CVNov 30, 2023Code
Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person PerspectivesKristen Grauman, Andrew Westbury, Lorenzo Torresani et al. · cmu, gatech
We present Ego-Exo4D, a diverse, large-scale multimodal multiview video dataset and benchmark challenge. Ego-Exo4D centers around simultaneously-captured egocentric and exocentric video of skilled human activities (e.g., sports, music, dance, bike repair). 740 participants from 13 cities worldwide performed these activities in 123 different natural scene contexts, yielding long-form captures from 1 to 42 minutes each and 1,286 hours of video combined. The multimodal nature of the dataset is unprecedented: the video is accompanied by multichannel audio, eye gaze, 3D point clouds, camera poses, IMU, and multiple paired language descriptions -- including a novel "expert commentary" done by coaches and teachers and tailored to the skilled-activity domain. To push the frontier of first-person video understanding of skilled human activity, we also present a suite of benchmark tasks and their annotations, including fine-grained activity understanding, proficiency estimation, cross-view translation, and 3D hand/body pose. All resources are open sourced to fuel new research in the community. Project page: http://ego-exo4d-data.org/
CVMar 16, 2022
Domain Adaptive Hand Keypoint and Pixel Localization in the WildTakehiko Ohkawa, Yu-Jhe Li, Qichen Fu et al. · cmu
We aim to improve the performance of regressing hand keypoints and segmenting pixel-level hand masks under new imaging conditions (e.g., outdoors) when we only have labeled images taken under very different conditions (e.g., indoors). In the real world, it is important that the model trained for both tasks works under various imaging conditions. However, their variation covered by existing labeled hand datasets is limited. Thus, it is necessary to adapt the model trained on the labeled images (source) to unlabeled images (target) with unseen imaging conditions. While self-training domain adaptation methods (i.e., learning from the unlabeled target images in a self-supervised manner) have been developed for both tasks, their training may degrade performance when the predictions on the target images are noisy. To avoid this, it is crucial to assign a low importance (confidence) weight to the noisy predictions during self-training. In this paper, we propose to utilize the divergence of two predictions to estimate the confidence of the target image for both tasks. These predictions are given from two separate networks, and their divergence helps identify the noisy predictions. To integrate our proposed confidence estimation into self-training, we propose a teacher-student framework where the two networks (teachers) provide supervision to a network (student) for self-training, and the teachers are learned from the student by knowledge distillation. Our experiments show its superiority over state-of-the-art methods in adaptation settings with different lighting, grasping objects, backgrounds, and camera viewpoints. Our method improves by 4% the multi-task score on HO3D compared to the latest adversarial adaptation method. We also validate our method on Ego4D, egocentric videos with rapid changes in imaging conditions outdoors.
CVAug 4, 2022Code
Surgical Skill Assessment via Video Semantic AggregationZhenqiang Li, Lin Gu, Weimin Wang et al.
Automated video-based assessment of surgical skills is a promising task in assisting young surgical trainees, especially in poor-resource areas. Existing works often resort to a CNN-LSTM joint framework that models long-term relationships by LSTMs on spatially pooled short-term CNN features. However, this practice would inevitably neglect the difference among semantic concepts such as tools, tissues, and background in the spatial dimension, impeding the subsequent temporal relationship modeling. In this paper, we propose a novel skill assessment framework, Video Semantic Aggregation (ViSA), which discovers different semantic parts and aggregates them across spatiotemporal dimensions. The explicit discovery of semantic parts provides an explanatory visualization that helps understand the neural network's decisions. It also enables us to further incorporate auxiliary information such as the kinematic data to improve representation learning and performance. The experiments on two datasets show the competitiveness of ViSA compared to state-of-the-art methods. Source code is available at: bit.ly/MICCAI2022ViSA.
CVJul 10, 2024Code
ActionVOS: Actions as Prompts for Video Object SegmentationLiangyang Ouyang, Ruicong Liu, Yifei Huang et al.
Delving into the realm of egocentric vision, the advancement of referring video object segmentation (RVOS) stands as pivotal in understanding human activities. However, existing RVOS task primarily relies on static attributes such as object names to segment target objects, posing challenges in distinguishing target objects from background objects and in identifying objects undergoing state changes. To address these problems, this work proposes a novel action-aware RVOS setting called ActionVOS, aiming at segmenting only active objects in egocentric videos using human actions as a key language prompt. This is because human actions precisely describe the behavior of humans, thereby helping to identify the objects truly involved in the interaction and to understand possible state changes. We also build a method tailored to work under this specific setting. Specifically, we develop an action-aware labeling module with an efficient action-guided focal loss. Such designs enable ActionVOS model to prioritize active objects with existing readily-available annotations. Experimental results on VISOR dataset reveal that ActionVOS significantly reduces the mis-segmentation of inactive objects, confirming that actions help the ActionVOS model understand objects' involvement. Further evaluations on VOST and VSCOS datasets show that the novel ActionVOS setting enhances segmentation performance when encountering challenging circumstances involving object state changes. We will make our implementation available at https://github.com/ut-vision/ActionVOS.
CVJul 23, 2022
CompNVS: Novel View Synthesis with Scene CompletionZuoyue Li, Tianxing Fan, Zhenqiang Li et al.
We introduce a scalable framework for novel view synthesis from RGB-D images with largely incomplete scene coverage. While generative neural approaches have demonstrated spectacular results on 2D images, they have not yet achieved similar photorealistic results in combination with scene completion where a spatial 3D scene understanding is essential. To this end, we propose a generative pipeline performing on a sparse grid-based neural scene representation to complete unobserved scene parts via a learned distribution of scenes in a 2.5D-3D-2.5D manner. We process encoded image features in 3D space with a geometry completion network and a subsequent texture inpainting network to extrapolate the missing area. Photorealistic image sequences can be finally obtained via consistency-relevant differentiable rendering. Comprehensive experiments show that the graphical outputs of our method outperform the state of the art, especially within unobserved scene parts.
NEMay 29
Institutions and the transmission of upper-tail human capital: scientific lineages across a millenniumHiroyuki Chuma, Kanji Otsuka, Yoichi Sato
What made useful knowledge cumulative was not discovery alone but the institutions that transmitted it. We provide the first exhaustive structural measurement of the network through which upper-tail human capital passed from master to student across a millennium. Using 470,000 mentor-student records from Wikidata (which integrates the Mathematics Genealogy Project and MacTutor Archive), and all 64 historical Fields Medalists as a fixed, ex ante tracer set, backward traversal yields a directed acyclic graph of 25.5 million paths reaching 57 generations. We document two institutional transitions. First, a 17th-century watershed concentrates lineage traffic on Leibniz: 47 of 64 lineages pass through him with a 10:1 downstream-to-upstream ratio, and seven independent attributes -- learned-society membership (a 46-fold rise per scholar), field, language, employer, institutional diversification, student production, and diffusion entropy -- re-organize coherently across the same window. This is the network signature of Mokyr's Republic of Letters, and it reframes the Newton-Leibniz priority dispute as a distinction between the possession and the transmission of upper-tail human capital: it is transmission that generates the spillovers on which growth depends. Second, 84% of lineages converge upstream on five 12th-13th-century Islamic and Byzantine scholars before terminating at an 11th-century boundary -- the ``Monastery Wall'' -- at which personal academic mentorship first becomes record-generating in Europe. Our claims are descriptive-structural, not causal. Because exhaustive traversal at this scale defeats standard tools, we also contribute a deterministic, algebraic graph-traversal instrument whose measurement bias we characterize in closed form, and report one emergent property of independent methodological interest.
CVNov 21, 2022
ClipCrop: Conditioned Cropping Driven by Vision-Language ModelZhihang Zhong, Mingxi Cheng, Zhirong Wu et al.
