Cameron Mehlman

2papers

2 Papers

ROMar 6, 2023
Dexterous In-hand Manipulation by Guiding Exploration with Simple Sub-skill Controllers

Gagan Khandate, Cameron Mehlman, Xingsheng Wei et al.

Recently, reinforcement learning has led to dexterous manipulation skills of increasing complexity. Nonetheless, learning these skills in simulation still exhibits poor sample-efficiency which stems from the fact these skills are learned from scratch without the benefit of any domain expertise. In this work, we aim to improve the sample efficiency of learning dexterous in-hand manipulation skills using controllers available via domain knowledge. To this end, we design simple sub-skill controllers and demonstrate improved sample efficiency using a framework that guides exploration toward relevant state space by following actions from these controllers. We are the first to demonstrate learning hard-to-explore finger-gaiting in-hand manipulation skills without the use of an exploratory reset distribution. Video results can be found at https://roamlab.github.io/vge

23.5ROApr 20
Satellite Chasers: Divergent Adversarial Reinforcement Learning to Engage Intelligent Adversaries on Orbit

Cameron Mehlman, Gregory Falco

As space becomes increasingly crowded and contested, robust autonomous capabilities for multi-agent environments are gaining critical importance. Current autonomous systems in space primarily rely on optimization-based path planning or long-range orbital maneuvers, which have not yet proven effective in adversarial scenarios where one satellite is actively pursuing another. We introduce Divergent Adversarial Reinforcement Learning (DARL), a two-stage Multi-Agent Reinforcement Learning (MARL) approach designed to train autonomous evasion strategies for satellites engaged with multiple adversarial spacecraft. Our method enhances exploration during training by promoting diverse adversarial strategies, leading to more robust and adaptable evader models. We validate DARL through a cat-and-mouse satellite scenario, modeled as a partially observable multi-agent capture the flag game where two adversarial ``cat" spacecraft pursue a single ``mouse" evader. DARL's performance is compared against several benchmarks, including an optimization-based satellite path planner, demonstrating its ability to produce highly robust models for adversarial multi-agent space environments.