Jiangbo Lu

CV
h-index11
33papers
1,788citations
Novelty56%
AI Score42

33 Papers

CVMar 13, 2023
NeRFLiX: High-Quality Neural View Synthesis by Learning a Degradation-Driven Inter-viewpoint MiXer

Kun Zhou, Wenbo Li, Yi Wang et al.

Neural radiance fields (NeRF) show great success in novel view synthesis. However, in real-world scenes, recovering high-quality details from the source images is still challenging for the existing NeRF-based approaches, due to the potential imperfect calibration information and scene representation inaccuracy. Even with high-quality training frames, the synthetic novel views produced by NeRF models still suffer from notable rendering artifacts, such as noise, blur, etc. Towards to improve the synthesis quality of NeRF-based approaches, we propose NeRFLiX, a general NeRF-agnostic restorer paradigm by learning a degradation-driven inter-viewpoint mixer. Specially, we design a NeRF-style degradation modeling approach and construct large-scale training data, enabling the possibility of effectively removing NeRF-native rendering artifacts for existing deep neural networks. Moreover, beyond the degradation removal, we propose an inter-viewpoint aggregation framework that is able to fuse highly related high-quality training images, pushing the performance of cutting-edge NeRF models to entirely new levels and producing highly photo-realistic synthetic views.

CVMay 15, 2022
Video Frame Interpolation with Transformer

Liying Lu, Ruizheng Wu, Huaijia Lin et al.

Video frame interpolation (VFI), which aims to synthesize intermediate frames of a video, has made remarkable progress with development of deep convolutional networks over past years. Existing methods built upon convolutional networks generally face challenges of handling large motion due to the locality of convolution operations. To overcome this limitation, we introduce a novel framework, which takes advantage of Transformer to model long-range pixel correlation among video frames. Further, our network is equipped with a novel cross-scale window-based attention mechanism, where cross-scale windows interact with each other. This design effectively enlarges the receptive field and aggregates multi-scale information. Extensive quantitative and qualitative experiments demonstrate that our method achieves new state-of-the-art results on various benchmarks.

CVJan 12, 2023
Edge Preserving Implicit Surface Representation of Point Clouds

Xiaogang Wang, Yuhang Cheng, Liang Wang et al.

Learning implicit surface directly from raw data recently has become a very attractive representation method for 3D reconstruction tasks due to its excellent performance. However, as the raw data quality deteriorates, the implicit functions often lead to unsatisfactory reconstruction results. To this end, we propose a novel edge-preserving implicit surface reconstruction method, which mainly consists of a differentiable Laplican regularizer and a dynamic edge sampling strategy. Among them, the differential Laplican regularizer can effectively alleviate the implicit surface unsmoothness caused by the point cloud quality deteriorates; Meanwhile, in order to reduce the excessive smoothing at the edge regions of implicit suface, we proposed a dynamic edge extract strategy for sampling near the sharp edge of point cloud, which can effectively avoid the Laplacian regularizer from smoothing all regions. Finally, we combine them with a simple regularization term for robust implicit surface reconstruction. Compared with the state-of-the-art methods, experimental results show that our method significantly improves the quality of 3D reconstruction results. Moreover, we demonstrate through several experiments that our method can be conveniently and effectively applied to some point cloud analysis tasks, including point cloud edge feature extraction, normal estimation,etc.

CVMar 19, 2022
Exploring Motion Ambiguity and Alignment for High-Quality Video Frame Interpolation

Kun Zhou, Wenbo Li, Xiaoguang Han et al.

For video frame interpolation (VFI), existing deep-learning-based approaches strongly rely on the ground-truth (GT) intermediate frames, which sometimes ignore the non-unique nature of motion judging from the given adjacent frames. As a result, these methods tend to produce averaged solutions that are not clear enough. To alleviate this issue, we propose to relax the requirement of reconstructing an intermediate frame as close to the GT as possible. Towards this end, we develop a texture consistency loss (TCL) upon the assumption that the interpolated content should maintain similar structures with their counterparts in the given frames. Predictions satisfying this constraint are encouraged, though they may differ from the pre-defined GT. Without the bells and whistles, our plug-and-play TCL is capable of improving the performance of existing VFI frameworks. On the other hand, previous methods usually adopt the cost volume or correlation map to achieve more accurate image/feature warping. However, the O(N^2) ({N refers to the pixel count}) computational complexity makes it infeasible for high-resolution cases. In this work, we design a simple, efficient (O(N)) yet powerful cross-scale pyramid alignment (CSPA) module, where multi-scale information is highly exploited. Extensive experiments justify the efficiency and effectiveness of the proposed strategy.

CVJul 4, 2022
Towards Real-World Video Denosing: A Practical Video Denosing Dataset and Network

Xiaogang Xu, Yitong Yu, Nianjuan Jiang et al.