Image cropping has progressed tremendously under the data-driven paradigm. However, current approaches do not account for the intentions of the user, which is an issue especially when the composition of the input image is complex. Moreover, labeling of cropping data is costly and hence the amount of data is limited, leading to poor generalization performance of current algorithms in the wild. In this work, we take advantage of vision-language models as a foundation for creating robust and user-intentional cropping algorithms. By adapting a transformer decoder with a pre-trained CLIP-based detection model, OWL-ViT, we develop a method to perform cropping with a text or image query that reflects the user's intention as guidance. In addition, our pipeline design allows the model to learn text-conditioned aesthetic cropping with a small cropping dataset, while inheriting the open-vocabulary ability acquired from millions of text-image pairs. We validate our model through extensive experiments on existing datasets as well as a new cropping test set we compiled that is characterized by content ambiguity.
CVJul 12, 2022
Compound Prototype Matching for Few-shot Action RecognitionYifei Huang, Lijin Yang, Yoichi Sato
Few-shot action recognition aims to recognize novel action classes using only a small number of labeled training samples. In this work, we propose a novel approach that first summarizes each video into compound prototypes consisting of a group of global prototypes and a group of focused prototypes, and then compares video similarity based on the prototypes. Each global prototype is encouraged to summarize a specific aspect from the entire video, for example, the start/evolution of the action. Since no clear annotation is provided for the global prototypes, we use a group of focused prototypes to focus on certain timestamps in the video. We compare video similarity by matching the compound prototypes between the support and query videos. The global prototypes are directly matched to compare videos from the same perspective, for example, to compare whether two actions start similarly. For the focused prototypes, since actions have various temporal variations in the videos, we apply bipartite matching to allow the comparison of actions with different temporal positions and shifts. Experiments demonstrate that our proposed method achieves state-of-the-art results on multiple benchmarks.
CVJul 22, 2024
WTS: A Pedestrian-Centric Traffic Video Dataset for Fine-grained Spatial-Temporal UnderstandingQuan Kong, Yuki Kawana, Rajat Saini et al.
In this paper, we address the challenge of fine-grained video event understanding in traffic scenarios, vital for autonomous driving and safety. Traditional datasets focus on driver or vehicle behavior, often neglecting pedestrian perspectives. To fill this gap, we introduce the WTS dataset, highlighting detailed behaviors of both vehicles and pedestrians across over 1.2k video events in hundreds of traffic scenarios. WTS integrates diverse perspectives from vehicle ego and fixed overhead cameras in a vehicle-infrastructure cooperative environment, enriched with comprehensive textual descriptions and unique 3D Gaze data for a synchronized 2D/3D view, focusing on pedestrian analysis. We also pro-vide annotations for 5k publicly sourced pedestrian-related traffic videos. Additionally, we introduce LLMScorer, an LLM-based evaluation metric to align inference captions with ground truth. Using WTS, we establish a benchmark for dense video-to-text tasks, exploring state-of-the-art Vision-Language Models with an instance-aware VideoLLM method as a baseline. WTS aims to advance fine-grained video event understanding, enhancing traffic safety and autonomous driving development.
CVJul 9, 2024
Masked Video and Body-worn IMU Autoencoder for Egocentric Action RecognitionMingfang Zhang, Yifei Huang, Ruicong Liu et al.
Compared with visual signals, Inertial Measurement Units (IMUs) placed on human limbs can capture accurate motion signals while being robust to lighting variation and occlusion. While these characteristics are intuitively valuable to help egocentric action recognition, the potential of IMUs remains under-explored. In this work, we present a novel method for action recognition that integrates motion data from body-worn IMUs with egocentric video. Due to the scarcity of labeled multimodal data, we design an MAE-based self-supervised pretraining method, obtaining strong multi-modal representations via modeling the natural correlation between visual and motion signals. To model the complex relation of multiple IMU devices placed across the body, we exploit the collaborative dynamics in multiple IMU devices and propose to embed the relative motion features of human joints into a graph structure. Experiments show our method can achieve state-of-the-art performance on multiple public datasets. The effectiveness of our MAE-based pretraining and graph-based IMU modeling are further validated by experiments in more challenging scenarios, including partially missing IMU devices and video quality corruption, promoting more flexible usages in the real world.
CVMar 10, 2023
Structural Multiplane Image: Bridging Neural View Synthesis and 3D ReconstructionMingfang Zhang, Jinglu Wang, Xiao Li et al.
The Multiplane Image (MPI), containing a set of fronto-parallel RGBA layers, is an effective and efficient representation for view synthesis from sparse inputs. Yet, its fixed structure limits the performance, especially for surfaces imaged at oblique angles. We introduce the Structural MPI (S-MPI), where the plane structure approximates 3D scenes concisely. Conveying RGBA contexts with geometrically-faithful structures, the S-MPI directly bridges view synthesis and 3D reconstruction. It can not only overcome the critical limitations of MPI, i.e., discretization artifacts from sloped surfaces and abuse of redundant layers, and can also acquire planar 3D reconstruction. Despite the intuition and demand of applying S-MPI, great challenges are introduced, e.g., high-fidelity approximation for both RGBA layers and plane poses, multi-view consistency, non-planar regions modeling, and efficient rendering with intersected planes. Accordingly, we propose a transformer-based network based on a segmentation model. It predicts compact and expressive S-MPI layers with their corresponding masks, poses, and RGBA contexts. Non-planar regions are inclusively handled as a special case in our unified framework. Multi-view consistency is ensured by sharing global proxy embeddings, which encode plane-level features covering the complete 3D scenes with aligned coordinates. Intensive experiments show that our method outperforms both previous state-of-the-art MPI-based view synthesis methods and planar reconstruction methods.
CVFeb 7, 2023
Fine-grained Affordance Annotation for Egocentric Hand-Object Interaction VideosZecheng Yu, Yifei Huang, Ryosuke Furuta et al.
Object affordance is an important concept in hand-object interaction, providing information on action possibilities based on human motor capacity and objects' physical property thus benefiting tasks such as action anticipation and robot imitation learning. However, the definition of affordance in existing datasets often: 1) mix up affordance with object functionality; 2) confuse affordance with goal-related action; and 3) ignore human motor capacity. This paper proposes an efficient annotation scheme to address these issues by combining goal-irrelevant motor actions and grasp types as affordance labels and introducing the concept of mechanical action to represent the action possibilities between two objects. We provide new annotations by applying this scheme to the EPIC-KITCHENS dataset and test our annotation with tasks such as affordance recognition, hand-object interaction hotspots prediction, and cross-domain evaluation of affordance. The results show that models trained with our annotation can distinguish affordance from other concepts, predict fine-grained interaction possibilities on objects, and generalize through different domains.
CVMay 11Code
SocialDirector: Training-Free Social Interaction Control for Multi-Person Video GenerationLiangyang Ouyang, Ruicong Liu, Caixin Kang et al.
Video generation has advanced rapidly, producing photorealistic videos from text or image prompts. Meanwhile, film production and social robotics increasingly demand multi-person videos with rich social interactions, including conversations, gestures, and coordinated actions. However, existing models offer no explicit control over interactions, such as who performs which action, when it occurs, and toward whom it is directed. This often results in wrong person performing unintended actions (actor-action mismatch), disordered social dynamics, and wrong action targets. To address these challenges, we present SocialDirector, a training-free interaction controller that enhances the generation model by modulating cross-attention maps. SocialDirector contains two modules: Social Actor Masking and Directional Reweighting. Social Actor Masking constrains each person's visual tokens to attend only to their own textual descriptions via a spatiotemporal mask, avoiding actor-action mismatch and disordered social dynamics. Directional Reweighting amplifies attention to directional words (e.g., "leftward", "right"), leading each action towards its intended target. To evaluate generated social interactions, we annotate existing datasets with interaction descriptions and build a fully automated evaluation pipeline powered by open-source VLMs. Experiments on different video generation models show that SocialDirector significantly improves interaction fidelity and approaches the upper bound set by real videos.
CVDec 12, 2025
The N-Body Problem: Parallel Execution from Single-Person Egocentric VideoZhifan Zhu, Yifei Huang, Yoichi Sato et al.
