Oriol Vinyals

LG
h-index94
106papers
204,526citations
Novelty62%
AI Score42

106 Papers

70.8CVApr 29, 2022
Flamingo: a Visual Language Model for Few-Shot Learning

Jean-Baptiste Alayrac, Jeff Donahue, Pauline Luc et al. · deepmind

Building models that can be rapidly adapted to novel tasks using only a handful of annotated examples is an open challenge for multimodal machine learning research. We introduce Flamingo, a family of Visual Language Models (VLM) with this ability. We propose key architectural innovations to: (i) bridge powerful pretrained vision-only and language-only models, (ii) handle sequences of arbitrarily interleaved visual and textual data, and (iii) seamlessly ingest images or videos as inputs. Thanks to their flexibility, Flamingo models can be trained on large-scale multimodal web corpora containing arbitrarily interleaved text and images, which is key to endow them with in-context few-shot learning capabilities. We perform a thorough evaluation of our models, exploring and measuring their ability to rapidly adapt to a variety of image and video tasks. These include open-ended tasks such as visual question-answering, where the model is prompted with a question which it has to answer; captioning tasks, which evaluate the ability to describe a scene or an event; and close-ended tasks such as multiple-choice visual question-answering. For tasks lying anywhere on this spectrum, a single Flamingo model can achieve a new state of the art with few-shot learning, simply by prompting the model with task-specific examples. On numerous benchmarks, Flamingo outperforms models fine-tuned on thousands of times more task-specific data.

42.1LGDec 24, 2022Code
GraphCast: Learning skillful medium-range global weather forecasting

Remi Lam, Alvaro Sanchez-Gonzalez, Matthew Willson et al. · deepmind

Global medium-range weather forecasting is critical to decision-making across many social and economic domains. Traditional numerical weather prediction uses increased compute resources to improve forecast accuracy, but cannot directly use historical weather data to improve the underlying model. We introduce a machine learning-based method called "GraphCast", which can be trained directly from reanalysis data. It predicts hundreds of weather variables, over 10 days at 0.25 degree resolution globally, in under one minute. We show that GraphCast significantly outperforms the most accurate operational deterministic systems on 90% of 1380 verification targets, and its forecasts support better severe event prediction, including tropical cyclones, atmospheric rivers, and extreme temperatures. GraphCast is a key advance in accurate and efficient weather forecasting, and helps realize the promise of machine learning for modeling complex dynamical systems.

20.2CVAug 26, 2024Code
A Practitioner's Guide to Continual Multimodal Pretraining

Karsten Roth, Vishaal Udandarao, Sebastian Dziadzio et al. · cambridge

Multimodal foundation models serve numerous applications at the intersection of vision and language. Still, despite being pretrained on extensive data, they become outdated over time. To keep models updated, research into continual pretraining mainly explores scenarios with either (1) infrequent, indiscriminate updates on large-scale new data, or (2) frequent, sample-level updates. However, practical model deployment often operates in the gap between these two limit cases, as real-world applications often demand adaptation to specific subdomains, tasks or concepts -- spread over the entire, varying life cycle of a model. In this work, we complement current perspectives on continual pretraining through a research test bed as well as provide comprehensive guidance for effective continual model updates in such scenarios. We first introduce FoMo-in-Flux, a continual multimodal pretraining benchmark with realistic compute constraints and practical deployment requirements, constructed over 63 datasets with diverse visual and semantic coverage. Using FoMo-in-Flux, we explore the complex landscape of practical continual pretraining through multiple perspectives: (1) A data-centric investigation of data mixtures and stream orderings that emulate real-world deployment situations, (2) a method-centric investigation ranging from simple fine-tuning and traditional continual learning strategies to parameter-efficient updates and model merging, (3) meta learning rate schedules and mechanistic design choices, and (4) the influence of model and compute scaling. Together, our insights provide a practitioner's guide to continual multimodal pretraining for real-world deployment. Our benchmark and code is here: https://github.com/ExplainableML/fomo_in_flux.

30.1CVJun 12, 2023Code
Waffling around for Performance: Visual Classification with Random Words and Broad Concepts

Karsten Roth, Jae Myung Kim, A. Sophia Koepke et al.

The visual classification performance of vision-language models such as CLIP has been shown to benefit from additional semantic knowledge from large language models (LLMs) such as GPT-3. In particular, averaging over LLM-generated class descriptors, e.g. "waffle, which has a round shape", can notably improve generalization performance. In this work, we critically study this behavior and propose WaffleCLIP, a framework for zero-shot visual classification which simply replaces LLM-generated descriptors with random character and word descriptors. Without querying external models, we achieve comparable performance gains on a large number of visual classification tasks. This allows WaffleCLIP to both serve as a low-cost alternative, as well as a sanity check for any future LLM-based vision-language model extensions. We conduct an extensive experimental study on the impact and shortcomings of additional semantics introduced with LLM-generated descriptors, and showcase how - if available - semantic context is better leveraged by querying LLMs for high-level concepts, which we show can be done to jointly resolve potential class name ambiguities. Code is available here: https://github.com/ExplainableML/WaffleCLIP.

18.5CVMar 16, 2022Code
Non-isotropy Regularization for Proxy-based Deep Metric Learning

Karsten Roth, Oriol Vinyals, Zeynep Akata

Deep Metric Learning (DML) aims to learn representation spaces on which semantic relations can simply be expressed through predefined distance metrics. Best performing approaches commonly leverage class proxies as sample stand-ins for better convergence and generalization. However, these proxy-methods solely optimize for sample-proxy distances. Given the inherent non-bijectiveness of used distance functions, this can induce locally isotropic sample distributions, leading to crucial semantic context being missed due to difficulties resolving local structures and intraclass relations between samples. To alleviate this problem, we propose non-isotropy regularization ($\mathbb{NIR}$) for proxy-based Deep Metric Learning. By leveraging Normalizing Flows, we enforce unique translatability of samples from their respective class proxies. This allows us to explicitly induce a non-isotropic distribution of samples around a proxy to optimize for. In doing so, we equip proxy-based objectives to better learn local structures. Extensive experiments highlight consistent generalization benefits of $\mathbb{NIR}$ while achieving competitive and state-of-the-art performance on the standard benchmarks CUB200-2011, Cars196 and Stanford Online Products. In addition, we find the superior convergence properties of proxy-based methods to still be retained or even improved, making $\mathbb{NIR}$ very attractive for practical usage. Code available at https://github.com/ExplainableML/NonIsotropicProxyDML.

