Jingye Chen

CV
h-index41
21papers
1,866citations
Novelty52%
AI Score60

21 Papers

CLSep 20, 2023
KOSMOS-2.5: A Multimodal Literate Model

Tengchao Lv, Yupan Huang, Jingye Chen et al. · microsoft-research

The automatic reading of text-intensive images represents a significant advancement toward achieving Artificial General Intelligence (AGI). In this paper we present KOSMOS-2.5, a multimodal literate model for machine reading of text-intensive images. Pre-trained on a large-scale corpus of text-intensive images, KOSMOS-2.5 excels in two distinct yet complementary transcription tasks: (1) generating spatially-aware text blocks, where each block of text is assigned spatial coordinates within the image, and (2) producing structured text output that captures both style and structure in markdown format. This unified multimodal literate capability is achieved through a shared decoder-only autoregressive Transformer architecture and task-specific prompts. Building on this foundation, we fine-tune KOSMOS-2.5 for document understanding tasks, resulting in a document understanding generalist named KOSMOS-2.5-CHAT. Additionally, a large corpus of 357.4 million document pages spanning diverse domains was curated for pre-training. We evaluate KOSMOS-2.5 on two newly proposed benchmarks, OCREval and MarkdownEval, for document-level text recognition and image-to-markdown generation, demonstrating impressive literate capabilities comparable to GPT-4o. KOSMOS-2.5-CHAT achieves performance comparable to other state-of-the-art generalists that are five times larger (1.3B vs. 7B) across nine text-rich visual question answering benchmarks. Models and code have been available at \url{https://aka.ms/kosmos25}.

CLOct 6, 2022
XDoc: Unified Pre-training for Cross-Format Document Understanding

Jingye Chen, Tengchao Lv, Lei Cui et al. · microsoft-research

The surge of pre-training has witnessed the rapid development of document understanding recently. Pre-training and fine-tuning framework has been effectively used to tackle texts in various formats, including plain texts, document texts, and web texts. Despite achieving promising performance, existing pre-trained models usually target one specific document format at one time, making it difficult to combine knowledge from multiple document formats. To address this, we propose XDoc, a unified pre-trained model which deals with different document formats in a single model. For parameter efficiency, we share backbone parameters for different formats such as the word embedding layer and the Transformer layers. Meanwhile, we introduce adaptive layers with lightweight parameters to enhance the distinction across different formats. Experimental results have demonstrated that with only 36.7% parameters, XDoc achieves comparable or even better performance on a variety of downstream tasks compared with the individual pre-trained models, which is cost effective for real-world deployment. The code and pre-trained models will be publicly available at \url{https://aka.ms/xdoc}.

CVJan 28Code
Advancing Open-source World Models

Robbyant Team, Zelin Gao, Qiuyu Wang et al.

We present LingBot-World, an open-sourced world simulator stemming from video generation. Positioned as a top-tier world model, LingBot-World offers the following features. (1) It maintains high fidelity and robust dynamics in a broad spectrum of environments, including realism, scientific contexts, cartoon styles, and beyond. (2) It enables a minute-level horizon while preserving contextual consistency over time, which is also known as "long-term memory". (3) It supports real-time interactivity, achieving a latency of under 1 second when producing 16 frames per second. We provide public access to the code and model in an effort to narrow the divide between open-source and closed-source technologies. We believe our release will empower the community with practical applications across areas like content creation, gaming, and robot learning.

CVNov 28, 2023
TextDiffuser-2: Unleashing the Power of Language Models for Text Rendering

Jingye Chen, Yupan Huang, Tengchao Lv et al.

The diffusion model has been proven a powerful generative model in recent years, yet remains a challenge in generating visual text. Several methods alleviated this issue by incorporating explicit text position and content as guidance on where and what text to render. However, these methods still suffer from several drawbacks, such as limited flexibility and automation, constrained capability of layout prediction, and restricted style diversity. In this paper, we present TextDiffuser-2, aiming to unleash the power of language models for text rendering. Firstly, we fine-tune a large language model for layout planning. The large language model is capable of automatically generating keywords for text rendering and also supports layout modification through chatting. Secondly, we utilize the language model within the diffusion model to encode the position and texts at the line level. Unlike previous methods that employed tight character-level guidance, this approach generates more diverse text images. We conduct extensive experiments and incorporate user studies involving human participants as well as GPT-4V, validating TextDiffuser-2's capacity to achieve a more rational text layout and generation with enhanced diversity. The code and model will be available at \url{https://aka.ms/textdiffuser-2}.