Humans can intuitively parallelise complex activities, but can a model learn this from observing a single person? Given one egocentric video, we introduce the N-Body Problem: how N individuals, can hypothetically perform the same set of tasks observed in this video. The goal is to maximise speed-up, but naive assignment of video segments to individuals often violates real-world constraints, leading to physically impossible scenarios like two people using the same object or occupying the same space. To address this, we formalise the N-Body Problem and propose a suite of metrics to evaluate both performance (speed-up, task coverage) and feasibility (spatial collisions, object conflicts and causal constraints). We then introduce a structured prompting strategy that guides a Vision-Language Model (VLM) to reason about the 3D environment, object usage, and temporal dependencies to produce a viable parallel execution. On 100 videos from EPIC-Kitchens and HD-EPIC, our method for N = 2 boosts action coverage by 45% over a baseline prompt for Gemini 2.5 Pro, while simultaneously slashing collision rates, object and causal conflicts by 55%, 45% and 55% respectively.
CVJun 5, 2022
Efficient Annotation and Learning for 3D Hand Pose Estimation: A SurveyTakehiko Ohkawa, Ryosuke Furuta, Yoichi Sato
In this survey, we present a systematic review of 3D hand pose estimation from the perspective of efficient annotation and learning. 3D hand pose estimation has been an important research area owing to its potential to enable various applications, such as video understanding, AR/VR, and robotics. However, the performance of models is tied to the quality and quantity of annotated 3D hand poses. Under the status quo, acquiring such annotated 3D hand poses is challenging, e.g., due to the difficulty of 3D annotation and the presence of occlusion. To reveal this problem, we review the pros and cons of existing annotation methods classified as manual, synthetic-model-based, hand-sensor-based, and computational approaches. Additionally, we examine methods for learning 3D hand poses when annotated data are scarce, including self-supervised pretraining, semi-supervised learning, and domain adaptation. Based on the study of efficient annotation and learning, we further discuss limitations and possible future directions in this field.
CVSep 15, 2024
Pre-Training for 3D Hand Pose Estimation with Contrastive Learning on Large-Scale Hand Images in the WildNie Lin, Takehiko Ohkawa, Mingfang Zhang et al.
We present a contrastive learning framework based on in-the-wild hand images tailored for pre-training 3D hand pose estimators, dubbed HandCLR. Pre-training on large-scale images achieves promising results in various tasks, but prior 3D hand pose pre-training methods have not fully utilized the potential of diverse hand images accessible from in-the-wild videos. To facilitate scalable pre-training, we first prepare an extensive pool of hand images from in-the-wild videos and design our method with contrastive learning. Specifically, we collected over 2.0M hand images from recent human-centric videos, such as 100DOH and Ego4D. To extract discriminative information from these images, we focus on the similarity of hands; pairs of similar hand poses originating from different samples, and propose a novel contrastive learning method that embeds similar hand pairs closer in the latent space. Our experiments demonstrate that our method outperforms conventional contrastive learning approaches that produce positive pairs sorely from a single image with data augmentation. We achieve significant improvements over the state-of-the-art method in various datasets, with gains of 15% on FreiHand, 10% on DexYCB, and 4% on AssemblyHands.
CVOct 9, 2023
Proposal-based Temporal Action Localization with Point-level SupervisionYuan Yin, Yifei Huang, Ryosuke Furuta et al.
Point-level supervised temporal action localization (PTAL) aims at recognizing and localizing actions in untrimmed videos where only a single point (frame) within every action instance is annotated in training data. Without temporal annotations, most previous works adopt the multiple instance learning (MIL) framework, where the input video is segmented into non-overlapped short snippets, and action classification is performed independently on every short snippet. We argue that the MIL framework is suboptimal for PTAL because it operates on separated short snippets that contain limited temporal information. Therefore, the classifier only focuses on several easy-to-distinguish snippets instead of discovering the whole action instance without missing any relevant snippets. To alleviate this problem, we propose a novel method that localizes actions by generating and evaluating action proposals of flexible duration that involve more comprehensive temporal information. Moreover, we introduce an efficient clustering algorithm to efficiently generate dense pseudo labels that provide stronger supervision, and a fine-grained contrastive loss to further refine the quality of pseudo labels. Experiments show that our proposed method achieves competitive or superior performance to the state-of-the-art methods and some fully-supervised methods on four benchmarks: ActivityNet 1.3, THUMOS 14, GTEA, and BEOID datasets.
CVMay 22
CaST-Bench: Benchmarking Causal Chain-Grounded Spatio-Temporal Reasoning for Video Question AnsweringMingfang Zhang, Jingjing Pan, Ashutosh Kumar et al.
Cause-and-effect reasoning in video is a significant challenge for Vision-Language Models (VLMs), as it requires going beyond surface-level perception to a deeper understanding of causal mechanisms. However, existing benchmarks rarely provide the fine-grained, grounded evidence needed to rigorously evaluate this capability. To address this gap, we introduce CaST-Bench, a benchmark for Causal Chain-Grounded Spatio-Temporal Video Reasoning. CaST-Bench presents complex causal questions that require models to identify and localize a chain of multiple spatio-temporal evidences. Through a human-AI collaborative pipeline, we construct a high-quality dataset of 2,066 questions over 1,015 videos, with causal chains annotated by temporal segments and bounding-box tracks. Furthermore, we design a comprehensive evaluation suite with novel metrics that assess not only answer correctness but also the capability for visual evidence grounded reasoning. This grounding is crucial for improving accuracy by mitigating spurious correlations and for enhancing user trust by making models more transparent. Our experiments show that current VLMs struggle with causal questions, largely due to their limited ability to construct precise and grounded causal chains. This highlights an important direction for improving future VLMs.
NEApr 17
Beyond LLMs, Sparse Distributed Memory, and Neuromorphics <A Hyper-Dimensional SRAM-CAM "VaCoAl" for Ultra-High Speed, Ultra-Low Power, and Low Cost>Hiroyuki Chuma, Kanji Otsuka, Yoichi Sato
This paper reports an unexpected finding: in a deterministic hyperdimensional computing (HDC) architecture **that inverts the conventional role of Galois-field algebra -- employing it not for error correction toward a unique answer but as an engine for relative similarity and path-quality ranking -- **a path-dependent semantic selection mechanism emerges, equivalent to spike-timing-dependent plasticity (STDP), with magnitude predictable a priori from a closed-form expression matching measured values. Addressing catastrophic forgetting, learning stagnation, and the Binding Problem at an algebraic level, we propose VaCoAl (Vague Coincident Algorithm) and its Python implementation PyVaCoAl on ultra-high-dimensional SRAM/DRAM-CAM. Rooted in Sparse Distributed Memory, it resolves orthogonalisation and retrieval in high-dimensional binary spaces via Galois-field diffusion, enabling low-load deployment. Crucially, VaCoAl embeds a cognitive bound -- the Frontier Size -- into its architecture, ranking candidates by path-integral confidence (CR2) to achieve compositional generalisation; this bounded-rationality design produces STDP-like selection that error-correction paradigms structurally cannot attain. We evaluated multi-hop reasoning on about 470k mentor-student relations from Wikidata, tracing up to 57 generations (over 25.5M paths). HDC bundling and unbinding with CR-based denoising quantify concept propagation over DAGs. Results show a reinterpretation of the Newton-Leibniz dispute and a phase transition from sparse convergence to a post-Leibniz "superhighway", with structural indicators supporting a Kuhnian paradigm shift. VaCoAl thus defines a third paradigm, HDC-AI, complementing LLMs with reversible, auditable multi-hop reasoning.
CVNov 28, 2023
Exo2EgoDVC: Dense Video Captioning of Egocentric Procedural Activities Using Web Instructional VideosTakehiko Ohkawa, Takuma Yagi, Taichi Nishimura et al.