14.9CVMar 16, 2022Code
Integrating Language Guidance into Vision-based Deep Metric Learning

Karsten Roth, Oriol Vinyals, Zeynep Akata

Deep Metric Learning (DML) proposes to learn metric spaces which encode semantic similarities as embedding space distances. These spaces should be transferable to classes beyond those seen during training. Commonly, DML methods task networks to solve contrastive ranking tasks defined over binary class assignments. However, such approaches ignore higher-level semantic relations between the actual classes. This causes learned embedding spaces to encode incomplete semantic context and misrepresent the semantic relation between classes, impacting the generalizability of the learned metric space. To tackle this issue, we propose a language guidance objective for visual similarity learning. Leveraging language embeddings of expert- and pseudo-classnames, we contextualize and realign visual representation spaces corresponding to meaningful language semantics for better semantic consistency. Extensive experiments and ablations provide a strong motivation for our proposed approach and show language guidance offering significant, model-agnostic improvements for DML, achieving competitive and state-of-the-art results on all benchmarks. Code available at https://github.com/ExplainableML/LanguageGuidance_for_DML.

47.1CLJun 15, 2022
Emergent Abilities of Large Language Models

Jason Wei, Yi Tay, Rishi Bommasani et al.

Scaling up language models has been shown to predictably improve performance and sample efficiency on a wide range of downstream tasks. This paper instead discusses an unpredictable phenomenon that we refer to as emergent abilities of large language models. We consider an ability to be emergent if it is not present in smaller models but is present in larger models. Thus, emergent abilities cannot be predicted simply by extrapolating the performance of smaller models. The existence of such emergence implies that additional scaling could further expand the range of capabilities of language models.

59.1AIMay 12, 2022
A Generalist Agent

Scott Reed, Konrad Zolna, Emilio Parisotto et al.

Inspired by progress in large-scale language modeling, we apply a similar approach towards building a single generalist agent beyond the realm of text outputs. The agent, which we refer to as Gato, works as a multi-modal, multi-task, multi-embodiment generalist policy. The same network with the same weights can play Atari, caption images, chat, stack blocks with a real robot arm and much more, deciding based on its context whether to output text, joint torques, button presses, or other tokens. In this report we describe the model and the data, and document the current capabilities of Gato.

47.8CLMar 29, 2022
Training Compute-Optimal Large Language Models

Jordan Hoffmann, Sebastian Borgeaud, Arthur Mensch et al.

We investigate the optimal model size and number of tokens for training a transformer language model under a given compute budget. We find that current large language models are significantly undertrained, a consequence of the recent focus on scaling language models whilst keeping the amount of training data constant. By training over 400 language models ranging from 70 million to over 16 billion parameters on 5 to 500 billion tokens, we find that for compute-optimal training, the model size and the number of training tokens should be scaled equally: for every doubling of model size the number of training tokens should also be doubled. We test this hypothesis by training a predicted compute-optimal model, Chinchilla, that uses the same compute budget as Gopher but with 70B parameters and 4$\times$ more more data. Chinchilla uniformly and significantly outperforms Gopher (280B), GPT-3 (175B), Jurassic-1 (178B), and Megatron-Turing NLG (530B) on a large range of downstream evaluation tasks. This also means that Chinchilla uses substantially less compute for fine-tuning and inference, greatly facilitating downstream usage. As a highlight, Chinchilla reaches a state-of-the-art average accuracy of 67.5% on the MMLU benchmark, greater than a 7% improvement over Gopher.

17.0LGOct 26, 2023Code
Fantastic Gains and Where to Find Them: On the Existence and Prospect of General Knowledge Transfer between Any Pretrained Model

Karsten Roth, Lukas Thede, Almut Sophia Koepke et al.

Training deep networks requires various design decisions regarding for instance their architecture, data augmentation, or optimization. In this work, we find these training variations to result in networks learning unique feature sets from the data. Using public model libraries comprising thousands of models trained on canonical datasets like ImageNet, we observe that for arbitrary pairings of pretrained models, one model extracts significant data context unavailable in the other -- independent of overall performance. Given any arbitrary pairing of pretrained models and no external rankings (such as separate test sets, e.g. due to data privacy), we investigate if it is possible to transfer such "complementary" knowledge from one model to another without performance degradation -- a task made particularly difficult as additional knowledge can be contained in stronger, equiperformant or weaker models. Yet facilitating robust transfer in scenarios agnostic to pretrained model pairings would unlock auxiliary gains and knowledge fusion from any model repository without restrictions on model and problem specifics - including from weaker, lower-performance models. This work therefore provides an initial, in-depth exploration on the viability of such general-purpose knowledge transfer. Across large-scale experiments, we first reveal the shortcomings of standard knowledge distillation techniques, and then propose a much more general extension through data partitioning for successful transfer between nearly all pretrained models, which we show can also be done unsupervised. Finally, we assess both the scalability and impact of fundamental model properties on successful model-agnostic knowledge transfer.

17.0LGAug 7, 2023
AlphaStar Unplugged: Large-Scale Offline Reinforcement Learning

Michaël Mathieu, Sherjil Ozair, Srivatsan Srinivasan et al.

StarCraft II is one of the most challenging simulated reinforcement learning environments; it is partially observable, stochastic, multi-agent, and mastering StarCraft II requires strategic planning over long time horizons with real-time low-level execution. It also has an active professional competitive scene. StarCraft II is uniquely suited for advancing offline RL algorithms, both because of its challenging nature and because Blizzard has released a massive dataset of millions of StarCraft II games played by human players. This paper leverages that and establishes a benchmark, called AlphaStar Unplugged, introducing unprecedented challenges for offline reinforcement learning. We define a dataset (a subset of Blizzard's release), tools standardizing an API for machine learning methods, and an evaluation protocol. We also present baseline agents, including behavior cloning, offline variants of actor-critic and MuZero. We improve the state of the art of agents using only offline data, and we achieve 90% win rate against previously published AlphaStar behavior cloning agent.

50.1CLMar 13, 2024
Gemma: Open Models Based on Gemini Research and Technology

Gemma Team, Thomas Mesnard, Cassidy Hardin et al. · deepmind

This work introduces Gemma, a family of lightweight, state-of-the art open models built from the research and technology used to create Gemini models. Gemma models demonstrate strong performance across academic benchmarks for language understanding, reasoning, and safety. We release two sizes of models (2 billion and 7 billion parameters), and provide both pretrained and fine-tuned checkpoints. Gemma outperforms similarly sized open models on 11 out of 18 text-based tasks, and we present comprehensive evaluations of safety and responsibility aspects of the models, alongside a detailed description of model development. We believe the responsible release of LLMs is critical for improving the safety of frontier models, and for enabling the next wave of LLM innovations.

43.4AIApr 29, 2024
Capabilities of Gemini Models in Medicine

Khaled Saab, Tao Tu, Wei-Hung Weng et al.