CVNov 24, 2022
Chinese Character Recognition with Radical-Structured Stroke Trees

Haiyang Yu, Jingye Chen, Bin Li et al.

The flourishing blossom of deep learning has witnessed the rapid development of Chinese character recognition. However, it remains a great challenge that the characters for testing may have different distributions from those of the training dataset. Existing methods based on a single-level representation (character-level, radical-level, or stroke-level) may be either too sensitive to distribution changes (e.g., induced by blurring, occlusion, and zero-shot problems) or too tolerant to one-to-many ambiguities. In this paper, we represent each Chinese character as a stroke tree, which is organized according to its radical structures, to fully exploit the merits of both radical and stroke levels in a decent way. We propose a two-stage decomposition framework, where a Feature-to-Radical Decoder perceives radical structures and radical regions, and a Radical-to-Stroke Decoder further predicts the stroke sequences according to the features of radical regions. The generated radical structures and stroke sequences are encoded as a Radical-Structured Stroke Tree (RSST), which is fed to a Tree-to-Character Translator based on the proposed Weighted Edit Distance to match the closest candidate character in the RSST lexicon. Our extensive experimental results demonstrate that the proposed method outperforms the state-of-the-art single-level methods by increasing margins as the distribution difference becomes more severe in the blurring, occlusion, and zero-shot scenarios, which indeed validates the robustness of the proposed method.

92.0CVMay 26
MRT: Masked Region Transformer for Layered Image Generation and Editing at Scale

Zhicong Tang, Zhao Zhang, Jingye Chen et al.

Layered image generation and editing is a fundamental capability that enables layer-wise reuse, editing, and composition of generated visual content, analogous to word-level editing in natural language. Despite its importance, this remains an underexplored area at scale. To address this gap, we present MRT, a 20B-parameter masked region diffusion model tailored for multi-layer transparent image generation and editing, trained on over 10M multilingual design samples spanning diverse aspect ratios and textual prompts. To fully leverage this scale, we make two key technical contributions. First, we unify three complementary tasks including text-to-layers, image-to-layers, and layers-to-layers within a shared masked region diffusion framework, where selective token masking enables flexible layer-wise generation and editing. Second, to enable overflow layer generation, we introduce an overflow-aware canvas layer that handles boundary inconsistencies and supports semi-transparent background synthesis, enabling complete editable layers extending beyond visible canvas boundaries. Additionally, we apply diffusion distillation to achieve 8-step, real-time multi-layer generation with minimal quality degradation. Extensive experiments demonstrate that our framework substantially outperforms prior state-of-the-art approaches, including various commercial systems, across all three tasks, establishing a new benchmark for multi-layer transparent image generation. Notably, our model significantly outperforms the concurrent Qwen-Image-Layered model in image-to-layers quality according to user-study results, while achieving 10-100\times faster inference and reducing activation GPU memory consumption by 50-90\% during image-to-layer inference.

CLJul 28, 2025Code
Geometric-Mean Policy Optimization

Yuzhong Zhao, Yue Liu, Junpeng Liu et al.

Group Relative Policy Optimization (GRPO) has significantly enhanced the reasoning capability of large language models by optimizing the arithmetic mean of token-level rewards. Unfortunately, GRPO is observed to suffer from unstable policy updates when facing tokens with outlier importance-weighted rewards, which manifest as extreme importance sampling ratios during training. In this study, we propose Geometric-Mean Policy Optimization (GMPO), with the aim to improve the stability of GRPO through suppressing token reward outliers. Instead of optimizing the arithmetic mean, GMPO maximizes the geometric mean of token-level rewards, which is inherently less sensitive to outliers and maintains a more stable range of importance sampling ratio. GMPO is plug-and-play-simply replacing GRPO's arithmetic mean with the geometric mean of token-level rewards, as the latter is inherently less sensitive to outliers. GMPO is theoretically plausible-analysis reveals that both GMPO and GRPO are weighted forms of the policy gradient while the former enjoys more stable weights, which consequently benefits policy optimization and performance. Experiments on multiple mathematical reasoning benchmarks show that GMPO-7B improves the average Pass@1 of GRPO by up to 4.1%, outperforming many state-of-the-art approaches. Code is available at https://github.com/callsys/GMPO.