To facilitate video denoising research, we construct a compelling dataset, namely, "Practical Video Denoising Dataset" (PVDD), containing 200 noisy-clean dynamic video pairs in both sRGB and RAW format. Compared with existing datasets consisting of limited motion information, PVDD covers dynamic scenes with varying and natural motion. Different from datasets using primarily Gaussian or Poisson distributions to synthesize noise in the sRGB domain, PVDD synthesizes realistic noise from the RAW domain with a physically meaningful sensor noise model followed by ISP processing. Moreover, we also propose a new video denoising framework, called Recurrent Video Denoising Transformer (RVDT), which can achieve SOTA performance on PVDD and other current video denoising benchmarks. RVDT consists of both spatial and temporal transformer blocks to conduct denoising with long-range operations on the spatial dimension and long-term propagation on the temporal dimension. Especially, RVDT exploits the attention mechanism to implement the bi-directional feature propagation with both implicit and explicit temporal modeling. Extensive experiments demonstrate that 1) models trained on PVDD achieve superior denoising performance on many challenging real-world videos than on models trained on other existing datasets; 2) trained on the same dataset, our proposed RVDT can have better denoising performance than other types of networks.

CVJun 10, 2023
From NeRFLiX to NeRFLiX++: A General NeRF-Agnostic Restorer Paradigm

Kun Zhou, Wenbo Li, Nianjuan Jiang et al.

Neural radiance fields (NeRF) have shown great success in novel view synthesis. However, recovering high-quality details from real-world scenes is still challenging for the existing NeRF-based approaches, due to the potential imperfect calibration information and scene representation inaccuracy. Even with high-quality training frames, the synthetic novel views produced by NeRF models still suffer from notable rendering artifacts, such as noise and blur. To address this, we propose NeRFLiX, a general NeRF-agnostic restorer paradigm that learns a degradation-driven inter-viewpoint mixer. Specially, we design a NeRF-style degradation modeling approach and construct large-scale training data, enabling the possibility of effectively removing NeRF-native rendering artifacts for deep neural networks. Moreover, beyond the degradation removal, we propose an inter-viewpoint aggregation framework that fuses highly related high-quality training images, pushing the performance of cutting-edge NeRF models to entirely new levels and producing highly photo-realistic synthetic views. Based on this paradigm, we further present NeRFLiX++ with a stronger two-stage NeRF degradation simulator and a faster inter-viewpoint mixer, achieving superior performance with significantly improved computational efficiency. Notably, NeRFLiX++ is capable of restoring photo-realistic ultra-high-resolution outputs from noisy low-resolution NeRF-rendered views. Extensive experiments demonstrate the excellent restoration ability of NeRFLiX++ on various novel view synthesis benchmarks.

CVMar 6, 2023
CRIN: Rotation-Invariant Point Cloud Analysis and Rotation Estimation via Centrifugal Reference Frame

Yujing Lou, Zelin Ye, Yang You et al.

Various recent methods attempt to implement rotation-invariant 3D deep learning by replacing the input coordinates of points with relative distances and angles. Due to the incompleteness of these low-level features, they have to undertake the expense of losing global information. In this paper, we propose the CRIN, namely Centrifugal Rotation-Invariant Network. CRIN directly takes the coordinates of points as input and transforms local points into rotation-invariant representations via centrifugal reference frames. Aided by centrifugal reference frames, each point corresponds to a discrete rotation so that the information of rotations can be implicitly stored in point features. Unfortunately, discrete points are far from describing the whole rotation space. We further introduce a continuous distribution for 3D rotations based on points. Furthermore, we propose an attention-based down-sampling strategy to sample points invariant to rotations. A relation module is adopted at last for reinforcing the long-range dependencies between sampled points and predicts the anchor point for unsupervised rotation estimation. Extensive experiments show that our method achieves rotation invariance, accurately estimates the object rotation, and obtains state-of-the-art results on rotation-augmented classification and part segmentation. Ablation studies validate the effectiveness of the network design.

CVNov 25, 2022
Mutual Guidance and Residual Integration for Image Enhancement

Kun Zhou, KenKun Liu, Wenbo Li et al.

Previous studies show the necessity of global and local adjustment for image enhancement. However, existing convolutional neural networks (CNNs) and transformer-based models face great challenges in balancing the computational efficiency and effectiveness of global-local information usage. Especially, existing methods typically adopt the global-to-local fusion mode, ignoring the importance of bidirectional interactions. To address those issues, we propose a novel mutual guidance network (MGN) to perform effective bidirectional global-local information exchange while keeping a compact architecture. In our design, we adopt a two-branch framework where one branch focuses more on modeling global relations while the other is committed to processing local information. Then, we develop an efficient attention-based mutual guidance approach throughout our framework for bidirectional global-local interactions. As a result, both the global and local branches can enjoy the merits of mutual information aggregation. Besides, to further refine the results produced by our MGN, we propose a novel residual integration scheme following the divide-and-conquer philosophy. The extensive experiments demonstrate the effectiveness of our proposed method, which achieves state-of-the-art performance on several public image enhancement benchmarks.

