Feng Xu

CV
h-index35
34papers
1,541citations
Novelty54%
AI Score52

34 Papers

5.7CVJul 19, 2022Code
Structure-aware Editable Morphable Model for 3D Facial Detail Animation and Manipulation

Jingwang Ling, Zhibo Wang, Ming Lu et al.

Morphable models are essential for the statistical modeling of 3D faces. Previous works on morphable models mostly focus on large-scale facial geometry but ignore facial details. This paper augments morphable models in representing facial details by learning a Structure-aware Editable Morphable Model (SEMM). SEMM introduces a detail structure representation based on the distance field of wrinkle lines, jointly modeled with detail displacements to establish better correspondences and enable intuitive manipulation of wrinkle structure. Besides, SEMM introduces two transformation modules to translate expression blendshape weights and age values into changes in latent space, allowing effective semantic detail editing while maintaining identity. Extensive experiments demonstrate that the proposed model compactly represents facial details, outperforms previous methods in expression animation qualitatively and quantitatively, and achieves effective age editing and wrinkle line editing of facial details. Code and model are available at https://github.com/gerwang/facial-detail-manipulation.

13.2CVNov 25, 2022Code
ShadowNeuS: Neural SDF Reconstruction by Shadow Ray Supervision

Jingwang Ling, Zhibo Wang, Feng Xu

By supervising camera rays between a scene and multi-view image planes, NeRF reconstructs a neural scene representation for the task of novel view synthesis. On the other hand, shadow rays between the light source and the scene have yet to be considered. Therefore, we propose a novel shadow ray supervision scheme that optimizes both the samples along the ray and the ray location. By supervising shadow rays, we successfully reconstruct a neural SDF of the scene from single-view images under multiple lighting conditions. Given single-view binary shadows, we train a neural network to reconstruct a complete scene not limited by the camera's line of sight. By further modeling the correlation between the image colors and the shadow rays, our technique can also be effectively extended to RGB inputs. We compare our method with previous works on challenging tasks of shape reconstruction from single-view binary shadow or RGB images and observe significant improvements. The code and data are available at https://github.com/gerwang/ShadowNeuS.

10.1CVMar 20, 2022Code
Portrait Eyeglasses and Shadow Removal by Leveraging 3D Synthetic Data

Junfeng Lyu, Zhibo Wang, Feng Xu

In portraits, eyeglasses may occlude facial regions and generate cast shadows on faces, which degrades the performance of many techniques like face verification and expression recognition. Portrait eyeglasses removal is critical in handling these problems. However, completely removing the eyeglasses is challenging because the lighting effects (e.g., cast shadows) caused by them are often complex. In this paper, we propose a novel framework to remove eyeglasses as well as their cast shadows from face images. The method works in a detect-then-remove manner, in which eyeglasses and cast shadows are both detected and then removed from images. Due to the lack of paired data for supervised training, we present a new synthetic portrait dataset with both intermediate and final supervisions for both the detection and removal tasks. Furthermore, we apply a cross-domain technique to fill the gap between the synthetic and real data. To the best of our knowledge, the proposed technique is the first to remove eyeglasses and their cast shadows simultaneously. The code and synthetic dataset are available at https://github.com/StoryMY/take-off-eyeglasses.

10.7LGMar 3, 2023Code
How To Guide Your Learner: Imitation Learning with Active Adaptive Expert Involvement

Xu-Hui Liu, Feng Xu, Xinyu Zhang et al.

Imitation learning aims to mimic the behavior of experts without explicit reward signals. Passive imitation learning methods which use static expert datasets typically suffer from compounding error, low sample efficiency, and high hyper-parameter sensitivity. In contrast, active imitation learning methods solicit expert interventions to address the limitations. However, recent active imitation learning methods are designed based on human intuitions or empirical experience without theoretical guarantee. In this paper, we propose a novel active imitation learning framework based on a teacher-student interaction model, in which the teacher's goal is to identify the best teaching behavior and actively affect the student's learning process. By solving the optimization objective of this framework, we propose a practical implementation, naming it AdapMen. Theoretical analysis shows that AdapMen can improve the error bound and avoid compounding error under mild conditions. Experiments on the MetaDrive benchmark and Atari 2600 games validate our theoretical analysis and show that our method achieves near-expert performance with much less expert involvement and total sampling steps than previous methods. The code is available at https://github.com/liuxhym/AdapMen.

34.0CVMay 30, 2022
EAMM: One-Shot Emotional Talking Face via Audio-Based Emotion-Aware Motion Model

Xinya Ji, Hang Zhou, Kaisiyuan Wang et al.