CVAug 7, 2024
TALE: Training-free Cross-domain Image Composition via Adaptive Latent Manipulation and Energy-guided Optimization

Kien T. Pham, Jingye Chen, Qifeng Chen

We present TALE, a novel training-free framework harnessing the generative capabilities of text-to-image diffusion models to address the cross-domain image composition task that focuses on flawlessly incorporating user-specified objects into a designated visual contexts regardless of domain disparity. Previous methods often involve either training auxiliary networks or finetuning diffusion models on customized datasets, which are expensive and may undermine the robust textual and visual priors of pre-trained diffusion models. Some recent works attempt to break the barrier by proposing training-free workarounds that rely on manipulating attention maps to tame the denoising process implicitly. However, composing via attention maps does not necessarily yield desired compositional outcomes. These approaches could only retain some semantic information and usually fall short in preserving identity characteristics of input objects or exhibit limited background-object style adaptation in generated images. In contrast, TALE is a novel method that operates directly on latent space to provide explicit and effective guidance for the composition process to resolve these problems. Specifically, we equip TALE with two mechanisms dubbed Adaptive Latent Manipulation and Energy-guided Latent Optimization. The former formulates noisy latents conducive to initiating and steering the composition process by directly leveraging background and foreground latents at corresponding timesteps, and the latter exploits designated energy functions to further optimize intermediate latents conforming to specific conditions that complement the former to generate desired final results. Our experiments demonstrate that TALE surpasses prior baselines and attains state-of-the-art performance in image-guided composition across various photorealistic and artistic domains.

63.4CVMay 14
Does Synthetic Layered Design Data Benefit Layered Design Decomposition?

Kam Man Wu, Haolin Yang, Qingyu Chen et al.

Recent advances in image generation have made it easy to produce high-quality images. However, these outputs are inherently flattened, entangling foreground elements, background, and text within a fixed canvas. As a result, flexible post-generation editing remains challenging, revealing a clear last-mile gap toward practical usability. Existing approaches either rely on scarce proprietary layered assets or construct partially synthetic data from limited structural priors. However, both strategies face fundamental challenges in scalability. In this work, we investigate whether pure synthetic layered data can improve graphic design decomposition. We make the assumption that, in graphic design, effective decomposition does not require modeling inter-layer dependencies as precisely as in natural-image composition, since design elements are often intentionally arranged as modular and semantically separable components. Concretely, we conduct a data-centric study based on CLD baseline, which is a state-of-the-art layer decomposition framework. Based on the baseline, we construct our own synthetic dataset, SynLayers, generate textual supervision using vision language models, and automate inference inputs with VLM-predicted bounding boxes. Our study reveals three key findings: (1) even training with purely synthetic data can outperform non-scalable alternatives such as the widely used PrismLayersPro dataset, demonstrating its viability as a scalable and effective substitute; (2) performance consistently improves with increased training data scale, while gains begin to saturate at around 50K samples; and (3) synthetic data enables balanced control over layer-count distributions, avoiding the layer-count imbalance commonly observed in real-world datasets. We hope this data-centric study encourages broader adoption of synthetic data as a practical foundation for layered design editing systems.

CVDec 30, 2021Code
Benchmarking Chinese Text Recognition: Datasets, Baselines, and an Empirical Study

Haiyang Yu, Jingye Chen, Bin Li et al.

The flourishing blossom of deep learning has witnessed the rapid development of text recognition in recent years. However, the existing text recognition methods are mainly proposed for English texts. As another widely-spoken language, Chinese text recognition (CTR) in all ways has extensive application markets. Based on our observations, we attribute the scarce attention on CTR to the lack of reasonable dataset construction standards, unified evaluation protocols, and results of the existing baselines. To fill this gap, we manually collect CTR datasets from publicly available competitions, projects, and papers. According to application scenarios, we divide the collected datasets into four categories including scene, web, document, and handwriting datasets. Besides, we standardize the evaluation protocols in CTR. With unified evaluation protocols, we evaluate a series of representative text recognition methods on the collected datasets to provide baselines. The experimental results indicate that the performance of baselines on CTR datasets is not as good as that on English datasets due to the characteristics of Chinese texts that are quite different from the Latin alphabet. Moreover, we observe that by introducing radical-level supervision as an auxiliary task, the performance of baselines can be further boosted. The code and datasets are made publicly available at https://github.com/FudanVI/benchmarking-chinese-text-recognition

CVDec 13, 2021Code
Text Gestalt: Stroke-Aware Scene Text Image Super-Resolution

Jingye Chen, Haiyang Yu, Jianqi Ma et al.