CVSep 3, 2024
Unveiling Advanced Frequency Disentanglement Paradigm for Low-Light Image Enhancement

Kun Zhou, Xinyu Lin, Wenbo Li et al.

Previous low-light image enhancement (LLIE) approaches, while employing frequency decomposition techniques to address the intertwined challenges of low frequency (e.g., illumination recovery) and high frequency (e.g., noise reduction), primarily focused on the development of dedicated and complex networks to achieve improved performance. In contrast, we reveal that an advanced disentanglement paradigm is sufficient to consistently enhance state-of-the-art methods with minimal computational overhead. Leveraging the image Laplace decomposition scheme, we propose a novel low-frequency consistency method, facilitating improved frequency disentanglement optimization. Our method, seamlessly integrating with various models such as CNNs, Transformers, and flow-based and diffusion models, demonstrates remarkable adaptability. Noteworthy improvements are showcased across five popular benchmarks, with up to 7.68dB gains on PSNR achieved for six state-of-the-art models. Impressively, our approach maintains efficiency with only 88K extra parameters, setting a new standard in the challenging realm of low-light image enhancement.

CVDec 19, 2021Code
On Efficient Transformer-Based Image Pre-training for Low-Level Vision

Wenbo Li, Xin Lu, Shengju Qian et al.

Pre-training has marked numerous state of the arts in high-level computer vision, while few attempts have ever been made to investigate how pre-training acts in image processing systems. In this paper, we tailor transformer-based pre-training regimes that boost various low-level tasks. To comprehensively diagnose the influence of pre-training, we design a whole set of principled evaluation tools that uncover its effects on internal representations. The observations demonstrate that pre-training plays strikingly different roles in low-level tasks. For example, pre-training introduces more local information to higher layers in super-resolution (SR), yielding significant performance gains, while pre-training hardly affects internal feature representations in denoising, resulting in limited gains. Further, we explore different methods of pre-training, revealing that multi-related-task pre-training is more effective and data-efficient than other alternatives. Finally, we extend our study to varying data scales and model sizes, as well as comparisons between transformers and CNNs-based architectures. Based on the study, we successfully develop state-of-the-art models for multiple low-level tasks. Code is released at https://github.com/fenglinglwb/EDT.

CVNov 30, 2021Code
Revisiting Temporal Alignment for Video Restoration

Kun Zhou, Wenbo Li, Liying Lu et al.

Long-range temporal alignment is critical yet challenging for video restoration tasks. Recently, some works attempt to divide the long-range alignment into several sub-alignments and handle them progressively. Although this operation is helpful in modeling distant correspondences, error accumulation is inevitable due to the propagation mechanism. In this work, we present a novel, generic iterative alignment module which employs a gradual refinement scheme for sub-alignments, yielding more accurate motion compensation. To further enhance the alignment accuracy and temporal consistency, we develop a non-parametric re-weighting method, where the importance of each neighboring frame is adaptively evaluated in a spatial-wise way for aggregation. By virtue of the proposed strategies, our model achieves state-of-the-art performance on multiple benchmarks across a range of video restoration tasks including video super-resolution, denoising and deblurring. Our project is available in \url{https://github.com/redrock303/Revisiting-Temporal-Alignment-for-Video-Restoration.git}.

CVNov 14, 2021Code
Sparse Steerable Convolutions: An Efficient Learning of SE(3)-Equivariant Features for Estimation and Tracking of Object Poses in 3D Space

Jiehong Lin, Hongyang Li, Ke Chen et al.

As a basic component of SE(3)-equivariant deep feature learning, steerable convolution has recently demonstrated its advantages for 3D semantic analysis. The advantages are, however, brought by expensive computations on dense, volumetric data, which prevent its practical use for efficient processing of 3D data that are inherently sparse. In this paper, we propose a novel design of Sparse Steerable Convolution (SS-Conv) to address the shortcoming; SS-Conv greatly accelerates steerable convolution with sparse tensors, while strictly preserving the property of SE(3)-equivariance. Based on SS-Conv, we propose a general pipeline for precise estimation of object poses, wherein a key design is a Feature-Steering module that takes the full advantage of SE(3)-equivariance and is able to conduct an efficient pose refinement. To verify our designs, we conduct thorough experiments on three tasks of 3D object semantic analysis, including instance-level 6D pose estimation, category-level 6D pose and size estimation, and category-level 6D pose tracking. Our proposed pipeline based on SS-Conv outperforms existing methods on almost all the metrics evaluated by the three tasks. Ablation studies also show the superiority of our SS-Conv over alternative convolutions in terms of both accuracy and efficiency. Our code is released publicly at https://github.com/Gorilla-Lab-SCUT/SS-Conv.

