Joe Eaton

LG
3papers
100citations
Novelty52%
AI Score29

3 Papers

LGJun 28, 2023
cuSLINK: Single-linkage Agglomerative Clustering on the GPU

Corey J. Nolet, Divye Gala, Alex Fender et al.

In this paper, we propose cuSLINK, a novel and state-of-the-art reformulation of the SLINK algorithm on the GPU which requires only $O(Nk)$ space and uses a parameter $k$ to trade off space and time. We also propose a set of novel and reusable building blocks that compose cuSLINK. These building blocks include highly optimized computational patterns for $k$-NN graph construction, spanning trees, and dendrogram cluster extraction. We show how we used our primitives to implement cuSLINK end-to-end on the GPU, further enabling a wide range of real-world data mining and machine learning applications that were once intractable. In addition to being a primary computational bottleneck in the popular HDBSCAN algorithm, the impact of our end-to-end cuSLINK algorithm spans a large range of important applications, including cluster analysis in social and computer networks, natural language processing, and computer vision. Users can obtain cuSLINK at https://docs.rapids.ai/api/cuml/latest/api/#agglomerative-clustering

LGApr 13, 2021Code
GPU Semiring Primitives for Sparse Neighborhood Methods

Corey J. Nolet, Divye Gala, Edward Raff et al.

High-performance primitives for mathematical operations on sparse vectors must deal with the challenges of skewed degree distributions and limits on memory consumption that are typically not issues in dense operations. We demonstrate that a sparse semiring primitive can be flexible enough to support a wide range of critical distance measures while maintaining performance and memory efficiency on the GPU. We further show that this primitive is a foundational component for enabling many neighborhood-based information retrieval and machine learning algorithms to accept sparse input. To our knowledge, this is the first work aiming to unify the computation of several critical distance measures on the GPU under a single flexible design paradigm and we hope that it provides a good baseline for future research in this area. Our implementation is fully open source and publicly available as part of the RAFT library of GPU-accelerated machine learning primitives (https://github.com/rapidsai/raft).

LGOct 25, 2018
Attack Graph Convolutional Networks by Adding Fake Nodes

Xiaoyun Wang, Minhao Cheng, Joe Eaton et al.

In this paper, we study the robustness of graph convolutional networks (GCNs). Previous work have shown that GCNs are vulnerable to adversarial perturbation on adjacency or feature matrices of existing nodes; however, such attacks are usually unrealistic in real applications. For instance, in social network applications, the attacker will need to hack into either the client or server to change existing links or features. In this paper, we propose a new type of "fake node attacks" to attack GCNs by adding malicious fake nodes. This is much more realistic than previous attacks; in social network applications, the attacker only needs to register a set of fake accounts and link to existing ones. To conduct fake node attacks, a greedy algorithm is proposed to generate edges of malicious nodes and their corresponding features aiming to minimize the classification accuracy on the target nodes. In addition, we introduce a discriminator to classify malicious nodes from real nodes, and propose a Greedy-GAN attack to simultaneously update the discriminator and the attacker, to make malicious nodes indistinguishable from the real ones. Our non-targeted attack decreases the accuracy of GCN down to 0.03, and our targeted attack reaches a success rate of 78% on a group of 100 nodes, and 90% on average for attacking a single target node.