Excellence in a wide variety of medical applications poses considerable challenges for AI, requiring advanced reasoning, access to up-to-date medical knowledge and understanding of complex multimodal data. Gemini models, with strong general capabilities in multimodal and long-context reasoning, offer exciting possibilities in medicine. Building on these core strengths of Gemini, we introduce Med-Gemini, a family of highly capable multimodal models that are specialized in medicine with the ability to seamlessly use web search, and that can be efficiently tailored to novel modalities using custom encoders. We evaluate Med-Gemini on 14 medical benchmarks, establishing new state-of-the-art (SoTA) performance on 10 of them, and surpass the GPT-4 model family on every benchmark where a direct comparison is viable, often by a wide margin. On the popular MedQA (USMLE) benchmark, our best-performing Med-Gemini model achieves SoTA performance of 91.1% accuracy, using a novel uncertainty-guided search strategy. On 7 multimodal benchmarks including NEJM Image Challenges and MMMU (health & medicine), Med-Gemini improves over GPT-4V by an average relative margin of 44.5%. We demonstrate the effectiveness of Med-Gemini's long-context capabilities through SoTA performance on a needle-in-a-haystack retrieval task from long de-identified health records and medical video question answering, surpassing prior bespoke methods using only in-context learning. Finally, Med-Gemini's performance suggests real-world utility by surpassing human experts on tasks such as medical text summarization, alongside demonstrations of promising potential for multimodal medical dialogue, medical research and education. Taken together, our results offer compelling evidence for Med-Gemini's potential, although further rigorous evaluation will be crucial before real-world deployment in this safety-critical domain.

20.2IVFeb 14, 2022Code
MuZero with Self-competition for Rate Control in VP9 Video Compression

Amol Mandhane, Anton Zhernov, Maribeth Rauh et al.

Video streaming usage has seen a significant rise as entertainment, education, and business increasingly rely on online video. Optimizing video compression has the potential to increase access and quality of content to users, and reduce energy use and costs overall. In this paper, we present an application of the MuZero algorithm to the challenge of video compression. Specifically, we target the problem of learning a rate control policy to select the quantization parameters (QP) in the encoding process of libvpx, an open source VP9 video compression library widely used by popular video-on-demand (VOD) services. We treat this as a sequential decision making problem to maximize the video quality with an episodic constraint imposed by the target bitrate. Notably, we introduce a novel self-competition based reward mechanism to solve constrained RL with variable constraint satisfaction difficulty, which is challenging for existing constrained RL methods. We demonstrate that the MuZero-based rate control achieves an average 6.28% reduction in size of the compressed videos for the same delivered video quality level (measured as PSNR BD-rate) compared to libvpx's two-pass VBR rate control policy, while having better constraint satisfaction behavior.

31.3LGMay 26, 2019Code
Classification Accuracy Score for Conditional Generative Models

Suman Ravuri, Oriol Vinyals

Deep generative models (DGMs) of images are now sufficiently mature that they produce nearly photorealistic samples and obtain scores similar to the data distribution on heuristics such as Frechet Inception Distance (FID). These results, especially on large-scale datasets such as ImageNet, suggest that DGMs are learning the data distribution in a perceptually meaningful space and can be used in downstream tasks. To test this latter hypothesis, we use class-conditional generative models from a number of model classes---variational autoencoders, autoregressive models, and generative adversarial networks (GANs)---to infer the class labels of real data. We perform this inference by training an image classifier using only synthetic data and using the classifier to predict labels on real data. The performance on this task, which we call Classification Accuracy Score (CAS), reveals some surprising results not identified by traditional metrics and constitute our contributions. First, when using a state-of-the-art GAN (BigGAN-deep), Top-1 and Top-5 accuracy decrease by 27.9\% and 41.6\%, respectively, compared to the original data; and conditional generative models from other model classes, such as Vector-Quantized Variational Autoencoder-2 (VQ-VAE-2) and Hierarchical Autoregressive Models (HAMs), substantially outperform GANs on this benchmark. Second, CAS automatically surfaces particular classes for which generative models failed to capture the data distribution, and were previously unknown in the literature. Third, we find traditional GAN metrics such as Inception Score (IS) and FID neither predictive of CAS nor useful when evaluating non-GAN models. Furthermore, in order to facilitate better diagnoses of generative models, we open-source the proposed metric.

56.7LGJun 4, 2018Code
Relational inductive biases, deep learning, and graph networks

Peter W. Battaglia, Jessica B. Hamrick, Victor Bapst et al.

Artificial intelligence (AI) has undergone a renaissance recently, making major progress in key domains such as vision, language, control, and decision-making. This has been due, in part, to cheap data and cheap compute resources, which have fit the natural strengths of deep learning. However, many defining characteristics of human intelligence, which developed under much different pressures, remain out of reach for current approaches. In particular, generalizing beyond one's experiences--a hallmark of human intelligence from infancy--remains a formidable challenge for modern AI. The following is part position paper, part review, and part unification. We argue that combinatorial generalization must be a top priority for AI to achieve human-like abilities, and that structured representations and computations are key to realizing this objective. Just as biology uses nature and nurture cooperatively, we reject the false choice between "hand-engineering" and "end-to-end" learning, and instead advocate for an approach which benefits from their complementary strengths. We explore how using relational inductive biases within deep learning architectures can facilitate learning about entities, relations, and rules for composing them. We present a new building block for the AI toolkit with a strong relational inductive bias--the graph network--which generalizes and extends various approaches for neural networks that operate on graphs, and provides a straightforward interface for manipulating structured knowledge and producing structured behaviors. We discuss how graph networks can support relational reasoning and combinatorial generalization, laying the foundation for more sophisticated, interpretable, and flexible patterns of reasoning. As a companion to this paper, we have released an open-source software library for building graph networks, with demonstrations of how to use them in practice.

40.6LGAug 16, 2017Code
StarCraft II: A New Challenge for Reinforcement Learning

Oriol Vinyals, Timo Ewalds, Sergey Bartunov et al.

This paper introduces SC2LE (StarCraft II Learning Environment), a reinforcement learning environment based on the StarCraft II game. This domain poses a new grand challenge for reinforcement learning, representing a more difficult class of problems than considered in most prior work. It is a multi-agent problem with multiple players interacting; there is imperfect information due to a partially observed map; it has a large action space involving the selection and control of hundreds of units; it has a large state space that must be observed solely from raw input feature planes; and it has delayed credit assignment requiring long-term strategies over thousands of steps. We describe the observation, action, and reward specification for the StarCraft II domain and provide an open source Python-based interface for communicating with the game engine. In addition to the main game maps, we provide a suite of mini-games focusing on different elements of StarCraft II gameplay. For the main game maps, we also provide an accompanying dataset of game replay data from human expert players. We give initial baseline results for neural networks trained from this data to predict game outcomes and player actions. Finally, we present initial baseline results for canonical deep reinforcement learning agents applied to the StarCraft II domain. On the mini-games, these agents learn to achieve a level of play that is comparable to a novice player. However, when trained on the main game, these agents are unable to make significant progress. Thus, SC2LE offers a new and challenging environment for exploring deep reinforcement learning algorithms and architectures.