CVMay 21, 2021Code
LAPAR: Linearly-Assembled Pixel-Adaptive Regression Network for Single Image Super-Resolution and Beyond

Wenbo Li, Kun Zhou, Lu Qi et al.

Single image super-resolution (SISR) deals with a fundamental problem of upsampling a low-resolution (LR) image to its high-resolution (HR) version. Last few years have witnessed impressive progress propelled by deep learning methods. However, one critical challenge faced by existing methods is to strike a sweet spot of deep model complexity and resulting SISR quality. This paper addresses this pain point by proposing a linearly-assembled pixel-adaptive regression network (LAPAR), which casts the direct LR to HR mapping learning into a linear coefficient regression task over a dictionary of multiple predefined filter bases. Such a parametric representation renders our model highly lightweight and easy to optimize while achieving state-of-the-art results on SISR benchmarks. Moreover, based on the same idea, LAPAR is extended to tackle other restoration tasks, e.g., image denoising and JPEG image deblocking, and again, yields strong performance. The code is available at https://github.com/dvlab-research/Simple-SR.

CVMar 25, 2021Code
Video Instance Segmentation with a Propose-Reduce Paradigm

Huaijia Lin, Ruizheng Wu, Shu Liu et al.

Video instance segmentation (VIS) aims to segment and associate all instances of predefined classes for each frame in videos. Prior methods usually obtain segmentation for a frame or clip first, and merge the incomplete results by tracking or matching. These methods may cause error accumulation in the merging step. Contrarily, we propose a new paradigm -- Propose-Reduce, to generate complete sequences for input videos by a single step. We further build a sequence propagation head on the existing image-level instance segmentation network for long-term propagation. To ensure robustness and high recall of our proposed framework, multiple sequences are proposed where redundant sequences of the same instance are reduced. We achieve state-of-the-art performance on two representative benchmark datasets -- we obtain 47.6% in terms of AP on YouTube-VIS validation set and 70.4% for J&F on DAVIS-UVOS validation set. Code is available at https://github.com/dvlab-research/ProposeReduce.

CVMar 26, 2024
NeRF-HuGS: Improved Neural Radiance Fields in Non-static Scenes Using Heuristics-Guided Segmentation

Jiahao Chen, Yipeng Qin, Lingjie Liu et al.

Neural Radiance Field (NeRF) has been widely recognized for its excellence in novel view synthesis and 3D scene reconstruction. However, their effectiveness is inherently tied to the assumption of static scenes, rendering them susceptible to undesirable artifacts when confronted with transient distractors such as moving objects or shadows. In this work, we propose a novel paradigm, namely "Heuristics-Guided Segmentation" (HuGS), which significantly enhances the separation of static scenes from transient distractors by harmoniously combining the strengths of hand-crafted heuristics and state-of-the-art segmentation models, thus significantly transcending the limitations of previous solutions. Furthermore, we delve into the meticulous design of heuristics, introducing a seamless fusion of Structure-from-Motion (SfM)-based heuristics and color residual heuristics, catering to a diverse range of texture profiles. Extensive experiments demonstrate the superiority and robustness of our method in mitigating transient distractors for NeRFs trained in non-static scenes. Project page: https://cnhaox.github.io/NeRF-HuGS/.

CVOct 17, 2024
Emphasizing Semantic Consistency of Salient Posture for Speech-Driven Gesture Generation

Fengqi Liu, Hexiang Wang, Jingyu Gong et al.

Speech-driven gesture generation aims at synthesizing a gesture sequence synchronized with the input speech signal. Previous methods leverage neural networks to directly map a compact audio representation to the gesture sequence, ignoring the semantic association of different modalities and failing to deal with salient gestures. In this paper, we propose a novel speech-driven gesture generation method by emphasizing the semantic consistency of salient posture. Specifically, we first learn a joint manifold space for the individual representation of audio and body pose to exploit the inherent semantic association between two modalities, and propose to enforce semantic consistency via a consistency loss. Furthermore, we emphasize the semantic consistency of salient postures by introducing a weakly-supervised detector to identify salient postures, and reweighting the consistency loss to focus more on learning the correspondence between salient postures and the high-level semantics of speech content. In addition, we propose to extract audio features dedicated to facial expression and body gesture separately, and design separate branches for face and body gesture synthesis. Extensive experimental results demonstrate the superiority of our method over the state-of-the-art approaches.

CVAug 1, 2025
Can Large Pretrained Depth Estimation Models Help With Image Dehazing?

