Target conversation extraction: Source separation using turn-taking dynamicsTuochao Chen, Qirui Wang, Bohan Wu et al.
Extracting the speech of participants in a conversation amidst interfering speakers and noise presents a challenging problem. In this paper, we introduce the novel task of target conversation extraction, where the goal is to extract the audio of a target conversation based on the speaker embedding of one of its participants. To accomplish this, we propose leveraging temporal patterns inherent in human conversations, particularly turn-taking dynamics, which uniquely characterize speakers engaged in conversation and distinguish them from interfering speakers and noise. Using neural networks, we show the feasibility of our approach on English and Mandarin conversation datasets. In the presence of interfering speakers, our results show an 8.19 dB improvement in signal-to-noise ratio for 2-speaker conversations and a 7.92 dB improvement for 2-4-speaker conversations. Code, dataset available at https://github.com/chentuochao/Target-Conversation-Extraction.
Real-Time Target Sound ExtractionBandhav Veluri, Justin Chan, Malek Itani et al.
We present the first neural network model to achieve real-time and streaming target sound extraction. To accomplish this, we propose Waveformer, an encoder-decoder architecture with a stack of dilated causal convolution layers as the encoder, and a transformer decoder layer as the decoder. This hybrid architecture uses dilated causal convolutions for processing large receptive fields in a computationally efficient manner while also leveraging the generalization performance of transformer-based architectures. Our evaluations show as much as 2.2-3.3 dB improvement in SI-SNRi compared to the prior models for this task while having a 1.2-4x smaller model size and a 1.5-2x lower runtime. We provide code, dataset, and audio samples: https://waveformer.cs.washington.edu/.
Semantic Hearing: Programming Acoustic Scenes with Binaural HearablesBandhav Veluri, Malek Itani, Justin Chan et al.
Imagine being able to listen to the birds chirping in a park without hearing the chatter from other hikers, or being able to block out traffic noise on a busy street while still being able to hear emergency sirens and car honks. We introduce semantic hearing, a novel capability for hearable devices that enables them to, in real-time, focus on, or ignore, specific sounds from real-world environments, while also preserving the spatial cues. To achieve this, we make two technical contributions: 1) we present the first neural network that can achieve binaural target sound extraction in the presence of interfering sounds and background noise, and 2) we design a training methodology that allows our system to generalize to real-world use. Results show that our system can operate with 20 sound classes and that our transformer-based network has a runtime of 6.56 ms on a connected smartphone. In-the-wild evaluation with participants in previously unseen indoor and outdoor scenarios shows that our proof-of-concept system can extract the target sounds and generalize to preserve the spatial cues in its binaural output. Project page with code: https://semantichearing.cs.washington.edu
Knowledge boosting during low-latency inferenceVidya Srinivas, Malek Itani, Tuochao Chen et al.
Models for low-latency, streaming applications could benefit from the knowledge capacity of larger models, but edge devices cannot run these models due to resource constraints. A possible solution is to transfer hints during inference from a large model running remotely to a small model running on-device. However, this incurs a communication delay that breaks real-time requirements and does not guarantee that both models will operate on the same data at the same time. We propose knowledge boosting, a novel technique that allows a large model to operate on time-delayed input during inference, while still boosting small model performance. Using a streaming neural network that processes 8 ms chunks, we evaluate different speech separation and enhancement tasks with communication delays of up to six chunks or 48 ms. Our results show larger gains where the performance gap between the small and large models is wide, demonstrating a promising method for large-small model collaboration for low-latency applications. Code, dataset, and audio samples available at https://knowledgeboosting.cs.washington.edu/.
Look Once to Hear: Target Speech Hearing with Noisy ExamplesBandhav Veluri, Malek Itani, Tuochao Chen et al.
In crowded settings, the human brain can focus on speech from a target speaker, given prior knowledge of how they sound. We introduce a novel intelligent hearable system that achieves this capability, enabling target speech hearing to ignore all interfering speech and noise, but the target speaker. A naive approach is to require a clean speech example to enroll the target speaker. This is however not well aligned with the hearable application domain since obtaining a clean example is challenging in real world scenarios, creating a unique user interface problem. We present the first enrollment interface where the wearer looks at the target speaker for a few seconds to capture a single, short, highly noisy, binaural example of the target speaker. This noisy example is used for enrollment and subsequent speech extraction in the presence of interfering speakers and noise. Our system achieves a signal quality improvement of 7.01 dB using less than 5 seconds of noisy enrollment audio and can process 8 ms of audio chunks in 6.24 ms on an embedded CPU. Our user studies demonstrate generalization to real-world static and mobile speakers in previously unseen indoor and outdoor multipath environments. Finally, our enrollment interface for noisy examples does not cause performance degradation compared to clean examples, while being convenient and user-friendly. Taking a step back, this paper takes an important step towards enhancing the human auditory perception with artificial intelligence. We provide code and data at: https://github.com/vb000/LookOnceToHear.
2.2SDFeb 28
Aurchestra: Fine-Grained, Real-Time Soundscape Control on Resource-Constrained HearablesSeunghyun Oh, Malek Itani, Aseem Gauri et al.
Hearables are becoming ubiquitous, yet their sound controls remain blunt: users can either enable global noise suppression or focus on a single target sound. Real-world acoustic scenes, however, contain many simultaneous sources that users may want to adjust independently. We introduce Aurchestra, the first system to provide fine-grained, real-time soundscape control on resource-constrained hearables. Our system has two key components: (1) a dynamic interface that surfaces only active sound classes and (2) a real-time, on-device multi-output extraction network that generates separate streams for each selected class, achieving robust performance for upto 5 overlapping target sounds, and letting users mix their environment by customizing per-class volumes, much like an audio engineer mixes tracks. We optimize the model architecture for multiple compute-limited platforms and demonstrate real-time performance on 6 ms streaming audio chunks. Across real-world environments in previously unseen indoor and outdoor scenarios, our system enables expressive per-class sound control and achieves substantial improvements in target-class enhancement and interference suppression. Our results show that the world need not be heard as a single, undifferentiated stream: with Aurchestra, the soundscape becomes truly programmable.
12.9SDAug 5, 2025
Neural Speech Extraction with Human FeedbackMalek Itani, Ashton Graves, Sefik Emre Eskimez et al.
We present the first neural target speech extraction (TSE) system that uses human feedback for iterative refinement. Our approach allows users to mark specific segments of the TSE output, generating an edit mask. The refinement system then improves the marked sections while preserving unmarked regions. Since large-scale datasets of human-marked errors are difficult to collect, we generate synthetic datasets using various automated masking functions and train models on each. Evaluations show that models trained with noise power-based masking (in dBFS) and probabilistic thresholding perform best, aligning with human annotations. In a study with 22 participants, users showed a preference for refined outputs over baseline TSE. Our findings demonstrate that human-in-the-loop refinement is a promising approach for improving the performance of neural speech extraction.