Wei Quan

h-index29
2papers
4,019citations

2 Papers

0.5CLJul 20, 2023
Yelp Reviews and Food Types: A Comparative Analysis of Ratings, Sentiments, and Topics

Wenyu Liao, Yiqing Shi, Yujia Hu et al.

This study examines the relationship between Yelp reviews and food types, investigating how ratings, sentiments, and topics vary across different types of food. Specifically, we analyze how ratings and sentiments of reviews vary across food types, cluster food types based on ratings and sentiments, infer review topics using machine learning models, and compare topic distributions among different food types. Our analyses reveal that some food types have similar ratings, sentiments, and topics distributions, while others have distinct patterns. We identify four clusters of food types based on ratings and sentiments and find that reviewers tend to focus on different topics when reviewing certain food types. These findings have important implications for understanding user behavior and cultural influence on digital media platforms and promoting cross-cultural understanding and appreciation.

1.2MMMar 17, 2020Code
Reinforcement Learning Driven Adaptive VR Streaming with Optical Flow Based QoE

Wei Quan, Yuxuan Pan, Bin Xiang et al.

With the merit of containing full panoramic content in one camera, Virtual Reality (VR) and 360-degree videos have attracted more and more attention in the field of industrial cloud manufacturing and training. Industrial Internet of Things (IoT), where many VR terminals needed to be online at the same time, can hardly guarantee VR's bandwidth requirement. However, by making use of users' quality of experience (QoE) awareness factors, including the relative moving speed and depth difference between the viewpoint and other content, bandwidth consumption can be reduced. In this paper, we propose OFB-VR (Optical Flow Based VR), an interactive method of VR streaming that can make use of VR users' QoE awareness to ease the bandwidth pressure. The Just-Noticeable Difference through Optical Flow Estimation (JND-OFE) is explored to quantify users' awareness of quality distortion in 360-degree videos. Accordingly, a novel 360-degree videos QoE metric based on PSNR and JND-OFE (PSNR-OF) is proposed. With the help of PSNR-OF, OFB-VR proposes a versatile-size tiling scheme to lessen the tiling overhead. A Reinforcement Learning(RL) method is implemented to make use of historical data to perform Adaptive BitRate(ABR). For evaluation, we take two prior VR streaming schemes, Pano and Plato, as baselines. Vast evaluations show that our system can increase the mean PSNR-OF score by 9.5-15.8% while maintaining the same rebuffer ratio compared with Pano and Plato in a fluctuate LTE bandwidth dataset. Evaluation results show that OFB-VR is a promising prototype for actual interactive industrial VR. A prototype of OFB-VR can be found in https://github.com/buptexplorers/OFB-VR.