CVMar 20, 2023
Localizing Object-level Shape Variations with Text-to-Image Diffusion ModelsOr Patashnik, Daniel Garibi, Idan Azuri et al.
Text-to-image models give rise to workflows which often begin with an exploration step, where users sift through a large collection of generated images. The global nature of the text-to-image generation process prevents users from narrowing their exploration to a particular object in the image. In this paper, we present a technique to generate a collection of images that depicts variations in the shape of a specific object, enabling an object-level shape exploration process. Creating plausible variations is challenging as it requires control over the shape of the generated object while respecting its semantics. A particular challenge when generating object variations is accurately localizing the manipulation applied over the object's shape. We introduce a prompt-mixing technique that switches between prompts along the denoising process to attain a variety of shape choices. To localize the image-space operation, we present two techniques that use the self-attention layers in conjunction with the cross-attention layers. Moreover, we show that these localization techniques are general and effective beyond the scope of generating object variations. Extensive results and comparisons demonstrate the effectiveness of our method in generating object variations, and the competence of our localization techniques.
CVJul 2, 2024
Meta 3D TextureGen: Fast and Consistent Texture Generation for 3D ObjectsRaphael Bensadoun, Yanir Kleiman, Idan Azuri et al.
The recent availability and adaptability of text-to-image models has sparked a new era in many related domains that benefit from the learned text priors as well as high-quality and fast generation capabilities, one of which is texture generation for 3D objects. Although recent texture generation methods achieve impressive results by using text-to-image networks, the combination of global consistency, quality, and speed, which is crucial for advancing texture generation to real-world applications, remains elusive. To that end, we introduce Meta 3D TextureGen: a new feedforward method comprised of two sequential networks aimed at generating high-quality and globally consistent textures for arbitrary geometries of any complexity degree in less than 20 seconds. Our method achieves state-of-the-art results in quality and speed by conditioning a text-to-image model on 3D semantics in 2D space and fusing them into a complete and high-resolution UV texture map, as demonstrated by extensive qualitative and quantitative evaluations. In addition, we introduce a texture enhancement network that is capable of up-scaling any texture by an arbitrary ratio, producing 4k pixel resolution textures.
CVJul 2, 2024
Meta 3D GenRaphael Bensadoun, Tom Monnier, Yanir Kleiman et al.
We introduce Meta 3D Gen (3DGen), a new state-of-the-art, fast pipeline for text-to-3D asset generation. 3DGen offers 3D asset creation with high prompt fidelity and high-quality 3D shapes and textures in under a minute. It supports physically-based rendering (PBR), necessary for 3D asset relighting in real-world applications. Additionally, 3DGen supports generative retexturing of previously generated (or artist-created) 3D shapes using additional textual inputs provided by the user. 3DGen integrates key technical components, Meta 3D AssetGen and Meta 3D TextureGen, that we developed for text-to-3D and text-to-texture generation, respectively. By combining their strengths, 3DGen represents 3D objects simultaneously in three ways: in view space, in volumetric space, and in UV (or texture) space. The integration of these two techniques achieves a win rate of 68% with respect to the single-stage model. We compare 3DGen to numerous industry baselines, and show that it outperforms them in terms of prompt fidelity and visual quality for complex textual prompts, while being significantly faster.
LGMar 31, 2020
Generative Latent Implicit Conditional Optimization when Learning from Small SampleIdan Azuri, Daphna Weinshall
We revisit the long-standing problem of learning from a small sample, to which end we propose a novel method called GLICO (Generative Latent Implicit Conditional Optimization). GLICO learns a mapping from the training examples to a latent space and a generator that generates images from vectors in the latent space. Unlike most recent works, which rely on access to large amounts of unlabeled data, GLICO does not require access to any additional data other than the small set of labeled points. In fact, GLICO learns to synthesize completely new samples for every class using as little as 5 or 10 examples per class, with as few as 10 such classes without imposing any prior. GLICO is then used to augment the small training set while training a classifier on the small sample. To this end, our proposed method samples the learned latent space using spherical interpolation, and generates new examples using the trained generator. Empirical results show that the new sampled set is diverse enough, leading to improvement in image classification in comparison with the state of the art, when trained on small samples obtained from CIFAR-10, CIFAR-100, and CUB-200.