LGJun 22, 2023
Context-lumpable stochastic banditsChung-Wei Lee, Qinghua Liu, Yasin Abbasi-Yadkori et al. · deepmind
We consider a contextual bandit problem with $S$ contexts and $K$ actions. In each round $t=1,2,\dots$, the learner observes a random context and chooses an action based on its past experience. The learner then observes a random reward whose mean is a function of the context and the action for the round. Under the assumption that the contexts can be lumped into $r\le \min\{S,K\}$ groups such that the mean reward for the various actions is the same for any two contexts that are in the same group, we give an algorithm that outputs an $ε$-optimal policy after using at most $\widetilde O(r (S +K )/ε^2)$ samples with high probability and provide a matching $Ω(r(S+K)/ε^2)$ lower bound. In the regret minimization setting, we give an algorithm whose cumulative regret up to time $T$ is bounded by $\widetilde O(\sqrt{r^3(S+K)T})$. To the best of our knowledge, we are the first to show the near-optimal sample complexity in the PAC setting and $\widetilde O(\sqrt{{poly}(r)(S+K)T})$ minimax regret in the online setting for this problem. We also show our algorithms can be applied to more general low-rank bandits and get improved regret bounds in some scenarios.
80.4MLApr 16
Best of both worlds: Stochastic & adversarial best-arm identificationYasin Abbasi-Yadkori, Peter L. Bartlett, Victor Gabillon et al.
We study bandit best-arm identification with arbitrary and potentially adversarial rewards. A simple random uniform learner obtains the optimal rate of error in the adversarial scenario. However, this type of strategy is suboptimal when the rewards are sampled stochastically. Therefore, we ask: Can we design a learner that performs optimally in both the stochastic and adversarial problems while not being aware of the nature of the rewards? First, we show that designing such a learner is impossible in general. In particular, to be robust to adversarial rewards, we can only guarantee optimal rates of error on a subset of the stochastic problems. We give a lower bound that characterizes the optimal rate in stochastic problems if the strategy is constrained to be robust to adversarial rewards. Finally, we design a simple parameter-free algorithm and show that its probability of error matches (up to log factors) the lower bound in stochastic problems, and it is also robust to adversarial ones.
LGFeb 25, 2022
Non-stationary Bandits and Meta-Learning with a Small Set of Optimal ArmsMohammadJavad Azizi, Thang Duong, Yasin Abbasi-Yadkori et al.
We study a sequential decision problem where the learner faces a sequence of $K$-armed bandit tasks. The task boundaries might be known (the bandit meta-learning setting), or unknown (the non-stationary bandit setting). For a given integer $M\le K$, the learner aims to compete with the best subset of arms of size $M$. We design an algorithm based on a reduction to bandit submodular maximization, and show that, for $T$ rounds comprised of $N$ tasks, in the regime of large number of tasks and small number of optimal arms $M$, its regret in both settings is smaller than the simple baseline of $\tilde{O}(\sqrt{KNT})$ that can be obtained by using standard algorithms designed for non-stationary bandit problems. For the bandit meta-learning problem with fixed task length $τ$, we show that the regret of the algorithm is bounded as $\tilde{O}(NM\sqrt{M τ}+N^{2/3}Mτ)$. Under additional assumptions on the identifiability of the optimal arms in each task, we show a bandit meta-learning algorithm with an improved $\tilde{O}(N\sqrt{M τ}+N^{1/2}\sqrt{M K τ})$ regret.
LGJan 17, 2022
A New Look at Dynamic Regret for Non-Stationary Stochastic BanditsYasin Abbasi-Yadkori, Andras Gyorgy, Nevena Lazic
We study the non-stationary stochastic multi-armed bandit problem, where the reward statistics of each arm may change several times during the course of learning. The performance of a learning algorithm is evaluated in terms of their dynamic regret, which is defined as the difference between the expected cumulative reward of an agent choosing the optimal arm in every time step and the cumulative reward of the learning algorithm. One way to measure the hardness of such environments is to consider how many times the identity of the optimal arm can change. We propose a method that achieves, in $K$-armed bandit problems, a near-optimal $\widetilde O(\sqrt{K N(S+1)})$ dynamic regret, where $N$ is the time horizon of the problem and $S$ is the number of times the identity of the optimal arm changes, without prior knowledge of $S$. Previous works for this problem obtain regret bounds that scale with the number of changes (or the amount of change) in the reward functions, which can be much larger, or assume prior knowledge of $S$ to achieve similar bounds.