In the last decade, the blossom of deep learning has witnessed the rapid development of scene text recognition. However, the recognition of low-resolution scene text images remains a challenge. Even though some super-resolution methods have been proposed to tackle this problem, they usually treat text images as general images while ignoring the fact that the visual quality of strokes (the atomic unit of text) plays an essential role for text recognition. According to Gestalt Psychology, humans are capable of composing parts of details into the most similar objects guided by prior knowledge. Likewise, when humans observe a low-resolution text image, they will inherently use partial stroke-level details to recover the appearance of holistic characters. Inspired by Gestalt Psychology, we put forward a Stroke-Aware Scene Text Image Super-Resolution method containing a Stroke-Focused Module (SFM) to concentrate on stroke-level internal structures of characters in text images. Specifically, we attempt to design rules for decomposing English characters and digits at stroke-level, then pre-train a text recognizer to provide stroke-level attention maps as positional clues with the purpose of controlling the consistency between the generated super-resolution image and high-resolution ground truth. The extensive experimental results validate that the proposed method can indeed generate more distinguishable images on TextZoom and manually constructed Chinese character dataset Degraded-IC13. Furthermore, since the proposed SFM is only used to provide stroke-level guidance when training, it will not bring any time overhead during the test phase. Code is available at https://github.com/FudanVI/FudanOCR/tree/main/text-gestalt.

IVDec 3, 2021Code
MT-TransUNet: Mediating Multi-Task Tokens in Transformers for Skin Lesion Segmentation and Classification

Jingye Chen, Jieneng Chen, Zongwei Zhou et al.

Recent advances in automated skin cancer diagnosis have yielded performance on par with board-certified dermatologists. However, these approaches formulated skin cancer diagnosis as a simple classification task, dismissing the potential benefit from lesion segmentation. We argue that an accurate lesion segmentation can supplement the classification task with additive lesion information, such as asymmetry, border, intensity, and physical size; in turn, a faithful lesion classification can support the segmentation task with discriminant lesion features. To this end, this paper proposes a new multi-task framework, named MT-TransUNet, which is capable of segmenting and classifying skin lesions collaboratively by mediating multi-task tokens in Transformers. Furthermore, we have introduced dual-task and attended region consistency losses to take advantage of those images without pixel-level annotation, ensuring the model's robustness when it encounters the same image with an account of augmentation. Our MT-TransUNet exceeds the previous state of the art for lesion segmentation and classification tasks in ISIC-2017 and PH2; more importantly, it preserves compelling computational efficiency regarding model parameters (48M~vs.~130M) and inference speed (0.17s~vs.~2.02s per image). Code will be available at https://github.com/JingyeChen/MT-TransUNet.

CVMar 25, 2025
AvatarArtist: Open-Domain 4D Avatarization

Hongyu Liu, Xuan Wang, Ziyu Wan et al.

This work focuses on open-domain 4D avatarization, with the purpose of creating a 4D avatar from a portrait image in an arbitrary style. We select parametric triplanes as the intermediate 4D representation and propose a practical training paradigm that takes advantage of both generative adversarial networks (GANs) and diffusion models. Our design stems from the observation that 4D GANs excel at bridging images and triplanes without supervision yet usually face challenges in handling diverse data distributions. A robust 2D diffusion prior emerges as the solution, assisting the GAN in transferring its expertise across various domains. The synergy between these experts permits the construction of a multi-domain image-triplane dataset, which drives the development of a general 4D avatar creator. Extensive experiments suggest that our model, AvatarArtist, is capable of producing high-quality 4D avatars with strong robustness to various source image domains. The code, the data, and the models will be made publicly available to facilitate future studies.

CVDec 23, 2024
Large Motion Video Autoencoding with Cross-modal Video VAE

Yazhou Xing, Yang Fei, Yingqing He et al.

Learning a robust video Variational Autoencoder (VAE) is essential for reducing video redundancy and facilitating efficient video generation. Directly applying image VAEs to individual frames in isolation can result in temporal inconsistencies and suboptimal compression rates due to a lack of temporal compression. Existing Video VAEs have begun to address temporal compression; however, they often suffer from inadequate reconstruction performance. In this paper, we present a novel and powerful video autoencoder capable of high-fidelity video encoding. First, we observe that entangling spatial and temporal compression by merely extending the image VAE to a 3D VAE can introduce motion blur and detail distortion artifacts. Thus, we propose temporal-aware spatial compression to better encode and decode the spatial information. Additionally, we integrate a lightweight motion compression model for further temporal compression. Second, we propose to leverage the textual information inherent in text-to-video datasets and incorporate text guidance into our model. This significantly enhances reconstruction quality, particularly in terms of detail preservation and temporal stability. Third, we further improve the versatility of our model through joint training on both images and videos, which not only enhances reconstruction quality but also enables the model to perform both image and video autoencoding. Extensive evaluations against strong recent baselines demonstrate the superior performance of our method. The project website can be found at~\href{https://yzxing87.github.io/vae/}{https://yzxing87.github.io/vae/}.

