Michal Čáp

RO
11papers
392citations
Novelty50%
AI Score27

11 Papers

OCApr 7, 2023
Large-scale Online Ridesharing: The Effect of Assignment Optimality on System Performance

David Fiedler, Michal Čertický, Javier Alonso-Mora et al.

Mobility-on-demand (MoD) systems consist of a fleet of shared vehicles that can be hailed for one-way point-to-point trips. The total distance driven by the vehicles and the fleet size can be reduced by employing ridesharing, i.e., by assigning multiple passengers to one vehicle. However, finding the optimal passenger-vehicle assignment in an MoD system is a hard combinatorial problem. In this work, we demonstrate how the VGA method, a recently proposed systematic method for ridesharing, can be used to compute the optimal passenger-vehicle assignments and corresponding vehicle routes in a massive-scale MoD system. In contrast to existing works, we solve all passenger-vehicle assignment problems to optimality, regularly dealing with instances containing thousands of vehicles and passengers. Moreover, to examine the impact of using optimal ridesharing assignments, we compare the performance of an MoD system that uses optimal assignments against an MoD system that uses assignments computed using insertion heuristic and against an MoD system that uses no ridesharing. We found that the system that uses optimal ridesharing assignments subject to the maximum travel delay of 4 minutes reduces the vehicle distance driven by 57 % compared to an MoD system without ridesharing. Furthermore, we found that the optimal assignments result in a 20 % reduction in vehicle distance driven and 5 % lower average passenger travel delay compared to a system that uses insertion heuristic.

ROJun 16, 2021
Planning on a (Risk) Budget: Safe Non-Conservative Planning in Probabilistic Dynamic Environments

Hung-Jui Huang, Kai-Chi Huang, Michal Čáp et al.

Planning in environments with other agents whose future actions are uncertain often requires compromise between safety and performance. Here our goal is to design efficient planning algorithms with guaranteed bounds on the probability of safety violation, which nonetheless achieve non-conservative performance. To quantify a system's risk, we define a natural criterion called interval risk bounds (IRBs), which provide a parametric upper bound on the probability of safety violation over a given time interval or task. We present a novel receding horizon algorithm, and prove that it can satisfy a desired IRB. Our algorithm maintains a dynamic risk budget which constrains the allowable risk at each iteration, and guarantees recursive feasibility by requiring a safe set to be reachable by a contingency plan within the budget. We empirically demonstrate that our algorithm is both safer and less conservative than strong baselines in two simulated autonomous driving experiments in scenarios involving collision avoidance with other vehicles, and additionally demonstrate our algorithm running on an autonomous class 8 truck.

NISep 12, 2019
Map Matching Algorithm for Large-scale Datasets

David Fiedler, Michal Čáp, Jan Nykl et al.

GPS receivers embedded in cell phones and connected vehicles generate a series of location measurements that can be used for various analytical purposes. A common pre-processing step of this data is the so-called map matching. The goal of map matching is to infer the trajectory that the device followed in a road network from a potentially sparse series of noisy location measurements. Although accurate and robust map matching algorithms based on probabilistic models exist, they are computationally heavy and thus impractical for processing of large datasets. In this paper, we present a scalable map-matching algorithm based on Dijkstra shortest path method, that is both accurate and applicable to large datasets. Our experiments on a publicly-available dataset showed that the proposed method achieves accuracy that is comparable to that of the existing map matching methods using only a fraction of computational resources. In result, our algorithm can be used to efficiently process large datasets of noisy and potentially sparse location data that would be unexploitable using existing techniques due to their high computational requirements.

