IVMar 16, 2023Code
LDMVFI: Video Frame Interpolation with Latent Diffusion ModelsDuolikun Danier, Fan Zhang, David Bull
Existing works on video frame interpolation (VFI) mostly employ deep neural networks that are trained by minimizing the L1, L2, or deep feature space distance (e.g. VGG loss) between their outputs and ground-truth frames. However, recent works have shown that these metrics are poor indicators of perceptual VFI quality. Towards developing perceptually-oriented VFI methods, in this work we propose latent diffusion model-based VFI, LDMVFI. This approaches the VFI problem from a generative perspective by formulating it as a conditional generation problem. As the first effort to address VFI using latent diffusion models, we rigorously benchmark our method on common test sets used in the existing VFI literature. Our quantitative experiments and user study indicate that LDMVFI is able to interpolate video content with favorable perceptual quality compared to the state of the art, even in the high-resolution regime. Our code is available at https://github.com/danier97/LDMVFI.
IVOct 3, 2022Code
BVI-VFI: A Video Quality Database for Video Frame InterpolationDuolikun Danier, Fan Zhang, David Bull
Video frame interpolation (VFI) is a fundamental research topic in video processing, which is currently attracting increased attention across the research community. While the development of more advanced VFI algorithms has been extensively researched, there remains little understanding of how humans perceive the quality of interpolated content and how well existing objective quality assessment methods perform when measuring the perceived quality. In order to narrow this research gap, we have developed a new video quality database named BVI-VFI, which contains 540 distorted sequences generated by applying five commonly used VFI algorithms to 36 diverse source videos with various spatial resolutions and frame rates. We collected more than 10,800 quality ratings for these videos through a large scale subjective study involving 189 human subjects. Based on the collected subjective scores, we further analysed the influence of VFI algorithms and frame rates on the perceptual quality of interpolated videos. Moreover, we benchmarked the performance of 33 classic and state-of-the-art objective image/video quality metrics on the new database, and demonstrated the urgent requirement for more accurate bespoke quality assessment methods for VFI. To facilitate further research in this area, we have made BVI-VFI publicly available at https://github.com/danier97/BVI-VFI-database.
64.8CVApr 19
The First Challenge on Mobile Real-World Image Super-Resolution at NTIRE 2026: Benchmark Results and Method OverviewJiatong Li, Zheng Chen, Kai Liu et al.
This paper provides a review of the NTIRE 2026 challenge on mobile real-world image super-resolution, highlighting the proposed solutions and the resulting outcomes. The challenge aims to recover high-resolution (HR) images from low-resolution (LR) counterparts generated through unknown degradations with a x4 scaling factor while ensuring the models remain executable on mobile devices. The objective is to develop effective and efficient network designs or solutions that achieve state-of-the-art real-world image super-resolution performance. The track of the challenge evaluates performance using a weighted combination of image quality assessment (IQA) score and speedup ratios. The competition attracted 108 registrants, with 16 teams achieving a valid score in the final ranking. This collaborative effort advances the performance of mobile real-world image super-resolution while offering an in-depth overview of the latest trends in the field.
58.1CVApr 12
NTIRE 2026 Challenge on Short-form UGC Video Restoration in the Wild with Generative Models: Datasets, Methods and ResultsXin Li, Jiachao Gong, Xijun Wang et al.
This paper presents an overview of the NTIRE 2026 Challenge on Short-form UGC Video Restoration in the Wild with Generative Models. This challenge utilizes a new short-form UGC (S-UGC) video restoration benchmark, termed KwaiVIR, which is contributed by USTC and Kuaishou Technology. It contains both synthetically distorted videos and real-world short-form UGC videos in the wild. For this edition, the released data include 200 synthetic training videos, 48 wild training videos, 11 validation videos, and 20 testing videos. The primary goal of this challenge is to establish a strong and practical benchmark for restoring short-form UGC videos under complex real-world degradations, especially in the emerging paradigm of generative-model-based S-UGC video restoration. This challenge has two tracks: (i) the primary track is a subjective track, where the evaluation is based on a user study; (ii) the second track is an objective track. These two tracks enable a comprehensive assessment of restoration quality. In total, 95 teams have registered for this competition. And 12 teams submitted valid final solutions and fact sheets for the testing phase. The submitted methods achieved strong performance on the KwaiVIR benchmark, demonstrating encouraging progress in short-form UGC video restoration in the wild.