LGAug 12, 2021
Efficient Local Planning with Linear Function ApproximationDong Yin, Botao Hao, Yasin Abbasi-Yadkori et al.
We study query and computationally efficient planning algorithms with linear function approximation and a simulator. We assume that the agent only has local access to the simulator, meaning that the agent can only query the simulator at states that have been visited before. This setting is more practical than many prior works on reinforcement learning with a generative model. We propose two algorithms, named confident Monte Carlo least square policy iteration (Confident MC-LSPI) and confident Monte Carlo Politex (Confident MC-Politex) for this setting. Under the assumption that the Q-functions of all policies are linear in known features of the state-action pairs, we show that our algorithms have polynomial query and computational costs in the dimension of the features, the effective planning horizon, and the targeted sub-optimality, while these costs are independent of the size of the state space. One technical contribution of our work is the introduction of a novel proof technique that makes use of a virtual policy iteration algorithm. We use this method to leverage existing results on $\ell_\infty$-bounded approximate policy iteration to show that our algorithm can learn the optimal policy for the given initial state even only with local access to the simulator. We believe that this technique can be extended to broader settings beyond this work.
LGJun 9, 2021
Feature and Parameter Selection in Stochastic Linear BanditsAhmadreza Moradipari, Berkay Turan, Yasin Abbasi-Yadkori et al.
We study two model selection settings in stochastic linear bandits (LB). In the first setting, which we refer to as feature selection, the expected reward of the LB problem is in the linear span of at least one of $M$ feature maps (models). In the second setting, the reward parameter of the LB problem is arbitrarily selected from $M$ models represented as (possibly) overlapping balls in $\mathbb R^d$. However, the agent only has access to misspecified models, i.e.,~estimates of the centers and radii of the balls. We refer to this setting as parameter selection. For each setting, we develop and analyze a computationally efficient algorithm that is based on a reduction from bandits to full-information problems. This allows us to obtain regret bounds that are not worse (up to a $\sqrt{\log M}$ factor) than the case where the true model is known. This is the best-reported dependence on the number of models $M$ in these settings. Finally, we empirically show the effectiveness of our algorithms using synthetic and real-world experiments.
LGFeb 25, 2021
Improved Regret Bound and Experience Replay in Regularized Policy IterationNevena Lazic, Dong Yin, Yasin Abbasi-Yadkori et al.
In this work, we study algorithms for learning in infinite-horizon undiscounted Markov decision processes (MDPs) with function approximation. We first show that the regret analysis of the Politex algorithm (a version of regularized policy iteration) can be sharpened from $O(T^{3/4})$ to $O(\sqrt{T})$ under nearly identical assumptions, and instantiate the bound with linear function approximation. Our result provides the first high-probability $O(\sqrt{T})$ regret bound for a computationally efficient algorithm in this setting. The exact implementation of Politex with neural network function approximation is inefficient in terms of memory and computation. Since our analysis suggests that we need to approximate the average of the action-value functions of past policies well, we propose a simple efficient implementation where we train a single Q-function on a replay buffer with past data. We show that this often leads to superior performance over other implementation choices, especially in terms of wall-clock time. Our work also provides a novel theoretical justification for using experience replay within policy iteration algorithms.
LGFeb 11, 2021
Optimization Issues in KL-Constrained Approximate Policy IterationNevena Lazić, Botao Hao, Yasin Abbasi-Yadkori et al.