Although significant progress has been made to audio-driven talking face generation, existing methods either neglect facial emotion or cannot be applied to arbitrary subjects. In this paper, we propose the Emotion-Aware Motion Model (EAMM) to generate one-shot emotional talking faces by involving an emotion source video. Specifically, we first propose an Audio2Facial-Dynamics module, which renders talking faces from audio-driven unsupervised zero- and first-order key-points motion. Then through exploring the motion model's properties, we further propose an Implicit Emotion Displacement Learner to represent emotion-related facial dynamics as linearly additive displacements to the previously acquired motion representations. Comprehensive experiments demonstrate that by incorporating the results from both modules, our method can generate satisfactory talking face results on arbitrary subjects with realistic emotion patterns.

17.0CVMar 15, 2022Code
OcclusionFusion: Occlusion-aware Motion Estimation for Real-time Dynamic 3D Reconstruction

Wenbin Lin, Chengwei Zheng, Jun-Hai Yong et al.

RGBD-based real-time dynamic 3D reconstruction suffers from inaccurate inter-frame motion estimation as errors may accumulate with online tracking. This problem is even more severe for single-view-based systems due to strong occlusions. Based on these observations, we propose OcclusionFusion, a novel method to calculate occlusion-aware 3D motion to guide the reconstruction. In our technique, the motion of visible regions is first estimated and combined with temporal information to infer the motion of the occluded regions through an LSTM-involved graph neural network. Furthermore, our method computes the confidence of the estimated motion by modeling the network output with a probabilistic model, which alleviates untrustworthy motions and enables robust tracking. Experimental results on public datasets and our own recorded data show that our technique outperforms existing single-view-based real-time methods by a large margin. With the reduction of the motion errors, the proposed technique can handle long and challenging motion sequences. Please check out the project page for sequence results: https://wenbin-lin.github.io/OcclusionFusion.

18.2CVDec 7, 2022
EditableNeRF: Editing Topologically Varying Neural Radiance Fields by Key Points

Chengwei Zheng, Wenbin Lin, Feng Xu

Neural radiance fields (NeRF) achieve highly photo-realistic novel-view synthesis, but it's a challenging problem to edit the scenes modeled by NeRF-based methods, especially for dynamic scenes. We propose editable neural radiance fields that enable end-users to easily edit dynamic scenes and even support topological changes. Input with an image sequence from a single camera, our network is trained fully automatically and models topologically varying dynamics using our picked-out surface key points. Then end-users can edit the scene by easily dragging the key points to desired new positions. To achieve this, we propose a scene analysis method to detect and initialize key points by considering the dynamics in the scene, and a weighted key points strategy to model topologically varying dynamics by joint key points and weights optimization. Our method supports intuitive multi-dimensional (up to 3D) editing and can generate novel scenes that are unseen in the input sequence. Experiments demonstrate that our method achieves high-quality editing on various dynamic scenes and outperforms the state-of-the-art. Our code and captured data are available at https://chengwei-zheng.github.io/EditableNeRF/.

13.6CVSep 22, 2022Code
Physical Interaction: Reconstructing Hand-object Interactions with Physics

Haoyu Hu, Xinyu Yi, Hao Zhang et al.

Single view-based reconstruction of hand-object interaction is challenging due to the severe observation missing caused by occlusions. This paper proposes a physics-based method to better solve the ambiguities in the reconstruction. It first proposes a force-based dynamic model of the in-hand object, which not only recovers the unobserved contacts but also solves for plausible contact forces. Next, a confidence-based slide prevention scheme is proposed, which combines both the kinematic confidences and the contact forces to jointly model static and sliding contact motion. Qualitative and quantitative experiments show that the proposed technique reconstructs both physically plausible and more accurate hand-object interaction and estimates plausible contact forces in real-time with a single RGBD sensor.

9.6CVAug 10, 2024Code
PRTGaussian: Efficient Relighting Using 3D Gaussians with Precomputed Radiance Transfer

Libo Zhang, Yuxuan Han, Wenbin Lin et al.

We present PRTGaussian, a realtime relightable novel-view synthesis method made possible by combining 3D Gaussians and Precomputed Radiance Transfer (PRT). By fitting relightable Gaussians to multi-view OLAT data, our method enables real-time, free-viewpoint relighting. By estimating the radiance transfer based on high-order spherical harmonics, we achieve a balance between capturing detailed relighting effects and maintaining computational efficiency. We utilize a two-stage process: in the first stage, we reconstruct a coarse geometry of the object from multi-view images. In the second stage, we initialize 3D Gaussians with the obtained point cloud, then simultaneously refine the coarse geometry and learn the light transport for each Gaussian. Extensive experiments on synthetic datasets show that our approach can achieve fast and high-quality relighting for general objects. Code and data are available at https://github.com/zhanglbthu/PRTGaussian.

