A. René Geist

RO
h-index6
4papers
33citations
Novelty60%
AI Score47

4 Papers

1.9ROJul 16, 2023Code
Pseudo-rigid body networks: learning interpretable deformable object dynamics from partial observations

Shamil Mamedov, A. René Geist, Jan Swevers et al.

Accurately predicting deformable linear object (DLO) dynamics is challenging, especially when the task requires a model that is both human-interpretable and computationally efficient. In this work, we draw inspiration from the pseudo-rigid body method (PRB) and model a DLO as a serial chain of rigid bodies whose internal state is unrolled through time by a dynamics network. This dynamics network is trained jointly with a physics-informed encoder that maps observed motion variables to the DLO's hidden state. To encourage the state to acquire a physically meaningful representation, we leverage the forward kinematics of the PRB model as a decoder. We demonstrate in robot experiments that the proposed DLO dynamics model provides physically interpretable predictions from partial observations while being on par with black-box models regarding prediction accuracy. The project code is available at: http://tinyurl.com/prb-networks

7.2ROApr 19
Novel Algorithms for Smoothly Differentiable and Efficiently Vectorizable Contact Manifold Construction

Onur Beker, Andreas René Geist, Anselm Paulus et al.

Generating intelligent robot behavior in contact-rich settings is a research problem where zeroth-order methods currently prevail. Developing methods that make use of first/second order information about the dynamics holds great promise in terms of increasing the solution speed and computational efficiency. The main bottleneck in this research direction is the difficulty in obtaining useful gradients and Hessians, due to pathologies in all three steps of a common simulation pipeline: i) collision detection, ii) contact dynamics, iii) time integration. This abstract proposes a method that can address the collision detection part of the puzzle in a manner that is smoothly differentiable and massively vectorizable. This is achieved via two contributions: i) a highly expressive class of analytical SDF primitives that can efficiently represent complex 3D surfaces, ii) a novel contact manifold generation routine that makes use of this geometry representation.

5.9GRMar 31, 2025
Learning 3D-Gaussian Simulators from RGB Videos

Mikel Zhobro, Andreas René Geist, Georg Martius

Realistic simulation is critical for applications ranging from robotics to animation. Learned simulators have emerged as a possibility to capture real world physics directly from video data, but very often require privileged information such as depth information, particle tracks and hand-engineered features to maintain spatial and temporal consistency. These strong inductive biases or ground truth 3D information help in domains where data is sparse but limit scalability and generalization in data rich regimes. To overcome the key limitations, we propose 3DGSim, a learned 3D simulator that directly learns physical interactions from multi-view RGB videos. 3DGSim unifies 3D scene reconstruction, particle dynamics prediction and video synthesis into an end-to-end trained framework. It adopts MVSplat to learn a latent particle-based representation of 3D scenes, a Point Transformer for particle dynamics, a Temporal Merging module for consistent temporal aggregation and Gaussian Splatting to produce novel view renderings. By jointly training inverse rendering and dynamics forecasting, 3DGSim embeds the physical properties into point-wise latent features. This enables the model to capture diverse physical behaviors, from rigid to elastic, cloth-like dynamics, and boundary conditions (e.g. fixed cloth corner), along with realistic lighting effects that also generalize to unseen multibody interactions and novel scene edits.

6.5LGApr 23, 2020Code
Learning Constrained Dynamics with Gauss Principle adhering Gaussian Processes

A. Rene Geist, Sebastian Trimpe

The identification of the constrained dynamics of mechanical systems is often challenging. Learning methods promise to ease an analytical analysis, but require considerable amounts of data for training. We propose to combine insights from analytical mechanics with Gaussian process regression to improve the model's data efficiency and constraint integrity. The result is a Gaussian process model that incorporates a priori constraint knowledge such that its predictions adhere to Gauss' principle of least constraint. In return, predictions of the system's acceleration naturally respect potentially non-ideal (non-)holonomic equality constraints. As corollary results, our model enables to infer the acceleration of the unconstrained system from data of the constrained system and enables knowledge transfer between differing constraint configurations.