78.0CVApr 16
The Fourth Challenge on Image Super-Resolution ($\times$4) at NTIRE 2026: Benchmark Results and Method OverviewZheng Chen, Kai Liu, Jingkai Wang et al.
This paper presents the NTIRE 2026 image super-resolution ($\times$4) challenge, one of the associated competitions of the NTIRE 2026 Workshop at CVPR 2026. The challenge aims to reconstruct high-resolution (HR) images from low-resolution (LR) inputs generated through bicubic downsampling with a $\times$4 scaling factor. The objective is to develop effective super-resolution solutions and analyze recent advances in the field. To reflect the evolving objectives of image super-resolution, the challenge includes two tracks: (1) a restoration track, which emphasizes pixel-wise fidelity and ranks submissions based on PSNR; and (2) a perceptual track, which focuses on visual realism and evaluates results using a perceptual score. A total of 194 participants registered for the challenge, with 31 teams submitting valid entries. This report summarizes the challenge design, datasets, evaluation protocol, main results, and methods of participating teams. The challenge provides a unified benchmark and offers insights into current progress and future directions in image super-resolution.
IVJun 16, 2023
HiNeRV: Video Compression with Hierarchical Encoding-based Neural RepresentationHo Man Kwan, Ge Gao, Fan Zhang et al.
Learning-based video compression is currently a popular research topic, offering the potential to compete with conventional standard video codecs. In this context, Implicit Neural Representations (INRs) have previously been used to represent and compress image and video content, demonstrating relatively high decoding speed compared to other methods. However, existing INR-based methods have failed to deliver rate quality performance comparable with the state of the art in video compression. This is mainly due to the simplicity of the employed network architectures, which limit their representation capability. In this paper, we propose HiNeRV, an INR that combines light weight layers with novel hierarchical positional encodings. We employs depth-wise convolutional, MLP and interpolation layers to build the deep and wide network architecture with high capacity. HiNeRV is also a unified representation encoding videos in both frames and patches at the same time, which offers higher performance and flexibility than existing methods. We further build a video codec based on HiNeRV and a refined pipeline for training, pruning and quantization that can better preserve HiNeRV's performance during lossy model compression. The proposed method has been evaluated on both UVG and MCL-JCV datasets for video compression, demonstrating significant improvement over all existing INRs baselines and competitive performance when compared to learning-based codecs (72.3% overall bit rate saving over HNeRV and 43.4% over DCVC on the UVG dataset, measured in PSNR).
IVJul 16, 2024Code
ReLaX-VQA: Residual Fragment and Layer Stack Extraction for Enhancing Video Quality AssessmentXinyi Wang, Angeliki Katsenou, David Bull
With the rapid growth of User-Generated Content (UGC) exchanged between users and sharing platforms, the need for video quality assessment in the wild is increasingly evident. UGC is typically acquired using consumer devices and undergoes multiple rounds of compression (transcoding) before reaching the end user. Therefore, traditional quality metrics that employ the original content as a reference are not suitable. In this paper, we propose ReLaX-VQA, a novel No-Reference Video Quality Assessment (NR-VQA) model that aims to address the challenges of evaluating the quality of diverse video content without reference to the original uncompressed videos. ReLaX-VQA uses frame differences to select spatio-temporal fragments intelligently together with different expressions of spatial features associated with the sampled frames. These are then used to better capture spatial and temporal variabilities in the quality of neighbouring frames. Furthermore, the model enhances abstraction by employing layer-stacking techniques in deep neural network features from Residual Networks and Vision Transformers. Extensive testing across four UGC datasets demonstrates that ReLaX-VQA consistently outperforms existing NR-VQA methods, achieving an average SRCC of 0.8658 and PLCC of 0.8873. Open-source code and trained models that will facilitate further research and applications of NR-VQA can be found at https://github.com/xinyiW915/ReLaX-VQA.