Hongfei Zhang, Kun Zhou, Ruizheng Wu et al.

Image dehazing remains a challenging problem due to the spatially varying nature of haze in real-world scenes. While existing methods have demonstrated the promise of large-scale pretrained models for image dehazing, their architecture-specific designs hinder adaptability across diverse scenarios with different accuracy and efficiency requirements. In this work, we systematically investigate the generalization capability of pretrained depth representations-learned from millions of diverse images-for image dehazing. Our empirical analysis reveals that the learned deep depth features maintain remarkable consistency across varying haze levels. Building on this insight, we propose a plug-and-play RGB-D fusion module that seamlessly integrates with diverse dehazing architectures. Extensive experiments across multiple benchmarks validate both the effectiveness and broad applicability of our approach.

CVMay 10, 2023
Low-Light Image Enhancement via Structure Modeling and Guidance

Xiaogang Xu, Ruixing Wang, Jiangbo Lu

This paper proposes a new framework for low-light image enhancement by simultaneously conducting the appearance as well as structure modeling. It employs the structural feature to guide the appearance enhancement, leading to sharp and realistic results. The structure modeling in our framework is implemented as the edge detection in low-light images. It is achieved with a modified generative model via designing a structure-aware feature extractor and generator. The detected edge maps can accurately emphasize the essential structural information, and the edge prediction is robust towards the noises in dark areas. Moreover, to improve the appearance modeling, which is implemented with a simple U-Net, a novel structure-guided enhancement module is proposed with structure-guided feature synthesis layers. The appearance modeling, edge detector, and enhancement module can be trained end-to-end. The experiments are conducted on representative datasets (sRGB and RAW domains), showing that our model consistently achieves SOTA performance on all datasets with the same architecture.

CVJun 4, 2021
MASA-SR: Matching Acceleration and Spatial Adaptation for Reference-Based Image Super-Resolution

Liying Lu, Wenbo Li, Xin Tao et al.

Reference-based image super-resolution (RefSR) has shown promising success in recovering high-frequency details by utilizing an external reference image (Ref). In this task, texture details are transferred from the Ref image to the low-resolution (LR) image according to their point- or patch-wise correspondence. Therefore, high-quality correspondence matching is critical. It is also desired to be computationally efficient. Besides, existing RefSR methods tend to ignore the potential large disparity in distributions between the LR and Ref images, which hurts the effectiveness of the information utilization. In this paper, we propose the MASA network for RefSR, where two novel modules are designed to address these problems. The proposed Match & Extraction Module significantly reduces the computational cost by a coarse-to-fine correspondence matching scheme. The Spatial Adaptation Module learns the difference of distribution between the LR and Ref images, and remaps the distribution of Ref features to that of LR features in a spatially adaptive way. This scheme makes the network robust to handle different reference images. Extensive quantitative and qualitative experiments validate the effectiveness of our proposed model.

IVMar 29, 2021
Best-Buddy GANs for Highly Detailed Image Super-Resolution

Wenbo Li, Kun Zhou, Lu Qi et al.

We consider the single image super-resolution (SISR) problem, where a high-resolution (HR) image is generated based on a low-resolution (LR) input. Recently, generative adversarial networks (GANs) become popular to hallucinate details. Most methods along this line rely on a predefined single-LR-single-HR mapping, which is not flexible enough for the SISR task. Also, GAN-generated fake details may often undermine the realism of the whole image. We address these issues by proposing best-buddy GANs (Beby-GAN) for rich-detail SISR. Relaxing the immutable one-to-one constraint, we allow the estimated patches to dynamically seek the best supervision during training, which is beneficial to producing more reasonable details. Besides, we propose a region-aware adversarial learning strategy that directs our model to focus on generating details for textured areas adaptively. Extensive experiments justify the effectiveness of our method. An ultra-high-resolution 4K dataset is also constructed to facilitate future super-resolution research.

CVNov 16, 2020
JOLO-GCN: Mining Joint-Centered Light-Weight Information for Skeleton-Based Action Recognition

Jinmiao Cai, Nianjuan Jiang, Xiaoguang Han et al.

Skeleton-based action recognition has attracted research attentions in recent years. One common drawback in currently popular skeleton-based human action recognition methods is that the sparse skeleton information alone is not sufficient to fully characterize human motion. This limitation makes several existing methods incapable of correctly classifying action categories which exhibit only subtle motion differences. In this paper, we propose a novel framework for employing human pose skeleton and joint-centered light-weight information jointly in a two-stream graph convolutional network, namely, JOLO-GCN. Specifically, we use Joint-aligned optical Flow Patches (JFP) to capture the local subtle motion around each joint as the pivotal joint-centered visual information. Compared to the pure skeleton-based baseline, this hybrid scheme effectively boosts performance, while keeping the computational and memory overheads low. Experiments on the NTU RGB+D, NTU RGB+D 120, and the Kinetics-Skeleton dataset demonstrate clear accuracy improvements attained by the proposed method over the state-of-the-art skeleton-based methods.

