Bo Ren

CV
h-index18
6papers
1,889citations
Novelty53%
AI Score37

6 Papers

19.1CVDec 24, 2020Code
EDN: Salient Object Detection via Extremely-Downsampled Network

Yu-Huan Wu, Yun Liu, Le Zhang et al.

Recent progress on salient object detection (SOD) mainly benefits from multi-scale learning, where the high-level and low-level features collaborate in locating salient objects and discovering fine details, respectively. However, most efforts are devoted to low-level feature learning by fusing multi-scale features or enhancing boundary representations. High-level features, which although have long proven effective for many other tasks, yet have been barely studied for SOD. In this paper, we tap into this gap and show that enhancing high- level features is essential for SOD as well. To this end, we introduce an Extremely-Downsampled Network (EDN), which employs an extreme downsampling technique to effectively learn a global view of the whole image, leading to accurate salient object localization. To accomplish better multi-level feature fusion, we construct the Scale-Correlated Pyramid Convolution (SCPC) to build an elegant decoder for recovering object details from the above extreme downsampling. Extensive experiments demonstrate that EDN achieves state-of-the-art performance with real-time speed. Our efficient EDN-Lite also achieves competitive performance with a speed of 316fps. Hence, this work is expected to spark some new thinking in SOD. Code is available at https://github.com/yuhuan-wu/EDN.

13.4GRApr 26, 2025
TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussians

Letian Huang, Dongwei Ye, Jialin Dan et al.

The emergence of neural and Gaussian-based radiance field methods has led to considerable advancements in novel view synthesis and 3D object reconstruction. Nonetheless, specular reflection and refraction continue to pose significant challenges due to the instability and incorrect overfitting of radiance fields to high-frequency light variations. Currently, even 3D Gaussian Splatting (3D-GS), as a powerful and efficient tool, falls short in recovering transparent objects with nearby contents due to the existence of apparent secondary ray effects. To address this issue, we propose TransparentGS, a fast inverse rendering pipeline for transparent objects based on 3D-GS. The main contributions are three-fold. Firstly, an efficient representation of transparent objects, transparent Gaussian primitives, is designed to enable specular refraction through a deferred refraction strategy. Secondly, we leverage Gaussian light field probes (GaussProbe) to encode both ambient light and nearby contents in a unified framework. Thirdly, a depth-based iterative probes query (IterQuery) algorithm is proposed to reduce the parallax errors in our probe-based framework. Experiments demonstrate the speed and accuracy of our approach in recovering transparent objects from complex environments, as well as several applications in computer graphics and vision.

5.0CVMay 7, 2023
MS-NeRF: Multi-Space Neural Radiance Fields

Ze-Xin Yin, Peng-Yi Jiao, Jiaxiong Qiu et al.

Existing Neural Radiance Fields (NeRF) methods suffer from the existence of reflective objects, often resulting in blurry or distorted rendering. Instead of calculating a single radiance field, we propose a multi-space neural radiance field (MS-NeRF) that represents the scene using a group of feature fields in parallel sub-spaces, which leads to a better understanding of the neural network toward the existence of reflective and refractive objects. Our multi-space scheme works as an enhancement to existing NeRF methods, with only small computational overheads needed for training and inferring the extra-space outputs. We design different multi-space modules for representative MLP-based and grid-based NeRF methods, which improve Mip-NeRF 360 by 4.15 dB in PSNR with 0.5% extra parameters and further improve TensoRF by 2.71 dB with 0.046% extra parameters on reflective regions without degrading the rendering quality on other regions. We further construct a novel dataset consisting of 33 synthetic scenes and 7 real captured scenes with complex reflection and refraction, where we design complex camera paths to fully benchmark the robustness of NeRF-based methods. Extensive experiments show that our approach significantly outperforms the existing single-space NeRF methods for rendering high-quality scenes concerned with complex light paths through mirror-like objects. The source code, dataset, and results are available via our project page: https://zx-yin.github.io/msnerf/.

11.7CVAug 21, 2019
Scoot: A Perceptual Metric for Facial Sketches

Deng-Ping Fan, ShengChuan Zhang, Yu-Huan Wu et al.

Human visual system has the strong ability to quick assess the perceptual similarity between two facial sketches. However, existing two widely-used facial sketch metrics, e.g., FSIM and SSIM fail to address this perceptual similarity in this field. Recent study in facial modeling area has verified that the inclusion of both structure and texture has a significant positive benefit for face sketch synthesis (FSS). But which statistics are more important, and are helpful for their success? In this paper, we design a perceptual metric,called Structure Co-Occurrence Texture (Scoot), which simultaneously considers the block-level spatial structure and co-occurrence texture statistics. To test the quality of metrics, we propose three novel meta-measures based on various reliable properties. Extensive experiments demonstrate that our Scoot metric exceeds the performance of prior work. Besides, we built the first large scale (152k judgments) human-perception-based sketch database that can evaluate how well a metric is consistent with human perception. Our results suggest that "spatial structure" and "co-occurrence texture" are two generally applicable perceptual features in face sketch synthesis.

37.3CVMay 26, 2018Code
Enhanced-alignment Measure for Binary Foreground Map Evaluation

Deng-Ping Fan, Cheng Gong, Yang Cao et al.

The existing binary foreground map (FM) measures to address various types of errors in either pixel-wise or structural ways. These measures consider pixel-level match or image-level information independently, while cognitive vision studies have shown that human vision is highly sensitive to both global information and local details in scenes. In this paper, we take a detailed look at current binary FM evaluation measures and propose a novel and effective E-measure (Enhanced-alignment measure). Our measure combines local pixel values with the image-level mean value in one term, jointly capturing image-level statistics and local pixel matching information. We demonstrate the superiority of our measure over the available measures on 4 popular datasets via 5 meta-measures, including ranking models for applications, demoting generic, random Gaussian noise maps, ground-truth switch, as well as human judgments. We find large improvements in almost all the meta-measures. For instance, in terms of application ranking, we observe improvementrangingfrom9.08% to 19.65% compared with other popular measures.

6.7CVDec 6, 2016
FLIC: Fast Linear Iterative Clustering with Active Search

Jiaxing Zhao, Ren Bo, Qibin Hou et al.

Benefiting from its high efficiency and simplicity, Simple Linear Iterative Clustering (SLIC) remains one of the most popular over-segmentation tools. However, due to explicit enforcement of spatial similarity for region continuity, the boundary adaptation of SLIC is sub-optimal. It also has drawbacks on convergence rate as a result of both the fixed search region and separately doing the assignment step and the update step. In this paper, we propose an alternative approach to fix the inherent limitations of SLIC. In our approach, each pixel actively searches its corresponding segment under the help of its neighboring pixels, which naturally enables region coherence without being harmful to boundary adaptation. We also jointly perform the assignment and update steps, allowing high convergence rate. Extensive evaluations on Berkeley segmentation benchmark verify that our method outperforms competitive methods under various evaluation metrics. It also has the lowest time cost among existing methods (approximately 30fps for a 481x321 image on a single CPU core).