CVMar 27, 2025
Model as a Game: On Numerical and Spatial Consistency for Generative Games

Jingye Chen, Yuzhong Zhao, Yupan Huang et al.

Recent advances in generative models have significantly impacted game generation. However, despite producing high-quality graphics and adequately receiving player input, existing models often fail to maintain fundamental game properties such as numerical and spatial consistency. Numerical consistency ensures gameplay mechanics correctly reflect score changes and other quantitative elements, while spatial consistency prevents jarring scene transitions, providing seamless player experiences. In this paper, we revisit the paradigm of generative games to explore what truly constitutes a Model as a Game (MaaG) with a well-developed mechanism. We begin with an empirical study on ``Traveler'', a 2D game created by an LLM featuring minimalist rules yet challenging generative models in maintaining consistency. Based on the DiT architecture, we design two specialized modules: (1) a numerical module that integrates a LogicNet to determine event triggers, with calculations processed externally as conditions for image generation; and (2) a spatial module that maintains a map of explored areas, retrieving location-specific information during generation and linking new observations to ensure continuity. Experiments across three games demonstrate that our integrated modules significantly enhance performance on consistency metrics compared to baselines, while incurring minimal time overhead during inference.

CVJul 8, 2025
Rethinking Layered Graphic Design Generation with a Top-Down Approach

Jingye Chen, Zhaowen Wang, Nanxuan Zhao et al.

Graphic design is crucial for conveying ideas and messages. Designers usually organize their work into objects, backgrounds, and vectorized text layers to simplify editing. However, this workflow demands considerable expertise. With the rise of GenAI methods, an endless supply of high-quality graphic designs in pixel format has become more accessible, though these designs often lack editability. Despite this, non-layered designs still inspire human designers, influencing their choices in layouts and text styles, ultimately guiding the creation of layered designs. Motivated by this observation, we propose Accordion, a graphic design generation framework taking the first attempt to convert AI-generated designs into editable layered designs, meanwhile refining nonsensical AI-generated text with meaningful alternatives guided by user prompts. It is built around a vision language model (VLM) playing distinct roles in three curated stages. For each stage, we design prompts to guide the VLM in executing different tasks. Distinct from existing bottom-up methods (e.g., COLE and Open-COLE) that gradually generate elements to create layered designs, our approach works in a top-down manner by using the visually harmonious reference image as global guidance to decompose each layer. Additionally, it leverages multiple vision experts such as SAM and element removal models to facilitate the creation of graphic layers. We train our method using the in-house graphic design dataset Design39K, augmented with AI-generated design images coupled with refined ground truth created by a customized inpainting model. Experimental results and user studies by designers show that Accordion generates favorable results on the DesignIntention benchmark, including tasks such as text-to-template, adding text to background, and text de-rendering, and also excels in creating design variations.

CVJun 30, 2025
Calligrapher: Freestyle Text Image Customization

Yue Ma, Qingyan Bai, Hao Ouyang et al.

We introduce Calligrapher, a novel diffusion-based framework that innovatively integrates advanced text customization with artistic typography for digital calligraphy and design applications. Addressing the challenges of precise style control and data dependency in typographic customization, our framework incorporates three key technical contributions. First, we develop a self-distillation mechanism that leverages the pre-trained text-to-image generative model itself alongside the large language model to automatically construct a style-centric typography benchmark. Second, we introduce a localized style injection framework via a trainable style encoder, which comprises both Qformer and linear layers, to extract robust style features from reference images. An in-context generation mechanism is also employed to directly embed reference images into the denoising process, further enhancing the refined alignment of target styles. Extensive quantitative and qualitative evaluations across diverse fonts and design contexts confirm Calligrapher's accurate reproduction of intricate stylistic details and precise glyph positioning. By automating high-quality, visually consistent typography, Calligrapher surpasses traditional models, empowering creative practitioners in digital art, branding, and contextual typographic design.

CVMay 18, 2023
TextDiffuser: Diffusion Models as Text Painters

Jingye Chen, Yupan Huang, Tengchao Lv et al.

