Jason J. Yoo

LG
h-index20
4papers
39citations
Novelty51%
AI Score35

4 Papers

11.8LGMay 20, 2022Code
BayesPCN: A Continually Learnable Predictive Coding Associative Memory

Jason Yoo, Frank Wood

Associative memory plays an important role in human intelligence and its mechanisms have been linked to attention in machine learning. While the machine learning community's interest in associative memories has recently been rekindled, most work has focused on memory recall ($read$) over memory learning ($write$). In this paper, we present BayesPCN, a hierarchical associative memory capable of performing continual one-shot memory writes without meta-learning. Moreover, BayesPCN is able to gradually forget past observations ($forget$) to free its memory. Experiments show that BayesPCN can recall corrupted i.i.d. high-dimensional data observed hundreds to a thousand ``timesteps'' ago without a large drop in recall ability compared to the state-of-the-art offline-learned parametric memory models.

4.2LGDec 10, 2020
Ensemble Squared: A Meta AutoML System

Jason Yoo, Tony Joseph, Dylan Yung et al.

There are currently many barriers that prevent non-experts from exploiting machine learning solutions ranging from the lack of intuition on statistical learning techniques to the trickiness of hyperparameter tuning. Such barriers have led to an explosion of interest in automated machine learning (AutoML), whereby an off-the-shelf system can take care of many of the steps for end-users without the need for expertise in machine learning. This paper presents Ensemble Squared (Ensemble$^2$), an AutoML system that ensembles the results of state-of-the-art open-source AutoML systems. Ensemble$^2$ exploits the diversity of existing AutoML systems by leveraging the differences in their model search space and heuristics. Empirically, we show that diversity of each AutoML system is sufficient to justify ensembling at the AutoML system level. In demonstrating this, we also establish new state-of-the-art AutoML results on the OpenML tabular classification benchmark.

16.4LGFeb 14, 2024Code
Layerwise Proximal Replay: A Proximal Point Method for Online Continual Learning

Jason Yoo, Yunpeng Liu, Frank Wood et al.

In online continual learning, a neural network incrementally learns from a non-i.i.d. data stream. Nearly all online continual learning methods employ experience replay to simultaneously prevent catastrophic forgetting and underfitting on past data. Our work demonstrates a limitation of this approach: neural networks trained with experience replay tend to have unstable optimization trajectories, impeding their overall accuracy. Surprisingly, these instabilities persist even when the replay buffer stores all previous training examples, suggesting that this issue is orthogonal to catastrophic forgetting. We minimize these instabilities through a simple modification of the optimization geometry. Our solution, Layerwise Proximal Replay (LPR), balances learning from new and replay data while only allowing for gradual changes in the hidden activation of past data. We demonstrate that LPR consistently improves replay-based online continual learning methods across multiple problem settings, regardless of the amount of available replay memory.

5.2CVJun 7, 2024
Lifelong Learning of Video Diffusion Models From a Single Video Stream

Jason Yoo, Yingchen He, Saeid Naderiparizi et al.

This work demonstrates that training autoregressive video diffusion models from a single video stream$\unicode{x2013}$resembling the experience of embodied agents$\unicode{x2013}$is not only possible, but can also be as effective as standard offline training given the same number of gradient steps. Our work further reveals that this main result can be achieved using experience replay methods that only retain a subset of the preceding video stream. To support training and evaluation in this setting, we introduce four new datasets for streaming lifelong generative video modeling: Lifelong Bouncing Balls, Lifelong 3D Maze, Lifelong Drive, and Lifelong PLAICraft, each consisting of one million consecutive frames from environments of increasing complexity.