Daniel Harabor

AI
h-index22
19papers
693citations
Novelty45%
AI Score44

19 Papers

2.3CGJul 6, 2022
Multi-Target Search in Euclidean Space with Ray Shooting (Full Version)

Ryan Hechenberger, Daniel Harabor, Muhammad Aamir Cheema et al.

The Euclidean shortest path problem (ESPP) is a well studied problem with many practical applications. Recently a new efficient online approach to this problem, RayScan, has been developed, based on ray shooting and polygon scanning. In this paper we show how we can improve RayScan by carefully reasoning about polygon scans. We also look into how RayScan could be applied in the single-source multi-target scenario, where logic during scanning is used to reduce the number of rays shots required. This improvement also helps in the single target case. We compare the improved RayScan+ against the state-of-the-art ESPP algorithm, illustrating the situations where it is better.

16.3AIAug 22, 2023Code
Traffic Flow Optimisation for Lifelong Multi-Agent Path Finding

Zhe Chen, Daniel Harabor, Jiaoyang Li et al.

Multi-Agent Path Finding (MAPF) is a fundamental problem in robotics that asks us to compute collision-free paths for a team of agents, all moving across a shared map. Although many works appear on this topic, all current algorithms struggle as the number of agents grows. The principal reason is that existing approaches typically plan free-flow optimal paths, which creates congestion. To tackle this issue, we propose a new approach for MAPF where agents are guided to their destination by following congestion-avoiding paths. We evaluate the idea in two large-scale settings: one-shot MAPF, where each agent has a single destination, and lifelong MAPF, where agents are continuously assigned new destinations. Empirically, we report large improvements in solution quality for one-short MAPF and in overall throughput for lifelong MAPF.

7.7AIJul 29, 2022
Enhanced Methods for the Weight Constrained Shortest Path Problem

Saman Ahmadi, Guido Tack, Daniel Harabor et al.

The classic problem of constrained pathfinding is a well-studied, yet challenging, topic in AI with a broad range of applications in various areas such as communication and transportation. The Weight Constrained Shortest Path Problem (WCSPP), the base form of constrained pathfinding with only one side constraint, aims to plan a cost-optimum path with limited weight/resource usage. Given the bi-criteria nature of the problem (i.e., dealing with the cost and weight of paths), methods addressing the WCSPP have some common properties with bi-objective search. This paper leverages the recent state-of-the-art techniques in both constrained pathfinding and bi-objective search and presents two new solution approaches to the WCSPP on the basis of A* search, both capable of solving hard WCSPP instances on very large graphs. We empirically evaluate the performance of our algorithms on a set of large and realistic problem instances and show their advantages over the state-of-the-art algorithms in both time and space metrics. This paper also investigates the importance of priority queues in constrained search with A*. We show with extensive experiments on both realistic and randomised graphs how bucket-based queues without tie-breaking can effectively improve the algorithmic performance of exhaustive A*-based bi-criteria searches.

1.9ROJun 28, 2023
Reducing Redundant Work in Jump Point Search

Shizhe Zhao, Daniel Harabor, Peter J. Stuckey

JPS (Jump Point Search) is a state-of-the-art optimal algorithm for online grid-based pathfinding. Widely used in games and other navigation scenarios, JPS nevertheless can exhibit pathological behaviours which are not well studied: (i) it may repeatedly scan the same area of the map to find successors; (ii) it may generate and expand suboptimal search nodes. In this work, we examine the source of these pathological behaviours, show how they can occur in practice, and propose a purely online approach, called Constrained JPS (CJPS), to tackle them efficiently. Experimental results show that CJPS has low overheads and is often faster than JPS in dynamically changing grid environments: by up to 7x in large game maps and up to 14x in pathological scenarios.

4.2AINov 20, 2024
Real-Time Energy-Optimal Path Planning for Electric Vehicles

Saman Ahmadi, Guido Tack, Daniel Harabor et al.

The rapid adoption of electric vehicles (EVs) in modern transport systems has made energy-aware routing a critical task in their successful integration, especially within large-scale networks. In cases where an EV's remaining energy is limited and charging locations are not easily accessible, some destinations may only be reachable through an energy-optimal path: a route that consumes less energy than all other alternatives. The feasibility of such energy-efficient paths depends heavily on the accuracy of the energy model used for planning, and thus failing to account for vehicle dynamics can lead to inaccurate energy estimates, rendering some planned routes infeasible in reality. This paper explores the impact of vehicle dynamics on energy-optimal path planning for EVs. We develop an accurate energy model that incorporates key vehicle dynamics parameters into energy calculations, thereby reducing the risk of planning infeasible paths under battery constraints. The paper also introduces two novel online reweighting functions that allow for a faster, pre-processing free, pathfinding in the presence of negative energy costs resulting from regenerative braking, making them ideal for real-time applications. Through extensive experimentation on real-world transport networks, we demonstrate that our approach considerably enhances energy-optimal pathfinding for EVs in both computational efficiency and energy estimation accuracy.

