CVApr 14, 2023
Uncovering the Inner Workings of STEGO for Safe Unsupervised Semantic SegmentationAlexander Koenig, Maximilian Schambach, Johannes Otterbach
Self-supervised pre-training strategies have recently shown impressive results for training general-purpose feature extraction backbones in computer vision. In combination with the Vision Transformer architecture, the DINO self-distillation technique has interesting emerging properties, such as unsupervised clustering in the latent space and semantic correspondences of the produced features without using explicit human-annotated labels. The STEGO method for unsupervised semantic segmentation contrastively distills feature correspondences of a DINO-pre-trained Vision Transformer and recently set a new state of the art. However, the detailed workings of STEGO have yet to be disentangled, preventing its usage in safety-critical applications. This paper provides a deeper understanding of the STEGO architecture and training strategy by conducting studies that uncover the working mechanisms behind STEGO, reproduce and extend its experimental validation, and investigate the ability of STEGO to transfer to different datasets. Results demonstrate that the STEGO architecture can be interpreted as a semantics-preserving dimensionality reduction technique.
ROSep 23, 2021
The Role of Tactile Sensing in Learning and Deploying Grasp Refinement AlgorithmsAlexander Koenig, Zixi Liu, Lucas Janson et al.
A long-standing question in robot hand design is how accurate tactile sensing must be. This paper uses simulated tactile signals and the reinforcement learning (RL) framework to study the sensing needs in grasping systems. Our first experiment investigates the need for rich tactile sensing in the rewards of RL-based grasp refinement algorithms for multi-fingered robotic hands. We systematically integrate different levels of tactile data into the rewards using analytic grasp stability metrics. We find that combining information on contact positions, normals, and forces in the reward yields the highest average success rates of 95.4% for cuboids, 93.1% for cylinders, and 62.3% for spheres across wrist position errors between 0 and 7 centimeters and rotational errors between 0 and 14 degrees. This contact-based reward outperforms a non-tactile binary-reward baseline by 42.9%. Our follow-up experiment shows that when training with tactile-enabled rewards, the use of tactile information in the control policy's state vector is drastically reducible at only a slight performance decrease of at most 6.6% for no tactile sensing in the state. Since policies do not require access to the reward signal at test time, our work implies that models trained on tactile-enabled hands are deployable to robotic hands with a smaller sensor suite, potentially reducing cost dramatically.