SDAug 3, 2022
Zero-Shot Style Transfer for Gesture Animation driven by Text and Speech using Adversarial Disentanglement of Multimodal Style EncodingMireille Fares, Michele Grimaldi, Catherine Pelachaud et al.
Modeling virtual agents with behavior style is one factor for personalizing human agent interaction. We propose an efficient yet effective machine learning approach to synthesize gestures driven by prosodic features and text in the style of different speakers including those unseen during training. Our model performs zero shot multimodal style transfer driven by multimodal data from the PATS database containing videos of various speakers. We view style as being pervasive while speaking, it colors the communicative behaviors expressivity while speech content is carried by multimodal signals and text. This disentanglement scheme of content and style allows us to directly infer the style embedding even of speaker whose data are not part of the training phase, without requiring any further training or fine tuning. The first goal of our model is to generate the gestures of a source speaker based on the content of two audio and text modalities. The second goal is to condition the source speaker predicted gestures on the multimodal behavior style embedding of a target speaker. The third goal is to allow zero shot style transfer of speakers unseen during training without retraining the model. Our system consists of: (1) a speaker style encoder network that learns to generate a fixed dimensional speaker embedding style from a target speaker multimodal data and (2) a sequence to sequence synthesis network that synthesizes gestures based on the content of the input modalities of a source speaker and conditioned on the speaker style embedding. We evaluate that our model can synthesize gestures of a source speaker and transfer the knowledge of target speaker style variability to the gesture generation task in a zero shot setup. We convert the 2D gestures to 3D poses and produce 3D animations. We conduct objective and subjective evaluations to validate our approach and compare it with a baseline.
ROJun 14, 2023
Investigation of the Challenges of Underwater-Visual-Monocular-SLAMMichele Grimaldi, David Nakath, Mengkun She et al.
In this paper, we present a comprehensive investigation of the challenges of Monocular Visual Simultaneous Localization and Mapping (vSLAM) methods for underwater robots. While significant progress has been made in state estimation methods that utilize visual data in the past decade, most evaluations have been limited to controlled indoor and urban environments, where impressive performance was demonstrated. However, these techniques have not been extensively tested in extremely challenging conditions, such as underwater scenarios where factors such as water and light conditions, robot path, and depth can greatly impact algorithm performance. Hence, our evaluation is conducted in real-world AUV scenarios as well as laboratory settings which provide precise external reference. A focus is laid on understanding the impact of environmental conditions, such as optical properties of the water and illumination scenarios, on the performance of monocular vSLAM methods. To this end, we first show that all methods perform very well in in-air settings and subsequently show the degradation of their performance in challenging underwater environments. The final goal of this study is to identify techniques that can improve accuracy and robustness of SLAM methods in such conditions. To achieve this goal, we investigate the potential of image enhancement techniques to improve the quality of input images used by the SLAM methods, specifically in low visibility and extreme lighting scenarios in scattering media. We present a first evaluation on calibration maneuvers and simple image restoration techniques to determine their ability to enable or enhance the performance of monocular SLAM methods in underwater environments.
30.2CVApr 21
BALTIC: A Benchmark and Cross-Domain Strategy for 3D Reconstruction Across Air and Underwater Domains Under Varying IlluminationMichele Grimaldi, David Nakath, Oscar Pizarro et al.
Robust 3D reconstruction across varying environmental conditions remains a critical challenge for robotic perception, particularly when transitioning between air and water. To address this, we introduce BALTIC, a controlled benchmark designed to systematically evaluate modern 3D reconstruction methods under variations in medium and lighting. The benchmark comprises 13 datasets spanning two media (air and water) and three lighting conditions (ambient, artificial, and mixed), with additional variations in motion type, scanning pattern, and initialization trajectory, resulting in a diverse set of sequences. Our experimental setup features a custom water tank equipped with a monocular camera and an HTC Vive tracker, enabling accurate ground-truth pose estimation. We further investigate cross-domain reconstruction by augmenting underwater image sequences with a small number of in-air views captured under similar lighting conditions. We evaluate Structure-from-Motion reconstruction using COLMAP in terms of both trajectory accuracy and scene geometry, and use these reconstructions as input to Neural Radiance Fields and 3D Gaussian Splatting methods. The resulting models are assessed against ground-truth trajectories and in-air references, while rendered outputs are compared using perceptual and photometric metrics. Additionally, we perform a color restoration analysis to evaluate radiometric consistency across domains. Our results show that under controlled, texture-consistent conditions, Gaussian Splatting with simple preprocessing (e.g., white balance correction) can achieve performance comparable to specialized underwater methods, although its robustness decreases in more complex and heterogeneous real-world environments
ROFeb 17, 2025Code
Stonefish: Supporting Machine Learning Research in Marine RoboticsMichele Grimaldi, Patryk Cieslak, Eduardo Ochoa et al.