CVOct 9, 2020
A deep learning based interactive sketching system for fashion images design

Yao Li, Xianggang Yu, Xiaoguang Han et al.

In this work, we propose an interactive system to design diverse high-quality garment images from fashion sketches and the texture information. The major challenge behind this system is to generate high-quality and detailed texture according to the user-provided texture information. Prior works mainly use the texture patch representation and try to map a small texture patch to a whole garment image, hence unable to generate high-quality details. In contrast, inspired by intrinsic image decomposition, we decompose this task into texture synthesis and shading enhancement. In particular, we propose a novel bi-colored edge texture representation to synthesize textured garment images and a shading enhancer to render shading based on the grayscale edges. The bi-colored edge representation provides simple but effective texture cues and color constraints, so that the details can be better reconstructed. Moreover, with the rendered shading, the synthesized garment image becomes more vivid.

CVJul 23, 2020
MuCAN: Multi-Correspondence Aggregation Network for Video Super-Resolution

Wenbo Li, Xin Tao, Taian Guo et al.

Video super-resolution (VSR) aims to utilize multiple low-resolution frames to generate a high-resolution prediction for each frame. In this process, inter- and intra-frames are the key sources for exploiting temporal and spatial information. However, there are a couple of limitations for existing VSR methods. First, optical flow is often used to establish temporal correspondence. But flow estimation itself is error-prone and affects recovery results. Second, similar patterns existing in natural images are rarely exploited for the VSR task. Motivated by these findings, we propose a temporal multi-correspondence aggregation strategy to leverage similar patches across frames, and a cross-scale nonlocal-correspondence aggregation scheme to explore self-similarity of images across scales. Based on these two new modules, we build an effective multi-correspondence aggregation network (MuCAN) for VSR. Our method achieves state-of-the-art results on multiple benchmark datasets. Extensive experiments justify the effectiveness of our method.

CVApr 12, 2020
Image Co-skeletonization via Co-segmentation

Koteswar Rao Jerripothula, Jianfei Cai, Jiangbo Lu et al.

Recent advances in the joint processing of images have certainly shown its advantages over individual processing. Different from the existing works geared towards co-segmentation or co-localization, in this paper, we explore a new joint processing topic: image co-skeletonization, which is defined as joint skeleton extraction of objects in an image collection. Object skeletonization in a single natural image is a challenging problem because there is hardly any prior knowledge about the object. Therefore, we resort to the idea of object co-skeletonization, hoping that the commonness prior that exists across the images may help, just as it does for other joint processing problems such as co-segmentation. We observe that the skeleton can provide good scribbles for segmentation, and skeletonization, in turn, needs good segmentation. Therefore, we propose a coupled framework for co-skeletonization and co-segmentation tasks so that they are well informed by each other, and benefit each other synergistically. Since it is a new problem, we also construct a benchmark dataset by annotating nearly 1.8k images spread across 38 categories. Extensive experiments demonstrate that the proposed method achieves promising results in all the three possible scenarios of joint-processing: weakly-supervised, supervised, and unsupervised.

CVMar 10, 2020
HEMlets PoSh: Learning Part-Centric Heatmap Triplets for 3D Human Pose and Shape Estimation

Kun Zhou, Xiaoguang Han, Nianjuan Jiang et al.

Estimating 3D human pose from a single image is a challenging task. This work attempts to address the uncertainty of lifting the detected 2D joints to the 3D space by introducing an intermediate state-Part-Centric Heatmap Triplets (HEMlets), which shortens the gap between the 2D observation and the 3D interpretation. The HEMlets utilize three joint-heatmaps to represent the relative depth information of the end-joints for each skeletal body part. In our approach, a Convolutional Network (ConvNet) is first trained to predict HEMlets from the input image, followed by a volumetric joint-heatmap regression. We leverage on the integral operation to extract the joint locations from the volumetric heatmaps, guaranteeing end-to-end learning. Despite the simplicity of the network design, the quantitative comparisons show a significant performance improvement over the best-of-grade methods (e.g. $20\%$ on Human3.6M). The proposed method naturally supports training with "in-the-wild" images, where only weakly-annotated relative depth information of skeletal joints is available. This further improves the generalization ability of our model, as validated by qualitative comparisons on outdoor images. Leveraging the strength of the HEMlets pose estimation, we further design and append a shallow yet effective network module to regress the SMPL parameters of the body pose and shape. We term the entire HEMlets-based human pose and shape recovery pipeline HEMlets PoSh. Extensive quantitative and qualitative experiments on the existing human body recovery benchmarks justify the state-of-the-art results obtained with our HEMlets PoSh approach.