Many reinforcement learning algorithms can be seen as versions of approximate policy iteration (API). While standard API often performs poorly, it has been shown that learning can be stabilized by regularizing each policy update by the KL-divergence to the previous policy. Popular practical algorithms such as TRPO, MPO, and VMPO replace regularization by a constraint on KL-divergence of consecutive policies, arguing that this is easier to implement and tune. In this work, we study this implementation choice in more detail. We compare the use of KL divergence as a constraint vs. as a regularizer, and point out several optimization issues with the widely-used constrained approach. We show that the constrained algorithm is not guaranteed to converge even on simple problem instances where the constrained problem can be solved exactly, and in fact incurs linear expected regret. With approximate implementation using softmax policies, we show that regularization can improve the optimization landscape of the original objective. We demonstrate these issues empirically on several bandit and RL environments.
LGFeb 3, 2021
On Query-efficient Planning in MDPs under Linear Realizability of the Optimal State-value FunctionGellért Weisz, Philip Amortila, Barnabás Janzer et al.
We consider local planning in fixed-horizon MDPs with a generative model under the assumption that the optimal value function lies close to the span of a feature map. The generative model provides a local access to the MDP: The planner can ask for random transitions from previously returned states and arbitrary actions, and features are only accessible for states that are encountered in this process. As opposed to previous work (e.g. Lattimore et al. (2020)) where linear realizability of all policies was assumed, we consider the significantly relaxed assumption of a single linearly realizable (deterministic) policy. A recent lower bound by Weisz et al. (2020) established that the related problem when the action-value function of the optimal policy is linearly realizable requires an exponential number of queries, either in $H$ (the horizon of the MDP) or $d$ (the dimension of the feature mapping). Their construction crucially relies on having an exponentially large action set. In contrast, in this work, we establish that poly$(H,d)$ planning is possible with state value function realizability whenever the action set has a constant size. In particular, we present the TensorPlan algorithm which uses poly$((dH/δ)^A)$ simulator queries to find a $δ$-optimal policy relative to any deterministic policy for which the value function is linearly realizable with some bounded parameter. This is the first algorithm to give a polynomial query complexity guarantee using only linear-realizability of a single competing value function. Whether the computation cost is similarly bounded remains an open question. We extend the upper bound to the near-realizable case and to the infinite-horizon discounted setup. We also present a lower bound in the infinite-horizon episodic setting: Planners that achieve constant suboptimality need exponentially many queries, either in $d$ or the number of actions.
MLOct 20, 2020
The Elliptical Potential Lemma RevisitedAlexandra Carpentier, Claire Vernade, Yasin Abbasi-Yadkori
This note proposes a new proof and new perspectives on the so-called Elliptical Potential Lemma. This result is important in online learning, especially for linear stochastic bandits. The original proof of the result, however short and elegant, does not give much flexibility on the type of potentials considered and we believe that this new interpretation can be of interest for future research in this field.
LGJun 9, 2020
Regret Balancing for Bandit and RL Model SelectionYasin Abbasi-Yadkori, Aldo Pacchiano, My Phan
We consider model selection in stochastic bandit and reinforcement learning problems. Given a set of base learning algorithms, an effective model selection strategy adapts to the best learning algorithm in an online fashion. We show that by estimating the regret of each algorithm and playing the algorithms such that all empirical regrets are ensured to be of the same order, the overall regret balancing strategy achieves a regret that is close to the regret of the optimal base algorithm. Our strategy requires an upper bound on the optimal base regret as input, and the performance of the strategy depends on the tightness of the upper bound. We show that having this prior knowledge is necessary in order to achieve a near-optimal regret. Further, we show that any near-optimal model selection strategy implicitly performs a form of regret balancing.
LGJun 4, 2020
Sample Efficient Graph-Based Optimization with Noisy ObservationsTan Nguyen, Ali Shameli, Yasin Abbasi-Yadkori et al.
We study sample complexity of optimizing "hill-climbing friendly" functions defined on a graph under noisy observations. We define a notion of convexity, and we show that a variant of best-arm identification can find a near-optimal solution after a small number of queries that is independent of the size of the graph. For functions that have local minima and are nearly convex, we show a sample complexity for the classical simulated annealing under noisy observations. We show effectiveness of the greedy algorithm with restarts and the simulated annealing on problems of graph-based nearest neighbor classification as well as a web document re-ranking application.
