Cosmin Bonchiş

GT
h-index6
7papers
27citations
Novelty45%
AI Score32

7 Papers

8.0GTDec 19, 2022
Mechanism Design With Predictions for Obnoxious Facility Location

Gabriel Istrate, Cosmin Bonchis

We study mechanism design with predictions for the obnoxious facility location problem. We present deterministic strategyproof mechanisms that display tradeoffs between robustness and consistency on segments, squares, circles and trees. All these mechanisms are actually group strategyproof, with the exception of the case of squares, where manipulations from coalitions of two agents exist. We prove that these tradeoffs are optimal in the 1-dimensional case.

1.2MAJul 15, 2025
On multiagent online problems with predictions

Gabriel Istrate, Cosmin Bonchis, Victor Bogdan

We study the power of (competitive) algorithms with predictions in a multiagent setting. We introduce a two predictor framework, that assumes that agents use one predictor for their future (self) behavior, and one for the behavior of the other players. The main problem we are concerned with is understanding what are the best competitive ratios that can be achieved by employing such predictors, under various assumptions on predictor quality. As an illustration of our framework, we introduce and analyze a multiagent version of the ski-rental problem. In this problem agents can collaborate by pooling resources to get a group license for some asset. If the license price is not met then agents have to rent the asset individually for the day at a unit price. Otherwise the license becomes available forever to everyone at no extra cost. In the particular case of perfect other predictions the algorithm that follows the self predictor is optimal but not robust to mispredictions of agent's future behavior; we give an algorithm with better robustness properties and benchmark it.

1.4CVJun 14, 2021
Dilated filters for edge detection algorithms

Ciprian Orhei, Victor Bogdan, Cosmin Bonchis

Edges are a basic and fundamental feature in image processing, that are used directly or indirectly in huge amount of applications. Inspired by the expansion of image resolution and processing power dilated convolution techniques appeared. Dilated convolution have impressive results in machine learning, we discuss here the idea of dilating the standard filters which are used in edge detection algorithms. In this work we try to put together all our previous and current results by using instead of the classical convolution filters a dilated one. We compare the results of the edge detection algorithms using the proposed dilation filters with original filters or custom variants. Experimental results confirm our statement that dilation of filters have positive impact for edge detection algorithms form simple to rather complex algorithms.

1.2GTNov 26, 2020
Being Central on the Cheap: Stability in Heterogeneous Multiagent Centrality Games

Gabriel Istrate, Cosmin Bonchiş

We study strategic network formation games in which agents attempt to form (costly) links in order to maximize their network centrality. Our model derives from Jackson and Wolinsky's symmetric connection model, but allows for heterogeneity in agent utilities by replacing decay centrality (implicit in the Jackson-Wolinsky model) by a variety of classical centrality and game-theoretic measures of centrality. We are primarily interested in characterizing the asymptotically pairwise stable networks, i.e. those networks that are pairwise stable for all sufficiently small, positive edge costs. We uncover a rich typology of stability: - we give an axiomatic approach to network centrality that allows us to predict the stable network for a rich set of combination of centrality utility functions, yielding stable networks with features reminiscent of structural properties such as "core periphery" and "rich club" networks. - We show that a simple variation on the model renders it universal, i.e. every network may be a stable network. - We also show that often we can infer a significant amount about agent utilities from the structure of stable networks.

0.9CVSep 30, 2019
Custom Extended Sobel Filters

Victor Bogdan, Cosmin Bonchiş, Ciprian Orhei

Edge detection is widely and fundamental feature used in various algorithms in computer vision to determine the edges in an image. The edge detection algorithm is used to determine the edges in an image which are further used by various algorithms from line detection to machine learning that can determine objects based on their contour. Inspired by new convolution techniques in machine learning we discuss here the idea of extending the standard Sobel kernels, which are used to compute the gradient of an image in order to find its edges. We compare the result of our custom extended filters with the results of the standard Sobel filter and other edge detection filters using different image sets and algorithms. We present statistical results regarding the custom extended Sobel filters improvements.

1.2GTSep 24, 2019
It's Not Whom You Know, It's What You (or Your Friends) Can Do: Succint Coalitional Frameworks for Network Centralities

Gabriel Istrate, Cosmin Bonchis, Claudiu Gatina

We investigate the representation of measures of network centrality using a framework that blends a social network representation with the succint formalism of cooperative skill games. We discuss the expressiveness of the new framework and highlight some of its advantages, including a fixed-parameter tractability result for computing centrality measures under such representations. As an application we introduce new network centrality measures that capture the extent to which neighbors of a certain node can help it complete relevant tasks.

1.2GTMar 4, 2019
Attacking Power Indices by Manipulating Player Reliability

Gabriel Istrate, Cosmin Bonchiş, Alin Brînduşescu

We investigate the manipulation of power indices in TU-cooperative games by stimulating (subject to a budget constraint) changes in the propensity of other players to participate to the game. We display several algorithms that show that the problem is often tractable for so-called network centrality games and influence attribution games, as well as an example when optimal manipulation is intractable, even though computing power indices is feasible.