16.1CVMar 21, 2023Code
Learning a 3D Morphable Face Reflectance Model from Low-cost Data

Yuxuan Han, Zhibo Wang, Feng Xu

Modeling non-Lambertian effects such as facial specularity leads to a more realistic 3D Morphable Face Model. Existing works build parametric models for diffuse and specular albedo using Light Stage data. However, only diffuse and specular albedo cannot determine the full BRDF. In addition, the requirement of Light Stage data is hard to fulfill for the research communities. This paper proposes the first 3D morphable face reflectance model with spatially varying BRDF using only low-cost publicly-available data. We apply linear shiness weighting into parametric modeling to represent spatially varying specular intensity and shiness. Then an inverse rendering algorithm is developed to reconstruct the reflectance parameters from non-Light Stage data, which are used to train an initial morphable reflectance model. To enhance the model's generalization capability and expressive power, we further propose an update-by-reconstruction strategy to finetune it on an in-the-wild dataset. Experimental results show that our method obtains decent rendering results with plausible facial specularities. Our code is released \href{https://yxuhan.github.io/ReflectanceMM/index.html}{\textcolor{magenta}{here}}.

15.7CVDec 6, 2023Code
Open-sourced Data Ecosystem in Autonomous Driving: the Present and Future

Hongyang Li, Yang Li, Huijie Wang et al.

With the continuous maturation and application of autonomous driving technology, a systematic examination of open-source autonomous driving datasets becomes instrumental in fostering the robust evolution of the industry ecosystem. Current autonomous driving datasets can broadly be categorized into two generations. The first-generation autonomous driving datasets are characterized by relatively simpler sensor modalities, smaller data scale, and is limited to perception-level tasks. KITTI, introduced in 2012, serves as a prominent representative of this initial wave. In contrast, the second-generation datasets exhibit heightened complexity in sensor modalities, greater data scale and diversity, and an expansion of tasks from perception to encompass prediction and control. Leading examples of the second generation include nuScenes and Waymo, introduced around 2019. This comprehensive review, conducted in collaboration with esteemed colleagues from both academia and industry, systematically assesses over seventy open-source autonomous driving datasets from domestic and international sources. It offers insights into various aspects, such as the principles underlying the creation of high-quality datasets, the pivotal role of data engine systems, and the utilization of generative foundation models to facilitate scalable data generation. Furthermore, this review undertakes an exhaustive analysis and discourse regarding the characteristics and data scales that future third-generation autonomous driving datasets should possess. It also delves into the scientific and technical challenges that warrant resolution. These endeavors are pivotal in advancing autonomous innovation and fostering technological enhancement in critical domains. For further details, please refer to https://github.com/OpenDriveLab/DriveAGI.

6.5CVJul 28, 2024
X-Fake: Juggling Utility Evaluation and Explanation of Simulated SAR Images

Zhongling Huang, Yihan Zhuang, Zipei Zhong et al.

SAR image simulation has attracted much attention due to its great potential to supplement the scarce training data for deep learning algorithms. Consequently, evaluating the quality of the simulated SAR image is crucial for practical applications. The current literature primarily uses image quality assessment techniques for evaluation that rely on human observers' perceptions. However, because of the unique imaging mechanism of SAR, these techniques may produce evaluation results that are not entirely valid. The distribution inconsistency between real and simulated data is the main obstacle that influences the utility of simulated SAR images. To this end, we propose a novel trustworthy utility evaluation framework with a counterfactual explanation for simulated SAR images for the first time, denoted as X-Fake. It unifies a probabilistic evaluator and a causal explainer to achieve a trustworthy utility assessment. We construct the evaluator using a probabilistic Bayesian deep model to learn the posterior distribution, conditioned on real data. Quantitatively, the predicted uncertainty of simulated data can reflect the distribution discrepancy. We build the causal explainer with an introspective variational auto-encoder to generate high-resolution counterfactuals. The latent code of IntroVAE is finally optimized with evaluation indicators and prior information to generate the counterfactual explanation, thus revealing the inauthentic details of simulated data explicitly. The proposed framework is validated on four simulated SAR image datasets obtained from electromagnetic models and generative artificial intelligence approaches. The results demonstrate the proposed X-Fake framework outperforms other IQA methods in terms of utility. Furthermore, the results illustrate that the generated counterfactual explanations are trustworthy, and can further improve the data utility in applications.

5.9GRJun 12, 2025Code
Transformer IMU Calibrator: Dynamic On-body IMU Calibration for Inertial Motion Capture

Chengxu Zuo, Jiawei Huang, Xiao Jiang et al.