CVOct 26, 2019
HEMlets Pose: Learning Part-Centric Heatmap Triplets for Accurate 3D Human Pose Estimation

Kun Zhou, Xiaoguang Han, Nianjuan Jiang et al.

Estimating 3D human pose from a single image is a challenging task. This work attempts to address the uncertainty of lifting the detected 2D joints to the 3D space by introducing an intermediate state - Part-Centric Heatmap Triplets (HEMlets), which shortens the gap between the 2D observation and the 3D interpretation. The HEMlets utilize three joint-heatmaps to represent the relative depth information of the end-joints for each skeletal body part. In our approach, a Convolutional Network (ConvNet) is first trained to predict HEMlests from the input image, followed by a volumetric joint-heatmap regression. We leverage on the integral operation to extract the joint locations from the volumetric heatmaps, guaranteeing end-to-end learning. Despite the simplicity of the network design, the quantitative comparisons show a significant performance improvement over the best-of-grade method (by 20% on Human3.6M). The proposed method naturally supports training with "in-the-wild" images, where only weakly-annotated relative depth information of skeletal joints is available. This further improves the generalization ability of our model, as validated by qualitative comparisons on outdoor images.

CVMar 6, 2019
Robust Video Background Identification by Dominant Rigid Motion Estimation

Kaimo Lin, Nianjuan Jiang, Loong Fah Cheong et al.

The ability to identify the static background in videos captured by a moving camera is an important pre-requisite for many video applications (e.g. video stabilization, stitching, and segmentation). Existing methods usually face difficulties when the foreground objects occupy a larger area than the background in the image. Many methods also cannot scale up to handle densely sampled feature trajectories. In this paper, we propose an efficient local-to-global method to identify background, based on the assumption that as long as there is sufficient camera motion, the cumulative background features will have the largest amount of trajectories. Our motion model at the two-frame level is based on the epipolar geometry so that there will be no over-segmentation problem, another issue that plagues the 2D motion segmentation approach. Foreground objects erroneously labelled due to intermittent motions are also taken care of by checking their global consistency with the final estimated background motion. Lastly, by virtue of its efficiency, our method can deal with densely sampled trajectories. It outperforms several state-of-the-art motion segmentation methods on public datasets, both quantitatively and qualitatively.

CVSep 21, 2018
Adversarial 3D Human Pose Estimation via Multimodal Depth Supervision

Kun Zhou, Jinmiao Cai, Yao Li et al.

In this paper, a novel deep-learning based framework is proposed to infer 3D human poses from a single image. Specifically, a two-phase approach is developed. We firstly utilize a generator with two branches for the extraction of explicit and implicit depth information respectively. During the training process, an adversarial scheme is also employed to further improve the performance. The implicit and explicit depth information with the estimated 2D joints generated by a widely used estimator, in the second step, are together fed into a deep 3D pose regressor for the final pose generation. Our method achieves MPJPE of 58.68mm on the ECCV2018 3D Human Pose Estimation Challenge.

CVJun 25, 2018
FBI-Pose: Towards Bridging the Gap between 2D Images and 3D Human Poses using Forward-or-Backward Information

Yulong Shi, Xiaoguang Han, Nianjuan Jiang et al.

Although significant advances have been made in the area of human poses estimation from images using deep Convolutional Neural Network (ConvNet), it remains a big challenge to perform 3D pose inference in-the-wild. This is due to the difficulty to obtain 3D pose groundtruth for outdoor environments. In this paper, we propose a novel framework to tackle this problem by exploiting the information of each bone indicating if it is forward or backward with respect to the view of the camera(we term it Forwardor-Backward Information abbreviated as FBI). Our method firstly trains a ConvNet with two branches which maps an image of a human to both the 2D joint locations and the FBI of bones. These information is further fed into a deep regression network to predict the 3D positions of joints. To support the training, we also develop an annotation user interface and labeled such FBI for around 12K in-the-wild images which are randomly selected from MPII (a public dataset of 2D pose annotation). Our experimental results on the standard benchmarks demonstrate that our approach outperforms state-of-the-art methods both qualitatively and quantitatively.

CVSep 8, 2017
Locating 3D Object Proposals: A Depth-Based Online Approach

Ramanpreet Singh Pahwa, Jiangbo Lu, Nianjuan Jiang et al.