SYSep 18, 2018
Fleet Sizing in Vehicle Sharing Systems with Service Quality Guarantees

Michal Čáp, Szabolcs Vajna, Emilio Frazzoli

Vehicle sharing system consists of a fleet of vehicles (usually bikes or cars) that can be rented at one station and returned at another station. We study how to achieve guaranteed service availability in such systems. Specifically, we are interested in determining a) the fleet size and initial allocation of vehicles to stations and b) the minimum capacity of each station needed to guarantee that a) every customer will find an available vehicle at the origin station and b) the customer will find a free parking spot at the destination station. We model the evolution of number of vehicles at each station as a stochastic process and prove that the relevant probabilities in the system can be approximated from above using a computationally-tractable decoupled model. This property can be exploited to efficiently determine the size of fleet, initial distribution of vehicles to stations, and station capacities that are sufficient to achieve the desired service level. The applicability of the method is demonstrated by computing the initial vehicle stock and the capacity of each station that would be needed to avoid service failures in Boston's bike sharing system "The Hubway". Our simulation shows that the proposed method is able to find more efficient design parameters than the naive approach and consequently it can achieve the equivalent quality-of-service level with half of the vehicle fleet and half of the parking capacity.

ROMar 28, 2016
Provably Safe and Deadlock-Free Execution of Multi-Robot Plans under Delaying Disturbances

Michal Čáp, Jean Gregoire, Emilio Frazzoli

One of the standing challenges in multi-robot systems is the ability to reliably coordinate motions of multiple robots in environments where the robots are subject to disturbances. We consider disturbances that force the robot to temporarily stop and delay its advancement along its planned trajectory which can be used to model, e.g., passing-by humans for whom the robots have to yield. Although reactive collision-avoidance methods are often used in this context, they may lead to deadlocks between robots. We design a multi-robot control strategy for executing coordinated trajectories computed by a multi-robot trajectory planner and give a proof that the strategy is safe and deadlock-free even when robots are subject to delaying disturbances. Our simulations show that the proposed strategy scales significantly better with the intensity of disturbances than the naive liveness-preserving approach. The empirical results further confirm that the proposed approach is more reliable and also more efficient than state-of-the-art reactive techniques.

ROJan 30, 2015
Complete Decentralized Method for On-Line Multi-Robot Trajectory Planning in Valid Infrastructures

Michal Čáp, Jiří Vokřínek, Alexander Kleiner

We consider a system consisting of multiple mobile robots in which the user can at any time issue relocation tasks ordering one of the robots to move from its current location to a given destination location. In this paper, we deal with the problem of finding a trajectory for each such relocation task that avoids collisions with other robots. The chosen robot plans its trajectory so as to avoid collision with other robots executing tasks that were issued earlier. We prove that if all possible destinations of the relocation tasks satisfy so-called valid infrastructure property, then this mechanism is guaranteed to always succeed and provide a trajectory for the robot that reaches the destination without colliding with any other robot. The time-complexity of the approach on a fixed space-time discretization is only quadratic in the number of robots. We demonstrate the applicability of the presented method on several real-world maps and compare its performance against a popular reactive approach that attempts to solve the collisions locally. Besides being dead-lock free, the presented approach generates trajectories that are significantly faster (up to 48% improvement) than the trajectories resulting from local collision avoidance.

ROOct 20, 2014
Finding Near-optimal Solutions in Multi-robot Path Planning

Michal Čáp, Peter Novák, Alexander Kleiner

We deal with the problem of planning collision-free trajectories for robots operating in a shared space. Given the start and destination position for each of the robots, the task is to find trajectories for all robots that reach their destinations with minimum total cost such that the robots will not collide when following the found trajectories. Our approach starts from individually optimal trajectory for each robot, which are then penalized for being in collision with other robots. The penalty is gradually increased and the individual trajectories are iteratively replanned to account for the increased penalty until a collision-free solution is found. Using extensive experimental evaluation, we find that such a penalty method constructs trajectories with near-optimal cost on the instances where the optimum is known and otherwise with 4-10 % lower cost than the trajectories generated by prioritized planning and up to 40 % cheaper than trajectories generated by local collision avoidance techniques, such as ORCA.

ROSep 8, 2014
Prioritized Planning Algorithms for Trajectory Coordination of Multiple Mobile Robots

Michal Čáp, Peter Novák, Alexander Kleiner et al.