34.2CVSep 21, 2016Code
Show and Tell: Lessons learned from the 2015 MSCOCO Image Captioning Challenge

Oriol Vinyals, Alexander Toshev, Samy Bengio et al.

Automatically describing the content of an image is a fundamental problem in artificial intelligence that connects computer vision and natural language processing. In this paper, we present a generative model based on a deep recurrent architecture that combines recent advances in computer vision and machine translation and that can be used to generate natural sentences describing an image. The model is trained to maximize the likelihood of the target description sentence given the training image. Experiments on several datasets show the accuracy of the model and the fluency of the language it learns solely from image descriptions. Our model is often quite accurate, which we verify both qualitatively and quantitatively. Finally, given the recent surge of interest in this task, a competition was organized in 2015 using the newly released COCO dataset. We describe and analyze the various improvements we applied to our own baseline and show the resulting performance in the competition, which we won ex-aequo with a team from Microsoft Research, and provide an open source implementation in TensorFlow.

61.8DCMar 14, 2016Code
TensorFlow: Large-Scale Machine Learning on Heterogeneous Distributed Systems

Martín Abadi, Ashish Agarwal, Paul Barham et al.

TensorFlow is an interface for expressing machine learning algorithms, and an implementation for executing such algorithms. A computation expressed using TensorFlow can be executed with little or no change on a wide variety of heterogeneous systems, ranging from mobile devices such as phones and tablets up to large-scale distributed systems of hundreds of machines and thousands of computational devices such as GPU cards. The system is flexible and can be used to express a wide variety of algorithms, including training and inference algorithms for deep neural network models, and it has been used for conducting research and for deploying machine learning systems into production across more than a dozen areas of computer science and other fields, including speech recognition, computer vision, robotics, information retrieval, natural language processing, geographic information extraction, and computational drug discovery. This paper describes the TensorFlow interface and an implementation of that interface that we have built at Google. The TensorFlow API and a reference implementation were released as an open-source package under the Apache 2.0 license in November, 2015 and are available at www.tensorflow.org.

64.9CVOct 6, 2013Code
DeCAF: A Deep Convolutional Activation Feature for Generic Visual Recognition

Jeff Donahue, Yangqing Jia, Oriol Vinyals et al.

We evaluate whether features extracted from the activation of a deep convolutional network trained in a fully supervised fashion on a large, fixed set of object recognition tasks can be re-purposed to novel generic tasks. Our generic tasks may differ significantly from the originally trained tasks and there may be insufficient labeled or unlabeled data to conventionally train or adapt a deep architecture to the new tasks. We investigate and visualize the semantic clustering of deep convolutional features with respect to a variety of such tasks, including scene recognition, domain adaptation, and fine-grained recognition challenges. We compare the efficacy of relying on various network levels to define a fixed feature, and report novel results that significantly outperform the state-of-the-art on several important vision challenges. We are releasing DeCAF, an open-source implementation of these deep convolutional activation features, along with all associated network parameters to enable vision researchers to be able to conduct experimentation with deep representations across a range of visual concept learning paradigms.

4.3PFMay 11, 2023
Optimizing Memory Mapping Using Deep Reinforcement Learning

Pengming Wang, Mikita Sazanovich, Berkin Ilbeyi et al.

Resource scheduling and allocation is a critical component of many high impact systems ranging from congestion control to cloud computing. Finding more optimal solutions to these problems often has significant impact on resource and time savings, reducing device wear-and-tear, and even potentially improving carbon emissions. In this paper, we focus on a specific instance of a scheduling problem, namely the memory mapping problem that occurs during compilation of machine learning programs: That is, mapping tensors to different memory layers to optimize execution time. We introduce an approach for solving the memory mapping problem using Reinforcement Learning. RL is a solution paradigm well-suited for sequential decision making problems that are amenable to planning, and combinatorial search spaces with high-dimensional data inputs. We formulate the problem as a single-player game, which we call the mallocGame, such that high-reward trajectories of the game correspond to efficient memory mappings on the target hardware. We also introduce a Reinforcement Learning agent, mallocMuZero, and show that it is capable of playing this game to discover new and improved memory mapping solutions that lead to faster execution times on real ML workloads on ML accelerators. We compare the performance of mallocMuZero to the default solver used by the Accelerated Linear Algebra (XLA) compiler on a benchmark of realistic ML workloads. In addition, we show that mallocMuZero is capable of improving the execution time of the recently published AlphaTensor matrix multiplication model.

14.1CVFeb 22, 2022
HiP: Hierarchical Perceiver

Joao Carreira, Skanda Koppula, Daniel Zoran et al.

General perception systems such as Perceivers can process arbitrary modalities in any combination and are able to handle up to a few hundred thousand inputs. They achieve this generality by using exclusively global attention operations. This however hinders them from scaling up to the inputs sizes required to process raw high-resolution images or video. In this paper, we show that some degree of locality can be introduced back into these models, greatly improving their efficiency while preserving their generality. To scale them further, we introduce a self-supervised approach that enables learning dense low-dimensional positional embeddings for very large signals. We call the resulting model a Hierarchical Perceiver (HiP). In sum our contributions are: 1) scaling Perceiver-type models to raw high-resolution images and audio+video, 2) showing the feasibility of learning 1M+ positional embeddings from scratch using masked auto-encoding, 3) demonstrating competitive performance on raw data from ImageNet, AudioSet, PASCAL VOC, ModelNet40 and Kinetics datasets with the same exact, unchanged model and without specialized preprocessing or any tokenization.

22.1LGFeb 15, 2022Code
General-purpose, long-context autoregressive modeling with Perceiver AR

Curtis Hawthorne, Andrew Jaegle, Cătălina Cangea et al.

Real-world data is high-dimensional: a book, image, or musical performance can easily contain hundreds of thousands of elements even after compression. However, the most commonly used autoregressive models, Transformers, are prohibitively expensive to scale to the number of inputs and layers needed to capture this long-range structure. We develop Perceiver AR, an autoregressive, modality-agnostic architecture which uses cross-attention to map long-range inputs to a small number of latents while also maintaining end-to-end causal masking. Perceiver AR can directly attend to over a hundred thousand tokens, enabling practical long-context density estimation without the need for hand-crafted sparsity patterns or memory mechanisms. When trained on images or music, Perceiver AR generates outputs with clear long-term coherence and structure. Our architecture also obtains state-of-the-art likelihood on long-sequence benchmarks, including 64 x 64 ImageNet images and PG-19 books.