In this paper, we propose a novel dynamic calibration method for sparse inertial motion capture systems, which is the first to break the restrictive absolute static assumption in IMU calibration, i.e., the coordinate drift RG'G and measurement offset RBS remain constant during the entire motion, thereby significantly expanding their application scenarios. Specifically, we achieve real-time estimation of RG'G and RBS under two relaxed assumptions: i) the matrices change negligibly in a short time window; ii) the human movements/IMU readings are diverse in such a time window. Intuitively, the first assumption reduces the number of candidate matrices, and the second assumption provides diverse constraints, which greatly reduces the solution space and allows for accurate estimation of RG'G and RBS from a short history of IMU readings in real time. To achieve this, we created synthetic datasets of paired RG'G, RBS matrices and IMU readings, and learned their mappings using a Transformer-based model. We also designed a calibration trigger based on the diversity of IMU readings to ensure that assumption ii) is met before applying our method. To our knowledge, we are the first to achieve implicit IMU calibration (i.e., seamlessly putting IMUs into use without the need for an explicit calibration process), as well as the first to enable long-term and accurate motion capture using sparse IMUs. The code and dataset are available at https://github.com/ZuoCX1996/TIC.

8.4CVAug 8, 2025Code
DiffCap: Diffusion-based Real-time Human Motion Capture using Sparse IMUs and a Monocular Camera

Shaohua Pan, Xinyu Yi, Yan Zhou et al.

Combining sparse IMUs and a monocular camera is a new promising setting to perform real-time human motion capture. This paper proposes a diffusion-based solution to learn human motion priors and fuse the two modalities of signals together seamlessly in a unified framework. By delicately considering the characteristics of the two signals, the sequential visual information is considered as a whole and transformed into a condition embedding, while the inertial measurement is concatenated with the noisy body pose frame by frame to construct a sequential input for the diffusion model. Firstly, we observe that the visual information may be unavailable in some frames due to occlusions or subjects moving out of the camera view. Thus incorporating the sequential visual features as a whole to get a single feature embedding is robust to the occasional degenerations of visual information in those frames. On the other hand, the IMU measurements are robust to occlusions and always stable when signal transmission has no problem. So incorporating them frame-wisely could better explore the temporal information for the system. Experiments have demonstrated the effectiveness of the system design and its state-of-the-art performance in pose estimation compared with the previous works. Our codes are available for research at https://shaohua-pan.github.io/diffcap-page.

2.3GROct 20, 2025Code
Shape-aware Inertial Poser: Motion Tracking for Humans with Diverse Shapes Using Sparse Inertial Sensors

Lu Yin, Ziying Shi, Yinghao Wu et al.

Human motion capture with sparse inertial sensors has gained significant attention recently. However, existing methods almost exclusively rely on a template adult body shape to model the training data, which poses challenges when generalizing to individuals with largely different body shapes (such as a child). This is primarily due to the variation in IMU-measured acceleration caused by changes in body shape. To fill this gap, we propose Shape-aware Inertial Poser (SAIP), the first solution considering body shape differences in sparse inertial-based motion capture. Specifically, we decompose the sensor measurements related to shape and pose in order to effectively model their joint correlations. Firstly, we train a regression model to transfer the IMU-measured accelerations of a real body to match the template adult body model, compensating for the shape-related sensor measurements. Then, we can easily follow the state-of-the-art methods to estimate the full body motions of the template-shaped body. Finally, we utilize a second regression model to map the joint velocities back to the real body, combined with a shape-aware physical optimization strategy to calculate global motions on the subject. Furthermore, our method relies on body shape awareness, introducing the first inertial shape estimation scheme. This is accomplished by modeling the shape-conditioned IMU-pose correlation using an MLP-based network. To validate the effectiveness of SAIP, we also present the first IMU motion capture dataset containing individuals of different body sizes. This dataset features 10 children and 10 adults, with heights ranging from 110 cm to 190 cm, and a total of 400 minutes of paired IMU-Motion samples. Extensive experimental results demonstrate that SAIP can effectively handle motion capture tasks for diverse body shapes. The code and dataset are available at https://github.com/yinlu5942/SAIP.

5.9GRJun 4, 2025Code
Facial Appearance Capture at Home with Patch-Level Reflectance Prior

Yuxuan Han, Junfeng Lyu, Kuan Sheng et al.

Existing facial appearance capture methods can reconstruct plausible facial reflectance from smartphone-recorded videos. However, the reconstruction quality is still far behind the ones based on studio recordings. This paper fills the gap by developing a novel daily-used solution with a co-located smartphone and flashlight video capture setting in a dim room. To enhance the quality, our key observation is to solve facial reflectance maps within the data distribution of studio-scanned ones. Specifically, we first learn a diffusion prior over the Light Stage scans and then steer it to produce the reflectance map that best matches the captured images. We propose to train the diffusion prior at the patch level to improve generalization ability and training stability, as current Light Stage datasets are in ultra-high resolution but limited in data size. Tailored to this prior, we propose a patch-level posterior sampling technique to sample seamless full-resolution reflectance maps from this patch-level diffusion model. Experiments demonstrate our method closes the quality gap between low-cost and studio recordings by a large margin, opening the door for everyday users to clone themselves to the digital world. Our code will be released at https://github.com/yxuhan/DoRA.