LGMar 3, 2020
Model Selection in Contextual Stochastic Bandit ProblemsAldo Pacchiano, My Phan, Yasin Abbasi-Yadkori et al.
We study bandit model selection in stochastic environments. Our approach relies on a meta-algorithm that selects between candidate base algorithms. We develop a meta-algorithm-base algorithm abstraction that can work with general classes of base algorithms and different type of adversarial meta-algorithms. Our methods rely on a novel and generic smoothing transformation for bandit algorithms that permits us to obtain optimal $O(\sqrt{T})$ model selection guarantees for stochastic contextual bandit problems as long as the optimal base algorithm satisfies a high probability regret guarantee. We show through a lower bound that even when one of the base algorithms has $O(\log T)$ regret, in general it is impossible to get better than $Ω(\sqrt{T})$ regret in model selection, even asymptotically. Using our techniques, we address model selection in a variety of problems such as misspecified linear contextual bandits, linear bandit with unknown dimension and reinforcement learning with unknown feature maps. Our algorithm requires the knowledge of the optimal base regret to adjust the meta-algorithm learning rate. We show that without such prior knowledge any meta-algorithm can suffer a regret larger than the optimal base regret.
LGFeb 8, 2020
Adaptive Approximate Policy IterationBotao Hao, Nevena Lazic, Yasin Abbasi-Yadkori et al.
Model-free reinforcement learning algorithms combined with value function approximation have recently achieved impressive performance in a variety of application domains. However, the theoretical understanding of such algorithms is limited, and existing results are largely focused on episodic or discounted Markov decision processes (MDPs). In this work, we present adaptive approximate policy iteration (AAPI), a learning scheme which enjoys a $\tilde{O}(T^{2/3})$ regret bound for undiscounted, continuing learning in uniformly ergodic MDPs. This is an improvement over the best existing bound of $\tilde{O}(T^{3/4})$ for the average-reward case with function approximation. Our algorithm and analysis rely on online learning techniques, where value functions are treated as losses. The main technical novelty is the use of a data-dependent adaptive learning rate coupled with a so-called optimistic prediction of upcoming losses. In addition to theoretical guarantees, we demonstrate the advantages of our approach empirically on several environments.
LGAug 27, 2019
Exploration-Enhanced POLITEXYasin Abbasi-Yadkori, Nevena Lazic, Csaba Szepesvari et al.
We study algorithms for average-cost reinforcement learning problems with value function approximation. Our starting point is the recently proposed POLITEX algorithm, a version of policy iteration where the policy produced in each iteration is near-optimal in hindsight for the sum of all past value function estimates. POLITEX has sublinear regret guarantees in uniformly-mixing MDPs when the value estimation error can be controlled, which can be satisfied if all policies sufficiently explore the environment. Unfortunately, this assumption is often unrealistic. Motivated by the rapid growth of interest in developing policies that learn to explore their environment in the lack of rewards (also known as no-reward learning), we replace the previous assumption that all policies explore the environment with that a single, sufficiently exploring policy is available beforehand. The main contribution of the paper is the modification of POLITEX to incorporate such an exploration policy in a way that allows us to obtain a regret guarantee similar to the previous one but without requiring that all policies explore environment. In addition to the novel theoretical guarantees, we demonstrate the benefits of our scheme on environments which are difficult to explore using simple schemes like dithering. While the solution we obtain may not achieve the best possible regret, it is the first result that shows how to control the regret in the presence of function approximation errors on problems where exploration is nontrivial. Our approach can also be seen as a way of reducing the problem of minimizing the regret to learning a good exploration policy. We believe that modular approaches like ours can be highly beneficial in tackling harder control problems.