13.2AIMar 9
A Lightweight Traffic Map for Efficient Anytime LaCAM*

Bojie Shen, Yue Zhang, Zhe Chen et al.

Multi-Agent Path Finding (MAPF) aims to compute collision-free paths for multiple agents and has a wide range of practical applications. LaCAM*, an anytime configuration-based solver, currently represents the state of the art. Recent work has explored the use of guidance paths to steer LaCAM* toward configurations that avoid traffic congestion, thereby improving solution quality. However, existing approaches rely on Frank-Wolfe-style optimization that repeatedly invokes single-agent search before executing LaCAM*, resulting in substantial computational overhead for large-scale problems. Moreover, the guidance path is static and primarily beneficial for finding the first solution in LaCAM*. To address these limitations, we propose a new approach that leverages LaCAM*'s ability to construct a dynamic, lightweight traffic map during its search. Experimental results demonstrate that our method achieves higher solution quality than state-of-the-art guidance-path approaches across two MAPF variants.

3.3AIJul 23, 2025
Online Submission and Evaluation System Design for Competition Operations

Zhe Chen, Daniel Harabor, Ryan Hechnenberger et al.

Research communities have developed benchmark datasets across domains to compare the performance of algorithms and techniques However, tracking the progress in these research areas is not easy, as publications appear in different venues at the same time, and many of them claim to represent the state-of-the-art. To address this, research communities often organise periodic competitions to evaluate the performance of various algorithms and techniques, thereby tracking advancements in the field. However, these competitions pose a significant operational burden. The organisers must manage and evaluate a large volume of submissions. Furthermore, participants typically develop their solutions in diverse environments, leading to compatibility issues during the evaluation of their submissions. This paper presents an online competition system that automates the submission and evaluation process for a competition. The competition system allows organisers to manage large numbers of submissions efficiently, utilising isolated environments to evaluate submissions. This system has already been used successfully for several competitions, including the Grid-Based Pathfinding Competition and the League of Robot Runners competition.

3.3AIMay 20, 2025
Dynamic Replanning for Improved Public Transport Routing

Abdallah Abuaisha, Bojie Shen, Daniel Harabor et al.

Delays in public transport are common, often impacting users through prolonged travel times and missed transfers. Existing solutions for handling delays remain limited; backup plans based on historical data miss opportunities for earlier arrivals, while snapshot planning accounts for current delays but not future ones. With the growing availability of live delay data, users can adjust their journeys in real-time. However, the literature lacks a framework that fully exploits this advantage for system-scale dynamic replanning. To address this, we formalise the dynamic replanning problem in public transport routing and propose two solutions: a "pull" approach, where users manually request replanning, and a novel "push" approach, where the server proactively monitors and adjusts journeys. Our experiments show that the push approach outperforms the pull approach, achieving significant speedups. The results also reveal substantial arrival time savings enabled by dynamic replanning.

2.3MAApr 8, 2025
Real-Time LaCAM for Real-Time MAPF

Runzhe Liang, Rishi Veerapaneni, Daniel Harabor et al.

The vast majority of Multi-Agent Path Finding (MAPF) methods with completeness guarantees require planning full-horizon paths. However, planning full-horizon paths can take too long and be impractical in real-world applications. Instead, real-time planning and execution, which only allows the planner a finite amount of time before executing and replanning, is more practical for real-world multi-agent systems. Several methods utilize real-time planning schemes but none are provably complete, which leads to livelock or deadlock. Our main contribution is Real-Time LaCAM, the first Real-Time MAPF method with provable completeness guarantees. We do this by leveraging LaCAM (Okumura 2023) in an incremental fashion. Our results show how we can iteratively plan for congested environments with a cutoff time of milliseconds while still maintaining the same success rate as full-horizon LaCAM. We also show how it can be used with a single-step learned MAPF policy.

3.3AIMar 13, 2025
Parallelizing Multi-objective A* Search

Saman Ahmadi, Nathan R. Sturtevant, Andrea Raith et al.

The Multi-objective Shortest Path (MOSP) problem is a classic network optimization problem that aims to find all Pareto-optimal paths between two points in a graph with multiple edge costs. Recent studies on multi-objective search with A* (MOA*) have demonstrated superior performance in solving difficult MOSP instances. This paper presents a novel search framework that allows efficient parallelization of MOA* with different objective orders. The framework incorporates a unique upper bounding strategy that helps the search reduce the problem's dimensionality to one in certain cases. Experimental results demonstrate that the proposed framework can enhance the performance of recent A*-based solutions, with the speed-up proportional to the problem dimension.