19.0CVJun 3, 2019Code
A Closed-form Solution to Universal Style Transfer

Ming Lu, Hao Zhao, Anbang Yao et al.

Universal style transfer tries to explicitly minimize the losses in feature space, thus it does not require training on any pre-defined styles. It usually uses different layers of VGG network as the encoders and trains several decoders to invert the features into images. Therefore, the effect of style transfer is achieved by feature transform. Although plenty of methods have been proposed, a theoretical analysis of feature transform is still missing. In this paper, we first propose a novel interpretation by treating it as the optimal transport problem. Then, we demonstrate the relations of our formulation with former works like Adaptive Instance Normalization (AdaIN) and Whitening and Coloring Transform (WCT). Finally, we derive a closed-form solution named Optimal Style Transfer (OST) under our formulation by additionally considering the content loss of Gatys. Comparatively, our solution can preserve better structure and achieve visually pleasing results. It is simple yet effective and we demonstrate its advantages both quantitatively and qualitatively. Besides, we hope our theoretical analysis can inspire future works in neural style transfer. Code is available at https://github.com/lu-m13/OptimalStyleTransfer.

13.6CVDec 20, 2023
Relightable and Animatable Neural Avatars from Videos

Wenbin Lin, Chengwei Zheng, Jun-Hai Yong et al.

Lightweight creation of 3D digital avatars is a highly desirable but challenging task. With only sparse videos of a person under unknown illumination, we propose a method to create relightable and animatable neural avatars, which can be used to synthesize photorealistic images of humans under novel viewpoints, body poses, and lighting. The key challenge here is to disentangle the geometry, material of the clothed body, and lighting, which becomes more difficult due to the complex geometry and shadow changes caused by body motions. To solve this ill-posed problem, we propose novel techniques to better model the geometry and shadow changes. For geometry change modeling, we propose an invertible deformation field, which helps to solve the inverse skinning problem and leads to better geometry quality. To model the spatial and temporal varying shading cues, we propose a pose-aware part-wise light visibility network to estimate light occlusion. Extensive experiments on synthetic and real datasets show that our approach reconstructs high-quality geometry and generates realistic shadows under different body poses. Code and data are available at \url{https://wenbin-lin.github.io/RelightableAvatar-page/}.

6.2CVMay 8, 2025
Progressive Inertial Poser: Progressive Real-Time Kinematic Chain Estimation for 3D Full-Body Pose from Three IMU Sensors

Zunjie Zhu, Yan Zhao, Yihan Hu et al.

The motion capture system that supports full-body virtual representation is of key significance for virtual reality. Compared to vision-based systems, full-body pose estimation from sparse tracking signals is not limited by environmental conditions or recording range. However, previous works either face the challenge of wearing additional sensors on the pelvis and lower-body or rely on external visual sensors to obtain global positions of key joints. To improve the practicality of the technology for virtual reality applications, we estimate full-body poses using only inertial data obtained from three Inertial Measurement Unit (IMU) sensors worn on the head and wrists, thereby reducing the complexity of the hardware system. In this work, we propose a method called Progressive Inertial Poser (ProgIP) for human pose estimation, which combines neural network estimation with a human dynamics model, considers the hierarchical structure of the kinematic chain, and employs a multi-stage progressive network estimation with increased depth to reconstruct full-body motion in real time. The encoder combines Transformer Encoder and bidirectional LSTM (TE-biLSTM) to flexibly capture the temporal dependencies of the inertial sequence, while the decoder based on multi-layer perceptrons (MLPs) transforms high-dimensional features and accurately projects them onto Skinned Multi-Person Linear (SMPL) model parameters. Quantitative and qualitative experimental results on multiple public datasets show that our method outperforms state-of-the-art methods with the same inputs, and is comparable to recent works using six IMU sensors.

3.6CVJan 20, 2025
Enhancing SAR Object Detection with Self-Supervised Pre-training on Masked Auto-Encoders

Xinyang Pu, Feng Xu

Supervised fine-tuning methods (SFT) perform great efficiency on artificial intelligence interpretation in SAR images, leveraging the powerful representation knowledge from pre-training models. Due to the lack of domain-specific pre-trained backbones in SAR images, the traditional strategies are loading the foundation pre-train models of natural scenes such as ImageNet, whose characteristics of images are extremely different from SAR images. This may hinder the model performance on downstream tasks when adopting SFT on small-scale annotated SAR data. In this paper, an self-supervised learning (SSL) method of masked image modeling based on Masked Auto-Encoders (MAE) is proposed to learn feature representations of SAR images during the pre-training process and benefit the object detection task in SAR images of SFT. The evaluation experiments on the large-scale SAR object detection benchmark named SARDet-100k verify that the proposed method captures proper latent representations of SAR images and improves the model generalization in downstream tasks by converting the pre-trained domain from natural scenes to SAR images through SSL. The proposed method achieves an improvement of 1.3 mAP on the SARDet-100k benchmark compared to only the SFT strategies.

