Mengyin Fu

CV
h-index18
10papers
36citations
Novelty50%
AI Score34

10 Papers

SYSep 17, 2011
Consensus of Multi-Agent Systems with General Linear and Lipschitz Nonlinear Dynamics Using Distributed Adaptive Protocols

Zhongkui Li, Wei Ren, Xiangdong Liu et al.

This paper considers the distributed consensus problems for multi-agent systems with general linear and Lipschitz nonlinear dynamics. Distributed relative-state consensus protocols with an adaptive law for adjusting the coupling weights between neighboring agents are designed for both the linear and nonlinear cases, under which consensus is reached for all undirected connected communication graphs. Extensions to the case with a leader-follower communication graph are further studied. In contrast to the existing results in the literature, the adaptive consensus protocols here can be implemented by each agent in a fully distributed fashion without using any global information.

SYFeb 24, 2012
Global $H_\infty$ Consensus of Multi-Agent Systems with Lipschitz Nonlinear Dynamics

Zhongkui Li, Xiangdong Liu, Mengyin Fu et al.

This paper addresses the global consensus problems of a class of nonlinear multi-agent systems with Lipschitz nonlinearity and directed communication graphs, by using a distributed consensus protocol based on the relative states of neighboring agents. A two-step algorithm is presented to construct a protocol, under which a Lipschitz multi-agent system without disturbances can reach global consensus for a strongly connected directed communication graph. Another algorithm is then given to design a protocol which can achieve global consensus with a guaranteed $H_\infty$ performance for a Lipschitz multiagent system subject to external disturbances. The case with a leader-follower communication graph is also discussed. Finally, the effectiveness of the theoretical results is demonstrated through a network of single-link manipulators.

CVMar 26, 2023Code
Sector Patch Embedding: An Embedding Module Conforming to The Distortion Pattern of Fisheye Image

Dianyi Yang, Jiadong Tang, Yu Gao et al.

Fisheye cameras suffer from image distortion while having a large field of view(LFOV). And this fact leads to poor performance on some fisheye vision tasks. One of the solutions is to optimize the current vision algorithm for fisheye images. However, most of the CNN-based methods and the Transformer-based methods lack the capability of leveraging distortion information efficiently. In this work, we propose a novel patch embedding method called Sector Patch Embedding(SPE), conforming to the distortion pattern of the fisheye image. Furthermore, we put forward a synthetic fisheye dataset based on the ImageNet-1K and explore the performance of several Transformer models on the dataset. The classification top-1 accuracy of ViT and PVT is improved by 0.75% and 2.8% with SPE respectively. The experiments show that the proposed sector patch embedding method can better perceive distortion and extract features on the fisheye images. Our method can be easily adopted to other Transformer-based models. Source code is at https://github.com/IN2-ViAUn/Sector-Patch-Embedding.

CVJan 17, 2023Code
DR-WLC: Dimensionality Reduction cognition for object detection and pose estimation by Watching, Learning and Checking

Yu Gao, Xi Xu, Tianji Jiang et al.

Object detection and pose estimation are difficult tasks in robotics and autonomous driving. Existing object detection and pose estimation methods mostly adopt the same-dimensional data for training. For example, 2D object detection usually requires a large amount of 2D annotation data with high cost. Using high-dimensional information to supervise lower-dimensional tasks is a feasible way to reduce datasets size. In this work, the DR-WLC, a dimensionality reduction cognitive model, which can perform both object detection and pose estimation tasks at the same time is proposed. The model only requires 3D model of objects and unlabeled environment images (with or without objects) to finish the training. In addition, a bounding boxes generation strategy is also proposed to build the relationship between 3D model and 2D object detection task. Experiments show that our method can qualify the work without any manual annotations and it is easy to deploy for practical applications. Source code is at https://github.com/IN2-ViAUn/DR-WLC.

CVSep 14, 2023
MC-NeRF: Multi-Camera Neural Radiance Fields for Multi-Camera Image Acquisition Systems

Yu Gao, Lutong Su, Hao Liang et al.

