IMAGHarmony: Controllable Image Editing with Consistent Object Quantity and LayoutFei Shen, Yutong Gao, Jian Yu et al.
Recent diffusion models have advanced image editing by improving fidelity and controllability across creative and personalized applications. However, multi-object scenes remain challenging, as reliable control over object categories, counts, and spatial layout is difficult to achieve. For that, we first study quantity and layout consistent image editing, abbreviated as QL-Edit, which targets control of object quantity and spatial layout in multi-object scenes. Then, we present IMAGHarmony, a straightforward framework featuring a plug-and-play harmony aware (HA) module that fuses perception semantics while modeling object counts and locations, resulting in accurate edits and strong structural consistency. We further observe that diffusion models are sensitive to the choice of initial noise and tend to prefer certain noise patterns. Based on this finding, we present a preference-guided noise selection (PNS) strategy that selects semantically aligned initial noise through vision and language matching, thereby further improving generation stability and layout consistency in multiple object editing. To support evaluation, we develop HarmonyBench, a comprehensive benchmark that covers a diverse range of quantity and layout control scenarios. Extensive experiments demonstrate that IMAGHarmony outperforms prior methods in both structural alignment and semantic accuracy, utilizing only 200 training images and 10.6M of trainable parameters. Code, models, and data are available at https://github.com/muzishen/IMAGHarmony.
Adversarial Training Towards Robust Multimedia Recommender SystemJinhui Tang, Xiaoyu Du, Xiangnan He et al.
With the prevalence of multimedia content on the Web, developing recommender solutions that can effectively leverage the rich signal in multimedia data is in urgent need. Owing to the success of deep neural networks in representation learning, recent advance on multimedia recommendation has largely focused on exploring deep learning methods to improve the recommendation accuracy. To date, however, there has been little effort to investigate the robustness of multimedia representation and its impact on the performance of multimedia recommendation. In this paper, we shed light on the robustness of multimedia recommender system. Using the state-of-the-art recommendation framework and deep image features, we demonstrate that the overall system is not robust, such that a small (but purposeful) perturbation on the input image will severely decrease the recommendation accuracy. This implies the possible weakness of multimedia recommender system in predicting user preference, and more importantly, the potential of improvement by enhancing its robustness. To this end, we propose a novel solution named Adversarial Multimedia Recommendation (AMR), which can lead to a more robust multimedia recommender model by using adversarial learning. The idea is to train the model to defend an adversary, which adds perturbations to the target image with the purpose of decreasing the model's accuracy. We conduct experiments on two representative multimedia recommendation tasks, namely, image recommendation and visually-aware product recommendation. Extensive results verify the positive effect of adversarial learning and demonstrate the effectiveness of our AMR method. Source codes are available in https://github.com/duxy-me/AMR.
Outer Product-based Neural Collaborative FilteringXiangnan He, Xiaoyu Du, Xiang Wang et al.
In this work, we contribute a new multi-layer neural network architecture named ONCF to perform collaborative filtering. The idea is to use an outer product to explicitly model the pairwise correlations between the dimensions of the embedding space. In contrast to existing neural recommender models that combine user embedding and item embedding via a simple concatenation or element-wise product, our proposal of using outer product above the embedding layer results in a two-dimensional interaction map that is more expressive and semantically plausible. Above the interaction map obtained by outer product, we propose to employ a convolutional neural network to learn high-order correlations among embedding dimensions. Extensive experiments on two public implicit feedback data demonstrate the effectiveness of our proposed ONCF framework, in particular, the positive effect of using outer product to model the correlations between embedding dimensions in the low level of multi-layer neural recommender model. The experiment codes are available at: https://github.com/duxy-me/ConvNCF
Adversarial Personalized Ranking for RecommendationXiangnan He, Zhankui He, Xiaoyu Du et al.
Item recommendation is a personalized ranking task. To this end, many recommender systems optimize models with pairwise ranking objectives, such as the Bayesian Personalized Ranking (BPR). Using matrix Factorization (MF) --- the most widely used model in recommendation --- as a demonstration, we show that optimizing it with BPR leads to a recommender model that is not robust. In particular, we find that the resultant model is highly vulnerable to adversarial perturbations on its model parameters, which implies the possibly large error in generalization. To enhance the robustness of a recommender model and thus improve its generalization performance, we propose a new optimization framework, namely Adversarial Personalized Ranking (APR). In short, our APR enhances the pairwise ranking method BPR by performing adversarial training. It can be interpreted as playing a minimax game, where the minimization of the BPR objective function meanwhile defends an adversary, which adds adversarial perturbations on model parameters to maximize the BPR objective function. To illustrate how it works, we implement APR on MF by adding adversarial perturbations on the embedding vectors of users and items. Extensive experiments on three public real-world datasets demonstrate the effectiveness of APR --- by optimizing MF with APR, it outperforms BPR with a relative improvement of 11.2% on average and achieves state-of-the-art performance for item recommendation. Our implementation is available at: https://github.com/hexiangnan/adversarial_personalized_ranking.
Modeling Embedding Dimension Correlations via Convolutional Neural Collaborative FilteringXiaoyu Du, Xiangnan He, Fajie Yuan et al.