5.2CVJan 25, 2024
Diverse and Lifespan Facial Age Transformation Synthesis with Identity Variation Rationality Metric

Jiu-Cheng Xie, Jun Yang, Wenqing Wang et al.

Face aging has received continuous research attention over the past two decades. Although previous works on this topic have achieved impressive success, two longstanding problems remain unsettled: 1) generating diverse and plausible facial aging patterns at the target age stage; 2) measuring the rationality of identity variation between the original portrait and its syntheses with age progression or regression. In this paper, we introduce ${\rm{DLAT}}^{\boldsymbol{+}}$ to realize Diverse and Lifespan Age Transformation on human faces, where the diversity jointly manifests in the transformation of facial textures and shapes. Apart from the diversity mechanism embedded in the model, multiple consistency restrictions are leveraged to keep it away from counterfactual aging syntheses. Moreover, we propose a new metric to assess the rationality of Identity Deviation under Age Gaps (IDAG) between the input face and its series of age-transformed generations, which is based on statistical laws summarized from plenty of genuine face-aging data. Extensive experimental results demonstrate the uniqueness and effectiveness of our method in synthesizing diverse and perceptually reasonable faces across the whole lifetime.

13.6CVSep 1, 2023Code
Fusing Monocular Images and Sparse IMU Signals for Real-time Human Motion Capture

Shaohua Pan, Qi Ma, Xinyu Yi et al.

Either RGB images or inertial signals have been used for the task of motion capture (mocap), but combining them together is a new and interesting topic. We believe that the combination is complementary and able to solve the inherent difficulties of using one modality input, including occlusions, extreme lighting/texture, and out-of-view for visual mocap and global drifts for inertial mocap. To this end, we propose a method that fuses monocular images and sparse IMUs for real-time human motion capture. Our method contains a dual coordinate strategy to fully explore the IMU signals with different goals in motion capture. To be specific, besides one branch transforming the IMU signals to the camera coordinate system to combine with the image information, there is another branch to learn from the IMU signals in the body root coordinate system to better estimate body poses. Furthermore, a hidden state feedback mechanism is proposed for both two branches to compensate for their own drawbacks in extreme input cases. Thus our method can easily switch between the two kinds of signals or combine them in different cases to achieve a robust mocap. %The two divided parts can help each other for better mocap results under different conditions. Quantitative and qualitative results demonstrate that by delicately designing the fusion method, our technique significantly outperforms the state-of-the-art vision, IMU, and combined methods on both global orientation and local pose estimation. Our codes are available for research at https://shaohua-pan.github.io/robustcap-page/.

23.0CVMay 2, 2023
EgoLocate: Real-time Motion Capture, Localization, and Mapping with Sparse Body-mounted Sensors

Xinyu Yi, Yuxiao Zhou, Marc Habermann et al.

Human and environment sensing are two important topics in Computer Vision and Graphics. Human motion is often captured by inertial sensors, while the environment is mostly reconstructed using cameras. We integrate the two techniques together in EgoLocate, a system that simultaneously performs human motion capture (mocap), localization, and mapping in real time from sparse body-mounted sensors, including 6 inertial measurement units (IMUs) and a monocular phone camera. On one hand, inertial mocap suffers from large translation drift due to the lack of the global positioning signal. EgoLocate leverages image-based simultaneous localization and mapping (SLAM) techniques to locate the human in the reconstructed scene. On the other hand, SLAM often fails when the visual feature is poor. EgoLocate involves inertial mocap to provide a strong prior for the camera motion. Experiments show that localization, a key challenge for both two fields, is largely improved by our technique, compared with the state of the art of the two fields. Our codes are available for research at https://xinyu-yi.github.io/EgoLocate/.

2.6CVJul 28, 2021
VirtualConductor: Music-driven Conducting Video Generation System

Delong Chen, Fan Liu, Zewen Li et al.

In this demo, we present VirtualConductor, a system that can generate conducting video from any given music and a single user's image. First, a large-scale conductor motion dataset is collected and constructed. Then, we propose Audio Motion Correspondence Network (AMCNet) and adversarial-perceptual learning to learn the cross-modal relationship and generate diverse, plausible, music-synchronized motion. Finally, we combine 3D animation rendering and a pose transfer model to synthesize conducting video from a single given user's image. Therefore, any user can become a virtual conductor through the system.

