AIApr 19, 2024
RetailOpt: Opt-In, Easy-to-Deploy Trajectory Estimation from Smartphone Motion Data and Retail Facility InformationRyo Yonetani, Jun Baba, Yasutaka Furukawa
We present RetailOpt, a novel opt-in, easy-to-deploy system for tracking customer movements offline in indoor retail environments. The system uses readily accessible information from customer smartphones and retail apps, including motion data, store maps, and purchase records. This eliminates the need for additional hardware installations/maintenance and ensures customers full data control. Specifically, RetailOpt first uses inertial navigation to recover relative trajectories from smartphone motion data. The store map and purchase records are cross-referenced to identify a list of visited shelves, providing anchors to localize the relative trajectories in a store through continuous and discrete optimization. We demonstrate the effectiveness of our system in five diverse environments. The system, if successful, would produce accurate customer movement data, essential for a broad range of retail applications including customer behavior analysis and in-store navigation.
ROMar 8, 2025
A Noise-Robust Turn-Taking System for Real-World Dialogue Robots: A Field ExperimentKoji Inoue, Yuki Okafuji, Jun Baba et al.
Turn-taking is a crucial aspect of human-robot interaction, directly influencing conversational fluidity and user engagement. While previous research has explored turn-taking models in controlled environments, their robustness in real-world settings remains underexplored. In this study, we propose a noise-robust voice activity projection (VAP) model, based on a Transformer architecture, to enhance real-time turn-taking in dialogue robots. To evaluate the effectiveness of the proposed system, we conducted a field experiment in a shopping mall, comparing the VAP system with a conventional cloud-based speech recognition system. Our analysis covered both subjective user evaluations and objective behavioral analysis. The results showed that the proposed system significantly reduced response latency, leading to a more natural conversation where both the robot and users responded faster. The subjective evaluations suggested that faster responses contribute to a better interaction experience.
ROJul 31, 2025
User Experience Estimation in Human-Robot Interaction Via Multi-Instance Learning of Multimodal Social SignalsRyo Miyoshi, Yuki Okafuji, Takuya Iwamoto et al.
In recent years, the demand for social robots has grown, requiring them to adapt their behaviors based on users' states. Accurately assessing user experience (UX) in human-robot interaction (HRI) is crucial for achieving this adaptability. UX is a multi-faceted measure encompassing aspects such as sentiment and engagement, yet existing methods often focus on these individually. This study proposes a UX estimation method for HRI by leveraging multimodal social signals. We construct a UX dataset and develop a Transformer-based model that utilizes facial expressions and voice for estimation. Unlike conventional models that rely on momentary observations, our approach captures both short- and long-term interaction patterns using a multi-instance learning framework. This enables the model to capture temporal dynamics in UX, providing a more holistic representation. Experimental results demonstrate that our method outperforms third-party human evaluators in UX estimation.
ROMay 20, 2025
Hypothesis on the Functional Advantages of the Selection-Broadcast Cycle Structure: Global Workspace Theory and Dealing with a Real-Time WorldJunya Nakanishi, Jun Baba, Yuichiro Yoshikawa et al.
This paper discusses the functional advantages of the Selection-Broadcast Cycle structure proposed by Global Workspace Theory (GWT), inspired by human consciousness, particularly focusing on its applicability to artificial intelligence and robotics in dynamic, real-time scenarios. While previous studies often examined the Selection and Broadcast processes independently, this research emphasizes their combined cyclic structure and the resulting benefits for real-time cognitive systems. Specifically, the paper identifies three primary benefits: Dynamic Thinking Adaptation, Experience-Based Adaptation, and Immediate Real-Time Adaptation. This work highlights GWT's potential as a cognitive architecture suitable for sophisticated decision-making and adaptive performance in unsupervised, dynamic environments. It suggests new directions for the development and implementation of robust, general-purpose AI and robotics systems capable of managing complex, real-world tasks.
CLApr 10, 2025
Proactive User Information Acquisition via Chats on User-Favored TopicsShiki Sato, Jun Baba, Asahi Hentona et al.
Chat-oriented dialogue systems designed to provide tangible benefits, such as sharing the latest news or preventing frailty in senior citizens, often require Proactive acquisition of specific user Information via chats on user-faVOred Topics (PIVOT). This study proposes the PIVOT task, designed to advance the technical foundation for these systems. In this task, a system needs to acquire the answers of a user to predefined questions without making the user feel abrupt while engaging in a chat on a predefined topic. We found that even recent large language models (LLMs) show a low success rate in the PIVOT task. We constructed a dataset suitable for the analysis to develop more effective systems. Finally, we developed a simple but effective system for this task by incorporating insights obtained through the analysis of this dataset.