Diffusion models have gained increasing attention for their impressive generation abilities but currently struggle with rendering accurate and coherent text. To address this issue, we introduce TextDiffuser, focusing on generating images with visually appealing text that is coherent with backgrounds. TextDiffuser consists of two stages: first, a Transformer model generates the layout of keywords extracted from text prompts, and then diffusion models generate images conditioned on the text prompt and the generated layout. Additionally, we contribute the first large-scale text images dataset with OCR annotations, MARIO-10M, containing 10 million image-text pairs with text recognition, detection, and character-level segmentation annotations. We further collect the MARIO-Eval benchmark to serve as a comprehensive tool for evaluating text rendering quality. Through experiments and user studies, we show that TextDiffuser is flexible and controllable to create high-quality text images using text prompts alone or together with text template images, and conduct text inpainting to reconstruct incomplete images with text. The code, model, and dataset will be available at \url{https://aka.ms/textdiffuser}.

CLSep 21, 2021
TrOCR: Transformer-based Optical Character Recognition with Pre-trained Models

Minghao Li, Tengchao Lv, Jingye Chen et al.

Text recognition is a long-standing research problem for document digitalization. Existing approaches are usually built based on CNN for image understanding and RNN for char-level text generation. In addition, another language model is usually needed to improve the overall accuracy as a post-processing step. In this paper, we propose an end-to-end text recognition approach with pre-trained image Transformer and text Transformer models, namely TrOCR, which leverages the Transformer architecture for both image understanding and wordpiece-level text generation. The TrOCR model is simple but effective, and can be pre-trained with large-scale synthetic data and fine-tuned with human-labeled datasets. Experiments show that the TrOCR model outperforms the current state-of-the-art models on the printed, handwritten and scene text recognition tasks. The TrOCR models and code are publicly available at \url{https://aka.ms/trocr}.

CVJun 22, 2021
Zero-Shot Chinese Character Recognition with Stroke-Level Decomposition

Jingye Chen, Bin Li, Xiangyang Xue

Chinese character recognition has attracted much research interest due to its wide applications. Although it has been studied for many years, some issues in this field have not been completely resolved yet, e.g. the zero-shot problem. Previous character-based and radical-based methods have not fundamentally addressed the zero-shot problem since some characters or radicals in test sets may not appear in training sets under a data-hungry condition. Inspired by the fact that humans can generalize to know how to write characters unseen before if they have learned stroke orders of some characters, we propose a stroke-based method by decomposing each character into a sequence of strokes, which are the most basic units of Chinese characters. However, we observe that there is a one-to-many relationship between stroke sequences and Chinese characters. To tackle this challenge, we employ a matching-based strategy to transform the predicted stroke sequence to a specific character. We evaluate the proposed method on handwritten characters, printed artistic characters, and scene characters. The experimental results validate that the proposed method outperforms existing methods on both character zero-shot and radical zero-shot tasks. Moreover, the proposed method can be easily generalized to other languages whose characters can be decomposed into strokes.

AIMar 29, 2019
Towards Brain-inspired System: Deep Recurrent Reinforcement Learning for Simulated Self-driving Agent

Jieneng Chen, Jingye Chen, Ruiming Zhang et al.

An effective way to achieve intelligence is to simulate various intelligent behaviors in the human brain. In recent years, bio-inspired learning methods have emerged, and they are different from the classical mathematical programming principle. In the perspective of brain inspiration, reinforcement learning has gained additional interest in solving decision-making tasks as increasing neuroscientific research demonstrates that significant links exist between reinforcement learning and specific neural substrates. Because of the tremendous research that focuses on human brains and reinforcement learning, scientists have investigated how robots can autonomously tackle complex tasks in the form of a self-driving agent control in a human-like way. In this study, we propose an end-to-end architecture using novel deep-Q-network architecture in conjunction with a recurrence to resolve the problem in the field of simulated self-driving. The main contribution of this study is that we trained the driving agent using a brain-inspired trial-and-error technique, which was in line with the real world situation. Besides, there are three innovations in the proposed learning network: raw screen outputs are the only information which the driving agent can rely on, a weighted layer that enhances the differences of the lengthy episode, and a modified replay mechanism that overcomes the problem of sparsity and accelerates learning. The proposed network was trained and tested under a third-partied OpenAI Gym environment. After training for several episodes, the resulting driving agent performed advanced behaviors in the given scene. We hope that in the future, the proposed brain-inspired learning system would inspire practicable self-driving control solutions.