We propose a novel benchmark for cross-view knowledge transfer of dense video captioning, adapting models from web instructional videos with exocentric views to an egocentric view. While dense video captioning (predicting time segments and their captions) is primarily studied with exocentric videos (e.g., YouCook2), benchmarks with egocentric videos are restricted due to data scarcity. To overcome the limited video availability, transferring knowledge from abundant exocentric web videos is demanded as a practical approach. However, learning the correspondence between exocentric and egocentric views is difficult due to their dynamic view changes. The web videos contain shots showing either full-body or hand regions, while the egocentric view is constantly shifting. This necessitates the in-depth study of cross-view transfer under complex view changes. To this end, we first create a real-life egocentric dataset (EgoYC2) whose captions follow the definition of YouCook2 captions, enabling transfer learning between these datasets with access to their ground-truth. To bridge the view gaps, we propose a view-invariant learning method using adversarial training, which consists of pre-training and fine-tuning stages. Our experiments confirm the effectiveness of overcoming the view change problem and knowledge transfer to egocentric views. Our benchmark pushes the study of cross-view transfer into a new task domain of dense video captioning and envisions methodologies that describe egocentric videos in natural language.
AIMay 21
Perception or Prejudice: Can MLLMs Go Beyond First Impressions of Personality?Caixin Kang, Tianyu Yan, Sitong Gong et al.
Multimodal Large Language Models (MLLMs) are increasingly deployed in human-facing roles where personality perception is critical, yet existing benchmarks evaluate this capability solely on numerical Big Five score prediction, leaving open whether models truly perceive personality through behavioral understanding or merely prejudge through superficial pattern matching. We address this gap with three contributions. (i) A new task: we formalize Grounded Personality Reasoning (GPR), which requires MLLMs to anchor each Big Five rating in observable evidence through a chain of rating, reasoning, and grounding. (ii) A new dataset: we release MM-OCEAN (1,104 videos, 5,320 MCQs), produced by a multi-agent pipeline with human verification, with timestamped behavioral observations, evidence-grounded trait analyses, and seven categories of cue-grounding MCQs. (iii) Benchmark and analysis: we design a three-tier evaluation (rating, reasoning, grounding) plus four sample-level failure-mode metrics: Prejudice Rate (PR), Confabulation Rate (CR), Integration-failure Rate (IR), and Holistic-grounding Rate (HR), and benchmark 27 MLLMs (13 closed, 14 open). The analysis uncovers a striking Prejudice Gap: across the field, 51% of correct ratings are not grounded in retrieved cues, and the Holistic-Grounding Rate spans only 0-33.5%. These findings expose a disconnect between getting the right score and reasoning for the right reason, charting a roadmap for grounded social cognition in MLLMs.
CVOct 31, 2025
Can MLLMs Read the Room? A Multimodal Benchmark for Verifying Truthfulness in Multi-Party Social InteractionsCaixin Kang, Yifei Huang, Liangyang Ouyang et al.
As AI systems become increasingly integrated into human lives, endowing them with robust social intelligence has emerged as a critical frontier. A key aspect of this intelligence is discerning truth from deception, a ubiquitous element of human interaction that is conveyed through a complex interplay of verbal language and non-verbal visual cues. However, automatic deception detection in dynamic, multi-party conversations remains a significant challenge. The recent rise of powerful Multimodal Large Language Models (MLLMs), with their impressive abilities in visual and textual understanding, makes them natural candidates for this task. Consequently, their capabilities in this crucial domain are mostly unquantified. To address this gap, we introduce a new task, Multimodal Interactive Veracity Assessment (MIVA), and present a novel multimodal dataset derived from the social deduction game Werewolf. This dataset provides synchronized video, text, with verifiable ground-truth labels for every statement. We establish a comprehensive benchmark evaluating state-of-the-art MLLMs, revealing a significant performance gap: even powerful models like GPT-4o struggle to distinguish truth from falsehood reliably. Our analysis of failure modes indicates that these models fail to ground language in visual social cues effectively and may be overly conservative in their alignment, highlighting the urgent need for novel approaches to building more perceptive and trustworthy AI systems.
NEMay 20
How to Build Marcus's Algebraic Mind: Algebro-Deterministic Substrate over Galois FieldsHiroyuki Chuma, Kanji Otsuk, Yoichi Sato
In The Algebraic Mind, Gary Marcus identified three components essential for any adequate cognitive architecture: operations over variables, recursively structured representations, and a distinction between mental representations of individuals and kinds. He argued that standard multilayer perceptrons supported none of these, acknowledging that a neural implementation using registers and treelets, constructed via developmental programs rather than gradient descent, remained a programmatic conjecture. Twenty-five years later, the required substrate is now available. Our newly developed PyVaCoAl/VaCoAl is a hyperdimensional computing architecture organized end-to-end around a single algebraic primitive: XOR-and-shift over GF(2), implemented by primitive-polynomial linear-feedback shift registers. The architecture supports reversible variable binding via Bind(R,F) = R XOR shift(F), non-commutative compositional bundling that distinguishes "the dog bites the man" from "the man bites the dog," and address-space individual/kind separation under the same algebra. A companion perspective argues that the dentate gyrus-CA3 circuit is a biological homologue of this same engine, with developmentally specified mossy-fiber targeting supplying the innate microcircuitry Marcus anticipated. In this paper, we map the correspondence between Marcus's three pillars and the operational commitments of PyVaCoAl/VaCoAl. We reinterpret the treelet as an algebraic register set indexed by a primitive generator polynomial, arguing that this architecture provides a functional neural substrate meeting Marcus's specifications far more closely than the tensor products, circular convolution, or temporal synchrony available in 2001. We also demonstrate how this substrate naturally extends to Pearl's rung-3 counterfactual reasoning, a capability the original treelet program did not directly target.
CVJun 11, 2022
Precise Affordance Annotation for Egocentric Action Video DatasetsZecheng Yu, Yifei Huang, Ryosuke Furuta et al.
Object affordance is an important concept in human-object interaction, providing information on action possibilities based on human motor capacity and objects' physical property thus benefiting tasks such as action anticipation and robot imitation learning. However, existing datasets often: 1) mix up affordance with object functionality; 2) confuse affordance with goal-related action; and 3) ignore human motor capacity. This paper proposes an efficient annotation scheme to address these issues by combining goal-irrelevant motor actions and grasp types as affordance labels and introducing the concept of mechanical action to represent the action possibilities between two objects. We provide new annotations by applying this scheme to the EPIC-KITCHENS dataset and test our annotation with tasks such as affordance recognition. We qualitatively verify that models trained with our annotation can distinguish affordance and mechanical actions.
CVNov 29, 2023
Generative Hierarchical Temporal Transformer for Hand Pose and Action ModelingYilin Wen, Hao Pan, Takehiko Ohkawa et al.
We present a novel unified framework that concurrently tackles recognition and future prediction for human hand pose and action modeling. Previous works generally provide isolated solutions for either recognition or prediction, which not only increases the complexity of integration in practical applications, but more importantly, cannot exploit the synergy of both sides and suffer suboptimal performances in their respective domains. To address this problem, we propose a generative Transformer VAE architecture to model hand pose and action, where the encoder and decoder capture recognition and prediction respectively, and their connection through the VAE bottleneck mandates the learning of consistent hand motion from the past to the future and vice versa. Furthermore, to faithfully model the semantic dependency and different temporal granularity of hand pose and action, we decompose the framework into two cascaded VAE blocks: the first and latter blocks respectively model the short-span poses and long-span action, and are connected by a mid-level feature representing a sub-second series of hand poses. This decomposition into block cascades facilitates capturing both short-term and long-term temporal regularity in pose and action modeling, and enables training two blocks separately to fully utilize datasets with annotations of different temporal granularities. We train and evaluate our framework across multiple datasets; results show that our joint modeling of recognition and prediction improves over isolated solutions, and that our semantic and temporal hierarchy facilitates long-term pose and action modeling.
