Akshay Narayan

AI
3papers
8citations
Novelty33%
AI Score34

3 Papers

AIJun 22, 2023
Towards Regulatable AI Systems: Technical Gaps and Policy Opportunities

Xudong Shen, Hannah Brown, Jiashu Tao et al.

There is increasing attention being given to how to regulate AI systems. As governing bodies grapple with what values to encapsulate into regulation, we consider the technical half of the question: To what extent can AI experts vet an AI system for adherence to regulatory requirements? We investigate this question through the lens of two public sector procurement checklists, identifying what we can do now, what should be possible with technical innovation, and what requirements need a more interdisciplinary approach.

62.2NIApr 28
Assistants, Not Architects: The Role of LLMs in Networked Systems Design

Pratyush Sahu, Rahul Bothra, Venkat Arun et al.

Designing the architecture of modern networked systems requires navigating a large, combinatorial space of hardware, systems, and configuration choices with complex cross-layer interactions. Architects must balance competing objectives such as performance, cost, and deployability while satisfying compatibility and resource constraints, often relying on scattered rules-of-thumb drawn from benchmarks, papers, documentation, and expert experience. This raises a natural question: can large language models (LLMs) reliably perform this kind of architectural reasoning? We find that they cannot. While LLMs produce plausible configurations, they frequently miss critical constraints, encode incorrect assumptions, and exhibit ``stickiness'' to familiar patterns. A natural workaround--iterative validation via simulation or experimentation--is often prohibitively expensive at scale and, in many cases, infeasible, particularly when comparing hardware-dependent alternatives. Motivated by this gap, we present Kepler, a lightweight reasoning framework for architecture design that combines structured, expert-driven specifications with SMT-based optimization. Kepler encodes architecturally significant properties--requirements, incompatibilities, and qualitative trade-offs--about systems, hardware, and workloads as constraints, and synthesizes feasible designs that optimize user-defined objectives. It operates at an abstract level, capturing ``rules-of-thumb'' rather than detailed system behavior, enabling tractable reasoning while preserving key interactions, and provides explanations for its decisions. Through experiments and case studies, we show that Kepler uncovers interactions missed by LLMs and supports systematic, explainable design exploration.

AIAug 8, 2020
Hierarchical Reinforcement Learning in StarCraft II with Human Expertise in Subgoals Selection

Xinyi Xu, Tiancheng Huang, Pengfei Wei et al.

This work is inspired by recent advances in hierarchical reinforcement learning (HRL) (Barto and Mahadevan 2003; Hengst 2010), and improvements in learning efficiency from heuristic-based subgoal selection, experience replay (Lin 1993; Andrychowicz et al. 2017), and task-based curriculum learning (Bengio et al. 2009; Zaremba and Sutskever 2014). We propose a new method to integrate HRL, experience replay and effective subgoal selection through an implicit curriculum design based on human expertise to support sample-efficient learning and enhance interpretability of the agent's behavior. Human expertise remains indispensable in many areas such as medicine (Buch, Ahmed, and Maruthappu 2018) and law (Cath 2018), where interpretability, explainability and transparency are crucial in the decision making process, for ethical and legal reasons. Our method simplifies the complex task sets for achieving the overall objectives by decomposing them into subgoals at different levels of abstraction. Incorporating relevant subjective knowledge also significantly reduces the computational resources spent in exploration for RL, especially in high speed, changing, and complex environments where the transition dynamics cannot be effectively learned and modelled in a short time. Experimental results in two StarCraft II (SC2) (Vinyals et al. 2017) minigames demonstrate that our method can achieve better sample efficiency than flat and end-to-end RL methods, and provides an effective method for explaining the agent's performance.