As the core of recommender system, collaborative filtering (CF) models the affinity between a user and an item from historical user-item interactions, such as clicks, purchases, and so on. Benefited from the strong representation power, neural networks have recently revolutionized the recommendation research, setting up a new standard for CF. However, existing neural recommender models do not explicitly consider the correlations among embedding dimensions, making them less effective in modeling the interaction function between users and items. In this work, we emphasize on modeling the correlations among embedding dimensions in neural networks to pursue higher effectiveness for CF. We propose a novel and general neural collaborative filtering framework, namely ConvNCF, which is featured with two designs: 1) applying outer product on user embedding and item embedding to explicitly model the pairwise correlations between embedding dimensions, and 2) employing convolutional neural network above the outer product to learn the high-order correlations among embedding dimensions. To justify our proposal, we present three instantiations of ConvNCF by using different inputs to represent a user and conduct experiments on two real-world datasets. Extensive results verify the utility of modeling embedding dimension correlations with ConvNCF, which outperforms several competitive CF methods.
Fast Matrix Factorization with Non-Uniform Weights on Missing DataXiangnan He, Jinhui Tang, Xiaoyu Du et al.
Matrix factorization (MF) has been widely used to discover the low-rank structure and to predict the missing entries of data matrix. In many real-world learning systems, the data matrix can be very high-dimensional but sparse. This poses an imbalanced learning problem, since the scale of missing entries is usually much larger than that of observed entries, but they cannot be ignored due to the valuable negative signal. For efficiency concern, existing work typically applies a uniform weight on missing entries to allow a fast learning algorithm. However, this simplification will decrease modeling fidelity, resulting in suboptimal performance for downstream applications. In this work, we weight the missing data non-uniformly, and more generically, we allow any weighting strategy on the missing data. To address the efficiency challenge, we propose a fast learning method, for which the time complexity is determined by the number of observed entries in the data matrix, rather than the matrix size. The key idea is two-fold: 1) we apply truncated SVD on the weight matrix to get a more compact representation of the weights, and 2) we learn MF parameters with element-wise alternating least squares (eALS) and memorize the key intermediate variables to avoid repeating computations that are unnecessary. We conduct extensive experiments on two recommendation benchmarks, demonstrating the correctness, efficiency, and effectiveness of our fast eALS method.
13.2CRAug 5, 2017
Evaluation of Digital Forensic Process Models with Respect to Digital Forensics as a ServiceXiaoyu Du, Nhien-An Le-Khac, Mark Scanlon
Digital forensic science is very much still in its infancy, but is becoming increasingly invaluable to investigators. A popular area for research is seeking a standard methodology to make the digital forensic process accurate, robust, and efficient. The first digital forensic process model proposed contains four steps: Acquisition, Identification, Evaluation and Admission. Since then, numerous process models have been proposed to explain the steps of identifying, acquiring, analysing, storage, and reporting on the evidence obtained from various digital devices. In recent years, an increasing number of more sophisticated process models have been proposed. These models attempt to speed up the entire investigative process or solve various of problems commonly encountered in the forensic investigation. In the last decade, cloud computing has emerged as a disruptive technological concept, and most leading enterprises such as IBM, Amazon, Google, and Microsoft have set up their own cloud-based services. In the field of digital forensic investigation, moving to a cloud-based evidence processing model would be extremely beneficial and preliminary attempts have been made in its implementation. Moving towards a Digital Forensics as a Service model would not only expedite the investigative process, but can also result in significant cost savings - freeing up digital forensic experts and law enforcement personnel to progress their caseload. This paper aims to evaluate the applicability of existing digital forensic process models and analyse how each of these might apply to a cloud-based evidence processing paradigm.
7.8CRApr 28, 2017
EviPlant: An efficient digital forensic challenge creation, manipulation and distribution solutionMark Scanlon, Xiaoyu Du, David Lillis
Education and training in digital forensics requires a variety of suitable challenge corpora containing realistic features including regular wear-and-tear, background noise, and the actual digital traces to be discovered during investigation. Typically, the creation of these challenges requires overly arduous effort on the part of the educator to ensure their viability. Once created, the challenge image needs to be stored and distributed to a class for practical training. This storage and distribution step requires significant time and resources and may not even be possible in an online/distance learning scenario due to the data sizes involved. As part of this paper, we introduce a more capable methodology and system as an alternative to current approaches. EviPlant is a system designed for the efficient creation, manipulation, storage and distribution of challenges for digital forensics education and training. The system relies on the initial distribution of base disk images, i.e., images containing solely base operating systems. In order to create challenges for students, educators can boot the base system, emulate the desired activity and perform a "diffing" of resultant image and the base image. This diffing process extracts the modified artefacts and associated metadata and stores them in an "evidence package". Evidence packages can be created for different personae, different wear-and-tear, different emulated crimes, etc., and multiple evidence packages can be distributed to students and integrated into the base images. A number of additional applications in digital forensic challenge creation for tool testing and validation, proficiency testing, and malware analysis are also discussed as a result of using EviPlant.