Guanquan Wang

h-index12
3papers
383citations

3 Papers

10.4LGJul 10
Shortcut Trajectory Planning for Efficient Offline Reinforcement Learning

Guanquan Wang, Yoshimasa Tsuruoka

Diffusion-based trajectory planners have shown strong performance in offline reinforcement learning, but their iterative denoising process often incurs high inference cost. Consistency-based planners reduce the number of sampling steps, yet they typically rely on a two-stage teacher--student distillation pipeline that increases training cost and may introduce instability. We propose Shortcut Trajectory Planning (STP), an offline model-based reinforcement learning framework that incorporates shortcut models as efficient trajectory generators. STP trains a conditional shortcut trajectory model in a single stage, supports adjustable one-step and few-step inference through step-size conditioning, and selects candidate plans using a critic augmented with feasibility-aware correction. Across standard D4RL benchmarks, including locomotion, navigation, manipulation, and dexterous control tasks, STP achieves strong performance while simplifying the training pipeline for fast generative planning.

7.8AIJul 13, 2025
Consistency Trajectory Planning: High-Quality and Efficient Trajectory Optimization for Offline Model-Based Reinforcement Learning

Guanquan Wang, Takuya Hiraoka, Yoshimasa Tsuruoka

This paper introduces Consistency Trajectory Planning (CTP), a novel offline model-based reinforcement learning method that leverages the recently proposed Consistency Trajectory Model (CTM) for efficient trajectory optimization. While prior work applying diffusion models to planning has demonstrated strong performance, it often suffers from high computational costs due to iterative sampling procedures. CTP supports fast, single-step trajectory generation without significant degradation in policy quality. We evaluate CTP on the D4RL benchmark and show that it consistently outperforms existing diffusion-based planning methods in long-horizon, goal-conditioned tasks. Notably, CTP achieves higher normalized returns while using significantly fewer denoising steps. In particular, CTP achieves comparable performance with over $120\times$ speedup in inference time, demonstrating its practicality and effectiveness for high-performance, low-latency offline planning.

4.6LGMay 23, 2024Code
Which Experiences Are Influential for RL Agents? Efficiently Estimating The Influence of Experiences

Takuya Hiraoka, Guanquan Wang, Takashi Onishi et al.

In reinforcement learning (RL) with experience replay, experiences stored in a replay buffer influence the RL agent's performance. Information about how these experiences influence the agent's performance is valuable for various purposes, such as identifying experiences that negatively influence underperforming agents. One method for estimating the influence of experiences is the leave-one-out (LOO) method. However, this method is usually computationally prohibitive. In this paper, we present Policy Iteration with Turn-over Dropout (PIToD), which efficiently estimates the influence of experiences. We evaluate how correctly PIToD estimates the influence of experiences and its efficiency compared to LOO. We then apply PIToD to amend underperforming RL agents, i.e., we use PIToD to estimate negatively influential experiences for the RL agents and to delete the influence of these experiences. We show that RL agents' performance is significantly improved via amendments with PIToD.