LGMar 5, 2023
Swim: A General-Purpose, High-Performing, and Efficient Activation Function for Locomotion Control TasksMaryam Abdool, Tony Dear
Activation functions play a significant role in the performance of deep learning algorithms. In particular, the Swish activation function tends to outperform ReLU on deeper models, including deep reinforcement learning models, across challenging tasks. Despite this progress, ReLU is the preferred function partly because it is more efficient than Swish. Furthermore, in contrast to the fields of computer vision and natural language processing, the deep reinforcement learning and robotics domains have seen less inclination to adopt new activation functions, such as Swish, and instead continue to use more traditional functions, like ReLU. To tackle those issues, we propose Swim, a general-purpose, efficient, and high-performing alternative to Swish, and then provide an analysis of its properties as well as an explanation for its high-performance relative to Swish, in terms of both reward-achievement and efficiency. We focus on testing Swim on MuJoCo's locomotion continuous control tasks since they exhibit more complex dynamics and would therefore benefit most from a high-performing and efficient activation function. We also use the TD3 algorithm in conjunction with Swim and explain this choice in the context of the robot locomotion domain. We then conclude that Swim is a state-of-the-art activation function for continuous control locomotion tasks and recommend using it with TD3 as a working framework.
ROAug 14, 2021
The Geometric Structure of Externally Actuated Planar Locomoting Systems in Ambient MediaBlake Buchanan, Tony Dear, Scott Kelly et al.
Robots often interact with the world via attached parts such as wheels, joints, or appendages. In many systems, these interactions, and the manner in which they lead to locomotion, can be understood using the machinery of geometric mechanics, explaining how inputs in the shape space of a robot affect motion in its configuration space and the configuration space of its environment. In this paper we consider an opposite type of locomotion, wherein robots are influenced actively by interactions with an externally forced ambient medium. We investigate two examples of externally actuated systems; one for which locomotion is governed by a principal connection, and is usually considered to possess no drift dynamics, and another for which no such connection exists, with drift inherent in its locomotion. For the driftless system, we develop geometric tools based on previously understood internally actuated versions of the system and demonstrate their use for motion planning under external actuation. For the system possessing drift, we employ nonholonomic reduction to obtain a reduced representation of the system dynamics, illustrate geometric features conducive to studying locomotion, and derive strategies for external actuation.