Seppe Sels

RO
4papers
14citations
Novelty46%
AI Score25

4 Papers

CVMar 27, 2023Code
GP-PCS: One-shot Feature-Preserving Point Cloud Simplification with Gaussian Processes on Riemannian Manifolds

Stuti Pathak, Thomas M. McDonald, Seppe Sels et al.

The processing, storage and transmission of large-scale point clouds is an ongoing challenge in the computer vision community which hinders progress in the application of 3D models to real-world settings, such as autonomous driving, virtual reality and remote sensing. We propose a novel, one-shot point cloud simplification method which preserves both the salient structural features and the overall shape of a point cloud without any prior surface reconstruction step. Our method employs Gaussian processes suitable for functions defined on Riemannian manifolds, allowing us to model the surface variation function across any given point cloud. A simplified version of the original cloud is obtained by sequentially selecting points using a greedy sparsification scheme. The selection criterion used for this scheme ensures that the simplified cloud best represents the surface variation of the original point cloud. We evaluate our method on several benchmark and self-acquired point clouds, compare it to a range of existing methods, demonstrate its application in downstream tasks of registration and surface reconstruction, and show that our method is competitive both in terms of empirical performance and computational efficiency. The code is available at \href{https://github.com/stutipathak5/gps-for-point-clouds}{https://github.com/stutipathak5/gps-for-point-clouds}.

ROSep 13, 2019
Enabling Humans to Plan Inspection Paths Using a Virtual Reality Interface

Boris Bogaerts, Seppe Sels, Steve Vanlanduit et al.

In this work, we investigate whether humans can manually generate high-quality robot paths for optical inspections. Typically, automated algorithms are used to solve the inspection planning problem. The use of automated algorithms implies that specialized knowledge from users is needed to set up the algorithm. We aim to replace this need for specialized experience, by entrusting a non-expert human user with the planning task. We augment this user with intuitive visualizations and interactions in virtual reality. To investigate if humans can generate high-quality inspection paths, we perform a user study in which users from different experience categories, generate inspection paths with the proposed virtual reality interface. From our study, it can be concluded that users without experience can generate high-quality inspection paths: The median inspection quality of user generated paths ranged between 66-81\% of the quality of a state-of-the-art automated algorithm on various inspection planning scenarios. We noticed however, a sizable variation in the performance of users, which is a result of some typical user behaviors. These behaviors are discussed, and possible solutions are provided.

ROMay 14, 2019
Near-Optimal Path Planning for Complex Robotic Inspection Tasks

Boris Bogaerts, Seppe Sels, Steve Vanlanduit et al.

In this paper, we consider the problem of generating inspection paths for robots. These paths should allow an attached measurement device to perform high-quality measurements. We formally show that generating robot paths, while maximizing the inspection quality, naturally corresponds to the submodular orienteering problem. Traditional methods that are able to generate solutions with mathematical guarantees do not scale to real-world problems. In this work, we propose a method that is able to generate near-optimal solutions for real-world complex problems. We experimentally test this method in a wide variety of inspection problems and show that it nearly always outperforms traditional methods. We furthermore show that the near-optimality of our approach makes it more robust to changing the inspection problem, and is thus more general.

HCSep 20, 2018
Interactive Camera Network Design using a Virtual Reality Interface

Boris Bogaerts, Seppe Sels, Steve Vanlanduit et al.

Traditional literature on camera network design focuses on constructing automated algorithms. These require problem specific input from experts in order to produce their output. The nature of the required input is highly unintuitive leading to an unpractical workflow for human operators. In this work we focus on developing a virtual reality user interface allowing human operators to manually design camera networks in an intuitive manner. From real world practical examples we conclude that the camera networks designed using this interface are highly competitive with, or superior to those generated by automated algorithms, but the associated workflow is much more intuitive and simple. The competitiveness of the human-generated camera networks is remarkable because the structure of the optimization problem is a well known combinatorial NP-hard problem. These results indicate that human operators can be used in challenging geometrical combinatorial optimization problems given an intuitive visualization of the problem.