LGApr 25, 2023
GULP: Solar-Powered Smart Garbage Segregation Bins with SMS Notification and Machine Learning Image ProcessingJerome B. Sigongan, Hamer P. Sinodlay, Shahida Xerxy P. Cuizon et al.
This study intends to build a smartbin that segregates solid waste into its respective bins. To make the waste management process more interesting for the end-users; to notify the utility staff when the smart bin needs to be unloaded; to encourage an environment-friendly smart bin by utilizing renewable solar energy source. The researchers employed an Agile Development approach because it enables teams to manage their workloads successfully and create the highest-quality product while staying within their allocated budget. The six fundamental phases are planning, design, development, test, release, and feedback. The Overall quality testing result that was provided through the ISO/IEC 25010 evaluation which concludes a positive outcome. The overall average was 4.55, which is verbally interpreted as excellent. Additionally, the application can also independently run with its solar energy source. Users were able to enjoy the whole process of waste disposal through its interesting mechanisms. Based on the findings, a compressor is recommended to compress the trash when the trash level reaches its maximum point to create more rooms for more garbage. An algorithm to determine multiple garbage at a time is also recommended. Adding a solar tracker coupled with solar panel will help produce more renewable energy for the smart bin.
CYNov 23, 2020
ASIAVR: Asian Studies Virtual Reality Game a Learning ToolKenn Migan Vincent C. Gumonan, Aleta C. Fabregas
The study aims to develop an application that will serve as an alternative learning tool for learning Asian Studies. The delivery of lessons into a virtual reality game depends on the pace of students. The developed application comprises several more features that enable users to get valuable information from an immersive environment. The researchers used Rapid Application Development (RAD) in developing the application. It follows phases such as requirement planning, user design, construction, and cutover. Two sets of questionnaires were developed, one for the teachers and another for the students. Then, testing and evaluation were conducted through purposive sampling to select the respondents. The application was overall rated as 3.56 which is verbally interpreted as very good. The result was based on the system evaluation using ISO 9126 in terms of functionality, usability, content, reliability, and performance. The developed application meets the objectives to provide an alternative learning tool for learning Asian Studies. The application is well commended and accepted by the end-users to provide an interactive and immersive environment for students to learn at their own pace. Further enhancement of the audio, gameplay, and graphics of the tool. Schools should take into consideration the adoption of the Asian Studies Virtual Reality is a good alternative tool for their teachers and students to teach and learn Asian Studies. The use of more 3D objects relevant to the given information to enhance the game experience may be considered. A databank for the quiz questions that will be loaded into the game should also be considered.