Volodymyr Shcherbyna

h-index1
3papers
6citations

3 Papers

3.6ROFeb 6, 2023
Arena-Web -- A Web-based Development and Benchmarking Platform for Autonomous Navigation Approaches

Linh Kästner, Reyk Carstens, Christopher Liebig et al.

In recent years, mobile robot navigation approaches have become increasingly important due to various application areas ranging from healthcare to warehouse logistics. In particular, Deep Reinforcement Learning approaches have gained popularity for robot navigation but are not easily accessible to non-experts and complex to develop. In recent years, efforts have been made to make these sophisticated approaches accessible to a wider audience. In this paper, we present Arena-Web, a web-based development and evaluation suite for developing, training, and testing DRL-based navigation planners for various robotic platforms and scenarios. The interface is designed to be intuitive and engaging to appeal to non-experts and make the technology accessible to a wider audience. With Arena-Web and its interface, training and developing Deep Reinforcement Learning agents is simplified and made easy without a single line of code. The web-app is free to use and openly available under the link stated in the supplementary materials.

8.3ROSep 19, 2024
Arena 4.0: A Comprehensive ROS2 Development and Benchmarking Platform for Human-centric Navigation Using Generative-Model-based Environment Generation

Volodymyr Shcherbyna1, Linh Kästner, Diego Diaz et al.

Building on the foundations of our previous work, this paper introduces Arena 4.0, a significant advancement over Arena 3.0, Arena-Bench, Arena 1.0, and Arena 2.0. Arena 4.0 offers three key novel contributions: (1) a generative-model-based world and scenario generation approach that utilizes large language models (LLMs) and diffusion models to dynamically generate complex, human-centric environments from text prompts or 2D floorplans, useful for the development and benchmarking of social navigation strategies; (2) a comprehensive 3D model database, extendable with additional 3D assets that are semantically linked and annotated for dynamic spawning and arrangement within 3D worlds; and (3) a complete migration to ROS 2, enabling compatibility with modern hardware and enhanced functionalities for improved navigation, usability, and easier deployment on real robots. We evaluated the platform's performance through a comprehensive user study, demonstrating significant improvements in usability and efficiency compared to previous versions. Arena 4.0 is openly available at https://github.com/Arena-Rosnav.

7.7ROJun 24
GROVE: Grounded Pedestrian Simulation via Natural Language for Interactive Social Robot Navigation

Duc Tai Nguyen, Volodymyr Shcherbyna, Anh Do Duc et al.

Pedestrian simulation is a critical component for training and deploying social robot navigation approaches, yet it remains a largely rigid system that repeatedly requires manual data generation to define even simple scenarios. We propose GROVE, a text-to-scenario pedestrian simulation framework that combines state-of-the-art approaches to produce realistic, socially challenging scenarios for social robot navigation. Our framework allows users to customize one of several common presets (emergency, queuing, normal) or even enter a fully independent prompt to generate a highly customizable pedestrian simulation. Multiple modules separately ensure the realism and soundness of long-horizon human behavior, medium-horizon pedestrian navigation, and short-horizon robot/social interactions. Each module is tuned by the prompt in a way that reflects the user intent across all aspects of pedestrian simulation. By dynamically selecting one of several state-of-the-art (SotA) approaches in our modules based on the scenario, we capture many situational nuances of pedestrian behavior in order to narrow the simulation-to-real (sim2real) gap. The human simulation is directly integrated into Isaac Sim, Gazebo, and RViz simulators for robot deployment in highly social environments. We validate our approach through qualitative comparison against existing pedestrian simulation baselines across scenarios of varying complexity in residential, hospital, and office environments. The result is a high-fidelity pedestrian simulation that challenges social robot navigation with complex, diverse, realistic human behaviors.