CVAug 13, 2023Code
UGC Quality Assessment: Exploring the Impact of Saliency in Deep Feature-Based Quality AssessmentXinyi Wang, Angeliki Katsenou, David Bull
The volume of User Generated Content (UGC) has increased in recent years. The challenge with this type of content is assessing its quality. So far, the state-of-the-art metrics are not exhibiting a very high correlation with perceptual quality. In this paper, we explore state-of-the-art metrics that extract/combine natural scene statistics and deep neural network features. We experiment with these by introducing saliency maps to improve perceptibility. We train and test our models using public datasets, namely, YouTube-UGC and KoNViD-1k. Preliminary results indicate that high correlations are achieved by using only deep features while adding saliency is not always boosting the performance. Our results and code will be made publicly available to serve as a benchmark for the research community and can be found on our project page: https://github.com/xinyiW915/SPIE-2023-Supplementary.
CVJul 1, 2024Code
DaBiT: Depth and Blur informed Transformer for Video Focal DeblurringCrispian Morris, Nantheera Anantrasirichai, Fan Zhang et al.
In many real-world scenarios, recorded videos suffer from accidental focus blur, and while video deblurring methods exist, most specifically target motion blur or spatial-invariant blur. This paper introduces a framework optimized for the as yet unattempted task of video focal deblurring (refocusing). The proposed method employs novel map-guided transformers, in addition to image propagation, to effectively leverage the continuous spatial variance of focal blur and restore the footage. We also introduce a flow re-focusing module designed to efficiently align relevant features between blurry and sharp domains. Additionally, we propose a novel technique for generating synthetic focal blur data, broadening the model's learning capabilities and robustness to include a wider array of content. We have made a new benchmark dataset, DAVIS-Blur, available. This dataset, a modified extension of the popular DAVIS video segmentation set, provides realistic focal blur degradations as well as the corresponding blur maps. Comprehensive experiments demonstrate the superiority of our approach. We achieve state-of-the-art results with an average PSNR performance over 1.9dB greater than comparable existing video restoration methods. Our source code and the developed databases will be made available at https://github.com/crispianm/DaBiT
IVJul 17, 2022
FloLPIPS: A Bespoke Video Quality Metric for Frame InterpoationDuolikun Danier, Fan Zhang, David Bull
Video frame interpolation (VFI) serves as a useful tool for many video processing applications. Recently, it has also been applied in the video compression domain for enhancing both conventional video codecs and learning-based compression architectures. While there has been an increased focus on the development of enhanced frame interpolation algorithms in recent years, the perceptual quality assessment of interpolated content remains an open field of research. In this paper, we present a bespoke full reference video quality metric for VFI, FloLPIPS, that builds on the popular perceptual image quality metric, LPIPS, which captures the perceptual degradation in extracted image feature space. In order to enhance the performance of LPIPS for evaluating interpolated content, we re-designed its spatial feature aggregation step by using the temporal distortion (through comparing optical flows) to weight the feature difference maps. Evaluated on the BVI-VFI database, which contains 180 test sequences with various frame interpolation artefacts, FloLPIPS shows superior correlation performance (with statistical significance) with subjective ground truth over 12 popular quality assessors. To facilitate further research in VFI quality assessment, our code is publicly available at https://danier97.github.io/FloLPIPS.
AIFeb 12Code
SAM3-LiteText: An Anatomical Study of the SAM3 Text Encoder for Efficient Vision-Language SegmentationChengxi Zeng, Yuxuan Jiang, Ge Gao et al.
Vision-language segmentation models such as SAM3 enable flexible, prompt-driven visual grounding, but inherit large, general-purpose text encoders originally designed for open-ended language understanding. In practice, segmentation prompts are short, structured, and semantically constrained, leading to substantial over-provisioning in text encoder capacity and persistent computational and memory overhead. In this paper, we perform a large-scale anatomical analysis of text prompting in vision-language segmentation, covering 404,796 real prompts across multiple benchmarks. Our analysis reveals severe redundancy: most context windows are underutilized, vocabulary usage is highly sparse, and text embeddings lie on low-dimensional manifold despite high-dimensional representations. Motivated by these findings, we propose SAM3-LiteText, a lightweight text encoding framework that replaces the original SAM3 text encoder with a compact MobileCLIP student that is optimized by knowledge distillation. Extensive experiments on image and video segmentation benchmarks show that SAM3-LiteText reduces text encoder parameters by up to 88%, substantially reducing static memory footprint, while maintaining segmentation performance comparable to the original model. Code: https://github.com/SimonZeng7108/efficientsam3/tree/sam3_litetext.
