AIMar 29, 2023
Intention-Aware Decision-Making for Mixed Intersection ScenariosBalint Varga, Dongxu Yang, Soeren Hohmann
This paper presents a white-box intention-aware decision-making for the handling of interactions between a pedestrian and an automated vehicle (AV) in an unsignalized street crossing scenario. Moreover, a design framework has been developed, which enables automated parameterization of the decision-making. This decision-making is designed in such a manner that it can understand pedestrians in urban traffic and can react accordingly to their intentions. That way, a human-like response to the actions of the pedestrian is ensured, leading to a higher acceptance of AVs. The core notion of this paper is that the intention prediction of the pedestrian to cross the street and decision-making are divided into two subsystems. On the one hand, the intention detection is a data-driven, black-box model. Thus, it can model the complex behavior of the pedestrians. On the other hand, the decision-making is a white-box model to ensure traceability and to enable a rapid verification and validation of AVs. This white-box decision-making provides human-like behavior and a guaranteed prevention of deadlocks. An additional benefit is that the proposed decision-making requires low computational resources only enabling real world usage. The automated parameterization uses a particle swarm optimization and compares two different models of the pedestrian: The social force model and the Markov decision process model. Consequently, a rapid design of the decision-making is possible and different pedestrian behaviors can be taken into account. The results reinforce the applicability of the proposed intention-aware decision-making.
SYApr 28
Inverse Linear-Quadratic Gaussian Differential GamesLucas Günther, Felix Thömmes, Karl Handwerker et al.
This paper presents a method for solving the Inverse Stochastic Differential Game (ISDG) problem in finite-horizon linear-quadratic Gaussian (LQG) differential games. The objective is to recover cost function parameters of all players, as well as noise scaling parameters of the stochastic system, consistent with observed trajectories. The proposed framework combines (i) estimation of the feedback strategies, (ii) identification of the cost function parameters via a novel reformulation of the coupled Riccati differential equations, and (iii) maximum likelihood estimation of the noise scaling parameters. Simulation results demonstrate that the approach recovers parameters, yielding trajectories that closely match the observed trajectories.
NCOct 19, 2020
Introducing and Applying Newtonian Blurring: An Augmented Dataset of 126,000 Human Connectomes at braingraph.orgLaszlo Keresztes, Evelin Szogi, Balint Varga et al.
Gaussian blurring is a well-established method for image data augmentation: it may generate a large set of images from a small set of pictures for training and testing purposes for Artificial Intelligence (AI) applications. When we apply AI for non-imagelike biological data, hardly any related method exists. Here we introduce the "Newtonian blurring" in human braingraph (or connectome) augmentation: Started from a dataset of 1053 subjects, we first repeat a probabilistic weighted braingraph construction algorithm 10 times for describing the connections of distinct cerebral areas, then take 7 repetitions in every possible way, delete the lower and upper extremes, and average the remaining 7-2=5 edge-weights for the data of each subject. This way we augment the 1053 graph-set to 120 x 1053 = 126,360 graphs. In augmentation techniques, it is an important requirement that no artificial additions should be introduced into the dataset. Gaussian blurring and also this Newtonian blurring satisfy this goal. The resulting dataset of 126,360 graphs, each in 5 resolutions (i.e., 631,800 graphs in total), is freely available at the site https://braingraph.org/cms/download-pit-group-connectomes/. Augmenting with Newtonian blurring may also be applicable in other non-image related fields, where probabilistic processing and data averaging are implemented.