9.0AIMay 15, 2023
Tracking Progress in Multi-Agent Path Finding

Bojie Shen, Zhe Chen, Muhammad Aamir Cheema et al.

Multi-Agent Path Finding (MAPF) is an important core problem for many new and emerging industrial applications. Many works appear on this topic each year, and a large number of substantial advancements and performance improvements have been reported. Yet measuring overall progress in MAPF is difficult: there are many potential competitors, and the computational burden for comprehensive experimentation is prohibitively large. Moreover, detailed data from past experimentation is usually unavailable. In this work, we introduce a set of methodological and visualisation tools which can help the community establish clear indicators for state-of-the-art MAPF performance and which can facilitate large-scale comparisons between MAPF solvers. Our objectives are to lower the barrier of entry for new researchers and to further promote the study of MAPF, since progress in the area and the main challenges are made much clearer.

15.5MAOct 28, 2021Code
Integrated Task Assignment and Path Planning for Capacitated Multi-Agent Pickup and Delivery

Zhe Chen, Javier Alonso-Mora, Xiaoshan Bai et al.

Multi-agent Pickup and Delivery (MAPD) is a challenging industrial problem where a team of robots is tasked with transporting a set of tasks, each from an initial location and each to a specified target location. Appearing in the context of automated warehouse logistics and automated mail sortation, MAPD requires first deciding which robot is assigned what task (i.e., Task Assignment or TA) followed by a subsequent coordination problem where each robot must be assigned collision-free paths so as to successfully complete its assignment (i.e., Multi-Agent Path Finding or MAPF). Leading methods in this area solve MAPD sequentially: first assigning tasks, then assigning paths. In this work we propose a new coupled method where task assignment choices are informed by actual delivery costs instead of by lower-bound estimates. The main ingredients of our approach are a marginal-cost assignment heuristic and a meta-heuristic improvement strategy based on Large Neighbourhood Search. As a further contribution, we also consider a variant of the MAPD problem where each robot can carry multiple tasks instead of just one. Numerical simulations show that our approach yields efficient and timely solutions and we report significant improvement compared with other recent methods from the literature.

7.6AIMay 25, 2021
Bi-objective Search with Bi-directional A*

Saman Ahmadi, Guido Tack, Daniel Harabor et al.

Bi-objective search is a well-known algorithmic problem, concerned with finding a set of optimal solutions in a two-dimensional domain. This problem has a wide variety of applications such as planning in transport systems or optimal control in energy systems. Recently, bi-objective A*-based search (BOA*) has shown state-of-the-art performance in large networks. This paper develops a bi-directional and parallel variant of BOA*, enriched with several speed-up heuristics. Our experimental results on 1,000 benchmark cases show that our bi-directional A* algorithm for bi-objective search (BOBA*) can optimally solve all of the benchmark cases within the time limit, outperforming the state of the art BOA*, bi-objective Dijkstra and bi-directional bi-objective Dijkstra by an average runtime improvement of a factor of five over all of the benchmark instances.

20.7AIMar 12, 2021
Pairwise Symmetry Reasoning for Multi-Agent Path Finding Search

Jiaoyang Li, Daniel Harabor, Peter J. Stuckey et al.

Multi-Agent Path Finding (MAPF) is a challenging combinatorial problem that asks us to plan collision-free paths for a team of cooperative agents. In this work, we show that one of the reasons why MAPF is so hard to solve is due to a phenomenon called pairwise symmetry, which occurs when two agents have many different paths to their target locations, all of which appear promising, but every combination of them results in a collision. We identify several classes of pairwise symmetries and show that each one arises commonly in practice and can produce an exponential explosion in the space of possible collision resolutions, leading to unacceptable runtimes for current state-of-the-art (bounded-sub)optimal MAPF algorithms. We propose a variety of reasoning techniques that detect the symmetries efficiently as they arise and resolve them by using specialized constraints to eliminate all permutations of pairwise colliding paths in a single branching step. We implement these ideas in the context of the leading optimal MAPF algorithm CBS and show that the addition of the symmetry reasoning techniques can have a dramatic positive effect on its performance - we report a reduction in the number of node expansions by up to four orders of magnitude and an increase in scalability by up to thirty times. These gains allow us to solve to optimality a variety of challenging MAPF instances previously considered out of reach for CBS.

7.6AIFeb 17, 2021
Symmetry Breaking for k-Robust Multi-Agent Path Finding

Zhe Chen, Daniel Harabor, Jiaoyang Li et al.