54.2PLFeb 8, 2022Code
Competition-Level Code Generation with AlphaCode

Yujia Li, David Choi, Junyoung Chung et al.

Programming is a powerful and ubiquitous problem-solving tool. Developing systems that can assist programmers or even generate programs independently could make programming more productive and accessible, yet so far incorporating innovations in AI has proven challenging. Recent large-scale language models have demonstrated an impressive ability to generate code, and are now able to complete simple programming tasks. However, these models still perform poorly when evaluated on more complex, unseen problems that require problem-solving skills beyond simply translating instructions into code. For example, competitive programming problems which require an understanding of algorithms and complex natural language remain extremely challenging. To address this gap, we introduce AlphaCode, a system for code generation that can create novel solutions to these problems that require deeper reasoning. In simulated evaluations on recent programming competitions on the Codeforces platform, AlphaCode achieved on average a ranking of top 54.3% in competitions with more than 5,000 participants. We found that three key components were critical to achieve good and reliable performance: (1) an extensive and clean competitive programming dataset for training and evaluation, (2) large and efficient-to-sample transformer-based architectures, and (3) large-scale model sampling to explore the search space, followed by filtering based on program behavior to a small set of submissions.

19.3CLFeb 2, 2022
Unified Scaling Laws for Routed Language Models

Aidan Clark, Diego de las Casas, Aurelia Guy et al.

The performance of a language model has been shown to be effectively modeled as a power-law in its parameter count. Here we study the scaling behaviors of Routing Networks: architectures that conditionally use only a subset of their parameters while processing an input. For these models, parameter count and computational requirement form two independent axes along which an increase leads to better performance. In this work we derive and justify scaling laws defined on these two variables which generalize those known for standard language models and describe the performance of a wide range of routing architectures trained via three different techniques. Afterwards we provide two applications of these laws: first deriving an Effective Parameter Count along which all models scale at the same rate, and then using the scaling coefficients to give a quantitative comparison of the three routing techniques considered. Our analysis derives from an extensive evaluation of Routing Networks across five orders of magnitude of size, including models with hundreds of experts and hundreds of billions of parameters.

33.5CLDec 8, 2021
Scaling Language Models: Methods, Analysis & Insights from Training Gopher

Jack W. Rae, Sebastian Borgeaud, Trevor Cai et al.

Language modelling provides a step towards intelligent communication systems by harnessing large repositories of written human knowledge to better predict and understand the world. In this paper, we present an analysis of Transformer-based language model performance across a wide range of model scales -- from models with tens of millions of parameters up to a 280 billion parameter model called Gopher. These models are evaluated on 152 diverse tasks, achieving state-of-the-art performance across the majority. Gains from scale are largest in areas such as reading comprehension, fact-checking, and the identification of toxic language, but logical and mathematical reasoning see less benefit. We provide a holistic analysis of the training dataset and model's behaviour, covering the intersection of model scale with bias and toxicity. Finally we discuss the application of language models to AI safety and the mitigation of downstream harms.

34.3CLDec 8, 2021
Improving language models by retrieving from trillions of tokens

Sebastian Borgeaud, Arthur Mensch, Jordan Hoffmann et al.

We enhance auto-regressive language models by conditioning on document chunks retrieved from a large corpus, based on local similarity with preceding tokens. With a $2$ trillion token database, our Retrieval-Enhanced Transformer (RETRO) obtains comparable performance to GPT-3 and Jurassic-1 on the Pile, despite using 25$\times$ fewer parameters. After fine-tuning, RETRO performance translates to downstream knowledge-intensive tasks such as question answering. RETRO combines a frozen Bert retriever, a differentiable encoder and a chunked cross-attention mechanism to predict tokens based on an order of magnitude more data than what is typically consumed during training. We typically train RETRO from scratch, yet can also rapidly RETROfit pre-trained transformers with retrieval and still achieve good performance. Our work opens up new avenues for improving language models through explicit memory at unprecedented scale.

48.1LGJul 30, 2021Code
Perceiver IO: A General Architecture for Structured Inputs & Outputs

Andrew Jaegle, Sebastian Borgeaud, Jean-Baptiste Alayrac et al.

A central goal of machine learning is the development of systems that can solve many problems in as many data domains as possible. Current architectures, however, cannot be applied beyond a small set of stereotyped settings, as they bake in domain & task assumptions or scale poorly to large inputs or outputs. In this work, we propose Perceiver IO, a general-purpose architecture that handles data from arbitrary settings while scaling linearly with the size of inputs and outputs. Our model augments the Perceiver with a flexible querying mechanism that enables outputs of various sizes and semantics, doing away with the need for task-specific architecture engineering. The same architecture achieves strong results on tasks spanning natural language and visual understanding, multi-task and multi-modal reasoning, and StarCraft II. As highlights, Perceiver IO outperforms a Transformer-based BERT baseline on the GLUE language benchmark despite removing input tokenization and achieves state-of-the-art performance on Sintel optical flow estimation with no explicit mechanisms for multiscale correspondence.

31.9CLJul 20, 2021
WikiGraphs: A Wikipedia Text - Knowledge Graph Paired Dataset

Luyu Wang, Yujia Li, Ozlem Aslan et al.

We present a new dataset of Wikipedia articles each paired with a knowledge graph, to facilitate the research in conditional text generation, graph generation and graph representation learning. Existing graph-text paired datasets typically contain small graphs and short text (1 or few sentences), thus limiting the capabilities of the models that can be learned on the data. Our new dataset WikiGraphs is collected by pairing each Wikipedia article from the established WikiText-103 benchmark (Merity et al., 2016) with a subgraph from the Freebase knowledge graph (Bollacker et al., 2008). This makes it easy to benchmark against other state-of-the-art text generative models that are capable of generating long paragraphs of coherent text. Both the graphs and the text data are of significantly larger scale compared to prior graph-text paired datasets. We present baseline graph neural network and transformer model results on our dataset for 3 tasks: graph -> text generation, graph -> text retrieval and text -> graph retrieval. We show that better conditioning on the graph provides gains in generation and retrieval quality but there is still large room for improvement.

30.6LGJul 14, 2021
The Benchmark Lottery

Mostafa Dehghani, Yi Tay, Alexey A. Gritsenko et al.

The world of empirical machine learning (ML) strongly relies on benchmarks in order to determine the relative effectiveness of different algorithms and methods. This paper proposes the notion of "a benchmark lottery" that describes the overall fragility of the ML benchmarking process. The benchmark lottery postulates that many factors, other than fundamental algorithmic superiority, may lead to a method being perceived as superior. On multiple benchmark setups that are prevalent in the ML community, we show that the relative performance of algorithms may be altered significantly simply by choosing different benchmark tasks, highlighting the fragility of the current paradigms and potential fallacious interpretation derived from benchmarking ML methods. Given that every benchmark makes a statement about what it perceives to be important, we argue that this might lead to biased progress in the community. We discuss the implications of the observed phenomena and provide recommendations on mitigating them using multiple machine learning domains and communities as use cases, including natural language processing, computer vision, information retrieval, recommender systems, and reinforcement learning.