96.1IVMay 19Code
FGSVQA: Frequency-Guided Short-form Video Quality AssessmentXinyi Wang, Angeliki Katsenou, Junxiao Shen et al.
Short-form video poses new challenges to the quality assessment of user-generated content (UGC) due to its complex generation pipeline, rapid content variation, and mixed distortions. To address this challenge, we propose an end-to-end video quality assessment (VQA) framework that employs a dense visual encoder based on CLIP, and incorporates compression priors derived from the frequency domain to generate artifact- and structure-aware weight maps for feature aggregation. By explicitly decomposing artifact, structure, and original visual feature branches and adaptively fusing them over time through a learned gating module, the proposed method achieves accurate and efficient quality prediction. Experimental results show that our method achieves strong performance on short-form video datasets in terms of average rank and linear correlation (SRCC: 0.736, PLCC: 0.787), while maintaining efficient inference runtime. The code and additional results are available at: https://github.com/xinyiW915/FGSVQA.
IVNov 10, 2025Code
CAMP-VQA: Caption-Embedded Multimodal Perception for No-Reference Quality Assessment of Compressed VideoXinyi Wang, Angeliki Katsenou, Junxiao Shen et al.
The prevalence of user-generated content (UGC) on platforms such as YouTube and TikTok has rendered no-reference (NR) perceptual video quality assessment (VQA) vital for optimizing video delivery. Nonetheless, the characteristics of non-professional acquisition and the subsequent transcoding of UGC video on sharing platforms present significant challenges for NR-VQA. Although NR-VQA models attempt to infer mean opinion scores (MOS), their modeling of subjective scores for compressed content remains limited due to the absence of fine-grained perceptual annotations of artifact types. To address these challenges, we propose CAMP-VQA, a novel NR-VQA framework that exploits the semantic understanding capabilities of large vision-language models. Our approach introduces a quality-aware prompting mechanism that integrates video metadata (e.g., resolution, frame rate, bitrate) with key fragments extracted from inter-frame variations to guide the BLIP-2 pretraining approach in generating fine-grained quality captions. A unified architecture has been designed to model perceptual quality across three dimensions: semantic alignment, temporal characteristics, and spatial characteristics. These multimodal features are extracted and fused, then regressed to video quality scores. Extensive experiments on a wide variety of UGC datasets demonstrate that our model consistently outperforms existing NR-VQA methods, achieving improved accuracy without the need for costly manual fine-grained annotations. Our method achieves the best performance in terms of average rank and linear correlation (SRCC: 0.928, PLCC: 0.938) compared to state-of-the-art methods. The source code and trained models, along with a user-friendly demo, are available at: https://github.com/xinyiW915/CAMP-VQA.
CVSep 3, 2024
Deep Learning Techniques for Atmospheric Turbulence Removal: A ReviewPaul Hill, Nantheera Anantrasirichai, Alin Achim et al.
The influence of atmospheric turbulence on acquired imagery makes image interpretation and scene analysis extremely difficult and reduces the effectiveness of conventional approaches for classifying and tracking objects of interest in the scene. Restoring a scene distorted by atmospheric turbulence is also a challenging problem. The effect, which is caused by random, spatially varying perturbations, makes conventional model-based approaches difficult and, in most cases, impractical due to complexity and memory requirements. Deep learning approaches offer faster operation and are capable of implementation on small devices. This paper reviews the characteristics of atmospheric turbulence and its impact on acquired imagery. It compares the performance of various state-of-the-art deep neural networks, including Transformers, SWIN and Mamba, when used to mitigate spatio-temporal image distortions.
CVSep 11, 2024
NVRC: Neural Video Representation CompressionHo Man Kwan, Ge Gao, Fan Zhang et al.