LGAug 14, 2019
Thompson Sampling with Approximate InferenceMy Phan, Yasin Abbasi-Yadkori, Justin Domke
We study the effects of approximate inference on the performance of Thompson sampling in the $k$-armed bandit problems. Thompson sampling is a successful algorithm for online decision-making but requires posterior inference, which often must be approximated in practice. We show that even small constant inference error (in $α$-divergence) can lead to poor performance (linear regret) due to under-exploration (for $α<1$) or over-exploration (for $α>0$) by the approximation. While for $α> 0$ this is unavoidable, for $α\leq 0$ the regret can be improved by adding a small amount of forced exploration even when the inference error is a large constant.
MLJun 12, 2019
Bootstrapping Upper Confidence BoundBotao Hao, Yasin Abbasi-Yadkori, Zheng Wen et al.
Upper Confidence Bound (UCB) method is arguably the most celebrated one used in online decision making with partial information feedback. Existing techniques for constructing confidence bounds are typically built upon various concentration inequalities, which thus lead to over-exploration. In this paper, we propose a non-parametric and data-dependent UCB algorithm based on the multiplier bootstrap. To improve its finite sample performance, we further incorporate second-order correction into the above construction. In theory, we derive both problem-dependent and problem-independent regret bounds for multi-armed bandits under a much weaker tail assumption than the standard sub-Gaussianity. Numerical results demonstrate significant regret reductions by our method, in comparison with several baselines in a range of multi-armed and linear bandit problems.
OCJan 6, 2019
Large-Scale Markov Decision Problems via the Linear Programming DualYasin Abbasi-Yadkori, Peter L. Bartlett, Xi Chen et al.
We consider the problem of controlling a fully specified Markov decision process (MDP), also known as the planning problem, when the state space is very large and calculating the optimal policy is intractable. Instead, we pursue the more modest goal of optimizing over some small family of policies. Specifically, we show that the family of policies associated with a low-dimensional approximation of occupancy measures yields a tractable optimization. Moreover, we propose an efficient algorithm, scaling with the size of the subspace but not the state space, that is able to find a policy with low excess loss relative to the best policy in this class. To the best of our knowledge, such results did not exist in the literature previously. We bound excess loss in the average cost and discounted cost cases, which are treated separately. Preliminary experiments show the effectiveness of the proposed algorithms in a queueing application.
LGMay 24, 2018
New Insights into Bootstrapping for BanditsSharan Vaswani, Branislav Kveton, Zheng Wen et al.
We investigate the use of bootstrapping in the bandit setting. We first show that the commonly used non-parametric bootstrapping (NPB) procedure can be provably inefficient and establish a near-linear lower bound on the regret incurred by it under the bandit model with Bernoulli rewards. We show that NPB with an appropriate amount of forced exploration can result in sub-linear albeit sub-optimal regret. As an alternative to NPB, we propose a weighted bootstrapping (WB) procedure. For Bernoulli rewards, WB with multiplicative exponential weights is mathematically equivalent to Thompson sampling (TS) and results in near-optimal regret bounds. Similarly, in the bandit setting with Gaussian rewards, we show that WB with additive Gaussian weights achieves near-optimal regret. Beyond these special cases, we show that WB leads to better empirical performance than TS for several reward distributions bounded on $[0,1]$. For the contextual bandit setting, we give practical guidelines that make bootstrapping simple and efficient to implement and result in good empirical performance on real-world datasets.
MLMay 4, 2018
Sharp convergence rates for Langevin dynamics in the nonconvex settingXiang Cheng, Niladri S. Chatterji, Yasin Abbasi-Yadkori et al.
We study the problem of sampling from a distribution $p^*(x) \propto \exp\left(-U(x)\right)$, where the function $U$ is $L$-smooth everywhere and $m$-strongly convex outside a ball of radius $R$, but potentially nonconvex inside this ball. We study both overdamped and underdamped Langevin MCMC and establish upper bounds on the number of steps required to obtain a sample from a distribution that is within $ε$ of $p^*$ in $1$-Wasserstein distance. For the first-order method (overdamped Langevin MCMC), the iteration complexity is $\tilde{\mathcal{O}}\left(e^{cLR^2}d/ε^2\right)$, where $d$ is the dimension of the underlying space. For the second-order method (underdamped Langevin MCMC), the iteration complexity is $\tilde{\mathcal{O}}\left(e^{cLR^2}\sqrt{d}/ε\right)$ for an explicit positive constant $c$. Surprisingly, the iteration complexity for both these algorithms is only polynomial in the dimension $d$ and the target accuracy $ε$. It is exponential, however, in the problem parameter $LR^2$, which is a measure of non-log-concavity of the target distribution.
