Adrian Taylor

AI
7papers
72citations
Novelty44%
AI Score48

7 Papers

AIApr 3, 2023
Enabling A Network AI Gym for Autonomous Cyber Agents

Li Li, Jean-Pierre S. El Rami, Adrian Taylor et al.

This work aims to enable autonomous agents for network cyber operations (CyOps) by applying reinforcement and deep reinforcement learning (RL/DRL). The required RL training environment is particularly challenging, as it must balance the need for high-fidelity, best achieved through real network emulation, with the need for running large numbers of training episodes, best achieved using simulation. A unified training environment, namely the Cyber Gym for Intelligent Learning (CyGIL) is developed where an emulated CyGIL-E automatically generates a simulated CyGIL-S. From preliminary experimental results, CyGIL-S is capable to train agents in minutes compared with the days required in CyGIL-E. The agents trained in CyGIL-S are transferrable directly to CyGIL-E showing full decision proficiency in the emulated "real" network. Enabling offline RL, the CyGIL solution presents a promising direction towards sim-to-real for leveraging RL agents in real-world cyber networks.

LGApr 3, 2023
Unified Emulation-Simulation Training Environment for Autonomous Cyber Agents

Li Li, Jean-Pierre S. El Rami, Adrian Taylor et al.

Autonomous cyber agents may be developed by applying reinforcement and deep reinforcement learning (RL/DRL), where agents are trained in a representative environment. The training environment must simulate with high-fidelity the network Cyber Operations (CyOp) that the agent aims to explore. Given the complexity of net-work CyOps, a good simulator is difficult to achieve. This work presents a systematic solution to automatically generate a high-fidelity simulator in the Cyber Gym for Intelligent Learning (CyGIL). Through representation learning and continuous learning, CyGIL provides a unified CyOp training environment where an emulated CyGIL-E automatically generates a simulated CyGIL-S. The simulator generation is integrated with the agent training process to further reduce the required agent training time. The agent trained in CyGIL-S is transferrable directly to CyGIL-E showing full transferability to the emulated "real" network. Experimental results are presented to demonstrate the CyGIL training performance. Enabling offline RL, the CyGIL solution presents a promising direction towards sim-to-real for leveraging RL agents in real-world cyber networks.

35.7AIMay 15
Context, Reasoning, and Hierarchy: A Cost-Performance Study of Compound LLM Agent Design in an Adversarial POMDP

Igor Bogdanov, Chung-Horng Lung, Thomas Kunz et al.

Deploying compound LLM agents in adversarial, partially observable sequential environments requires navigating several design dimensions: (1) what the agent sees, (2) how it reasons, and (3) how tasks are decomposed across components. Yet practitioners lack guidance on which design choices improve performance versus merely increase inference costs. We present a controlled study of compound LLM agent design in CybORG CAGE-2, a cyber defense environment modeled as a Partially Observable Markov Decision Process (POMDP). Reward is non-positive, so all configurations operate in a failure-mitigation mode. Our evaluation spans five model families, six models, and twelve configurations (3,475 episodes) with token-level cost accounting. We vary context representation (raw observations vs. a deterministic state-tracking layer with compressed history), deliberation (self-questioning, self-critique, and self-improvement tools, with optional chain-of-thought prompting), and hierarchical decomposition (monolithic ReAct vs. delegation to specialized sub-agents). We find that: (1) Programmatic state abstraction delivers the largest returns per token spent (RPTS), improving mean return by up to 76% over raw observations. (2) Distributing deliberation tools across a hierarchy degrades performance relative to hierarchy alone for all five model families, reaching up to 3.4$\times$ worse mean return while using 1.8-2.7$\times$ more tokens. We call this destructive pattern a deliberation cascade. (3) Hierarchical decomposition without deliberation achieves the best absolute performance for most models, and context engineering is generally more cost-effective than deliberation. These findings suggest a design principle for structured adversarial POMDPs: invest in programmatic infrastructure and clean task decomposition rather than deeper per-agent reasoning, as these strategies can interfere when combined.

30.8AIMay 15
FORGE: Self-Evolving Agent Memory With No Weight Updates via Population Broadcast

Igor Bogdanov, Chung-Horng Lung, Thomas Kunz et al.