CVMar 7, 2024Code
Single-to-Dual-View Adaptation for Egocentric 3D Hand Pose EstimationRuicong Liu, Takehiko Ohkawa, Mingfang Zhang et al.
The pursuit of accurate 3D hand pose estimation stands as a keystone for understanding human activity in the realm of egocentric vision. The majority of existing estimation methods still rely on single-view images as input, leading to potential limitations, e.g., limited field-of-view and ambiguity in depth. To address these problems, adding another camera to better capture the shape of hands is a practical direction. However, existing multi-view hand pose estimation methods suffer from two main drawbacks: 1) Requiring multi-view annotations for training, which are expensive. 2) During testing, the model becomes inapplicable if camera parameters/layout are not the same as those used in training. In this paper, we propose a novel Single-to-Dual-view adaptation (S2DHand) solution that adapts a pre-trained single-view estimator to dual views. Compared with existing multi-view training methods, 1) our adaptation process is unsupervised, eliminating the need for multi-view annotation. 2) Moreover, our method can handle arbitrary dual-view pairs with unknown camera parameters, making the model applicable to diverse camera settings. Specifically, S2DHand is built on certain stereo constraints, including pair-wise cross-view consensus and invariance of transformation between both views. These two stereo constraints are used in a complementary manner to generate pseudo-labels, allowing reliable adaptation. Evaluation results reveal that S2DHand achieves significant improvements on arbitrary camera pairs under both in-dataset and cross-dataset settings, and outperforms existing adaptation methods with leading performance. Project page: https://github.com/MickeyLLG/S2DHand.
CVFeb 1, 2024Code
FineBio: A Fine-Grained Video Dataset of Biological Experiments with Hierarchical AnnotationTakuma Yagi, Misaki Ohashi, Yifei Huang et al.
In the development of science, accurate and reproducible documentation of the experimental process is crucial. Automatic recognition of the actions in experiments from videos would help experimenters by complementing the recording of experiments. Towards this goal, we propose FineBio, a new fine-grained video dataset of people performing biological experiments. The dataset consists of multi-view videos of 32 participants performing mock biological experiments with a total duration of 14.5 hours. One experiment forms a hierarchical structure, where a protocol consists of several steps, each further decomposed into a set of atomic operations. The uniqueness of biological experiments is that while they require strict adherence to steps described in each protocol, there is freedom in the order of atomic operations. We provide hierarchical annotation on protocols, steps, atomic operations, object locations, and their manipulation states, providing new challenges for structured activity understanding and hand-object interaction recognition. To find out challenges on activity understanding in biological experiments, we introduce baseline models and results on four different tasks, including (i) step segmentation, (ii) atomic operation detection (iii) object detection, and (iv) manipulated/affected object detection. Dataset and code are available from https://github.com/aistairc/FineBio.
NEMay 15
Bridging Silicon and the Hippocampus: Algebro-Deterministic Memory "VaCoAl" as a Substrate for Vector-HaSH and TEMHiroyuki Chuma, Kanji Otsuka, Yoichi Sato
Vector-HaSH and the Tolman-Eichenbaum Machine (TEM) propose that the hippocampal-entorhinal circuit factorizes content from a prestructured grid-cell scaffold and supports compositional memory via ripple-mediated replay. Human iEEG shows that hippocampal sharp-wave ripples (SWRs) gate episodic recall, ripple-locked cortical reactivation recapitulates encoding-time patterns, and multi-hop replay fidelity decays multiplicatively along sequence length. These literatures have advanced in parallel without a shared algebraic object. We show that VaCoAl, an algebro-deterministic hyperdimensional memory architecture built from Galois-field LFSRs, supplies that object. Specifically, deterministic Galois-field diffusion provides a substrate-level alternative to Vector-HaSH's random scaffold-to-hippocampus projection that satisfies the same quasi-orthogonality requirement, with matched second-moment statistics, stronger avalanche behavior, and bit-exact reproducibility. The path-integral Confidence Ratio $CR_2$, the product of per-step $CR_1$ values along an $n$-hop chain, is the natural functional form for multi-hop replay-fidelity decay under conditional independence of per-step reactivation, providing the first algebraically tractable model of reported multiplicative decay. STDP-like path selection in VaCoAl follows from architectural demands -- similarity preservation, compositional reversibility, and bounded-frontier search -- that also constrain hippocampal computation. We further argue that VaCoAl operating regimes share architectural commitments with the EC--CA3 and EC--DG--CA3 pathways, motivating an energy-capacity-plasticity reading of why both are conserved across $>$520 Myr of evolution and primate dentate-gyrus elaboration. We prove formal correspondences, derive testable iEEG predictions, and bridge computational neuroscience and hyperdimensional engineering.
CVFeb 21, 2025Code
SiMHand: Mining Similar Hands for Large-Scale 3D Hand Pose Pre-trainingNie Lin, Takehiko Ohkawa, Yifei Huang et al.
We present a framework for pre-training of 3D hand pose estimation from in-the-wild hand images sharing with similar hand characteristics, dubbed SimHand. Pre-training with large-scale images achieves promising results in various tasks, but prior methods for 3D hand pose pre-training have not fully utilized the potential of diverse hand images accessible from in-the-wild videos. To facilitate scalable pre-training, we first prepare an extensive pool of hand images from in-the-wild videos and design our pre-training method with contrastive learning. Specifically, we collect over 2.0M hand images from recent human-centric videos, such as 100DOH and Ego4D. To extract discriminative information from these images, we focus on the similarity of hands: pairs of non-identical samples with similar hand poses. We then propose a novel contrastive learning method that embeds similar hand pairs closer in the feature space. Our method not only learns from similar samples but also adaptively weights the contrastive learning loss based on inter-sample distance, leading to additional performance gains. Our experiments demonstrate that our method outperforms conventional contrastive learning approaches that produce positive pairs sorely from a single image with data augmentation. We achieve significant improvements over the state-of-the-art method (PeCLR) in various datasets, with gains of 15% on FreiHand, 10% on DexYCB, and 4% on AssemblyHands. Our code is available at https://github.com/ut-vision/SiMHand.
CVNov 30, 2025
HanDyVQA: A Video QA Benchmark for Fine-Grained Hand-Object Interaction DynamicsMasatoshi Tateno, Gido Kato, Hirokatsu Kataoka et al.
Hand-object interaction (HOI) inherently involves dynamics where human manipulations produce distinct spatio-temporal effects on objects. However, existing semantic HOI benchmarks focused either on manipulation or on the resulting effects at a coarse level, lacking fine-grained spatio-temporal reasoning to capture the underlying dynamics in HOI. We introduce HanDyVQA, a fine-grained video question-answering benchmark that comprehensively covers both the manipulation and effect aspects of HOI. HanDyVQA comprises six complementary question types (Action, Process, Objects, Location, State Change, and Object Parts), totalling 11.1K multiple-choice QA pairs. Collected QA pairs recognizing manipulation styles, hand/object motions, and part-level state changes. HanDyVQA also includes 10.3K segmentation masks for Objects and Object Parts questions, enabling the evaluation of object/part-level reasoning in video object segmentation. We evaluated recent video foundation models on our benchmark and found that even the best-performing model, Gemini-2.5-Pro, reached only 73% average accuracy, which is far from human performance (97%). Further analysis shows the remaining challenges in spatial relationship, motion, and part-level geometric understanding. We also found that integrating explicit HOI-related cues into visual features improves performance, offering insights for developing future models with a deeper understanding of HOI dynamics.
CVJun 10, 2022
Object Instance Identification in Dynamic EnvironmentsTakuma Yagi, Md Tasnimul Hasan, Yoichi Sato
We study the problem of identifying object instances in a dynamic environment where people interact with the objects. In such an environment, objects' appearance changes dynamically by interaction with other entities, occlusion by hands, background change, etc. This leads to a larger intra-instance variation of appearance than in static environments. To discover the challenges in this setting, we newly built a benchmark of more than 1,500 instances built on the EPIC-KITCHENS dataset which includes natural activities and conducted an extensive analysis of it. Experimental results suggest that (i) robustness against instance-specific appearance change (ii) integration of low-level (e.g., color, texture) and high-level (e.g., object category) features (iii) foreground feature selection on overlapping objects are required for further improvement.
