Tung M. Luu

LG
h-index10
8papers
420citations
Novelty52%
AI Score41

8 Papers

CVMar 3, 2022Code
SoftGroup for 3D Instance Segmentation on Point Clouds

Thang Vu, Kookhoi Kim, Tung M. Luu et al.

Existing state-of-the-art 3D instance segmentation methods perform semantic segmentation followed by grouping. The hard predictions are made when performing semantic segmentation such that each point is associated with a single class. However, the errors stemming from hard decision propagate into grouping that results in (1) low overlaps between the predicted instance with the ground truth and (2) substantial false positives. To address the aforementioned problems, this paper proposes a 3D instance segmentation method referred to as SoftGroup by performing bottom-up soft grouping followed by top-down refinement. SoftGroup allows each point to be associated with multiple classes to mitigate the problems stemming from semantic prediction errors and suppresses false positive instances by learning to categorize them as background. Experimental results on different datasets and multiple evaluation metrics demonstrate the efficacy of SoftGroup. Its performance surpasses the strongest prior method by a significant margin of +6.2% on the ScanNet v2 hidden test set and +6.8% on S3DIS Area 5 in terms of AP_50. SoftGroup is also fast, running at 345ms per scan with a single Titan X on ScanNet v2 dataset. The source code and trained models for both datasets are available at \url{https://github.com/thangvubk/SoftGroup.git}.

CVSep 17, 2022Code
Scalable SoftGroup for 3D Instance Segmentation on Point Clouds

Thang Vu, Kookhoi Kim, Tung M. Luu et al.

This paper considers a network referred to as SoftGroup for accurate and scalable 3D instance segmentation. Existing state-of-the-art methods produce hard semantic predictions followed by grouping instance segmentation results. Unfortunately, errors stemming from hard decisions propagate into the grouping, resulting in poor overlap between predicted instances and ground truth and substantial false positives. To address the abovementioned problems, SoftGroup allows each point to be associated with multiple classes to mitigate the uncertainty stemming from semantic prediction. It also suppresses false positive instances by learning to categorize them as background. Regarding scalability, the existing fast methods require computational time on the order of tens of seconds on large-scale scenes, which is unsatisfactory and far from applicable for real-time. Our finding is that the $k$-Nearest Neighbor ($k$-NN) module, which serves as the prerequisite of grouping, introduces a computational bottleneck. SoftGroup is extended to resolve this computational bottleneck, referred to as SoftGroup++. The proposed SoftGroup++ reduces time complexity with octree $k$-NN and reduces search space with class-aware pyramid scaling and late devoxelization. Experimental results on various indoor and outdoor datasets demonstrate the efficacy and generality of the proposed SoftGroup and SoftGroup++. Their performances surpass the best-performing baseline by a large margin (6\% $\sim$ 16\%) in terms of AP$_{50}$. On datasets with large-scale scenes, SoftGroup++ achieves a 6$\times$ speed boost on average compared to SoftGroup. Furthermore, SoftGroup can be extended to perform object detection and panoptic segmentation with nontrivial improvements over existing methods. The source code and trained models are available at \url{https://github.com/thangvubk/SoftGroup}.

LGJul 31, 2024Code
On the Perturbed States for Transformed Input-robust Reinforcement Learning

Tung M. Luu, Haeyong Kang, Tri Ton et al.

Reinforcement Learning (RL) agents demonstrating proficiency in a training environment exhibit vulnerability to adversarial perturbations in input observations during deployment. This underscores the importance of building a robust agent before its real-world deployment. To alleviate the challenging point, prior works focus on developing robust training-based procedures, encompassing efforts to fortify the deep neural network component's robustness or subject the agent to adversarial training against potent attacks. In this work, we propose a novel method referred to as Transformed Input-robust RL (TIRL), which explores another avenue to mitigate the impact of adversaries by employing input transformation-based defenses. Specifically, we introduce two principles for applying transformation-based defenses in learning robust RL agents: (1) autoencoder-styled denoising to reconstruct the original state and (2) bounded transformations (bit-depth reduction and vector quantization (VQ)) to achieve close transformed inputs. The transformations are applied to the state before feeding it into the policy network. Extensive experiments on multiple MuJoCo environments demonstrate that input transformation-based defenses, i.e., VQ, defend against several adversaries in the state observations. The official code is available at https://github.com/tunglm2203/tirl

LGMay 18, 2024
Towards Robust Policy: Enhancing Offline Reinforcement Learning with Adversarial Attacks and Defenses

Thanh Nguyen, Tung M. Luu, Tri Ton et al.