During Multi-Agent Path Finding (MAPF) problems, agents can be delayed by unexpected events. To address such situations recent work describes k-Robust Conflict-BasedSearch (k-CBS): an algorithm that produces coordinated and collision-free plan that is robust for up to k delays. In this work we introducing a variety of pairwise symmetry breaking constraints, specific to k-robust planning, that can efficiently find compatible and optimal paths for pairs of conflicting agents. We give a thorough description of the new constraints and report large improvements to success rate ina range of domains including: (i) classic MAPF benchmarks;(ii) automated warehouse domains and; (iii) on maps from the 2019 Flatland Challenge, a recently introduced railway domain where k-robust planning can be fruitfully applied to schedule trains.

1.2CYJun 22, 2020
Organising a Successful AI Online Conference: Lessons from SoCS 2020

Daniel Harabor, Mauro Vallati

The 13th Symposium on Combinatorial Search (SoCS) was held May 26-28, 2020. Originally scheduled to take place in Vienna, Austria, the symposium pivoted toward a fully online technical program in early March. As an in-person event SoCS offers participants a diverse array of scholarly activities including technical talks (long and short), poster sessions, plenary sessions, a community meeting and, new for 2020, a Master Class tutorial program. This paper describes challenges, approaches and opportunities associated with adapting these many different activities to the online setting. We consider issues such as scheduling, dissemination, attendee interaction and community engagement before, during and after the event. We report on the approaches taken by SoCS in each case, we give a post-hoc analysis of their their effectiveness and we discuss how these decisions continue to impact the SoCS community in the days after SoCS 2020.

3.6AIMay 21, 2019
Position Paper: From Multi-Agent Pathfinding to Pipe Routing

Gleb Belov, Liron Cohen, Maria Garcia de la Banda et al.

The 2D Multi-Agent Path Finding (MAPF) problem aims at finding collision-free paths for a number of agents, from a set of start locations to a set of goal positions in a known 2D environment. MAPF has been studied in theoretical computer science, robotics, and artificial intelligence over several decades, due to its importance for robot navigation. It is currently experiencing significant scientific progress due to its relevance in automated warehousing (such as those operated by Amazon) and in other contemporary application areas. In this paper, we demonstrate that many recently developed MAPF algorithms apply more broadly than currently believed in the MAPF research community. In particular, we describe the 3D Pipe Routing (PR) problem, which aims at placing collision-free pipes from given start locations to given goal locations in a known 3D environment. The MAPF and PR problems are similar: a solution to a MAPF instance is a set of blocked cells in x-y-t space, while a solution to the corresponding PR instance is a set of blocked cells in x-y-z space. We show how to use this similarity to apply several recently developed MAPF algorithms to the PR problem, and discuss their performance on abstract PR instances. We also discuss further research necessary to tackle real-world pipe-routing instances of interest to industry today. This opens up a new direction of industrial relevance for the MAPF research community.

30.7AIDec 15, 2018
Searching with Consistent Prioritization for Multi-Agent Path Finding

Hang Ma, Daniel Harabor, Peter J. Stuckey et al.

We study prioritized planning for Multi-Agent Path Finding (MAPF). Existing prioritized MAPF algorithms depend on rule-of-thumb heuristics and random assignment to determine a fixed total priority ordering of all agents a priori. We instead explore the space of all possible partial priority orderings as part of a novel systematic and conflict-driven combinatorial search framework. In a variety of empirical comparisons, we demonstrate state-of-the-art solution qualities and success rates, often with similar runtimes to existing algorithms. We also develop new theoretical results that explore the limitations of prioritized planning, in terms of completeness and optimality, for the first time.

1.7AIAug 13, 2018
Faster and More Robust Mesh-based Algorithms for Obstacle k-Nearest Neighbour

Shizhe Zhao, Daniel D. Harabor, David Taniar

We are interested in the problem of finding $k$ nearest neighbours in the plane and in the presence of polygonal obstacles ($\textit{OkNN}$). Widely used algorithms for OkNN are based on incremental visibility graphs, which means they require costly and online visibility checking and have worst-case quadratic running time. Recently $\mathbf{Polyanya}$, a fast point-to-point pathfinding algorithm was proposed which avoids the disadvantages of visibility graphs by searching over an alternative data structure known as a navigation mesh. Previously, we adapted $\mathbf{Polyanya}$ to multi-target scenarios by developing two specialised heuristic functions: the $\mathbf{Interval heuristic}$ $h_v$ and the $\mathbf{Target heuristic}$ $h_t$. Though these methods outperform visibility graph algorithms by orders of magnitude in all our experiments they are not robust: $h_v$ expands many redundant nodes when the set of neighbours is small while $h_t$ performs poorly when the set of neighbours is large. In this paper, we propose new algorithms and heuristics for OkNN which perform well regardless of neighbour density.