CVNov 22, 2025Code
SFHand: A Streaming Framework for Language-guided 3D Hand Forecasting and Embodied ManipulationRuicong Liu, Yifei Huang, Liangyang Ouyang et al.
Real-time 3D hand forecasting is a critical component for fluid human-computer interaction in applications like AR and assistive robotics. However, existing methods are ill-suited for these scenarios, as they typically require offline access to accumulated video sequences and cannot incorporate language guidance that conveys task intent. To overcome these limitations, we introduce SFHand, the first streaming framework for language-guided 3D hand forecasting. SFHand autoregressively predicts a comprehensive set of future 3D hand states, including hand type, 2D bounding box, 3D pose, and trajectory, from a continuous stream of video and language instructions. Our framework combines a streaming autoregressive architecture with an ROI-enhanced memory layer, capturing temporal context while focusing on salient hand-centric regions. To enable this research, we also introduce EgoHaFL, the first large-scale dataset featuring synchronized 3D hand poses and language instructions. We demonstrate that SFHand achieves new state-of-the-art results in 3D hand forecasting, outperforming prior work by a significant margin of up to 35.8%. Furthermore, we show the practical utility of our learned representations by transferring them to downstream embodied manipulation tasks, improving task success rates by up to 13.4% on multiple benchmarks. Dataset page: https://huggingface.co/datasets/ut-vision/EgoHaFL, project page: https://github.com/ut-vision/SFHand.
CVNov 22, 2025Code
Multi-speaker Attention Alignment for Multimodal Social InteractionLiangyang Ouyang, Yifei Huang, Mingfang Zhang et al.
Understanding social interaction in video requires reasoning over a dynamic interplay of verbal and non-verbal cues: who is speaking, to whom, and with what gaze or gestures. While Multimodal Large Language Models (MLLMs) are natural candidates, simply adding visual inputs yields surprisingly inconsistent gains on social tasks. Our quantitative analysis of cross-modal attention inside state-of-the-art MLLMs reveals a core failure mode: in multi-speaker scenes, visual and textual tokens lack speaker-consistent alignment, exhibiting substantially weaker cross-modal attention than in object-centric images. To address this, we propose a multimodal multi-speaker attention alignment method that can be integrated into existing MLLMs. First, we introduce dynamic cross-modal head selection to identify attention heads most responsible for grounding. Then, an adaptive social-aware attention bias, computed from existing attention patterns and speaker locations, is injected into the attention mechanism. This bias reinforces alignment between a speaker's visual representation and their utterances without introducing trainable parameters or architectural changes. We integrate our method into three distinct MLLMs (LLaVA-NeXT-Video, Qwen2.5-VL, and InternVL3) and evaluate on three benchmarks (TVQA+, MMSI, OnlineMMSI). Across four social tasks, results demonstrate that our approach improves the ability of MLLMs and achieves state-of-the-art results. Attention visualizations confirm our method successfully focuses the model on speaker-relevant regions, enabling more robust multi-party social reasoning. Our implementation and model will be available at https://github.com/ut-vision/SocialInteraction.
CVOct 19, 2021Code
Hand-Object Contact Prediction via Motion-Based Pseudo-Labeling and Guided Progressive Label CorrectionTakuma Yagi, Md Tasnimul Hasan, Yoichi Sato
Every hand-object interaction begins with contact. Despite predicting the contact state between hands and objects is useful in understanding hand-object interactions, prior methods on hand-object analysis have assumed that the interacting hands and objects are known, and were not studied in detail. In this study, we introduce a video-based method for predicting contact between a hand and an object. Specifically, given a video and a pair of hand and object tracks, we predict a binary contact state (contact or no-contact) for each frame. However, annotating a large number of hand-object tracks and contact labels is costly. To overcome the difficulty, we propose a semi-supervised framework consisting of (i) automatic collection of training data with motion-based pseudo-labels and (ii) guided progressive label correction (gPLC), which corrects noisy pseudo-labels with a small amount of trusted data. We validated our framework's effectiveness on a newly built benchmark dataset for hand-object contact prediction and showed superior performance against existing baseline methods. Code and data are available at https://github.com/takumayagi/hand_object_contact_prediction.
CVJul 6, 2021Code
Foreground-Aware Stylization and Consensus Pseudo-Labeling for Domain Adaptation of First-Person Hand SegmentationTakehiko Ohkawa, Takuma Yagi, Atsushi Hashimoto et al.
Hand segmentation is a crucial task in first-person vision. Since first-person images exhibit strong bias in appearance among different environments, adapting a pre-trained segmentation model to a new domain is required in hand segmentation. Here, we focus on appearance gaps for hand regions and backgrounds separately. We propose (i) foreground-aware image stylization and (ii) consensus pseudo-labeling for domain adaptation of hand segmentation. We stylize source images independently for the foreground and background using target images as style. To resolve the domain shift that the stylization has not addressed, we apply careful pseudo-labeling by taking a consensus between the models trained on the source and stylized source images. We validated our method on domain adaptation of hand segmentation from real and simulation images. Our method achieved state-of-the-art performance in both settings. We also demonstrated promising results in challenging multi-target domain adaptation and domain generalization settings. Code is available at https://github.com/ut-vision/FgSty-CPL.
CVOct 30, 2023
Seeking Flat Minima with Mean Teacher on Semi- and Weakly-Supervised Domain Generalization for Object DetectionRyosuke Furuta, Yoichi Sato
Object detectors do not work well when domains largely differ between training and testing data. To overcome this domain gap in object detection without requiring expensive annotations, we consider two problem settings: semi-supervised domain generalizable object detection (SS-DGOD) and weakly-supervised DGOD (WS-DGOD). In contrast to the conventional domain generalization for object detection that requires labeled data from multiple domains, SS-DGOD and WS-DGOD require labeled data only from one domain and unlabeled or weakly-labeled data from multiple domains for training. In this paper, we show that object detectors can be effectively trained on the two settings with the same Mean Teacher learning framework, where a student network is trained with pseudo-labels output from a teacher on the unlabeled or weakly-labeled data. We provide novel interpretations of why the Mean Teacher learning framework works well on the two settings in terms of the relationships between the generalization gap and flat minima in parameter space. On the basis of the interpretations, we also show that incorporating a simple regularization method into the Mean Teacher learning framework leads to flatter minima. The experimental results demonstrate that the regularization leads to flatter minima and boosts the performance of the detectors trained with the Mean Teacher learning framework on the two settings.
CVOct 13, 2023
Image Cropping under Design ConstraintsTakumi Nishiyasu, Wataru Shimoda, Yoichi Sato
Image cropping is essential in image editing for obtaining a compositionally enhanced image. In display media, image cropping is a prospective technique for automatically creating media content. However, image cropping for media contents is often required to satisfy various constraints, such as an aspect ratio and blank regions for placing texts or objects. We call this problem image cropping under design constraints. To achieve image cropping under design constraints, we propose a score function-based approach, which computes scores for cropped results whether aesthetically plausible and satisfies design constraints. We explore two derived approaches, a proposal-based approach, and a heatmap-based approach, and we construct a dataset for evaluating the performance of the proposed approaches on image cropping under design constraints. In experiments, we demonstrate that the proposed approaches outperform a baseline, and we observe that the proposal-based approach is better than the heatmap-based approach under the same computation cost, but the heatmap-based approach leads to better scores by increasing computation cost. The experimental results indicate that balancing aesthetically plausible regions and satisfying design constraints is not a trivial problem and requires sensitive balance, and both proposed approaches are reasonable alternatives.
CVMar 25, 2024
Benchmarks and Challenges in Pose Estimation for Egocentric Hand Interactions with ObjectsZicong Fan, Takehiko Ohkawa, Linlin Yang et al.