An important capability of autonomous multi-robot systems is to prevent collision among the individual robots. One approach to this problem is to plan conflict-free trajectories and let each of the robots follow its pre-planned trajectory. A widely used practical method for multi-robot trajectory planning is prioritized planning, which has been shown to be effective in practice, but is in general incomplete. Formal analysis of instances that are provably solvable by prioritized planning is still missing. Moreover, prioritized planning is a centralized algorithm, which may be in many situations undesirable. In this paper we a) propose a revised version of prioritized planning and characterize the class of instances that are provably solvable by the algorithm and b) propose an asynchronous decentralized variant of prioritized planning, which maintains the desirable properties of the centralized version and in the same time exploits the distributed computational power of the individual robots, which in most situations allows to find the joint trajectories faster. The experimental evaluation performed on real-world indoor maps shows that a) the revised version of prioritized planning reliably solves a wide class of instances on which both classical prioritized planning and popular reactive technique ORCA fail and b) the asynchronous decentralized algorithm provides solution faster than the previously proposed synchronized decentralized algorithm.

AIFeb 14, 2014
Finding Coordinated Paths for Multiple Holonomic Agents in 2-d Polygonal Environment

Pavel Janovský, Michal Čáp, Jiří Vokřínek

Avoiding collisions is one of the vital tasks for systems of autonomous mobile agents. We focus on the problem of finding continuous coordinated paths for multiple mobile disc agents in a 2-d environment with polygonal obstacles. The problem is PSPACE-hard, with the state space growing exponentially in the number of agents. Therefore, the state of the art methods include mainly reactive techniques and sampling-based iterative algorithms. We compare the performance of a widely-used reactive method ORCA with three variants of a popular planning algorithm RRT* applied to multi-agent path planning and find that an algorithm combining reactive collision avoidance and RRT* planning, which we call ORCA-RRT* can be used to solve instances that are out of the reach of either of the techniques. We experimentally show that: 1) the reactive part of the algorithm can efficiently solve many multi-agent path finding problems involving large number of agents, for which RRT* algorithm is often unable to find a solution in limited time and 2) the planning component of the algorithm is able to solve many instances containing local minima, where reactive techniques typically fail.

ROFeb 12, 2013
Multi-agent RRT*: Sampling-based Cooperative Pathfinding (Extended Abstract)

Michal Čáp, Peter Novák, Jiří Vokřínek et al.

Cooperative pathfinding is a problem of finding a set of non-conflicting trajectories for a number of mobile agents. Its applications include planning for teams of mobile robots, such as autonomous aircrafts, cars, or underwater vehicles. The state-of-the-art algorithms for cooperative pathfinding typically rely on some heuristic forward-search pathfinding technique, where A* is often the algorithm of choice. Here, we propose MA-RRT*, a novel algorithm for multi-agent path planning that builds upon a recently proposed asymptotically-optimal sampling-based algorithm for finding single-agent shortest path called RRT*. We experimentally evaluate the performance of the algorithm and show that the sampling-based approach offers better scalability than the classical forward-search approach in relatively large, but sparse environments, which are typical in real-world applications such as multi-aircraft collision avoidance.

AIOct 25, 2012
Asynchronous Decentralized Algorithm for Space-Time Cooperative Pathfinding

Michal Čáp, Peter Novák, Jiří Vokřínek et al.

Cooperative pathfinding is a multi-agent path planning problem where a group of vehicles searches for a corresponding set of non-conflicting space-time trajectories. Many of the practical methods for centralized solving of cooperative pathfinding problems are based on the prioritized planning strategy. However, in some domains (e.g., multi-robot teams of unmanned aerial vehicles, autonomous underwater vehicles, or unmanned ground vehicles) a decentralized approach may be more desirable than a centralized one due to communication limitations imposed by the domain and/or privacy concerns. In this paper we present an asynchronous decentralized variant of prioritized planning ADPP and its interruptible version IADPP. The algorithm exploits the inherent parallelism of distributed systems and allows for a speed up of the computation process. Unlike the synchronized planning approaches, the algorithm allows an agent to react to updates about other agents' paths immediately and invoke its local spatio-temporal path planner to find the best trajectory, as response to the other agents' choices. We provide a proof of correctness of the algorithms and experimentally evaluate them on synthetic domains.