Offline reinforcement learning (RL) addresses the challenge of expensive and high-risk data exploration inherent in RL by pre-training policies on vast amounts of offline data, enabling direct deployment or fine-tuning in real-world environments. However, this training paradigm can compromise policy robustness, leading to degraded performance in practical conditions due to observation perturbations or intentional attacks. While adversarial attacks and defenses have been extensively studied in deep learning, their application in offline RL is limited. This paper proposes a framework to enhance the robustness of offline RL models by leveraging advanced adversarial attacks and defenses. The framework attacks the actor and critic components by perturbing observations during training and using adversarial defenses as regularization to enhance the learned policy. Four attacks and two defenses are introduced and evaluated on the D4RL benchmark. The results show the vulnerability of both the actor and critic to attacks and the effectiveness of the defenses in improving policy robustness. This framework holds promise for enhancing the reliability of offline RL models in practical scenarios.

LGApr 3, 2025
Reward Generation via Large Vision-Language Model in Offline Reinforcement Learning

Younghwan Lee, Tung M. Luu, Donghoon Lee et al.

In offline reinforcement learning (RL), learning from fixed datasets presents a promising solution for domains where real-time interaction with the environment is expensive or risky. However, designing dense reward signals for offline dataset requires significant human effort and domain expertise. Reinforcement learning with human feedback (RLHF) has emerged as an alternative, but it remains costly due to the human-in-the-loop process, prompting interest in automated reward generation models. To address this, we propose Reward Generation via Large Vision-Language Models (RG-VLM), which leverages the reasoning capabilities of LVLMs to generate rewards from offline data without human involvement. RG-VLM improves generalization in long-horizon tasks and can be seamlessly integrated with the sparse reward signals to enhance task performance, demonstrating its potential as an auxiliary reward signal.

LGJul 31, 2025
Policy Learning from Large Vision-Language Model Feedback without Reward Modeling

Tung M. Luu, Donghoon Lee, Younghwan Lee et al.

Offline reinforcement learning (RL) provides a powerful framework for training robotic agents using pre-collected, suboptimal datasets, eliminating the need for costly, time-consuming, and potentially hazardous online interactions. This is particularly useful in safety-critical real-world applications, where online data collection is expensive and impractical. However, existing offline RL algorithms typically require reward labeled data, which introduces an additional bottleneck: reward function design is itself costly, labor-intensive, and requires significant domain expertise. In this paper, we introduce PLARE, a novel approach that leverages large vision-language models (VLMs) to provide guidance signals for agent training. Instead of relying on manually designed reward functions, PLARE queries a VLM for preference labels on pairs of visual trajectory segments based on a language task description. The policy is then trained directly from these preference labels using a supervised contrastive preference learning objective, bypassing the need to learn explicit reward models. Through extensive experiments on robotic manipulation tasks from the MetaWorld, PLARE achieves performance on par with or surpassing existing state-of-the-art VLM-based reward generation methods. Furthermore, we demonstrate the effectiveness of PLARE in real-world manipulation tasks with a physical robot, further validating its practical applicability.

LGOct 28, 2021
Hindsight Goal Ranking on Replay Buffer for Sparse Reward Environment

Tung M. Luu, Chang D. Yoo

This paper proposes a method for prioritizing the replay experience referred to as Hindsight Goal Ranking (HGR) in overcoming the limitation of Hindsight Experience Replay (HER) that generates hindsight goals based on uniform sampling. HGR samples with higher probability on the states visited in an episode with larger temporal difference (TD) error, which is considered as a proxy measure of the amount which the RL agent can learn from an experience. The actual sampling for large TD error is performed in two steps: first, an episode is sampled from the relay buffer according to the average TD error of its experiences, and then, for the sampled episode, the hindsight goal leading to larger TD error is sampled with higher probability from future visited states. The proposed method combined with Deep Deterministic Policy Gradient (DDPG), an off-policy model-free actor-critic algorithm, accelerates learning significantly faster than that without any prioritization on four challenging simulated robotic manipulation tasks. The empirical results show that HGR uses samples more efficiently than previous methods across all tasks.

LGMar 15, 2021
Sample-efficient Reinforcement Learning Representation Learning with Curiosity Contrastive Forward Dynamics Model

Thanh Nguyen, Tung M. Luu, Thang Vu et al.

Developing an agent in reinforcement learning (RL) that is capable of performing complex control tasks directly from high-dimensional observation such as raw pixels is yet a challenge as efforts are made towards improving sample efficiency and generalization. This paper considers a learning framework for Curiosity Contrastive Forward Dynamics Model (CCFDM) in achieving a more sample-efficient RL based directly on raw pixels. CCFDM incorporates a forward dynamics model (FDM) and performs contrastive learning to train its deep convolutional neural network-based image encoder (IE) to extract conducive spatial and temporal information for achieving a more sample efficiency for RL. In addition, during training, CCFDM provides intrinsic rewards, produced based on FDM prediction error, encourages the curiosity of the RL agent to improve exploration. The diverge and less-repetitive observations provide by both our exploration strategy and data augmentation available in contrastive learning improve not only the sample efficiency but also the generalization. Performance of existing model-free RL methods such as Soft Actor-Critic built on top of CCFDM outperforms prior state-of-the-art pixel-based RL methods on the DeepMind Control Suite benchmark.