Neural Radiance Fields (NeRF) use multi-view images for 3D scene representation, demonstrating remarkable performance. As one of the primary sources of multi-view images, multi-camera systems encounter challenges such as varying intrinsic parameters and frequent pose changes. Most previous NeRF-based methods assume a unique camera and rarely consider multi-camera scenarios. Besides, some NeRF methods that can optimize intrinsic and extrinsic parameters still remain susceptible to suboptimal solutions when these parameters are poor initialized. In this paper, we propose MC-NeRF, a method that enables joint optimization of both intrinsic and extrinsic parameters alongside NeRF. The method also supports each image corresponding to independent camera parameters. First, we tackle coupling issue and the degenerate case that arise from the joint optimization between intrinsic and extrinsic parameters. Second, based on the proposed solutions, we introduce an efficient calibration image acquisition scheme for multi-camera systems, including the design of calibration object. Finally, we present an end-to-end network with training sequence that enables the estimation of intrinsic and extrinsic parameters, along with the rendering network. Furthermore, recognizing that most existing datasets are designed for a unique camera, we construct a real multi-camera image acquisition system and create a corresponding new dataset, which includes both simulated data and real-world captured images. Experiments confirm the effectiveness of our method when each image corresponds to different camera parameters. Specifically, we use multi-cameras, each with different intrinsic and extrinsic parameters in real-world system, to achieve 3D scene representation without providing initial poses.

CVMar 26, 2023
CRRS: Concentric Rectangles Regression Strategy for Multi-point Representation on Fisheye Images

Xihan Wang, Xi Xu, Yu Gao et al.

Modern object detectors take advantage of rectangular bounding boxes as a conventional way to represent objects. When it comes to fisheye images, rectangular boxes involve more background noise rather than semantic information. Although multi-point representation has been proposed, both the regression accuracy and convergence still perform inferior to the widely used rectangular boxes. In order to further exploit the advantages of multi-point representation for distorted images, Concentric Rectangles Regression Strategy(CRRS) is proposed in this work. We adopt smoother mean loss to allocate weights and discuss the effect of hyper-parameter to prediction results. Moreover, an accurate pixel-level method is designed to obtain irregular IoU for estimating detector performance. Compared with the previous work for muti-point representation, the experiments show that CRRS can improve the training performance both in accurate and stability. We also prove that multi-task weighting strategy facilitates regression process in this design.

CVMar 3, 2025
OpenGS-SLAM: Open-Set Dense Semantic SLAM with 3D Gaussian Splatting for Object-Level Scene Understanding

Dianyi Yang, Yu Gao, Xihan Wang et al.

Recent advancements in 3D Gaussian Splatting have significantly improved the efficiency and quality of dense semantic SLAM. However, previous methods are generally constrained by limited-category pre-trained classifiers and implicit semantic representation, which hinder their performance in open-set scenarios and restrict 3D object-level scene understanding. To address these issues, we propose OpenGS-SLAM, an innovative framework that utilizes 3D Gaussian representation to perform dense semantic SLAM in open-set environments. Our system integrates explicit semantic labels derived from 2D foundational models into the 3D Gaussian framework, facilitating robust 3D object-level scene understanding. We introduce Gaussian Voting Splatting to enable fast 2D label map rendering and scene updating. Additionally, we propose a Confidence-based 2D Label Consensus method to ensure consistent labeling across multiple views. Furthermore, we employ a Segmentation Counter Pruning strategy to improve the accuracy of semantic scene representation. Extensive experiments on both synthetic and real-world datasets demonstrate the effectiveness of our method in scene understanding, tracking, and mapping, achieving 10 times faster semantic rendering and 2 times lower storage costs compared to existing methods. Project page: https://young-bit.github.io/opengs-github.github.io/.

CVMar 6, 2025
GaussianGraph: 3D Gaussian-based Scene Graph Generation for Open-world Scene Understanding

Xihan Wang, Dianyi Yang, Yu Gao et al.