47.2CVJun 25, 2021
Multimodal Few-Shot Learning with Frozen Language Models

Maria Tsimpoukelli, Jacob Menick, Serkan Cabi et al.

When trained at sufficient scale, auto-regressive language models exhibit the notable ability to learn a new language task after being prompted with just a few examples. Here, we present a simple, yet effective, approach for transferring this few-shot learning ability to a multimodal setting (vision and language). Using aligned image and caption data, we train a vision encoder to represent each image as a sequence of continuous embeddings, such that a pre-trained, frozen language model prompted with this prefix generates the appropriate caption. The resulting system is a multimodal few-shot learner, with the surprising ability to learn a variety of new tasks when conditioned on examples, represented as a sequence of multiple interleaved image and text embeddings. We demonstrate that it can rapidly learn words for new objects and novel visual categories, do visual question-answering with only a handful of examples, and make use of outside knowledge, by measuring a single model on a variety of established and new benchmarks.

22.7LGJun 8, 2021
Vector Quantized Models for Planning

Sherjil Ozair, Yazhe Li, Ali Razavi et al.

Recent developments in the field of model-based RL have proven successful in a range of environments, especially ones where planning is essential. However, such successes have been limited to deterministic fully-observed environments. We present a new approach that handles stochastic and partially-observable environments. Our key insight is to use discrete autoencoders to capture the multiple possible effects of an action in a stochastic environment. We use a stochastic variant of Monte Carlo tree search to plan over both the agent's actions and the discrete latent variables representing the environment's response. Our approach significantly outperforms an offline version of MuZero on a stochastic interpretation of chess where the opponent is considered part of the environment. We also show that our approach scales to DeepMind Lab, a first-person 3D environment with large visual observations and partial observability.

31.4CLApr 12, 2021
Machine Translation Decoding beyond Beam Search

Rémi Leblond, Jean-Baptiste Alayrac, Laurent Sifre et al.

Beam search is the go-to method for decoding auto-regressive machine translation models. While it yields consistent improvements in terms of BLEU, it is only concerned with finding outputs with high model likelihood, and is thus agnostic to whatever end metric or score practitioners care about. Our aim is to establish whether beam search can be replaced by a more powerful metric-driven search technique. To this end, we explore numerous decoding algorithms, including some which rely on a value function parameterised by a neural network, and report results on a variety of metrics. Notably, we introduce a Monte-Carlo Tree Search (MCTS) based method and showcase its competitiveness. We provide a blueprint for how to use MCTS fruitfully in language applications, which opens promising future directions. We find that which algorithm is best heavily depends on the characteristics of the goal metric; we believe that our extensive experiments and analysis will inform further research in this area.

31.7CVMar 19, 2021Code
Efficient Visual Pretraining with Contrastive Detection

Olivier J. Hénaff, Skanda Koppula, Jean-Baptiste Alayrac et al.

Self-supervised pretraining has been shown to yield powerful representations for transfer learning. These performance gains come at a large computational cost however, with state-of-the-art methods requiring an order of magnitude more computation than supervised pretraining. We tackle this computational bottleneck by introducing a new self-supervised objective, contrastive detection, which tasks representations with identifying object-level features across augmentations. This objective extracts a rich learning signal per image, leading to state-of-the-art transfer accuracy on a variety of downstream tasks, while requiring up to 10x less pretraining. In particular, our strongest ImageNet-pretrained model performs on par with SEER, one of the largest self-supervised systems to date, which uses 1000x more pretraining data. Finally, our objective seamlessly handles pretraining on more complex images such as those in COCO, closing the gap with supervised transfer learning from COCO to PASCAL.

52.4CVMar 4, 2021Code
Perceiver: General Perception with Iterative Attention

Andrew Jaegle, Felix Gimeno, Andrew Brock et al.

Biological systems perceive the world by simultaneously processing high-dimensional inputs from modalities as diverse as vision, audition, touch, proprioception, etc. The perception models used in deep learning on the other hand are designed for individual modalities, often relying on domain-specific assumptions such as the local grid structures exploited by virtually all existing vision models. These priors introduce helpful inductive biases, but also lock models to individual modalities. In this paper we introduce the Perceiver - a model that builds upon Transformers and hence makes few architectural assumptions about the relationship between its inputs, but that also scales to hundreds of thousands of inputs, like ConvNets. The model leverages an asymmetric attention mechanism to iteratively distill inputs into a tight latent bottleneck, allowing it to scale to handle very large inputs. We show that this architecture is competitive with or outperforms strong, specialized models on classification tasks across various modalities: images, point clouds, audio, video, and video+audio. The Perceiver obtains performance comparable to ResNet-50 and ViT on ImageNet without 2D convolutions by directly attending to 50,000 pixels. It is also competitive in all modalities in AudioSet.

37.7OCDec 23, 2020Code
Solving Mixed Integer Programs Using Neural Networks

Vinod Nair, Sergey Bartunov, Felix Gimeno et al.

Mixed Integer Programming (MIP) solvers rely on an array of sophisticated heuristics developed with decades of research to solve large-scale MIP instances encountered in practice. Machine learning offers to automatically construct better heuristics from data by exploiting shared structure among instances in the data. This paper applies learning to the two key sub-tasks of a MIP solver, generating a high-quality joint variable assignment, and bounding the gap in objective value between that assignment and an optimal one. Our approach constructs two corresponding neural network-based components, Neural Diving and Neural Branching, to use in a base MIP solver such as SCIP. Neural Diving learns a deep neural network to generate multiple partial assignments for its integer variables, and the resulting smaller MIPs for un-assigned variables are solved with SCIP to construct high quality joint assignments. Neural Branching learns a deep neural network to make variable selection decisions in branch-and-bound to bound the objective value gap with a small tree. This is done by imitating a new variant of Full Strong Branching we propose that scales to large instances using GPUs. We evaluate our approach on six diverse real-world datasets, including two Google production datasets and MIPLIB, by training separate neural networks on each. Most instances in all the datasets combined have $10^3-10^6$ variables and constraints after presolve, which is significantly larger than previous learning approaches. Comparing solvers with respect to primal-dual gap averaged over a held-out set of instances, the learning-augmented SCIP is 2x to 10x better on all datasets except one on which it is $10^5$x better, at large time limits. To the best of our knowledge, ours is the first learning approach to demonstrate such large improvements over SCIP on both large-scale real-world application datasets and MIPLIB.