LGApr 27, 2018
Offline Evaluation of Ranking Policies with Click ModelsShuai Li, Yasin Abbasi-Yadkori, Branislav Kveton et al.
Many web systems rank and present a list of items to users, from recommender systems to search and advertising. An important problem in practice is to evaluate new ranking policies offline and optimize them before they are deployed. We address this problem by proposing evaluation algorithms for estimating the expected number of clicks on ranked lists from historical logged data. The existing algorithms are not guaranteed to be statistically efficient in our problem because the number of recommended lists can grow exponentially with their length. To overcome this challenge, we use models of user interaction with the list of items, the so-called click models, to construct estimators that learn statistically efficiently. We analyze our estimators and prove that they are more efficient than the estimators that do not use the structure of the click model, under the assumption that the click model holds. We evaluate our estimators in a series of experiments on a real-world dataset and show that they consistently outperform prior estimators.
LGApr 17, 2018
Model-Free Linear Quadratic Control via Reduction to Expert PredictionYasin Abbasi-Yadkori, Nevena Lazic, Csaba Szepesvari
Model-free approaches for reinforcement learning (RL) and continuous control find policies based only on past states and rewards, without fitting a model of the system dynamics. They are appealing as they are general purpose and easy to implement; however, they also come with fewer theoretical guarantees than model-based RL. In this work, we present a new model-free algorithm for controlling linear quadratic (LQ) systems, and show that its regret scales as $O(T^{ξ+2/3})$ for any small $ξ>0$ if time horizon satisfies $T>C^{1/ξ}$ for a constant $C$. The algorithm is based on a reduction of control of Markov decision processes to an expert prediction problem. In practice, it corresponds to a variant of policy iteration with forced exploration, where the policy in each phase is greedy with respect to the average of all previous value functions. This is the first model-free algorithm for adaptive control of LQ systems that provably achieves sublinear regret and has a polynomial computation cost. Empirically, our algorithm dramatically outperforms standard policy iteration, but performs worse than a model-based approach.
LGFeb 26, 2018
Optimizing over a Restricted Policy Class in Markov Decision ProcessesErshad Banijamali, Yasin Abbasi-Yadkori, Mohammad Ghavamzadeh et al.
We address the problem of finding an optimal policy in a Markov decision process under a restricted policy class defined by the convex hull of a set of base policies. This problem is of great interest in applications in which a number of reasonably good (or safe) policies are already known and we are only interested in optimizing in their convex hull. We show that this problem is NP-hard to solve exactly as well as to approximate to arbitrary accuracy. However, under a condition that is akin to the occupancy measures of the base policies having large overlap, we show that there exists an efficient algorithm that finds a policy that is almost as good as the best convex combination of the base policies. The running time of the proposed algorithm is linear in the number of states and polynomial in the number of base policies. In practice, we demonstrate an efficient implementation for large state problems. Compared to traditional policy gradient methods, the proposed approach has the advantage that, apart from the computation of occupancy measures of some base policies, the iterative method need not interact with the environment during the optimization process. This is especially important in complex systems where estimating the value of a policy can be a time consuming process.
