CVJun 20, 2023
EMoG: Synthesizing Emotive Co-speech 3D Gesture with Diffusion ModelLianying Yin, Yijun Wang, Tianyu He et al. · microsoft-research
Although previous co-speech gesture generation methods are able to synthesize motions in line with speech content, it is still not enough to handle diverse and complicated motion distribution. The key challenges are: 1) the one-to-many nature between the speech content and gestures; 2) the correlation modeling between the body joints. In this paper, we present a novel framework (EMoG) to tackle the above challenges with denoising diffusion models: 1) To alleviate the one-to-many problem, we incorporate emotion clues to guide the generation process, making the generation much easier; 2) To model joint correlation, we propose to decompose the difficult gesture generation into two sub-problems: joint correlation modeling and temporal dynamics modeling. Then, the two sub-problems are explicitly tackled with our proposed Joint Correlation-aware transFormer (JCFormer). Through extensive evaluations, we demonstrate that our proposed method surpasses previous state-of-the-art approaches, offering substantial superiority in gesture synthesis.
CVOct 31, 2023
Breathing Life into Faces: Speech-driven 3D Facial Animation with Natural Head Pose and Detailed ShapeWei Zhao, Yijun Wang, Tianyu He et al.
The creation of lifelike speech-driven 3D facial animation requires a natural and precise synchronization between audio input and facial expressions. However, existing works still fail to render shapes with flexible head poses and natural facial details (e.g., wrinkles). This limitation is mainly due to two aspects: 1) Collecting training set with detailed 3D facial shapes is highly expensive. This scarcity of detailed shape annotations hinders the training of models with expressive facial animation. 2) Compared to mouth movement, the head pose is much less correlated to speech content. Consequently, concurrent modeling of both mouth movement and head pose yields the lack of facial movement controllability. To address these challenges, we introduce VividTalker, a new framework designed to facilitate speech-driven 3D facial animation characterized by flexible head pose and natural facial details. Specifically, we explicitly disentangle facial animation into head pose and mouth movement and encode them separately into discrete latent spaces. Then, these attributes are generated through an autoregressive process leveraging a window-based Transformer architecture. To augment the richness of 3D facial animation, we construct a new 3D dataset with detailed shapes and learn to synthesize facial details in line with speech content. Extensive quantitative and qualitative experiments demonstrate that VividTalker outperforms state-of-the-art methods, resulting in vivid and realistic speech-driven 3D facial animation.