Ziling Lu

2papers

2 Papers

73.8LGMay 30Code
OmniEEG-Bench: A Standardized Evaluation Benchmark for EEG Foundation Models

Ziling Lu, Zongsheng Li, Xinke Shen et al.

Electroencephalography (EEG) supports a variety of brain-computer interface (BCI) tasks ranging from brain-state monitoring to human-LLM interactions. EEG foundation models are emerging, but evaluation remains fragmented due to heterogeneous datasets and nconsistent task protocols. Here, we introduce OmniEEG-Bench, a unified benchmark and downstream task roadmap for EEG foundation models (FMs). It organizes evaluation of EEG FMs into six task families spanning (i) signal reliability, (ii) biometrics and disease, (iii) consciousness and state, (iv) cognition and emotion, (v) naturalistic stimulus decoding, and (vi) motor and interaction, introducing a new generation of tasks not systematically benchmarked in prior EEG FM work. OmniEEG-Bench standardizes model deployment, task definitions, and metrics through a task-card specification, and unifies 54 EEG datasets with consistent evaluation protocols. We benchmark 10 representative EEG foundation models and report a leaderboard that covers diverse evaluation settings. Both pretraining dataset diversity and model size are significantly associated with better average ranks across datasets, revealing scaling-law behavior in EEG foundation models (Figure 1). These results suggest that scaling EEG foundation models requires not only larger architectures but also broader and more diverse pretraining data. The benchmark code is available at https://github.com/ncclab-sustech/omni-eegbench.git.

AIApr 20, 2023
Mastering Asymmetrical Multiplayer Game with Multi-Agent Asymmetric-Evolution Reinforcement Learning

Chenglu Sun, Yichi Zhang, Yu Zhang et al.

Asymmetrical multiplayer (AMP) game is a popular game genre which involves multiple types of agents competing or collaborating with each other in the game. It is difficult to train powerful agents that can defeat top human players in AMP games by typical self-play training method because of unbalancing characteristics in their asymmetrical environments. We propose asymmetric-evolution training (AET), a novel multi-agent reinforcement learning framework that can train multiple kinds of agents simultaneously in AMP game. We designed adaptive data adjustment (ADA) and environment randomization (ER) to optimize the AET process. We tested our method in a complex AMP game named Tom \& Jerry, and our AIs trained without using any human data can achieve a win rate of 98.5% against top human players over 65 matches. The ablation experiments indicated that the proposed modules are beneficial to the framework.