Can LLM agents improve decision-making through self-generated memory without gradient updates? We propose FORGE (Failure-Optimized Reflective Graduation and Evolution), a staged, population-based protocol that evolves prompt-injected natural-language memory for hierarchical ReAct agents. FORGE wraps a Reflexion-style inner loop, where a dedicated reflection agent (using the same underlying LLM, no distillation from a stronger model) converts failed trajectories into reusable knowledge artifacts: textual heuristics (Rules), few-shot demonstrations (Examples), or both (Mixed), with an outer loop that propagates the best-performing instance's memory to the population between stages and freezes converged instances via a graduation criterion. We evaluate on CybORG CAGE-2, a stochastic network-defense POMDP at a 30-step horizon against the B-line attacker, where all four tested LLM families (Gemini-2.5-Flash-Lite, Grok-4-Fast, Llama-4-Maverick, Qwen3-235B) exhibit strongly negative, heavy-tailed zero-shot rewards. Compared against both a zero-shot baseline and a Reflexion baseline (isolated single-stream learning), FORGE improves average evaluation return by 1.7-7.7$\times$ over zero-shot and by 29-72% over Reflexion in all 12 model-representation conditions, reducing major-failure rates (below $-100$) to as low as $\sim$1%. We find that (1) population broadcast is critical mechanism, with a no-graduation ablation confirming that broadcast carries the performance gains while graduation primarily saves compute; (2) Examples achieves the strongest returns for three of four models, Rules offers the best cost-reliability profile with $\sim$40% fewer tokens; and (3) weaker baseline models benefit disproportionately, suggesting FORGE may mitigate capability gaps rather than amplify strong models. All evidence is confined to CAGE-2 B-line; cross-family findings are directional evidence.

26.6CRMar 17
Learning Communication Between Heterogeneous Agents in Multi-Agent Reinforcement Learning for Autonomous Cyber Defence

Alex Popa, Adrian Taylor, Ranwa Al Mallah

Reinforcement learning techniques are being explored as solutions to the threat of cyber attacks on enterprise networks. Recent research in the field of AI in cyber security has investigated the ability of homogeneous multi-agent reinforcement learning agents, capable of inter-agent communication, to respond to cyberattacks. This paper advances the study of learned communication in multi-agent systems by examining heterogeneous agent capabilities within a simulated network environment. To this end, we leverage CommFormer, a publicly available state-of-the-art communication algorithm, to train and evaluate agents within the Cyber Operations Research Gym (CybORG). Our results show that CommFormer agents with heterogeneous capabilities can outperform other algorithms deployed in the CybORG environment, by converging to an optimal policy up to four times faster while improving standard error by up 38%. The agents implemented in this project provide an additional avenue for exploration in the field of AI for cyber security, enabling further research involving realistic networks.

CRMar 6
Before You Hand Over the Wheel: Evaluating LLMs for Security Incident Analysis

Sourov Jajodia, Madeena Sultana, Suryadipta Majumdar et al.

Security incident analysis (SIA) poses a major challenge for security operations centers, which must manage overwhelming alert volumes, large and diverse data sources, complex toolchains, and limited analyst expertise. These difficulties intensify because incidents evolve dynamically and require multi-step, multifaceted reasoning. Although organizations are eager to adopt Large Language Models (LLMs) to support SIA, the absence of rigorous benchmarking creates significant risks for assessing their effectiveness and guiding design decisions. Benchmarking is further complicated by: (i) the lack of an LLM-ready dataset covering a wide spectrum of SIA tasks; (ii) the continual emergence of new tasks reflecting the diversity of analyst responsibilities; and (iii) the rapid release of new LLMs that must be incorporated into evaluations. In this paper, we address these challenges by introducing SIABENCH, an agentic evaluation framework for security incident analysis. First, we construct a first-of-its-kind dataset comprising two major SIA task categories: (i) deep analysis workflows for security incidents (25 scenarios) and (ii) alert-triage tasks (135 scenarios). Second, we implement an agent capable of autonomously performing a broad spectrum of SIA tasks (including network and memory forensics, malware analysis across binary/code/PDF formats, phishing email and kit analysis, log analysis, and false-alert detection). Third, we benchmark 11 major LLMs (spanning both open- and closed-weight models) on these tasks, with extensibility to support emerging models and newly added analysis scenarios.

CRSep 7, 2021
CyGIL: A Cyber Gym for Training Autonomous Agents over Emulated Network Systems

Li Li, Raed Fayad, Adrian Taylor

Given the success of reinforcement learning (RL) in various domains, it is promising to explore the application of its methods to the development of intelligent and autonomous cyber agents. Enabling this development requires a representative RL training environment. To that end, this work presents CyGIL: an experimental testbed of an emulated RL training environment for network cyber operations. CyGIL uses a stateless environment architecture and incorporates the MITRE ATT&CK framework to establish a high fidelity training environment, while presenting a sufficiently abstracted interface to enable RL training. Its comprehensive action space and flexible game design allow the agent training to focus on particular advanced persistent threat (APT) profiles, and to incorporate a broad range of potential threats and vulnerabilities. By striking a balance between fidelity and simplicity, it aims to leverage state of the art RL algorithms for application to real-world cyber defence.