LGFeb 10, 2018
A Continuation Method for Discrete Optimization and its Application to Nearest Neighbor ClassificationAli Shameli, Yasin Abbasi-Yadkori
The continuation method is a popular approach in non-convex optimization and computer vision. The main idea is to start from a simple function that can be minimized efficiently, and gradually transform it to the more complicated original objective function. The solution of the simpler problem is used as the starting point to solve the original problem. We show a continuation method for discrete optimization problems. Ideally, we would like the evolved function to be hill-climbing friendly and to have the same global minima as the original function. We show that the proposed continuation method is the best affine approximation of a transformation that is guaranteed to transform the function to a hill-climbing friendly function and to have the same global minima. We show the effectiveness of the proposed technique in the problem of nearest neighbor classification. Although nearest neighbor methods are often competitive in terms of sample efficiency, the computational complexity in the test phase has been a major obstacle in their applicability in big data problems. Using the proposed continuation method, we show an improved graph-based nearest neighbor algorithm. The method is readily understood and easy to implement. We show how the computational complexity of the method in the test phase scales gracefully with the size of the training set, a property that is particularly important in big data applications.
LGDec 13, 2017
Stochastic Low-Rank BanditsBranislav Kveton, Csaba Szepesvari, Anup Rao et al.
Many problems in computer vision and recommender systems involve low-rank matrices. In this work, we study the problem of finding the maximum entry of a stochastic low-rank matrix from sequential observations. At each step, a learning agent chooses pairs of row and column arms, and receives the noisy product of their latent values as a reward. The main challenge is that the latent values are unobserved. We identify a class of non-negative matrices whose maximum entry can be found statistically efficiently and propose an algorithm for finding them, which we call LowRankElim. We derive a $\DeclareMathOperator{\poly}{poly} O((K + L) \poly(d) Δ^{-1} \log n)$ upper bound on its $n$-step regret, where $K$ is the number of rows, $L$ is the number of columns, $d$ is the rank of the matrix, and $Δ$ is the minimum gap. The bound depends on other problem-specific constants that clearly do not depend $K L$. To the best of our knowledge, this is the first such result in the literature.
LGNov 21, 2017
Posterior Sampling for Large Scale Reinforcement LearningGeorgios Theocharous, Zheng Wen, Yasin Abbasi-Yadkori et al.
We propose a practical non-episodic PSRL algorithm that unlike recent state-of-the-art PSRL algorithms uses a deterministic, model-independent episode switching schedule. Our algorithm termed deterministic schedule PSRL (DS-PSRL) is efficient in terms of time, sample, and space complexity. We prove a Bayesian regret bound under mild assumptions. Our result is more generally applicable to multiple parameters and continuous state action problems. We compare our algorithm with state-of-the-art PSRL algorithms on standard discrete and continuous problems from the literature. Finally, we show how the assumptions of our algorithm satisfy a sensible parametrization for a large class of problems in sequential recommendations.
MLNov 19, 2016
Conservative Contextual Linear BanditsAbbas Kazerouni, Mohammad Ghavamzadeh, Yasin Abbasi-Yadkori et al.
Safety is a desirable property that can immensely increase the applicability of learning algorithms in real-world decision-making problems. It is much easier for a company to deploy an algorithm that is safe, i.e., guaranteed to perform at least as well as a baseline. In this paper, we study the issue of safety in contextual linear bandits that have application in many different fields including personalized ad recommendation in online marketing. We formulate a notion of safety for this class of algorithms. We develop a safe contextual linear bandit algorithm, called conservative linear UCB (CLUCB), that simultaneously minimizes its regret and satisfies the safety constraint, i.e., maintains its performance above a fixed percentage of the performance of a baseline strategy, uniformly over time. We prove an upper-bound on the regret of CLUCB and show that it can be decomposed into two terms: 1) an upper-bound for the regret of the standard linear UCB algorithm that grows with the time horizon and 2) a constant (does not grow with the time horizon) term that accounts for the loss of being conservative in order to satisfy the safety constraint. We empirically show that our algorithm is safe and validate our theoretical analysis.
COOct 19, 2016
Hit-and-Run for Sampling and Planning in Non-Convex SpacesYasin Abbasi-Yadkori, Peter L. Bartlett, Victor Gabillon et al.
We propose the Hit-and-Run algorithm for planning and sampling problems in non-convex spaces. For sampling, we show the first analysis of the Hit-and-Run algorithm in non-convex spaces and show that it mixes fast as long as certain smoothness conditions are satisfied. In particular, our analysis reveals an intriguing connection between fast mixing and the existence of smooth measure-preserving mappings from a convex space to the non-convex space. For planning, we show advantages of Hit-and-Run compared to state-of-the-art planning methods such as Rapidly-Exploring Random Trees.
