62.2CVApr 2Code
TrackerSplat: Exploiting Point Tracking for Fast and Robust Dynamic 3D Gaussians ReconstructionDaheng Yin, Isaac Ding, Yili Jin et al.
Recent advancements in 3D Gaussian Splatting (3DGS) have demonstrated its potential for efficient and photorealistic 3D reconstructions, which is crucial for diverse applications such as robotics and immersive media. However, current Gaussian-based methods for dynamic scene reconstruction struggle with large inter-frame displacements, leading to artifacts and temporal inconsistencies under fast object motions. To address this, we introduce \textit{TrackerSplat}, a novel method that integrates advanced point tracking methods to enhance the robustness and scalability of 3DGS for dynamic scene reconstruction. TrackerSplat utilizes off-the-shelf point tracking models to extract pixel trajectories and triangulate per-view pixel trajectories onto 3D Gaussians to guide the relocation, rotation, and scaling of Gaussians before training. This strategy effectively handles large displacements between frames, dramatically reducing the fading and recoloring artifacts prevalent in prior methods. By accurately positioning Gaussians prior to gradient-based optimization, TrackerSplat overcomes the quality degradation associated with large frame gaps when processing multiple adjacent frames in parallel across multiple devices, thereby boosting reconstruction throughput while preserving rendering quality. Experiments on real-world datasets confirm the robustness of TrackerSplat in challenging scenarios with significant displacements, achieving superior throughput under parallel settings and maintaining visual quality compared to baselines. The code is available at https://github.com/yindaheng98/TrackerSplat.
AINov 10, 2025Code
MathSE: Improving Multimodal Mathematical Reasoning via Self-Evolving Iterative Reflection and Reward-Guided Fine-TuningJinhao Chen, Zhen Yang, Jianxin Shi et al.
Multimodal large language models (MLLMs) have demonstrated remarkable capabilities in vision-language answering tasks. Despite their strengths, these models often encounter challenges in achieving complex reasoning tasks such as mathematical problem-solving. Previous works have focused on fine-tuning on specialized mathematical datasets. However, these datasets are typically distilled directly from teacher models, which capture only static reasoning patterns and leaving substantial gaps compared to student models. This reliance on fixed teacher-derived datasets not only restricts the model's ability to adapt to novel or more intricate questions that extend beyond the confines of the training data, but also lacks the iterative depth needed for robust generalization. To overcome these limitations, we propose \textbf{\method}, a \textbf{Math}ematical \textbf{S}elf-\textbf{E}volving framework for MLLMs. In contrast to traditional one-shot fine-tuning paradigms, \method iteratively refines the model through cycles of inference, reflection, and reward-based feedback. Specifically, we leverage iterative fine-tuning by incorporating correct reasoning paths derived from previous-stage inference and integrating reflections from a specialized Outcome Reward Model (ORM). To verify the effectiveness of \method, we evaluate it on a suite of challenging benchmarks, demonstrating significant performance gains over backbone models. Notably, our experimental results on MathVL-test surpass the leading open-source multimodal mathematical reasoning model QVQ. Our code and models are available at \texttt{https://zheny2751\allowbreak-dotcom.github.io/\allowbreak MathSE.github.io/}.
55.4GRMay 10
CAGS: Color-Adaptive Volumetric Video Streaming with Dynamic 3D Gaussian SplattingDaheng Yin, Yili Jin, Jianxin Shi et al.
Volumetric video (VV) streaming enables real-time, immersive access to remote 3D environments, powering telepresence, ecological monitoring, and robotic teleoperation. These applications turn VV streaming into a real-time interface to remote physical environments, imposing new system-level demands for photorealistic scene representation, low-latency interaction, and robust performance under heterogeneous networks. 3D Gaussian Splatting (3DGS) has been widely used for real-time photorealistic rendering, offering superior visual quality and rendering performance, but it faces challenges due to bandwidth consumption. Furthermore, as the foundation of adaptive VV streaming, existing Levels of Detail (LoD) methods based on density are not well-suited to Gaussian representations, leading to visible gaps and severe quality degradation. Recent studies have also explored attribute compression techniques to reduce bandwidth consumption. Our preliminary studies reveal that aggressive attribute compression primarily causes color distortion, which can be effectively corrected in the rendered image using a reference image. Motivated by these findings, we propose a novel Color-Adaptive scheme for adaptive VV streaming that uses vector quantization (VQ) to establish LoDs and correct color distortions with low-resolution reference images. We further present CAGS, an adaptive VV streaming system compatible with diverse Gaussian representations, which integrates the Color-Adaptive scheme by rendering reference images on the streaming server and performing color restoration on the client. Extensive experiments on our prototype system demonstrate that CAGS outperforms the existing adaptive streaming systems in PSNR by 5$\sim$20 dB under fluctuating bandwidth, operates significantly faster than existing scalable Gaussian compression methods, and generalizes across different Gaussian representations.
ROFeb 10, 2025
Motion Forecasting for Autonomous Vehicles: A SurveyJianxin Shi, Jinhao Chen, Yuandong Wang et al.
In recent years, the field of autonomous driving has attracted increasingly significant public interest. Accurately forecasting the future behavior of various traffic participants is essential for the decision-making of Autonomous Vehicles (AVs). In this paper, we focus on both scenario-based and perception-based motion forecasting for AVs. We propose a formal problem formulation for motion forecasting and summarize the main challenges confronting this area of research. We also detail representative datasets and evaluation metrics pertinent to this field. Furthermore, this study classifies recent research into two main categories: supervised learning and self-supervised learning, reflecting the evolving paradigms in both scenario-based and perception-based motion forecasting. In the context of supervised learning, we thoroughly examine and analyze each key element of the methodology. For self-supervised learning, we summarize commonly adopted techniques. The paper concludes and discusses potential research directions, aiming to propel progress in this vital area of AV technology.
83.3DCApr 9
Can LoRA Fusion Support Cross-Domain Tasks in Cloud-Edge Collaboration?Yatong Wang, Fali Wang, Naibin Gu et al.
Cloud-hosted large language models (LLMs) commonly rely on LoRA for domain adaptation, yet domain data are distributed across multiple edge devices and cannot be uploaded due to privacy constraints. This raises a fundamental question: how can knowledge from multiple private edges be integrated into a cloud LLM for cross-domain problem solving? A natural solution is to train LoRA adapters locally and fuse them in the cloud; however, existing pipelines rely on unrealistic assumptions that edge devices can host cloud-scale LLMs and are evaluated mainly on single-domain tasks. To address these limitations, we propose a prune-train-recover framework that enables local LoRA training on pruned models and privacy-preserving cloud integration. We further introduce MMLU-CD, a cross-domain benchmark that composes multiple domain samples into a single instance, enabling explicit evaluation of cross-domain problem solving. This allows us to ask a concrete question: Can existing LoRA fusion methods support cross-domain tasks in cloud-edge collaboration? Our empirical answer is negative. Existing LoRA fusion methods perform poorly on MMLU-CD, often underperforming the base LLM, revealing their inability to support cross-domain problem solving. We attribute this failure to parameter conflicts among LoRA adapters and propose a simple conflict-resolution module, LoRA-CR, which mitigates conflicting updates and improves LoRA fusion performance by up to 3.8%. These results identify conflict mitigation as a critical yet largely overlooked factor in cloud-edge LoRA fusion, warranting further investigation in future research.