Simulations are highly valuable in marine robotics, offering a cost-effective and controlled environment for testing in the challenging conditions of underwater and surface operations. Given the high costs and logistical difficulties of real-world trials, simulators capable of capturing the operational conditions of subsea environments have become key in developing and refining algorithms for remotely-operated and autonomous underwater vehicles. This paper highlights recent enhancements to the Stonefish simulator, an advanced open-source platform supporting development and testing of marine robotics solutions. Key updates include a suite of additional sensors, such as an event-based camera, a thermal camera, and an optical flow camera, as well as, visual light communication, support for tethered operations, improved thruster modelling, more flexible hydrodynamics, and enhanced sonar accuracy. These developments and an automated annotation tool significantly bolster Stonefish's role in marine robotics research, especially in the field of machine learning, where training data with a known ground truth is hard or impossible to collect.
ROJul 31, 2025
Distributed AI Agents for Cognitive Underwater Robot AutonomyMarkus Buchholz, Ignacio Carlucho, Michele Grimaldi et al.
Achieving robust cognitive autonomy in robots navigating complex, unpredictable environments remains a fundamental challenge in robotics. This paper presents Underwater Robot Self-Organizing Autonomy (UROSA), a groundbreaking architecture leveraging distributed Large Language Model AI agents integrated within the Robot Operating System 2 (ROS 2) framework to enable advanced cognitive capabilities in Autonomous Underwater Vehicles. UROSA decentralises cognition into specialised AI agents responsible for multimodal perception, adaptive reasoning, dynamic mission planning, and real-time decision-making. Central innovations include flexible agents dynamically adapting their roles, retrieval-augmented generation utilising vector databases for efficient knowledge management, reinforcement learning-driven behavioural optimisation, and autonomous on-the-fly ROS 2 node generation for runtime functional extensibility. Extensive empirical validation demonstrates UROSA's promising adaptability and reliability through realistic underwater missions in simulation and real-world deployments, showing significant advantages over traditional rule-based architectures in handling unforeseen scenarios, environmental uncertainties, and novel mission objectives. This work not only advances underwater autonomy but also establishes a scalable, safe, and versatile cognitive robotics framework capable of generalising to a diverse array of real-world applications.
CVApr 14, 2025
Real-time Seafloor Segmentation and MappingMichele Grimaldi, Nouf Alkaabi, Francesco Ruscio et al.
Posidonia oceanica meadows are a species of seagrass highly dependent on rocks for their survival and conservation. In recent years, there has been a concerning global decline in this species, emphasizing the critical need for efficient monitoring and assessment tools. While deep learning-based semantic segmentation and visual automated monitoring systems have shown promise in a variety of applications, their performance in underwater environments remains challenging due to complex water conditions and limited datasets. This paper introduces a framework that combines machine learning and computer vision techniques to enable an autonomous underwater vehicle (AUV) to inspect the boundaries of Posidonia oceanica meadows autonomously. The framework incorporates an image segmentation module using an existing Mask R-CNN model and a strategy for Posidonia oceanica meadow boundary tracking. Furthermore, a new class dedicated to rocks is introduced to enhance the existing model, aiming to contribute to a comprehensive monitoring approach and provide a deeper understanding of the intricate interactions between the meadow and its surrounding environment. The image segmentation model is validated using real underwater images, while the overall inspection framework is evaluated in a realistic simulation environment, replicating actual monitoring scenarios with real underwater images. The results demonstrate that the proposed framework enables the AUV to autonomously accomplish the main tasks of underwater inspection and segmentation of rocks. Consequently, this work holds significant potential for the conservation and protection of marine environments, providing valuable insights into the status of Posidonia oceanica meadows and supporting targeted preservation efforts
CVMay 19, 2025
eStonefish-scenes: A synthetically generated dataset for underwater event-based optical flow prediction tasksJad Mansour, Sebastian Realpe, Hayat Rajani et al.
The combined use of event-based vision and Spiking Neural Networks (SNNs) is expected to significantly impact robotics, particularly in tasks like visual odometry and obstacle avoidance. While existing real-world event-based datasets for optical flow prediction, typically captured with Unmanned Aerial Vehicles (UAVs), offer valuable insights, they are limited in diversity, scalability, and are challenging to collect. Moreover, there is a notable lack of labelled datasets for underwater applications, which hinders the integration of event-based vision with Autonomous Underwater Vehicles (AUVs). To address this, synthetic datasets could provide a scalable solution while bridging the gap between simulation and reality. In this work, we introduce eStonefish-scenes, a synthetic event-based optical flow dataset based on the Stonefish simulator. Along with the dataset, we present a data generation pipeline that enables the creation of customizable underwater environments. This pipeline allows for simulating dynamic scenarios, such as biologically inspired schools of fish exhibiting realistic motion patterns, including obstacle avoidance and reactive navigation around corals. Additionally, we introduce a scene generator that can build realistic reef seabeds by randomly distributing coral across the terrain. To streamline data accessibility, we present eWiz, a comprehensive library designed for processing event-based data, offering tools for data loading, augmentation, visualization, encoding, and training data generation, along with loss functions and performance metrics.