Recent advancements in 3D Gaussian Splatting(3DGS) have significantly improved semantic scene understanding, enabling natural language queries to localize objects within a scene. However, existing methods primarily focus on embedding compressed CLIP features to 3D Gaussians, suffering from low object segmentation accuracy and lack spatial reasoning capabilities. To address these limitations, we propose GaussianGraph, a novel framework that enhances 3DGS-based scene understanding by integrating adaptive semantic clustering and scene graph generation. We introduce a "Control-Follow" clustering strategy, which dynamically adapts to scene scale and feature distribution, avoiding feature compression and significantly improving segmentation accuracy. Additionally, we enrich scene representation by integrating object attributes and spatial relations extracted from 2D foundation models. To address inaccuracies in spatial relationships, we propose 3D correction modules that filter implausible relations through spatial consistency verification, ensuring reliable scene graph construction. Extensive experiments on three datasets demonstrate that GaussianGraph outperforms state-of-the-art methods in both semantic segmentation and object grounding tasks, providing a robust solution for complex scene understanding and interaction.

CVJul 28, 2025
Automated 3D-GS Registration and Fusion via Skeleton Alignment and Gaussian-Adaptive Features

Shiyang Liu, Dianyi Yang, Yu Gao et al.

In recent years, 3D Gaussian Splatting (3D-GS)-based scene representation demonstrates significant potential in real-time rendering and training efficiency. However, most existing methods primarily focus on single-map reconstruction, while the registration and fusion of multiple 3D-GS sub-maps remain underexplored. Existing methods typically rely on manual intervention to select a reference sub-map as a template and use point cloud matching for registration. Moreover, hard-threshold filtering of 3D-GS primitives often degrades rendering quality after fusion. In this paper, we present a novel approach for automated 3D-GS sub-map alignment and fusion, eliminating the need for manual intervention while enhancing registration accuracy and fusion quality. First, we extract geometric skeletons across multiple scenes and leverage ellipsoid-aware convolution to capture 3D-GS attributes, facilitating robust scene registration. Second, we introduce a multi-factor Gaussian fusion strategy to mitigate the scene element loss caused by rigid thresholding. Experiments on the ScanNet-GSReg and our Coord datasets demonstrate the effectiveness of the proposed method in registration and fusion. For registration, it achieves a 41.9\% reduction in RRE on complex scenes, ensuring more precise pose estimation. For fusion, it improves PSNR by 10.11 dB, highlighting superior structural preservation. These results confirm its ability to enhance scene alignment and reconstruction fidelity, ensuring more consistent and accurate 3D scene representation for robotic perception and autonomous navigation.

CVMar 19, 2025
ChatStitch: Visualizing Through Structures via Surround-View Unsupervised Deep Image Stitching with Collaborative LLM-Agents

Hao Liang, Zhipeng Dong, Kaixin Chen et al.

Surround-view perception has garnered significant attention for its ability to enhance the perception capabilities of autonomous driving vehicles through the exchange of information with surrounding cameras. However, existing surround-view perception systems are limited by inefficiencies in unidirectional interaction pattern with human and distortions in overlapping regions exponentially propagating into non-overlapping areas. To address these challenges, this paper introduces ChatStitch, a surround-view human-machine co-perception system capable of unveiling obscured blind spot information through natural language commands integrated with external digital assets. To dismantle the unidirectional interaction bottleneck, ChatStitch implements a cognitively grounded closed-loop interaction multi-agent framework based on Large Language Models. To suppress distortion propagation across overlapping boundaries, ChatStitch proposes SV-UDIS, a surround-view unsupervised deep image stitching method under the non-global-overlapping condition. We conducted extensive experiments on the UDIS-D, MCOV-SLAM open datasets, and our real-world dataset. Specifically, our SV-UDIS method achieves state-of-the-art performance on the UDIS-D dataset for 3, 4, and 5 image stitching tasks, with PSNR improvements of 9\%, 17\%, and 21\%, and SSIM improvements of 8\%, 18\%, and 26\%, respectively.