Geber Ramalho

CV
3papers
39citations
Novelty25%
AI Score22

3 Papers

CVMar 7, 2023
ELODIN: Naming Concepts in Embedding Spaces

Rodrigo Mello, Filipe Calegario, Geber Ramalho

Despite recent advancements, the field of text-to-image synthesis still suffers from lack of fine-grained control. Using only text, it remains challenging to deal with issues such as concept coherence and concept contamination. We propose a method to enhance control by generating specific concepts that can be reused throughout multiple images, effectively expanding natural language with new words that can be combined much like a painter's palette. Unlike previous contributions, our method does not copy visuals from input data and can generate concepts through text alone. We perform a set of comparisons that finds our method to be a significant improvement over text-only prompts.

CYAug 17, 2023
Education in the age of Generative AI: Context and Recent Developments

Rafael Ferreira Mello, Elyda Freitas, Filipe Dwan Pereira et al.

With the emergence of generative artificial intelligence, an increasing number of individuals and organizations have begun exploring its potential to enhance productivity and improve product quality across various sectors. The field of education is no exception. However, it is vital to notice that artificial intelligence adoption in education dates back to the 1960s. In light of this historical context, this white paper serves as the inaugural piece in a four-part series that elucidates the role of AI in education. The series delves into topics such as its potential, successful applications, limitations, ethical considerations, and future trends. This initial article provides a comprehensive overview of the field, highlighting the recent developments within the generative artificial intelligence sphere.

SDApr 27, 2021Code
Batebit Controller: Popularizing Digital Musical Instruments Development Process

Filipe Calegario, João Tragtenberg, Giordano Cabral et al.

In this paper, we present an ongoing research project related to popularizing the mindset of building new digital musical instruments. We developed a physical kit and software intended to provide beginner users with the first grasp on the development process of a digital musical instrument. We expect that, by using the kit and the software, the users could experiment in a short period the various steps in developing a DMI such as physical structure, electronics, programming, mapping, and sound design. Our approach to popularizing the DMI development process is twofold: reducing the cognitive load for beginners by encapsulating technical details and lowering the costs of the kit by using simple components and open-source software. In the end, we expect that by increasing the interest of beginners in the building process of digital musical instruments, we could make the community of new interfaces for musical expression stronger.