9.6CVJul 17, 2020
AlignNet: Unsupervised Entity Alignment

Antonia Creswell, Kyriacos Nikiforou, Oriol Vinyals et al.

Recently developed deep learning models are able to learn to segment scenes into component objects without supervision. This opens many new and exciting avenues of research, allowing agents to take objects (or entities) as inputs, rather that pixels. Unfortunately, while these models provide excellent segmentation of a single frame, they do not keep track of how objects segmented at one time-step correspond (or align) to those at a later time-step. The alignment (or correspondence) problem has impeded progress towards using object representations in downstream tasks. In this paper we take steps towards solving the alignment problem, presenting the AlignNet, an unsupervised alignment module.

12.4LGJul 7, 2020
Strong Generalization and Efficiency in Neural Programs

Yujia Li, Felix Gimeno, Pushmeet Kohli et al.

We study the problem of learning efficient algorithms that strongly generalize in the framework of neural program induction. By carefully designing the input / output interfaces of the neural model and through imitation, we are able to learn models that produce correct results for arbitrary input sizes, achieving strong generalization. Moreover, by using reinforcement learning, we optimize for program efficiency metrics, and discover new algorithms that surpass the teacher used in imitation. With this, our approach can learn to outperform custom-written solutions for a variety of problems, as we tested it on sorting, searching in ordered lists and the NP-complete 0/1 knapsack problem, which sets a notable milestone in the field of Neural Program Induction. As highlights, our learned model can perform sorting perfectly on any input data size we tested on, with $O(n log n)$ complexity, whilst outperforming hand-coded algorithms, including quick sort, in number of operations even for list sizes far beyond those seen during training.

24.8MLJun 11, 2020
Pointer Graph Networks

Petar Veličković, Lars Buesing, Matthew C. Overlan et al.

Graph neural networks (GNNs) are typically applied to static graphs that are assumed to be known upfront. This static input structure is often informed purely by insight of the machine learning practitioner, and might not be optimal for the actual task the GNN is solving. In absence of reliable domain expertise, one might resort to inferring the latent graph structure, which is often difficult due to the vast search space of possible graphs. Here we introduce Pointer Graph Networks (PGNs) which augment sets or graphs with additional inferred edges for improved model generalisation ability. PGNs allow each node to dynamically point to another node, followed by message passing over these pointers. The sparsity of this adaptable graph structure makes learning tractable while still being sufficiently expressive to simulate complex algorithms. Critically, the pointing mechanism is directly supervised to model long-term sequences of operations on classical data structures, incorporating useful structural inductive biases from theoretical computer science. Qualitatively, we demonstrate that PGNs can learn parallelisable variants of pointer-based data structures, namely disjoint set unions and link/cut trees. PGNs generalise out-of-distribution to 5x larger test inputs on dynamic graph connectivity tasks, outperforming unrestricted GNNs and Deep Sets.

13.6LGMar 10, 2020
Retrospective Analysis of the 2019 MineRL Competition on Sample Efficient Reinforcement Learning

Stephanie Milani, Nicholay Topin, Brandon Houghton et al.

To facilitate research in the direction of sample efficient reinforcement learning, we held the MineRL Competition on Sample Efficient Reinforcement Learning Using Human Priors at the Thirty-third Conference on Neural Information Processing Systems (NeurIPS 2019). The primary goal of this competition was to promote the development of algorithms that use human demonstrations alongside reinforcement learning to reduce the number of samples needed to solve complex, hierarchical, and sparse environments. We describe the competition, outlining the primary challenge, the competition design, and the resources that we provided to the participants. We provide an overview of the top solutions, each of which use deep reinforcement learning and/or imitation learning. We also discuss the impact of our organizational decisions on the competition and future directions for improvement.

18.8LGOct 14, 2019
Low Bit-Rate Speech Coding with VQ-VAE and a WaveNet Decoder

Cristina Gârbacea, Aäron van den Oord, Yazhe Li et al.

In order to efficiently transmit and store speech signals, speech codecs create a minimally redundant representation of the input signal which is then decoded at the receiver with the best possible perceptual quality. In this work we demonstrate that a neural network architecture based on VQ-VAE with a WaveNet decoder can be used to perform very low bit-rate speech coding with high reconstruction quality. A prosody-transparent and speaker-independent model trained on the LibriSpeech corpus coding audio at 1.6 kbps exhibits perceptual quality which is around halfway between the MELP codec at 2.4 kbps and AMR-WB codec at 23.05 kbps. In addition, when training on high-quality recorded speech with the test speaker included in the training set, a model coding speech at 1.6 kbps produces output of similar perceptual quality to that generated by AMR-WB at 23.05 kbps.

16.4CVOct 2, 2019
Unsupervised Doodling and Painting with Improved SPIRAL

John F. J. Mellor, Eunbyung Park, Yaroslav Ganin et al.

We investigate using reinforcement learning agents as generative models of images (extending arXiv:1804.01118). A generative agent controls a simulated painting environment, and is trained with rewards provided by a discriminator network simultaneously trained to assess the realism of the agent's samples, either unconditional or reconstructions. Compared to prior work, we make a number of improvements to the architectures of the agents and discriminators that lead to intriguing and at times surprising results. We find that when sufficiently constrained, generative agents can learn to produce images with a degree of visual abstraction, despite having only ever seen real photographs (no human brush strokes). And given enough time with the painting environment, they can produce images with considerable realism. These results show that, under the right circumstances, some aspects of human drawing can emerge from simulated embodiment, without the need for external supervision, imitation or social cues. Finally, we note the framework's potential for use in creative applications.

41.1LGSep 19, 2019
Rapid Learning or Feature Reuse? Towards Understanding the Effectiveness of MAML

Aniruddh Raghu, Maithra Raghu, Samy Bengio et al.

An important research direction in machine learning has centered around developing meta-learning algorithms to tackle few-shot learning. An especially successful algorithm has been Model Agnostic Meta-Learning (MAML), a method that consists of two optimization loops, with the outer loop finding a meta-initialization, from which the inner loop can efficiently learn new tasks. Despite MAML's popularity, a fundamental open question remains -- is the effectiveness of MAML due to the meta-initialization being primed for rapid learning (large, efficient changes in the representations) or due to feature reuse, with the meta initialization already containing high quality features? We investigate this question, via ablation studies and analysis of the latent representations, finding that feature reuse is the dominant factor. This leads to the ANIL (Almost No Inner Loop) algorithm, a simplification of MAML where we remove the inner loop for all but the (task-specific) head of a MAML-trained network. ANIL matches MAML's performance on benchmark few-shot image classification and RL and offers computational improvements over MAML. We further study the precise contributions of the head and body of the network, showing that performance on the test tasks is entirely determined by the quality of the learned features, and we can remove even the head of the network (the NIL algorithm). We conclude with a discussion of the rapid learning vs feature reuse question for meta-learning algorithms more broadly.