Recent advances in implicit neural representation (INR)-based video coding have demonstrated its potential to compete with both conventional and other learning-based approaches. With INR methods, a neural network is trained to overfit a video sequence, with its parameters compressed to obtain a compact representation of the video content. However, although promising results have been achieved, the best INR-based methods are still out-performed by the latest standard codecs, such as VVC VTM, partially due to the simple model compression techniques employed. In this paper, rather than focusing on representation architectures as in many existing works, we propose a novel INR-based video compression framework, Neural Video Representation Compression (NVRC), targeting compression of the representation. Based on the novel entropy coding and quantization models proposed, NVRC, for the first time, is able to optimize an INR-based video codec in a fully end-to-end manner. To further minimize the additional bitrate overhead introduced by the entropy models, we have also proposed a new model compression framework for coding all the network, quantization and entropy model parameters hierarchically. Our experiments show that NVRC outperforms many conventional and learning-based benchmark codecs, with a 24% average coding gain over VVC VTM (Random Access) on the UVG dataset, measured in PSNR. As far as we are aware, this is the first time an INR-based video codec achieving such performance. The implementation of NVRC will be released.
CVSep 2, 2024
PNVC: Towards Practical INR-based Video CompressionGe Gao, Ho Man Kwan, Fan Zhang et al.
Neural video compression has recently demonstrated significant potential to compete with conventional video codecs in terms of rate-quality performance. These learned video codecs are however associated with various issues related to decoding complexity (for autoencoder-based methods) and/or system delays (for implicit neural representation (INR) based models), which currently prevent them from being deployed in practical applications. In this paper, targeting a practical neural video codec, we propose a novel INR-based coding framework, PNVC, which innovatively combines autoencoder-based and overfitted solutions. Our approach benefits from several design innovations, including a new structural reparameterization-based architecture, hierarchical quality control, modulation-based entropy modeling, and scale-aware positional embedding. Supporting both low delay (LD) and random access (RA) configurations, PNVC outperforms existing INR-based codecs, achieving nearly 35%+ BD-rate savings against HEVC HM 18.0 (LD) - almost 10% more compared to one of the state-of-the-art INR-based codecs, HiNeRV and 5% more over VTM 20.0 (LD), while maintaining 20+ FPS decoding speeds for 1080p content. This represents an important step forward for INR-based video coding, moving it towards practical deployment. The source code will be available for public evaluation.
MMAug 9, 2024
Benchmarking Conventional and Learned Video Codecs with a Low-Delay ConfigurationSiyue Teng, Yuxuan Jiang, Ge Gao et al.
Recent advances in video compression have seen significant coding performance improvements with the development of new standards and learning-based video codecs. However, most of these works focus on application scenarios that allow a certain amount of system delay (e.g., Random Access mode in MPEG codecs), which is not always acceptable for live delivery. This paper conducts a comparative study of state-of-the-art conventional and learned video coding methods based on a low delay configuration. Specifically, this study includes two MPEG standard codecs (H.266/VVC VTM and JVET ECM), two AOM codecs (AV1 libaom and AVM), and two recent neural video coding models (DCVC-DC and DCVC-FM). To allow a fair and meaningful comparison, the evaluation was performed on test sequences defined in the AOM and MPEG common test conditions in the YCbCr 4:2:0 color space. The evaluation results show that the JVET ECM codecs offer the best overall coding performance among all codecs tested, with a 16.1% (based on PSNR) average BD-rate saving over AOM AVM, and 11.0% over DCVC-FM. We also observed inconsistent performance with the learned video codecs, DCVC-DC and DCVC-FM, for test content with large background motions.
55.1CVMay 22
PixIE: Prompted Pixel-Space Low-Light Image EnhancementRuirui Lin, Guoxi Huang, David Bull et al.
Low-light images exhibit severe noise, contrast loss, and semantic ambiguity, making enhancement a joint problem of denoising and detail recovery. We propose PixIE, a feed-forward pixel-space LLIE framework semantically-prompted by a vision foundation model. PixIE first performs a cross-scale denoising to suppress noise and preserve structure, then refines details with DINO-Prompted Pixel Blocks (DPPB) that inject intermediate DINOv3 features via patch-conditioned, spatially continuous per-pixel modulation. We introduce a Spatial-Channel Compaction (SCC), which folds features into a compact spatial grid and compresses in the channel dimension, so pixel-attention is computed efficiently with bounded cost across scales. We further propose Multi-Receptive-Field Pixel Embedding (MRPE) to provide neighborhood-aware pixel representations before semantic prompting, improving robustness to signal-dependent noise beyond point-wise embeddings. Experiments on LLIE benchmarks show that PixIE improves the average PSNR by 1.9-15.0% over recent state-of-the-art methods and reduces LPIPS by 8.5-44.4%. Qualitative comparisons further demonstrate that PixIE recovers sharper details and more stable textures, resulting in improved reconstruction fidelity and perceptual quality.
