Daewon Lee

RO
7papers
135citations
Novelty58%
AI Score29

7 Papers

ROApr 14, 2023
EV-Catcher: High-Speed Object Catching Using Low-latency Event-based Neural Networks

Ziyun Wang, Fernando Cladera Ojeda, Anthony Bisulco et al.

Event-based sensors have recently drawn increasing interest in robotic perception due to their lower latency, higher dynamic range, and lower bandwidth requirements compared to standard CMOS-based imagers. These properties make them ideal tools for real-time perception tasks in highly dynamic environments. In this work, we demonstrate an application where event cameras excel: accurately estimating the impact location of fast-moving objects. We introduce a lightweight event representation called Binary Event History Image (BEHI) to encode event data at low latency, as well as a learning-based approach that allows real-time inference of a confidence-enabled control signal to the robot. To validate our approach, we present an experimental catching system in which we catch fast-flying ping-pong balls. We show that the system is capable of achieving a success rate of 81% in catching balls targeted at different locations, with a velocity of up to 13 m/s even on compute-constrained embedded platforms such as the Nvidia Jetson NX.

ASNov 24, 2021Code
KUIELab-MDX-Net: A Two-Stream Neural Network for Music Demixing

Minseok Kim, Woosung Choi, Jaehwa Chung et al.

Recently, many methods based on deep learning have been proposed for music source separation. Some state-of-the-art methods have shown that stacking many layers with many skip connections improve the SDR performance. Although such a deep and complex architecture shows outstanding performance, it usually requires numerous computing resources and time for training and evaluation. This paper proposes a two-stream neural network for music demixing, called KUIELab-MDX-Net, which shows a good balance of performance and required resources. The proposed model has a time-frequency branch and a time-domain branch, where each branch separates stems, respectively. It blends results from two streams to generate the final estimation. KUIELab-MDX-Net took second place on leaderboard A and third place on leaderboard B in the Music Demixing Challenge at ISMIR 2021. This paper also summarizes experimental results on another benchmark, MUSDB18. Our source code is available online.

CROct 20, 2021
Steganography of Complex Networks

Daewon Lee

Steganography is one of the information hiding techniques, which conceals secret messages in cover media. Digital image and audio are the most studied cover media for steganography. However, so far, there is no research on steganography to utilize complex networks as cover media. To investigate the possibility and feasibility of complex networks as cover media for steganography, we introduce steganography of complex networks through three algorithms: BIND, BYMOND, and BYNIS. BIND hides two bits of a secret message in an edge, while BYMOND encodes a byte in an edge, without changing the original network structures. Encoding simulation experiments for the networks of Open Graph Benchmark demonstrated BIND and BYMOND can successfully hide random messages in the edge lists. BYNIS synthesizes edges by generating node identifiers from a given message. The degree distribution of stego network synthesized by BYNIS was mostly close to a power-law. Steganography of complex networks is expected to have applications such as watermarking to protect proprietary datasets, or sensitive information hiding for privacy preservation.

ROAug 10, 2021
AuraSense: Robot Collision Avoidance by Full Surface Proximity Detection

Xiaoran Fan, Riley Simmons-Edler, Daewon Lee et al.

Perceiving obstacles and avoiding collisions is fundamental to the safe operation of a robot system, particularly when the robot must operate in highly dynamic human environments. Proximity detection using on-robot sensors can be used to avoid or mitigate impending collisions. However, existing proximity sensing methods are orientation and placement dependent, resulting in blind spots even with large numbers of sensors. In this paper, we introduce the phenomenon of the Leaky Surface Wave (LSW), a novel sensing modality, and present AuraSense, a proximity detection system using the LSW. AuraSense is the first system to realize no-dead-spot proximity sensing for robot arms. It requires only a single pair of piezoelectric transducers, and can easily be applied to off-the-shelf robots with minimal modifications. We further introduce a set of signal processing techniques and a lightweight neural network to address the unique challenges in using the LSW for proximity sensing. Finally, we demonstrate a prototype system consisting of a single piezoelectric element pair on a robot manipulator, which validates our design. We conducted several micro benchmark experiments and performed more than 2000 on-robot proximity detection trials with various potential robot arm materials, colliding objects, approach patterns, and robot movement patterns. AuraSense achieves 100% and 95.3% true positive proximity detection rates when the arm approaches static and mobile obstacles respectively, with a true negative rate over 99%, showing the real-world viability of this system.

ASDec 2, 2019
Investigating U-Nets with various Intermediate Blocks for Spectrogram-based Singing Voice Separation

Woosung Choi, Minseok Kim, Jaehwa Chung et al.

Singing Voice Separation (SVS) tries to separate singing voice from a given mixed musical signal. Recently, many U-Net-based models have been proposed for the SVS task, but there were no existing works that evaluate and compare various types of intermediate blocks that can be used in the U-Net architecture. In this paper, we introduce a variety of intermediate spectrogram transformation blocks. We implement U-nets based on these blocks and train them on complex-valued spectrograms to consider both magnitude and phase. These networks are then compared on the SDR metric. When using a particular block composed of convolutional and fully-connected layers, it achieves state-of-the-art SDR on the MUSDB singing voice separation task by a large margin of 0.9 dB. Our code and models are available online.

ROOct 4, 2019
Higher Order Function Networks for View Planning and Multi-View Reconstruction

Selim Engin, Eric Mitchell, Daewon Lee et al.

We consider the problem of planning views for a robot to acquire images of an object for visual inspection and reconstruction. In contrast to offline methods which require a 3D model of the object as input or online methods which rely on only local measurements, our method uses a neural network which encodes shape information for a large number of objects. We build on recent deep learning methods capable of generating a complete 3D reconstruction of an object from a single image. Specifically, in this work, we extend a recent method which uses Higher Order Functions (HOF) to represent the shape of the object. We present a new generalization of this method to incorporate multiple images as input and establish a connection between visibility and reconstruction quality. This relationship forms the foundation of our view planning method where we compute viewpoints to visually cover the output of the multi-view HOF network with as few images as possible. Experiments indicate that our method provides a good compromise between online and offline methods: Similar to online methods, our method does not require the true object model as input. In terms of number of views, it is much more efficient. In most cases, its performance is comparable to the optimal offline case even on object classes the network has not been trained on.

ROApr 5, 2019
Pixels to Plans: Learning Non-Prehensile Manipulation by Imitating a Planner

Tarik Tosun, Eric Mitchell, Ben Eisner et al.

We present a novel method enabling robots to quickly learn to manipulate objects by leveraging a motion planner to generate "expert" training trajectories from a small amount of human-labeled data. In contrast to the traditional sense-plan-act cycle, we propose a deep learning architecture and training regimen called PtPNet that can estimate effective end-effector trajectories for manipulation directly from a single RGB-D image of an object. Additionally, we present a data collection and augmentation pipeline that enables the automatic generation of large numbers (millions) of training image and trajectory examples with almost no human labeling effort. We demonstrate our approach in a non-prehensile tool-based manipulation task, specifically picking up shoes with a hook. In hardware experiments, PtPNet generates motion plans (open-loop trajectories) that reliably (89% success over 189 trials) pick up four very different shoes from a range of positions and orientations, and reliably picks up a shoe it has never seen before. Compared with a traditional sense-plan-act paradigm, our system has the advantages of operating on sparse information (single RGB-D frame), producing high-quality trajectories much faster than the "expert" planner (300ms versus several seconds), and generalizing effectively to previously unseen shoes.