21.0GRMay 10, 2021Code
TransPose: Real-time 3D Human Translation and Pose Estimation with Six Inertial Sensors

Xinyu Yi, Yuxiao Zhou, Feng Xu

Motion capture is facing some new possibilities brought by the inertial sensing technologies which do not suffer from occlusion or wide-range recordings as vision-based solutions do. However, as the recorded signals are sparse and quite noisy, online performance and global translation estimation turn out to be two key difficulties. In this paper, we present TransPose, a DNN-based approach to perform full motion capture (with both global translations and body poses) from only 6 Inertial Measurement Units (IMUs) at over 90 fps. For body pose estimation, we propose a multi-stage network that estimates leaf-to-full joint positions as intermediate results. This design makes the pose estimation much easier, and thus achieves both better accuracy and lower computation cost. For global translation estimation, we propose a supporting-foot-based method and an RNN-based method to robustly solve for the global translations with a confidence-based fusion technique. Quantitative and qualitative comparisons show that our method outperforms the state-of-the-art learning- and optimization-based methods with a large margin in both accuracy and efficiency. As a purely inertial sensor-based approach, our method is not limited by environmental settings (e.g., fixed cameras), making the capture free from common difficulties such as wide-range motion space and strong occlusion.

32.2CVApr 15, 2021
Audio-Driven Emotional Video Portraits

Xinya Ji, Hang Zhou, Kaisiyuan Wang et al.

Despite previous success in generating audio-driven talking heads, most of the previous studies focus on the correlation between speech content and the mouth shape. Facial emotion, which is one of the most important features on natural human faces, is always neglected in their methods. In this work, we present Emotional Video Portraits (EVP), a system for synthesizing high-quality video portraits with vivid emotional dynamics driven by audios. Specifically, we propose the Cross-Reconstructed Emotion Disentanglement technique to decompose speech into two decoupled spaces, i.e., a duration-independent emotion space and a duration dependent content space. With the disentangled features, dynamic 2D emotional facial landmarks can be deduced. Then we propose the Target-Adaptive Face Synthesis technique to generate the final high-quality video portraits, by bridging the gap between the deduced landmarks and the natural head poses of target videos. Extensive experiments demonstrate the effectiveness of our method both qualitatively and quantitatively.

20.2CVDec 11, 2020
Monocular Real-time Full Body Capture with Inter-part Correlations

Yuxiao Zhou, Marc Habermann, Ikhsanul Habibie et al.

We present the first method for real-time full body capture that estimates shape and motion of body and hands together with a dynamic 3D face model from a single color image. Our approach uses a new neural network architecture that exploits correlations between body and hands at high computational efficiency. Unlike previous works, our approach is jointly trained on multiple datasets focusing on hand, body or face separately, without requiring data where all the parts are annotated at the same time, which is much more difficult to create at sufficient variety. The possibility of such multi-dataset training enables superior generalization ability. In contrast to earlier monocular full body methods, our approach captures more expressive 3D face geometry and color by estimating the shape, expression, albedo and illumination parameters of a statistical face model. Our method achieves competitive accuracy on public benchmarks, while being significantly faster and providing more complete face reconstructions.

27.2CVMar 21, 2020Code
Monocular Real-time Hand Shape and Motion Capture using Multi-modal Data

Yuxiao Zhou, Marc Habermann, Weipeng Xu et al.

We present a novel method for monocular hand shape and pose estimation at unprecedented runtime performance of 100fps and at state-of-the-art accuracy. This is enabled by a new learning based architecture designed such that it can make use of all the sources of available hand training data: image data with either 2D or 3D annotations, as well as stand-alone 3D animations without corresponding image data. It features a 3D hand joint detection module and an inverse kinematics module which regresses not only 3D joint positions but also maps them to joint rotations in a single feed-forward pass. This output makes the method more directly usable for applications in computer vision and graphics compared to only regressing 3D joint positions. We demonstrate that our architectural design leads to a significant quantitative and qualitative improvement over the state of the art on several challenging benchmarks. Our model is publicly available for future research.

8.3ROMar 10, 2020
SQUIRL: Robust and Efficient Learning from Video Demonstration of Long-Horizon Robotic Manipulation Tasks

Bohan Wu, Feng Xu, Zhanpeng He et al.

Recent advances in deep reinforcement learning (RL) have demonstrated its potential to learn complex robotic manipulation tasks. However, RL still requires the robot to collect a large amount of real-world experience. To address this problem, recent works have proposed learning from expert demonstrations (LfD), particularly via inverse reinforcement learning (IRL), given its ability to achieve robust performance with only a small number of expert demonstrations. Nevertheless, deploying IRL on real robots is still challenging due to the large number of robot experiences it requires. This paper aims to address this scalability challenge with a robust, sample-efficient, and general meta-IRL algorithm, SQUIRL, that performs a new but related long-horizon task robustly given only a single video demonstration. First, this algorithm bootstraps the learning of a task encoder and a task-conditioned policy using behavioral cloning (BC). It then collects real-robot experiences and bypasses reward learning by directly recovering a Q-function from the combined robot and expert trajectories. Next, this algorithm uses the Q-function to re-evaluate all cumulative experiences collected by the robot to improve the policy quickly. In the end, the policy performs more robustly (90%+ success) than BC on new tasks while requiring no trial-and-errors at test time. Finally, our real-robot and simulated experiments demonstrate our algorithm's generality across different state spaces, action spaces, and vision-based manipulation tasks, e.g., pick-pour-place and pick-carry-drop.