CVDec 1, 2025
ELVIS: Enhance Low-Light for Video Instance Segmentation in the DarkJoanne Lin, Ruirui Lin, Yini Li et al.
Video instance segmentation (VIS) for low-light content remains highly challenging for both humans and machines alike, due to adverse imaging conditions including noise, blur and low-contrast. The lack of large-scale annotated datasets and the limitations of current synthetic pipelines, particularly in modeling temporal degradations, further hinder progress. Moreover, existing VIS methods are not robust to the degradations found in low-light videos and, as a result, perform poorly even when finetuned on low-light data. In this paper, we introduce \textbf{ELVIS} (\textbf{E}nhance \textbf{L}ow-light for \textbf{V}ideo \textbf{I}nstance \textbf{S}egmentation), a novel framework that enables effective domain adaptation of state-of-the-art VIS models to low-light scenarios. ELVIS comprises an unsupervised synthetic low-light video pipeline that models both spatial and temporal degradations, a calibration-free degradation profile synthesis network (VDP-Net) and an enhancement decoder head that disentangles degradations from content features. ELVIS improves performances by up to \textbf{+3.7AP} on the synthetic low-light YouTube-VIS 2019 dataset. Code will be released upon acceptance.
IVAug 13, 2024
BVI-UGC: A Video Quality Database for User-Generated Content TranscodingZihao Qi, Chen Feng, Fan Zhang et al.
In recent years, user-generated content (UGC) has become one of the major video types consumed via streaming networks. Numerous research contributions have focused on assessing its visual quality through subjective tests and objective modeling. In most cases, objective assessments are based on a no-reference scenario, where the corresponding reference content is assumed not to be available. However, full-reference video quality assessment is also important for UGC in the delivery pipeline, particularly associated with the video transcoding process. In this context, we present a new UGC video quality database, BVI-UGC, for user-generated content transcoding, which contains 60 (non-pristine) reference videos and 1,080 test sequences. In this work, we simulated the creation of non-pristine reference sequences (with a wide range of compression distortions), typical of content uploaded to UGC platforms for transcoding. A comprehensive crowdsourced subjective study was then conducted involving more than 3,500 human participants. Based on this collected subjective data, we benchmarked the performance of 10 full-reference and 11 no-reference quality metrics. Our results demonstrate the poor performance (SROCC values are lower than 0.6) of these metrics in predicting the perceptual quality of UGC in two different scenarios (with or without a reference).
IVApr 17, 2025Code
NTIRE 2025 Challenge on Short-form UGC Video Quality Assessment and Enhancement: Methods and ResultsXin Li, Kun Yuan, Bingchen Li et al.
This paper presents a review for the NTIRE 2025 Challenge on Short-form UGC Video Quality Assessment and Enhancement. The challenge comprises two tracks: (i) Efficient Video Quality Assessment (KVQ), and (ii) Diffusion-based Image Super-Resolution (KwaiSR). Track 1 aims to advance the development of lightweight and efficient video quality assessment (VQA) models, with an emphasis on eliminating reliance on model ensembles, redundant weights, and other computationally expensive components in the previous IQA/VQA competitions. Track 2 introduces a new short-form UGC dataset tailored for single image super-resolution, i.e., the KwaiSR dataset. It consists of 1,800 synthetically generated S-UGC image pairs and 1,900 real-world S-UGC images, which are split into training, validation, and test sets using a ratio of 8:1:1. The primary objective of the challenge is to drive research that benefits the user experience of short-form UGC platforms such as Kwai and TikTok. This challenge attracted 266 participants and received 18 valid final submissions with corresponding fact sheets, significantly contributing to the progress of short-form UGC VQA and image superresolution. The project is publicly available at https://github.com/lixinustc/KVQE- ChallengeCVPR-NTIRE2025.
97.4CVMar 23
Q-Tacit: Image Quality Assessment via Latent Visual ReasoningYuxuan Jiang, Yixuan Li, Hanwei Zhu et al.