52.7LGJun 2, 2019Code
Generating Diverse High-Fidelity Images with VQ-VAE-2

Ali Razavi, Aaron van den Oord, Oriol Vinyals

We explore the use of Vector Quantized Variational AutoEncoder (VQ-VAE) models for large scale image generation. To this end, we scale and enhance the autoregressive priors used in VQ-VAE to generate synthetic samples of much higher coherence and fidelity than possible before. We use simple feed-forward encoder and decoder networks, making our model an attractive candidate for applications where the encoding and/or decoding speed is critical. Additionally, VQ-VAE requires sampling an autoregressive model only in the compressed latent space, which is an order of magnitude faster than sampling in the pixel space, especially for large images. We demonstrate that a multi-scale hierarchical organization of VQ-VAE, augmented with powerful priors over the latent codes, is able to generate samples with quality that rivals that of state of the art Generative Adversarial Networks on multifaceted datasets such as ImageNet, while not suffering from GAN's known shortcomings such as mode collapse and lack of diversity.

15.1LGMay 7, 2019
Reinforced Genetic Algorithm Learning for Optimizing Computation Graphs

Aditya Paliwal, Felix Gimeno, Vinod Nair et al.

We present a deep reinforcement learning approach to minimizing the execution cost of neural network computation graphs in an optimizing compiler. Unlike earlier learning-based works that require training the optimizer on the same graph to be optimized, we propose a learning approach that trains an optimizer offline and then generalizes to previously unseen graphs without further training. This allows our approach to produce high-quality execution decisions on real-world TensorFlow graphs in seconds instead of hours. We consider two optimization tasks for computation graphs: minimizing running time and peak memory usage. In comparison to an extensive set of baselines, our approach achieves significant improvements over classical and other learning-based methods on these two tasks.

35.1LGApr 29, 2019
Graph Matching Networks for Learning the Similarity of Graph Structured Objects

Yujia Li, Chenjie Gu, Thomas Dullien et al.

This paper addresses the challenging problem of retrieval and matching of graph structured objects, and makes two key contributions. First, we demonstrate how Graph Neural Networks (GNN), which have emerged as an effective model for various supervised prediction problems defined on structured data, can be trained to produce embedding of graphs in vector spaces that enables efficient similarity reasoning. Second, we propose a novel Graph Matching Network model that, given a pair of graphs as input, computes a similarity score between them by jointly reasoning on the pair through a new cross-graph attention-based matching mechanism. We demonstrate the effectiveness of our models on different domains including the challenging problem of control-flow-graph based function similarity search that plays an important role in the detection of vulnerabilities in software systems. The experimental analysis demonstrates that our models are not only able to exploit structure in the context of similarity learning but they can also outperform domain-specific baseline systems that have been carefully hand-engineered for these problems.

39.7LGJan 17, 2019Code
Attentive Neural Processes

Hyunjik Kim, Andriy Mnih, Jonathan Schwarz et al.

Neural Processes (NPs) (Garnelo et al 2018a;b) approach regression by learning to map a context set of observed input-output pairs to a distribution over regression functions. Each function models the distribution of the output given an input, conditioned on the context. NPs have the benefit of fitting observed data efficiently with linear complexity in the number of context input-output pairs, and can learn a wide family of conditional distributions; they learn predictive distributions conditioned on context sets of arbitrary size. Nonetheless, we show that NPs suffer a fundamental drawback of underfitting, giving inaccurate predictions at the inputs of the observed data they condition on. We address this issue by incorporating attention into NPs, allowing each input location to attend to the relevant context points for the prediction. We show that this greatly improves the accuracy of predictions, results in noticeably faster training, and expands the range of functions that can be modelled.

30.2LGJan 10, 2019
Preventing Posterior Collapse with delta-VAEs

Ali Razavi, Aäron van den Oord, Ben Poole et al.

Due to the phenomenon of "posterior collapse," current latent variable generative models pose a challenging design choice that either weakens the capacity of the decoder or requires augmenting the objective so it does not only maximize the likelihood of the data. In this paper, we propose an alternative that utilizes the most powerful generative models as decoders, whilst optimising the variational lower bound all while ensuring that the latent variables preserve and encode useful information. Our proposed $δ$-VAEs achieve this by constraining the variational family for the posterior to have a minimum distance to the prior. For sequential latent variable models, our approach resembles the classic representation learning approach of slow feature analysis. We demonstrate the efficacy of our approach at modeling text on LM1B and modeling images: learning representations, improving sample quality, and achieving state of the art log-likelihood on CIFAR-10 and ImageNet $32\times 32$.

2.2LGDec 3, 2018
Generating Diverse Programs with Instruction Conditioned Reinforced Adversarial Learning

Aishwarya Agrawal, Mateusz Malinowski, Felix Hill et al.

Advances in Deep Reinforcement Learning have led to agents that perform well across a variety of sensory-motor domains. In this work, we study the setting in which an agent must learn to generate programs for diverse scenes conditioned on a given symbolic instruction. Final goals are specified to our agent via images of the scenes. A symbolic instruction consistent with the goal images is used as the conditioning input for our policies. Since a single instruction corresponds to a diverse set of different but still consistent end-goal images, the agent needs to learn to generate a distribution over programs given an instruction. We demonstrate that with simple changes to the reinforced adversarial learning objective, we can learn instruction conditioned policies to achieve the corresponding diverse set of goals. Most importantly, our agent's stochastic policy is shown to more accurately capture the diversity in the goal distribution than a fixed pixel-based reward function baseline. We demonstrate the efficacy of our approach on two domains: (1) drawing MNIST digits with a paint software conditioned on instructions and (2) constructing scenes in a 3D editor that satisfies a certain instruction.

24.3LGSep 27, 2018
Sample Efficient Adaptive Text-to-Speech

Yutian Chen, Yannis Assael, Brendan Shillingford et al.

We present a meta-learning approach for adaptive text-to-speech (TTS) with few data. During training, we learn a multi-speaker model using a shared conditional WaveNet core and independent learned embeddings for each speaker. The aim of training is not to produce a neural network with fixed weights, which is then deployed as a TTS system. Instead, the aim is to produce a network that requires few data at deployment time to rapidly adapt to new speakers. We introduce and benchmark three strategies: (i) learning the speaker embedding while keeping the WaveNet core fixed, (ii) fine-tuning the entire architecture with stochastic gradient descent, and (iii) predicting the speaker embedding with a trained neural network encoder. The experiments show that these approaches are successful at adapting the multi-speaker neural network to new speakers, obtaining state-of-the-art results in both sample naturalness and voice similarity with merely a few minutes of audio data from new speakers.