Teck‐Hua Ho

h-index53
2papers
18,927citations

2 Papers

6.7CLFeb 4, 2025
Fine-tuning Language Models for Recipe Generation: A Comparative Analysis and Benchmark Study

Anneketh Vij, Changhao Liu, Rahul Anil Nair et al.

This research presents an exploration and study of the recipe generation task by fine-tuning various very small language models, with a focus on developing robust evaluation metrics and comparing across different language models the open-ended task of recipe generation. This study presents extensive experiments with multiple model architectures, ranging from T5-small (Raffel et al., 2023) and SmolLM-135M(Allal et al., 2024) to Phi-2 (Research, 2023), implementing both traditional NLP metrics and custom domain-specific evaluation metrics. Our novel evaluation framework incorporates recipe-specific metrics for assessing content quality and introduces approaches to allergen substitution. The results indicate that, while larger models generally perform better on standard metrics, the relationship between model size and recipe quality is more nuanced when considering domain-specific metrics. SmolLM-360M and SmolLM-1.7B demonstrate comparable performance despite their size difference before and after fine-tuning, while fine-tuning Phi-2 shows notable limitations in recipe generation despite its larger parameter count. The comprehensive evaluation framework and allergen substitution systems provide valuable insights for future work in recipe generation and broader NLG tasks that require domain expertise and safety considerations.

7.9LGJun 30, 2020
R2-B2: Recursive Reasoning-Based Bayesian Optimization for No-Regret Learning in Games

Zhongxiang Dai, Yizhou Chen, Kian Hsiang Low et al.

This paper presents a recursive reasoning formalism of Bayesian optimization (BO) to model the reasoning process in the interactions between boundedly rational, self-interested agents with unknown, complex, and costly-to-evaluate payoff functions in repeated games, which we call Recursive Reasoning-Based BO (R2-B2). Our R2-B2 algorithm is general in that it does not constrain the relationship among the payoff functions of different agents and can thus be applied to various types of games such as constant-sum, general-sum, and common-payoff games. We prove that by reasoning at level 2 or more and at one level higher than the other agents, our R2-B2 agent can achieve faster asymptotic convergence to no regret than that without utilizing recursive reasoning. We also propose a computationally cheaper variant of R2-B2 called R2-B2-Lite at the expense of a weaker convergence guarantee. The performance and generality of our R2-B2 algorithm are empirically demonstrated using synthetic games, adversarial machine learning, and multi-agent reinforcement learning.