Vision-Language Model (VLM)-based image quality assessment (IQA) has been significantly advanced by incorporating Chain-of-Thought (CoT) reasoning. Recent work has refined image quality reasoning by applying reinforcement learning (RL) and leveraging active visual tools. However, such strategies are typically language-centric, with visual information being treated as static preconditions. Quality-related visual cues often cannot be abstracted into text in extenso due to the gap between discrete textual tokens and quality perception space, which in turn restricts the reasoning effectiveness for visually intensive IQA tasks. In this paper, we revisit this by asking the question, "Is natural language the ideal space for quality reasoning?" and, as a consequence, we propose Q-Tacit, a new paradigm that elicits VLMs to reason beyond natural language in the latent quality space. Our approach follows a synergistic two-stage process: (i) injecting structural visual quality priors into the latent space, and (ii) calibrating latent reasoning trajectories to improve quality assessment ability. Extensive experiments demonstrate that Q-Tacit can effectively perform quality reasoning with significantly fewer tokens than previous reasoning-based methods, while achieving strong overall performance. This paper validates the proposition that language is not the only compact representation suitable for visual quality, opening possibilities for further exploration of effective latent reasoning paradigms for IQA. Source code will be released to support future research.
CVDec 1, 2025
Towards Unified Video Quality AssessmentChen Feng, Tianhao Peng, Fan Zhang et al.
Recent works in video quality assessment (VQA) typically employ monolithic models that typically predict a single quality score for each test video. These approaches cannot provide diagnostic, interpretable feedback, offering little insight into why the video quality is degraded. Most of them are also specialized, format-specific metrics rather than truly ``generic" solutions, as they are designed to learn a compromised representation from disparate perceptual domains. To address these limitations, this paper proposes Unified-VQA, a framework that provides a single, unified quality model applicable to various distortion types within multiple video formats by recasting generic VQA as a Diagnostic Mixture-of-Experts (MoE) problem. Unified-VQA employs multiple ``perceptual experts'' dedicated to distinct perceptual domains. A novel multi-proxy expert training strategy is designed to optimize each expert using a ranking-inspired loss, guided by the most suitable proxy metric for its domain. We also integrated a diagnostic multi-task head into this framework to generate a global quality score and an interpretable multi-dimensional artifact vector, which is optimized using a weakly-supervised learning strategy, leveraging the known properties of the large-scale training database generated for this work. With static model parameters (without retraining or fine-tuning), Unified-VQA demonstrates consistent and superior performance compared to over 18 benchmark methods for both generic VQA and diagnostic artifact detection tasks across 17 databases containing diverse streaming artifacts in HD, UHD, HDR and HFR formats. This work represents an important step towards practical, actionable, and interpretable video quality assessment.
CVDec 3, 2025
Ultra-lightweight Neural Video Representation CompressionHo Man Kwan, Tianhao Peng, Ge Gao et al.
Recent works have demonstrated the viability of utilizing over-fitted implicit neural representations (INRs) as alternatives to autoencoder-based models for neural video compression. Among these INR-based video codecs, Neural Video Representation Compression (NVRC) was the first to adopt a fully end-to-end compression framework that compresses INRs, achieving state-of-the-art performance. Moreover, some recently proposed lightweight INRs have shown comparable performance to their baseline codecs with computational complexity lower than 10kMACs/pixel. In this work, we extend NVRC toward lightweight representations, and propose NVRC-Lite, which incorporates two key changes. Firstly, we integrated multi-scale feature grids into our lightweight neural representation, and the use of higher resolution grids significantly improves the performance of INRs at low complexity. Secondly, we address the issue that existing INRs typically leverage autoregressive models for entropy coding: these are effective but impractical due to their slow coding speed. In this work, we propose an octree-based context model for entropy coding high-dimensional feature grids, which accelerates the entropy coding module of the model. Our experimental results demonstrate that NVRC-Lite outperforms C3, one of the best lightweight INR-based video codecs, with up to 21.03% and 23.06% BD-rate savings when measured in PSNR and MS-SSIM, respectively, while achieving 8.4x encoding and 2.5x decoding speedup. The implementation of NVRC-Lite will be made available.