We interact with the world with our hands and see it through our own (egocentric) perspective. A holistic 3Dunderstanding of such interactions from egocentric views is important for tasks in robotics, AR/VR, action recognition and motion generation. Accurately reconstructing such interactions in 3D is challenging due to heavy occlusion, viewpoint bias, camera distortion, and motion blur from the head movement. To this end, we designed the HANDS23 challenge based on the AssemblyHands and ARCTIC datasets with carefully designed training and testing splits. Based on the results of the top submitted methods and more recent baselines on the leaderboards, we perform a thorough analysis on 3D hand(-object) reconstruction tasks. Our analysis demonstrates the effectiveness of addressing distortion specific to egocentric cameras, adopting high-capacity transformers to learn complex hand-object interactions, and fusing predictions from different views. Our study further reveals challenging scenarios intractable with state-of-the-art methods, such as fast hand motion, object reconstruction from narrow egocentric views, and close contact between two hands and objects. Our efforts will enrich the community's knowledge foundation and facilitate future hand studies on egocentric hand-object interactions.
CVMay 2, 2024
Learning Multiple Object States from Actions via Large Language ModelsMasatoshi Tateno, Takuma Yagi, Ryosuke Furuta et al.
Recognizing the states of objects in a video is crucial in understanding the scene beyond actions and objects. For instance, an egg can be raw, cracked, and whisked while cooking an omelet, and these states can coexist simultaneously (an egg can be both raw and whisked). However, most existing research assumes a single object state change (e.g., uncracked -> cracked), overlooking the coexisting nature of multiple object states and the influence of past states on the current state. We formulate object state recognition as a multi-label classification task that explicitly handles multiple states. We then propose to learn multiple object states from narrated videos by leveraging large language models (LLMs) to generate pseudo-labels from the transcribed narrations, capturing the influence of past states. The challenge is that narrations mostly describe human actions in the video but rarely explain object states. Therefore, we use the LLMs knowledge of the relationship between actions and states to derive the missing object states. We further accumulate the derived object states to consider past state contexts to infer current object state pseudo-labels. We newly collect a dataset called the Multiple Object States Transition (MOST) dataset, which includes manual multi-label annotation for evaluation purposes, covering 60 object states across six object categories. Experimental results show that our model trained on LLM-generated pseudo-labels significantly outperforms strong vision-language models, demonstrating the effectiveness of our pseudo-labeling framework that considers past context via LLMs.
CVSep 27, 2025
Generative Modeling of Shape-Dependent Self-Contact Human PosesTakehiko Ohkawa, Jihyun Lee, Shunsuke Saito et al.
One can hardly model self-contact of human poses without considering underlying body shapes. For example, the pose of rubbing a belly for a person with a low BMI leads to penetration of the hand into the belly for a person with a high BMI. Despite its relevance, existing self-contact datasets lack the variety of self-contact poses and precise body shapes, limiting conclusive analysis between self-contact poses and shapes. To address this, we begin by introducing the first extensive self-contact dataset with precise body shape registration, Goliath-SC, consisting of 383K self-contact poses across 130 subjects. Using this dataset, we propose generative modeling of self-contact prior conditioned by body shape parameters, based on a body-part-wise latent diffusion with self-attention. We further incorporate this prior into single-view human pose estimation while refining estimated poses to be in contact. Our experiments suggest that shape conditioning is vital to the successful modeling of self-contact pose distribution, hence improving single-view pose estimation in self-contact.
CVFeb 12
Egocentric Gaze Estimation via Neck-Mounted CameraHaoyu Huang, Yoichi Sato
This paper introduces neck-mounted view gaze estimation, a new task that estimates user gaze from the neck-mounted camera perspective. Prior work on egocentric gaze estimation, which predicts device wearer's gaze location within the camera's field of view, mainly focuses on head-mounted cameras while alternative viewpoints remain underexplored. To bridge this gap, we collect the first dataset for this task, consisting of approximately 4 hours of video collected from 8 participants during everyday activities. We evaluate a transformer-based gaze estimation model, GLC, on the new dataset and propose two extensions: an auxiliary gaze out-of-bound classification task and a multi-view co-learning approach that jointly trains head-view and neck-view models using a geometry-aware auxiliary loss. Experimental results show that incorporating gaze out-of-bound classification improves performance over standard fine-tuning, while the co-learning approach does not yield gains. We further analyze these results and discuss implications for neck-mounted gaze estimation.
CVNov 20, 2025
Can MLLMs Read the Room? A Multimodal Benchmark for Assessing Deception in Multi-Party Social InteractionsCaixin Kang, Yifei Huang, Liangyang Ouyang et al.
Despite their advanced reasoning capabilities, state-of-the-art Multimodal Large Language Models (MLLMs) demonstrably lack a core component of human intelligence: the ability to `read the room' and assess deception in complex social interactions. To rigorously quantify this failure, we introduce a new task, Multimodal Interactive Deception Assessment (MIDA), and present a novel multimodal dataset providing synchronized video and text with verifiable ground-truth labels for every statement. We establish a comprehensive benchmark evaluating 12 state-of-the-art open- and closed-source MLLMs, revealing a significant performance gap: even powerful models like GPT-4o struggle to distinguish truth from falsehood reliably. Our analysis of failure modes indicates that these models fail to effectively ground language in multimodal social cues and lack the ability to model what others know, believe, or intend, highlighting the urgent need for novel approaches to building more perceptive and trustworthy AI systems. To take a step forward, we design a Social Chain-of-Thought (SoCoT) reasoning pipeline and a Dynamic Social Epistemic Memory (DSEM) module. Our framework yields performance improvement on this challenging task, demonstrating a promising new path toward building MLLMs capable of genuine human-like social reasoning.
CVOct 1, 2025
Affordance-Guided Diffusion Prior for 3D Hand ReconstructionNaru Suzuki, Takehiko Ohkawa, Tatsuro Banno et al.
How can we reconstruct 3D hand poses when large portions of the hand are heavily occluded by itself or by objects? Humans often resolve such ambiguities by leveraging contextual knowledge -- such as affordances, where an object's shape and function suggest how the object is typically grasped. Inspired by this observation, we propose a generative prior for hand pose refinement guided by affordance-aware textual descriptions of hand-object interactions (HOI). Our method employs a diffusion-based generative model that learns the distribution of plausible hand poses conditioned on affordance descriptions, which are inferred from a large vision-language model (VLM). This enables the refinement of occluded regions into more accurate and functionally coherent hand poses. Extensive experiments on HOGraspNet, a 3D hand-affordance dataset with severe occlusions, demonstrate that our affordance-guided refinement significantly improves hand pose estimation over both recent regression methods and diffusion-based refinement lacking contextual reasoning.
CVSep 28, 2025
AssemblyHands-X: Modeling 3D Hand-Body Coordination for Understanding Bimanual Human ActivitiesTatsuro Banno, Takehiko Ohkawa, Ruicong Liu et al.
Bimanual human activities inherently involve coordinated movements of both hands and body. However, the impact of this coordination in activity understanding has not been systematically evaluated due to the lack of suitable datasets. Such evaluation demands kinematic-level annotations (e.g., 3D pose) for the hands and body, yet existing 3D activity datasets typically annotate either hand or body pose. Another line of work employs marker-based motion capture to provide full-body pose, but the physical markers introduce visual artifacts, thereby limiting models' generalization to natural, markerless videos. To address these limitations, we present AssemblyHands-X, the first markerless 3D hand-body benchmark for bimanual activities, designed to study the effect of hand-body coordination for action recognition. We begin by constructing a pipeline for 3D pose annotation from synchronized multi-view videos. Our approach combines multi-view triangulation with SMPL-X mesh fitting, yielding reliable 3D registration of hands and upper body. We then validate different input representations (e.g., video, hand pose, body pose, or hand-body pose) across recent action recognition models based on graph convolution or spatio-temporal attention. Our extensive experiments show that pose-based action inference is more efficient and accurate than video baselines. Moreover, joint modeling of hand and body cues improves action recognition over using hands or upper body alone, highlighting the importance of modeling interdependent hand-body dynamics for a holistic understanding of bimanual activities.