1.8CVMar 29, 2019
DenseAttentionSeg: Segment Hands from Interacted Objects Using Depth Input

Zihao Bo, Hao Zhang, Junhai Yong et al.

We propose a real-time DNN-based technique to segment hand and object of interacting motions from depth inputs. Our model is called DenseAttentionSeg, which contains a dense attention mechanism to fuse information in different scales and improves the results quality with skip-connections. Besides, we introduce a contour loss in model training, which helps to generate accurate hand and object boundaries. Finally, we propose and release our InterSegHands dataset, a fine-scale hand segmentation dataset containing about 52k depth maps of hand-object interactions. Our experiments evaluate the effectiveness of our techniques and datasets, and indicate that our method outperforms the current state-of-the-art deep segmentation methods on interaction segmentation.

0.9CVDec 7, 2018
Real-time Indoor Scene Reconstruction with RGBD and Inertia Input

Zunjie Zhu, Feng Xu

Camera motion estimation is a key technique for 3D scene reconstruction and Simultaneous localization and mapping (SLAM). To make it be feasibly achieved, previous works usually assume slow camera motions, which limits its usage in many real cases. We propose an end-to-end 3D reconstruction system which combines color, depth and inertial measurements to achieve robust reconstruction with fast sensor motions. Our framework extends Kalman filter to fuse the three kinds of information and involve an iterative method to jointly optimize feature correspondences, camera poses and scene geometry. We also propose a novel geometry-aware patch deformation technique to adapt the feature appearance in image domain, leading to a more accurate feature matching under fast camera motions. Experiments show that our patch deformation method improves the accuracy of feature tracking, and our 3D reconstruction outperforms the state-of-the-art solutions under fast camera motions.

5.2LGOct 16, 2018Code
Faster Matrix Completion Using Randomized SVD

Xu Feng, Wenjian Yu, Yaohang Li

Matrix completion is a widely used technique for image inpainting and personalized recommender system, etc. In this work, we focus on accelerating the matrix completion using faster randomized singular value decomposition (rSVD). Firstly, two fast randomized algorithms (rSVD-PI and rSVD- BKI) are proposed for handling sparse matrix. They make use of an eigSVD procedure and several accelerating skills. Then, with the rSVD-BKI algorithm and a new subspace recycling technique, we accelerate the singular value thresholding (SVT) method in [1] to realize faster matrix completion. Experiments show that the proposed rSVD algorithms can be 6X faster than the basic rSVD algorithm [2] while keeping same accuracy. For image inpainting and movie-rating estimation problems, the proposed accelerated SVT algorithm consumes 15X and 8X less CPU time than the methods using svds and lansvd respectively, without loss of accuracy.

6.2LGOct 16, 2018Code
Fast Randomized PCA for Sparse Data

Xu Feng, Yuyang Xie, Mingye Song et al.

Principal component analysis (PCA) is widely used for dimension reduction and embedding of real data in social network analysis, information retrieval, and natural language processing, etc. In this work we propose a fast randomized PCA algorithm for processing large sparse data. The algorithm has similar accuracy to the basic randomized SVD (rPCA) algorithm (Halko et al., 2011), but is largely optimized for sparse data. It also has good flexibility to trade off runtime against accuracy for practical usage. Experiments on real data show that the proposed algorithm is up to 9.1X faster than the basic rPCA algorithm without accuracy loss, and is up to 20X faster than the svds in Matlab with little error. The algorithm computes the first 100 principal components of a large information retrieval data with 12,869,521 persons and 323,899 keywords in less than 400 seconds on a 24-core machine, while all conventional methods fail due to the out-of-memory issue.

5.6CVNov 17, 2017
Depth Assisted Full Resolution Network for Single Image-based View Synthesis

Xiaodong Cun, Feng Xu, Chi-Man Pun et al.

Researches in novel viewpoint synthesis majorly focus on interpolation from multi-view input images. In this paper, we focus on a more challenging and ill-posed problem that is to synthesize novel viewpoints from one single input image. To achieve this goal, we propose a novel deep learning-based technique. We design a full resolution network that extracts local image features with the same resolution of the input, which contributes to derive high resolution and prevent blurry artifacts in the final synthesized images. We also involve a pre-trained depth estimation network into our system, and thus 3D information is able to be utilized to infer the flow field between the input and the target image. Since the depth network is trained by depth order information between arbitrary pairs of points in the scene, global image features are also involved into our system. Finally, a synthesis layer is used to not only warp the observed pixels to the desired positions but also hallucinate the missing pixels with recorded pixels. Experiments show that our technique performs well on images of various scenes, and outperforms the state-of-the-art techniques.