10.5CVMay 23, 2024
PoseCrafter: One-Shot Personalized Video Synthesis Following Flexible Pose ControlYong Zhong, Min Zhao, Zebin You et al.
In this paper, we introduce PoseCrafter, a one-shot method for personalized video generation following the control of flexible poses. Built upon Stable Diffusion and ControlNet, we carefully design an inference process to produce high-quality videos without the corresponding ground-truth frames. First, we select an appropriate reference frame from the training video and invert it to initialize all latent variables for generation. Then, we insert the corresponding training pose into the target pose sequences to enhance faithfulness through a trained temporal attention module. Furthermore, to alleviate the face and hand degradation resulting from discrepancies between poses of training videos and inference poses, we implement simple latent editing through an affine transformation matrix involving facial and hand landmarks. Extensive experiments on several datasets demonstrate that PoseCrafter achieves superior results to baselines pre-trained on a vast collection of videos under 8 commonly used metrics. Besides, PoseCrafter can follow poses from different individuals or artificial edits and simultaneously retain the human identity in an open-domain training video. Our project page is available at https://ml-gsai.github.io/PoseCrafter-demo/.
3.0ROOct 2, 2021
AB-Mapper: Attention and BicNet Based Multi-agent Path Finding for Dynamic Crowded EnvironmentHuifeng Guan, Yuan Gao, Min Zhao et al.
Multi-agent path finding in dynamic crowded environments is of great academic and practical value for multi-robot systems in the real world. To improve the effectiveness and efficiency of communication and learning process during path planning in dynamic crowded environments, we introduce an algorithm called Attention and BicNet based Multi-agent path planning with effective reinforcement (AB-Mapper)under the actor-critic reinforcement learning framework. In this framework, on the one hand, we utilize the BicNet with communication function in the actor-network to achieve intra team coordination. On the other hand, we propose a centralized critic network that can selectively allocate attention weights to surrounding agents. This attention mechanism allows an individual agent to automatically learn a better evaluation of actions by also considering the behaviours of its surrounding agents. Compared with the state-of-the-art method Mapper,our AB-Mapper is more effective (85.86% vs. 81.56% in terms of success rate) in solving the general path finding problems with dynamic obstacles. In addition, in crowded scenarios, our method outperforms the Mapper method by a large margin,reaching a stunning gap of more than 40% for each experiment.
2.2RODec 9, 2020
Proactive Interaction Framework for Intelligent Social Receptionist RobotsYang Xue, Fan Wang, Hao Tian et al.
Proactive human-robot interaction (HRI) allows the receptionist robots to actively greet people and offer services based on vision, which has been found to improve acceptability and customer satisfaction. Existing approaches are either based on multi-stage decision processes or based on end-to-end decision models. However, the rule-based approaches require sedulous expert efforts and only handle minimal pre-defined scenarios. On the other hand, existing works with end-to-end models are limited to very general greetings or few behavior patterns (typically less than 10). To address those challenges, we propose a new end-to-end framework, the TransFormer with Visual Tokens for Human-Robot Interaction (TFVT-HRI). The proposed framework extracts visual tokens of relative objects from an RGB camera first. To ensure the correct interpretation of the scenario, a transformer decision model is then employed to process the visual tokens, which is augmented with the temporal and spatial information. It predicts the appropriate action to take in each scenario and identifies the right target. Our data is collected from an in-service receptionist robot in an office building, which is then annotated by experts for appropriate proactive behavior. The action set includes 1000+ diverse patterns by combining language, emoji expression, and body motions. We compare our model with other SOTA end-to-end models on both offline test sets and online user experiments in realistic office building environments to validate this framework. It is demonstrated that the decision model achieves SOTA performance in action triggering and selection, resulting in more humanness and intelligence when compared with the previous reactive reception policies.