14.4CVOct 9, 2025
BEAR: Benchmarking and Enhancing Multimodal Language Models for Atomic Embodied CapabilitiesYu Qi, Haibo Zhao, Ziyu Guo et al.
Embodied capabilities refer to a suite of fundamental abilities for an agent to perceive, comprehend, and interact with the physical world. While multimodal large language models (MLLMs) show promise as embodied agents, a thorough and systematic evaluation of their embodied capabilities remains underexplored, as existing benchmarks primarily focus on specific domains such as planning or spatial understanding. To bridge this gap, we introduce BEAR, a comprehensive and fine-grained benchmark that evaluates MLLMs on atomic embodied capabilities. BEAR comprises 4,469 interleaved image-video-text entries across 14 domains in 6 categories, including tasks from low-level pointing, trajectory understanding, spatial reasoning, to high-level planning. Extensive evaluation results of 20 representative MLLMs reveal their persistent limitations across all domains of embodied capabilities. To tackle the shortfall, we propose BEAR-Agent, a multimodal conversable agent that integrates pretrained vision models to strengthen MLLM perception, 3D understanding, and planning capabilities. It substantially enhances MLLM performance across diverse embodied capabilities on BEAR, yielding a 9.12% absolute gain and a relative improvement of 17.5% on GPT-5. Furthermore, our experiments indicate that improving MLLM embodied capabilities can benefit embodied tasks in simulated environments. Project website: https://bear-official66.github.io/
7.1RODec 16, 2024
Equivariant Action Sampling for Reinforcement Learning and PlanningLinfeng Zhao, Owen Howell, Xupeng Zhu et al.
Reinforcement learning (RL) algorithms for continuous control tasks require accurate sampling-based action selection. Many tasks, such as robotic manipulation, contain inherent problem symmetries. However, correctly incorporating symmetry into sampling-based approaches remains a challenge. This work addresses the challenge of preserving symmetry in sampling-based planning and control, a key component for enhancing decision-making efficiency in RL. We introduce an action sampling approach that enforces the desired symmetry. We apply our proposed method to a coordinate regression problem and show that the symmetry aware sampling method drastically outperforms the naive sampling approach. We furthermore develop a general framework for sampling-based model-based planning with Model Predictive Path Integral (MPPI). We compare our MPPI approach with standard sampling methods on several continuous control tasks. Empirical demonstrations across multiple continuous control environments validate the effectiveness of our approach, showcasing the importance of symmetry preservation in sampling-based action selection.
3.2ROFeb 3, 2025
Coarse-to-Fine 3D Keyframe TransporterXupeng Zhu, David Klee, Dian Wang et al.
Recent advances in Keyframe Imitation Learning (IL) have enabled learning-based agents to solve a diverse range of manipulation tasks. However, most approaches ignore the rich symmetries in the problem setting and, as a consequence, are sample-inefficient. This work identifies and utilizes the bi-equivariant symmetry within Keyframe IL to design a policy that generalizes to transformations of both the workspace and the objects grasped by the gripper. We make two main contributions: First, we analyze the bi-equivariance properties of the keyframe action scheme and propose a Keyframe Transporter derived from the Transporter Networks, which evaluates actions using cross-correlation between the features of the grasped object and the features of the scene. Second, we propose a computationally efficient coarse-to-fine SE(3) action evaluation scheme for reasoning the intertwined translation and rotation action. The resulting method outperforms strong Keyframe IL baselines by an average of >10% on a wide range of simulation tasks, and by an average of 55% in 4 physical experiments.
9.5ROOct 24, 2025
Generalizable Hierarchical Skill Learning via Object-Centric RepresentationHaibo Zhao, Yu Qi, Boce Hu et al.
We present Generalizable Hierarchical Skill Learning (GSL), a novel framework for hierarchical policy learning that significantly improves policy generalization and sample efficiency in robot manipulation. One core idea of GSL is to use object-centric skills as an interface that bridges the high-level vision-language model and the low-level visual-motor policy. Specifically, GSL decomposes demonstrations into transferable and object-canonicalized skill primitives using foundation models, ensuring efficient low-level skill learning in the object frame. At test time, the skill-object pairs predicted by the high-level agent are fed to the low-level module, where the inferred canonical actions are mapped back to the world frame for execution. This structured yet flexible design leads to substantial improvements in sample efficiency and generalization of our method across unseen spatial arrangements, object appearances, and task compositions. In simulation, GSL trained with only 3 demonstrations per task outperforms baselines trained with 30 times more data by 15.5 percent on unseen tasks. In real-world experiments, GSL also surpasses the baseline trained with 10 times more data.
24.4ROOct 28, 2021
Equivariant $Q$ Learning in Spatial Action SpacesDian Wang, Robin Walters, Xupeng Zhu et al.
Recently, a variety of new equivariant neural network model architectures have been proposed that generalize better over rotational and reflectional symmetries than standard models. These models are relevant to robotics because many robotics problems can be expressed in a rotationally symmetric way. This paper focuses on equivariance over a visual state space and a spatial action space -- the setting where the robot action space includes a subset of $\rm{SE}(2)$. In this situation, we know a priori that rotations and translations in the state image should result in the same rotations and translations in the spatial action dimensions of the optimal policy. Therefore, we can use equivariant model architectures to make $Q$ learning more sample efficient. This paper identifies when the optimal $Q$ function is equivariant and proposes $Q$ network architectures for this setting. We show experimentally that this approach outperforms standard methods in a set of challenging manipulation problems.