LGJun 26, 2014
Online learning in MDPs with side informationYasin Abbasi-Yadkori, Gergely Neu
We study online learning of finite Markov decision process (MDP) problems when a side information vector is available. The problem is motivated by applications such as clinical trials, recommendation systems, etc. Such applications have an episodic structure, where each episode corresponds to a patient/customer. Our objective is to compete with the optimal dynamic policy that can take side information into account. We propose a computationally efficient algorithm and show that its regret is at most $O(\sqrt{T})$, where $T$ is the number of rounds. To best of our knowledge, this is the first regret bound for this setting.
LGJun 16, 2014
Bayesian Optimal Control of Smoothly Parameterized Systems: The Lazy Posterior Sampling AlgorithmYasin Abbasi-Yadkori, Csaba Szepesvari
We study Bayesian optimal control of a general class of smoothly parameterized Markov decision problems. Since computing the optimal control is computationally expensive, we design an algorithm that trades off performance for computational efficiency. The algorithm is a lazy posterior sampling method that maintains a distribution over the unknown parameter. The algorithm changes its policy only when the variance of the distribution is reduced sufficiently. Importantly, we analyze the algorithm and show the precise nature of the performance vs. computation tradeoff. Finally, we show the effectiveness of the method on a web server control application.
OCFeb 27, 2014
Linear Programming for Large-Scale Markov Decision ProblemsYasin Abbasi-Yadkori, Peter L. Bartlett, Alan Malek
We consider the problem of controlling a Markov decision process (MDP) with a large state space, so as to minimize average cost. Since it is intractable to compete with the optimal policy for large scale problems, we pursue the more modest goal of competing with a low-dimensional family of policies. We use the dual linear programming formulation of the MDP average cost problem, in which the variable is a stationary distribution over state-action pairs, and we consider a neighborhood of a low-dimensional subset of the set of stationary distributions (defined in terms of state-action features) as the comparison class. We propose two techniques, one based on stochastic convex optimization, and one based on constraint sampling. In both cases, we give bounds that show that the performance of our algorithms approaches the best achievable by any policy in the comparison class. Most importantly, these results depend on the size of the comparison class, but not on the size of the state space. Preliminary experiments show the effectiveness of the proposed algorithms in a queuing application.
LGMar 12, 2013
Online Learning in Markov Decision Processes with Adversarially Chosen Transition Probability DistributionsYasin Abbasi-Yadkori, Peter L. Bartlett, Csaba Szepesvari
We study the problem of learning Markov decision processes with finite state and action spaces when the transition probability distributions and loss functions are chosen adversarially and are allowed to change with time. We introduce an algorithm whose regret with respect to any policy in a comparison class grows as the square root of the number of rounds of the game, provided the transition probabilities satisfy a uniform mixing condition. Our approach is efficient as long as the comparison class is polynomial and we can compute expectations over sample paths for each policy. Designing an efficient algorithm with small regret for the general case remains an open problem.
AIMay 9, 2012
Improved Mean and Variance Approximations for Belief Net Responses via Network DoublingPeter Hooper, Yasin Abbasi-Yadkori, Russell Greiner et al.
A Bayesian belief network models a joint distribution with an directed acyclic graph representing dependencies among variables and network parameters characterizing conditional distributions. The parameters are viewed as random variables to quantify uncertainty about their values. Belief nets are used to compute responses to queries; i.e., conditional probabilities of interest. A query is a function of the parameters, hence a random variable. Van Allen et al. (2001, 2008) showed how to quantify uncertainty about a query via a delta method approximation of its variance. We develop more accurate approximations for both query mean and variance. The key idea is to extend the query mean approximation to a "doubled network" involving two independent replicates. Our method assumes complete data and can be applied to discrete, continuous, and hybrid networks (provided discrete variables have only discrete parents). We analyze several improvements, and provide empirical studies to demonstrate their effectiveness.