Parikshit Hegde

LG
h-index9
3papers
46citations
Novelty63%
AI Score36

3 Papers

LGJan 11, 2023
Network Adaptive Federated Learning: Congestion and Lossy Compression

Parikshit Hegde, Gustavo de Veciana, Aryan Mokhtari

In order to achieve the dual goals of privacy and learning across distributed data, Federated Learning (FL) systems rely on frequent exchanges of large files (model updates) between a set of clients and the server. As such FL systems are exposed to, or indeed the cause of, congestion across a wide set of network resources. Lossy compression can be used to reduce the size of exchanged files and associated delays, at the cost of adding noise to model updates. By judiciously adapting clients' compression to varying network congestion, an FL application can reduce wall clock training time. To that end, we propose a Network Adaptive Compression (NAC-FL) policy, which dynamically varies the client's lossy compression choices to network congestion variations. We prove, under appropriate assumptions, that NAC-FL is asymptotically optimal in terms of directly minimizing the expected wall clock training time. Further, we show via simulation that NAC-FL achieves robust performance improvements with higher gains in settings with positively correlated delays across time.

LGAug 1, 2025
Optimal Scheduling Algorithms for LLM Inference: Theory and Practice

Agrim Bari, Parikshit Hegde, Gustavo de Veciana

With the growing use of Large Language Model (LLM)-based tools like ChatGPT, Perplexity, and Gemini across industries, there is a rising need for efficient LLM inference systems. These systems handle requests with a unique two-phase computation structure: a prefill-phase that processes the full input prompt and a decode-phase that autoregressively generates tokens one at a time. This structure calls for new strategies for routing and scheduling requests. In this paper, we take a comprehensive approach to this challenge by developing a theoretical framework that models routing and scheduling in LLM inference systems. We identify two key design principles-optimal tiling and dynamic resource allocation-that are essential for achieving high throughput. Guided by these principles, we propose the Resource-Aware Dynamic (RAD) scheduler and prove that it achieves throughput optimality under mild conditions. To address practical Service Level Objectives (SLOs) such as serving requests with different Time Between Token (TBT) constraints, we design the SLO-Aware LLM Inference (SLAI) scheduler. SLAI uses real-time measurements to prioritize decode requests that are close to missing their TBT deadlines and reorders prefill requests based on known prompt lengths to further reduce the Time To First Token (TTFT) delays. We evaluate SLAI on the Openchat ShareGPT4 dataset using the Mistral-7B model on an NVIDIA RTX ADA 6000 GPU. Compared to Sarathi-Serve, SLAI reduces the median TTFT by 53% and increases the maximum serving capacity by 26% such that median TTFT is below 0.5 seconds, while meeting tail TBT latency constraints.

NEFeb 20, 2017
Learning to Multi-Task by Active Sampling

Sahil Sharma, Ashutosh Jha, Parikshit Hegde et al.

One of the long-standing challenges in Artificial Intelligence for learning goal-directed behavior is to build a single agent which can solve multiple tasks. Recent progress in multi-task learning for goal-directed sequential problems has been in the form of distillation based learning wherein a student network learns from multiple task-specific expert networks by mimicking the task-specific policies of the expert networks. While such approaches offer a promising solution to the multi-task learning problem, they require supervision from large expert networks which require extensive data and computation time for training. In this work, we propose an efficient multi-task learning framework which solves multiple goal-directed tasks in an on-line setup without the need for expert supervision. Our work uses active learning principles to achieve multi-task learning by sampling the harder tasks more than the easier ones. We propose three distinct models under our active sampling framework. An adaptive method with extremely competitive multi-tasking performance. A UCB-based meta-learner which casts the problem of picking the next task to train on as a multi-armed bandit problem. A meta-learning method that casts the next-task picking problem as a full Reinforcement Learning problem and uses actor critic methods for optimizing the multi-tasking performance directly. We demonstrate results in the Atari 2600 domain on seven multi-tasking instances: three 6-task instances, one 8-task instance, two 12-task instances and one 21-task instance.