CLDec 27, 2024
User Willingness-aware Sales Talk DatasetAsahi Hentona, Jun Baba, Shiki Sato et al.
User willingness is a crucial element in the sales talk process that affects the achievement of the salesperson's or sales system's objectives. Despite the importance of user willingness, to the best of our knowledge, no previous study has addressed the development of automated sales talk dialogue systems that explicitly consider user willingness. A major barrier is the lack of sales talk datasets with reliable user willingness data. Thus, in this study, we developed a user willingness-aware sales talk collection by leveraging the ecological validity concept, which is discussed in the field of human-computer interaction. Our approach focused on three types of user willingness essential in real sales interactions. We created a dialogue environment that closely resembles real-world scenarios to elicit natural user willingness, with participants evaluating their willingness at the utterance level from multiple perspectives. We analyzed the collected data to gain insights into practical user willingness-aware sales talk strategies. In addition, as a practical application of the constructed dataset, we developed and evaluated a sales dialogue system aimed at enhancing the user's intent to purchase.
ASOct 4, 2021
Decoupling Speaker-Independent Emotions for Voice Conversion Via Source-Filter NetworksZhaojie Luo, Shoufeng Lin, Rui Liu et al.
Emotional voice conversion (VC) aims to convert a neutral voice to an emotional (e.g. happy) one while retaining the linguistic information and speaker identity. We note that the decoupling of emotional features from other speech information (such as speaker, content, etc.) is the key to achieving remarkable performance. Some recent attempts about speech representation decoupling on the neutral speech can not work well on the emotional speech, due to the more complex acoustic properties involved in the latter. To address this problem, here we propose a novel Source-Filter-based Emotional VC model (SFEVC) to achieve proper filtering of speaker-independent emotion features from both the timbre and pitch features. Our SFEVC model consists of multi-channel encoders, emotion separate encoders, and one decoder. Note that all encoder modules adopt a designed information bottlenecks auto-encoder. Additionally, to further improve the conversion quality for various emotions, a novel two-stage training strategy based on the 2D Valence-Arousal (VA) space was proposed. Experimental results show that the proposed SFEVC along with a two-stage training strategy outperforms all baselines and achieves the state-of-the-art performance in speaker-independent emotional VC with nonparallel data.
ROSep 6, 2021
Behavioral assessment of a humanoid robot when attracting pedestrians in a mallYuki Okafuji, Yasunori Ozaki, Jun Baba et al.
Research currently being conducted on the use of robots as human labor support technology. In particular, the service industry needs to allocate more manpower, and it will be important for robots to support people. This study focuses on using a humanoid robot as a social service robot to convey information in a shopping mall, and the robot's behavioral concepts were analyzed. In order to convey the information, two processes must occur. Pedestrians must stop in front of the robot, and the robot must continue the engagement with them. For the purpose of this study, three types of autonomous behavioral concepts of the robot for the general use were analyzed and compared in these processes in the experiment: active, passive-negative, and passive-positive concepts. After interactions were attempted with 65,000+ pedestrians, this study revealed that the passive-negative concept can make pedestrians stop more and stay longer. In order to evaluate the effectiveness of the robot in a real environment, the comparative results between three behaviors and human advertisers revealed that (1) the results of the active and passive-positive concepts of the robot are comparable to those of the humans, and (2) the performance of the passive-negative concept is higher than that of all participants. These findings demonstrate that the performance of robots is comparable to that of humans in providing information tasks in a limited environment; therefore, it is expected that service robots as a labor support technology will be able to perform well in the real world.
AIMar 11, 2021
3D Head-Position Prediction in First-Person View by Considering Head Pose for Human-Robot Eye ContactYuki Tamaru, Yasunori Ozaki, Yuki Okafuji et al.
For a humanoid robot to make eye contact and initiate communication with a person, it is necessary to estimate the person's head position. However, eye contact becomes difficult due to the mechanical delay of the robot when the person is moving. Owing to these issues, it is important to conduct a head-position prediction to mitigate the effect of the delay in the robot motion. Based on the fact that humans turn their heads before changing direction while walking, we hypothesized that the accuracy of three-dimensional (3D) head-position prediction from a first-person view can be improved by considering the head pose. We compared our method with a conventional Kalman filter-based approach, and found our method to be more accurate. The experiment results show that considering the head pose helps improve the accuracy of 3D head-position prediction.