2D object proposals, quickly detected regions in an image that likely contain an object of interest, are an effective approach for improving the computational efficiency and accuracy of object detection in color images. In this work, we propose a novel online method that generates 3D object proposals in a RGB-D video sequence. Our main observation is that depth images provide important information about the geometry of the scene. Diverging from the traditional goal of 2D object proposals to provide a high recall (lots of 2D bounding boxes near potential objects), we aim for precise 3D proposals. We leverage on depth information per frame and multi-view scene information to obtain accurate 3D object proposals. Using efficient but robust registration enables us to combine multiple frames of a scene in near real time and generate 3D bounding boxes for potential 3D regions of interest. Using standard metrics, such as Precision-Recall curves and F-measure, we show that the proposed approach is significantly more accurate than the current state-of-the-art techniques. Our online approach can be integrated into SLAM based video processing for quick 3D object localization. Our method takes less than a second in MATLAB on the UW-RGBD scene dataset on a single thread CPU and thus, has potential to be used in low-power chips in Unmanned Aerial Vehicles (UAVs), quadcopters, and drones.

CVMay 13, 2015
PISA: Pixelwise Image Saliency by Aggregating Complementary Appearance Contrast Measures with Edge-Preserving Coherence

Keze Wang, Liang Lin, Jiangbo Lu et al.

Driven by recent vision and graphics applications such as image segmentation and object recognition, computing pixel-accurate saliency values to uniformly highlight foreground objects becomes increasingly important. In this paper, we propose a unified framework called PISA, which stands for Pixelwise Image Saliency Aggregating various bottom-up cues and priors. It generates spatially coherent yet detail-preserving, pixel-accurate and fine-grained saliency, and overcomes the limitations of previous methods which use homogeneous superpixel-based and color only treatment. PISA aggregates multiple saliency cues in a global context such as complementary color and structure contrast measures with their spatial priors in the image domain. The saliency confidence is further jointly modeled with a neighborhood consistence constraint into an energy minimization formulation, in which each pixel will be evaluated with multiple hypothetical saliency levels. Instead of using global discrete optimization methods, we employ the cost-volume filtering technique to solve our formulation, assigning the saliency levels smoothly while preserving the edge-aware structure details. In addition, a faster version of PISA is developed using a gradient-driven image sub-sampling strategy to greatly improve the runtime efficiency while keeping comparable detection accuracy. Extensive experiments on a number of public datasets suggest that PISA convincingly outperforms other state-of-the-art approaches. In addition, with this work we also create a new dataset containing $800$ commodity images for evaluating saliency detection. The dataset and source code of PISA can be downloaded at http://vision.sysu.edu.cn/project/PISA/

CVApr 20, 2015
Weakly Supervised Fine-Grained Image Categorization

Yu Zhang, Xiu-shen Wei, Jianxin Wu et al.

In this paper, we categorize fine-grained images without using any object / part annotation neither in the training nor in the testing stage, a step towards making it suitable for deployments. Fine-grained image categorization aims to classify objects with subtle distinctions. Most existing works heavily rely on object / part detectors to build the correspondence between object parts by using object or object part annotations inside training images. The need for expensive object annotations prevents the wide usage of these methods. Instead, we propose to select useful parts from multi-scale part proposals in objects, and use them to compute a global image representation for categorization. This is specially designed for the annotation-free fine-grained categorization task, because useful parts have shown to play an important role in existing annotation-dependent works but accurate part detectors can be hardly acquired. With the proposed image representation, we can further detect and visualize the key (most discriminative) parts in objects of different classes. In the experiment, the proposed annotation-free method achieves better accuracy than that of state-of-the-art annotation-free and most existing annotation-dependent methods on two challenging datasets, which shows that it is not always necessary to use accurate object / part annotations in fine-grained image categorization.

MMAug 4, 2014
ITEM: Immersive Telepresence for Entertainment and Meetings - A Practical Approach

Viet-Anh Nguyen, Jiangbo Lu, Shengkui Zhao et al.

This paper presents an Immersive Telepresence system for Entertainment and Meetings (ITEM). The system aims to provide a radically new video communication experience by seamlessly merging participants into the same virtual space to allow a natural interaction among them and shared collaborative contents. With the goal to make a scalable, flexible system for various business solutions as well as easily accessible by massive consumers, we address the challenges in the whole pipeline of media processing, communication, and displaying in our design and realization of such a system. Particularly, in this paper we focus on the system aspects that maximize the end-user experience, optimize the system and network resources, and enable various teleimmersive application scenarios. In addition, we also present a few key technologies, i.e. fast object-based video coding for real world data and spatialized audio capture and 3D sound localization for group teleconferencing. Our effort is to investigate and optimize the key system components and provide an efficient end-to-end optimization and integration by considering user needs and preferences. Extensive experiments show the developed system runs reliably and comfortably in real time with a minimal setup requirement (e.g. a webcam and/or a depth camera, an optional microphone array, a laptop/desktop connected to the public Internet) for teleimmersive communication. With such a really minimal deployment requirement, we present a variety of interesting applications and user experiences created by ITEM.