CVSep 26, 2025
EgoInstruct: An Egocentric Video Dataset of Face-to-face Instructional Interactions with Multi-modal LLM BenchmarkingYuki Sakai, Ryosuke Furuta, Juichun Yen et al.
Analyzing instructional interactions between an instructor and a learner who are co-present in the same physical space is a critical problem for educational support and skill transfer. Yet such face-to-face instructional scenes have not been systematically studied in computer vision. We identify two key reasons: i) the lack of suitable datasets and ii) limited analytical techniques. To address this gap, we present a new egocentric video dataset of face-to-face instruction and provide ground-truth annotations for two fundamental tasks that serve as a first step toward a comprehensive understanding of instructional interactions: procedural step segmentation and conversation-state classification. Using this dataset, we benchmark multimodal large language models (MLLMs) against conventional task-specific models. Since face-to-face instruction involves multiple modalities (speech content and prosody, gaze and body motion, and visual context), effective understanding requires methods that handle verbal and nonverbal communication in an integrated manner. Accordingly, we evaluate recently introduced MLLMs that jointly process images, audio, and text. This evaluation quantifies the extent to which current machine learning models understand face-to-face instructional scenes. In experiments, MLLMs outperform specialized baselines even without task-specific fine-tuning, suggesting their promise for holistic understanding of instructional interactions.
CVSep 21, 2025
Leveraging RGB Images for Pre-Training of Event-Based Hand Pose EstimationRuicong Liu, Takehiko Ohkawa, Tze Ho Elden Tse et al.
This paper presents RPEP, the first pre-training method for event-based 3D hand pose estimation using labeled RGB images and unpaired, unlabeled event data. Event data offer significant benefits such as high temporal resolution and low latency, but their application to hand pose estimation is still limited by the scarcity of labeled training data. To address this, we repurpose real RGB datasets to train event-based estimators. This is done by constructing pseudo-event-RGB pairs, where event data is generated and aligned with the ground-truth poses of RGB images. Unfortunately, existing pseudo-event generation techniques assume stationary objects, thus struggling to handle non-stationary, dynamically moving hands. To overcome this, RPEP introduces a novel generation strategy that decomposes hand movements into smaller, step-by-step motions. This decomposition allows our method to capture temporal changes in articulation, constructing more realistic event data for a moving hand. Additionally, RPEP imposes a motion reversal constraint, regularizing event generation using reversed motion. Extensive experiments show that our pre-trained model significantly outperforms state-of-the-art methods on real event data, achieving up to 24% improvement on EvRealHands. Moreover, it delivers strong performance with minimal labeled samples for fine-tuning, making it well-suited for practical deployment.
AIJun 2, 2025
EgoBrain: Synergizing Minds and Eyes For Human Action UnderstandingNie Lin, Yansen Wang, Dongqi Han et al. · cmu, tsinghua
The integration of brain-computer interfaces (BCIs), in particular electroencephalography (EEG), with artificial intelligence (AI) has shown tremendous promise in decoding human cognition and behavior from neural signals. In particular, the rise of multimodal AI models have brought new possibilities that have never been imagined before. Here, we present EgoBrain --the world's first large-scale, temporally aligned multimodal dataset that synchronizes egocentric vision and EEG of human brain over extended periods of time, establishing a new paradigm for human-centered behavior analysis. This dataset comprises 61 hours of synchronized 32-channel EEG recordings and first-person video from 40 participants engaged in 29 categories of daily activities. We then developed a muiltimodal learning framework to fuse EEG and vision for action understanding, validated across both cross-subject and cross-environment challenges, achieving an action recognition accuracy of 66.70%. EgoBrain paves the way for a unified framework for brain-computer interface with multiple modalities. All data, tools, and acquisition protocols are openly shared to foster open science in cognitive computing.
CVMay 30, 2025
Leadership Assessment in Pediatric Intensive Care Unit Team TrainingLiangyang Ouyang, Yuki Sakai, Ryosuke Furuta et al.
This paper addresses the task of assessing PICU team's leadership skills by developing an automated analysis framework based on egocentric vision. We identify key behavioral cues, including fixation object, eye contact, and conversation patterns, as essential indicators of leadership assessment. In order to capture these multimodal signals, we employ Aria Glasses to record egocentric video, audio, gaze, and head movement data. We collect one-hour videos of four simulated sessions involving doctors with different roles and levels. To automate data processing, we propose a method leveraging REMoDNaV, SAM, YOLO, and ChatGPT for fixation object detection, eye contact detection, and conversation classification. In the experiments, significant correlations are observed between leadership skills and behavioral metrics, i.e., the output of our proposed methods, such as fixation time, transition patterns, and direct orders in speech. These results indicate that our proposed data collection and analysis framework can effectively solve skill assessment for training PICU teams.
CVMay 20, 2025
Egocentric Action-aware Inertial Localization in Point Clouds with Vision-Language GuidanceMingfang Zhang, Ryo Yonetani, Yifei Huang et al.
This paper presents a novel inertial localization framework named Egocentric Action-aware Inertial Localization (EAIL), which leverages egocentric action cues from head-mounted IMU signals to localize the target individual within a 3D point cloud. Human inertial localization is challenging due to IMU sensor noise that causes trajectory drift over time. The diversity of human actions further complicates IMU signal processing by introducing various motion patterns. Nevertheless, we observe that some actions captured by the head-mounted IMU correlate with spatial environmental structures (e.g., bending down to look inside an oven, washing dishes next to a sink), thereby serving as spatial anchors to compensate for the localization drift. The proposed EAIL framework learns such correlations via hierarchical multi-modal alignment with vision-language guidance. By assuming that the 3D point cloud of the environment is available, it contrastively learns modality encoders that align short-term egocentric action cues in IMU signals with local environmental features in the point cloud. The learning process is enhanced using concurrently collected vision and language signals to improve multimodal alignment. The learned encoders are then used in reasoning the IMU data and the point cloud over time and space to perform inertial localization. Interestingly, these encoders can further be utilized to recognize the corresponding sequence of actions as a by-product. Extensive experiments demonstrate the effectiveness of the proposed framework over state-of-the-art inertial localization and inertial action recognition baselines.
CVJun 12, 2024
Gazing Into Missteps: Leveraging Eye-Gaze for Unsupervised Mistake Detection in Egocentric Videos of Skilled Human ActivitiesMichele Mazzamuto, Antonino Furnari, Yoichi Sato et al.
We address the challenge of unsupervised mistake detection in egocentric video of skilled human activities through the analysis of gaze signals. While traditional methods rely on manually labeled mistakes, our approach does not require mistake annotations, hence overcoming the need of domain-specific labeled data. Based on the observation that eye movements closely follow object manipulation activities, we assess to what extent eye-gaze signals can support mistake detection, proposing to identify deviations in attention patterns measured through a gaze tracker with respect to those estimated by a gaze prediction model. Since predicting gaze in video is characterized by high uncertainty, we propose a novel gaze completion task, where eye fixations are predicted from visual observations and partial gaze trajectories, and contribute a novel gaze completion approach which explicitly models correlations between gaze information and local visual tokens. Inconsistencies between predicted and observed gaze trajectories act as an indicator to identify mistakes. Experiments highlight the effectiveness of the proposed approach in different settings, with relative gains up to +14%, +11%, and +5% in EPIC-Tent, HoloAssist and IndustReal respectively, remarkably matching results of supervised approaches without seeing any labels. We further show that gaze-based analysis is particularly useful in the presence of skilled actions, low action execution confidence, and actions requiring hand-eye coordination and object manipulation skills. Our method is ranked first on the HoloAssist Mistake Detection challenge.