CVNov 10, 2025
GFix: Perceptually Enhanced Gaussian Splatting Video CompressionSiyue Teng, Ge Gao, Duolikun Danier et al.
3D Gaussian Splatting (3DGS) enhances 3D scene reconstruction through explicit representation and fast rendering, demonstrating potential benefits for various low-level vision tasks, including video compression. However, existing 3DGS-based video codecs generally exhibit more noticeable visual artifacts and relatively low compression ratios. In this paper, we specifically target the perceptual enhancement of 3DGS-based video compression, based on the assumption that artifacts from 3DGS rendering and quantization resemble noisy latents sampled during diffusion training. Building on this premise, we propose a content-adaptive framework, GFix, comprising a streamlined, single-step diffusion model that serves as an off-the-shelf neural enhancer. Moreover, to increase compression efficiency, We propose a modulated LoRA scheme that freezes the low-rank decompositions and modulates the intermediate hidden states, thereby achieving efficient adaptation of the diffusion backbone with highly compressible updates. Experimental results show that GFix delivers strong perceptual quality enhancement, outperforming GSVC with up to 72.1% BD-rate savings in LPIPS and 21.4% in FID.
IVAug 14, 2025Code
DIVA-VQA: Detecting Inter-frame Variations in UGC Video QualityXinyi Wang, Angeliki Katsenou, David Bull
The rapid growth of user-generated (video) content (UGC) has driven increased demand for research on no-reference (NR) perceptual video quality assessment (VQA). NR-VQA is a key component for large-scale video quality monitoring in social media and streaming applications where a pristine reference is not available. This paper proposes a novel NR-VQA model based on spatio-temporal fragmentation driven by inter-frame variations. By leveraging these inter-frame differences, the model progressively analyses quality-sensitive regions at multiple levels: frames, patches, and fragmented frames. It integrates frames, fragmented residuals, and fragmented frames aligned with residuals to effectively capture global and local information. The model extracts both 2D and 3D features in order to characterize these spatio-temporal variations. Experiments conducted on five UGC datasets and against state-of-the-art models ranked our proposed method among the top 2 in terms of average rank correlation (DIVA-VQA-L: 0.898 and DIVA-VQA-B: 0.886). The improved performance is offered at a low runtime complexity, with DIVA-VQA-B ranked top and DIVA-VQA-L third on average compared to the fastest existing NR-VQA method. Code and models are publicly available at: https://github.com/xinyiW915/DIVA-VQA.
CVMar 10, 2025Code
Blind Video Super-Resolution based on Implicit KernelsQiang Zhu, Yuxuan Jiang, Shuyuan Zhu et al.
Blind video super-resolution (BVSR) is a low-level vision task which aims to generate high-resolution videos from low-resolution counterparts in unknown degradation scenarios. Existing approaches typically predict blur kernels that are spatially invariant in each video frame or even the entire video. These methods do not consider potential spatio-temporal varying degradations in videos, resulting in suboptimal BVSR performance. In this context, we propose a novel BVSR model based on Implicit Kernels, BVSR-IK, which constructs a multi-scale kernel dictionary parameterized by implicit neural representations. It also employs a newly designed recurrent Transformer to predict the coefficient weights for accurate filtering in both frame correction and feature alignment. Experimental results have demonstrated the effectiveness of the proposed BVSR-IK, when compared with four state-of-the-art BVSR models on three commonly used datasets, with BVSR-IK outperforming the second best approach, FMA-Net, by up to 0.59 dB in PSNR. Source code will be available at https://github.com/QZ1-boy/BVSR-IK.
CVNov 17, 2024Code
BVI-CR: A Multi-View Human Dataset for Volumetric Video CompressionGe Gao, Adrian Azzarelli, Ho Man Kwan et al.
The advances in immersive technologies and 3D reconstruction have enabled the creation of digital replicas of real-world objects and environments with fine details. These processes generate vast amounts of 3D data, requiring more efficient compression methods to satisfy the memory and bandwidth constraints associated with data storage and transmission. However, the development and validation of efficient 3D data compression methods are constrained by the lack of comprehensive and high-quality volumetric video datasets, which typically require much more effort to acquire and consume increased resources compared to 2D image and video databases. To bridge this gap, we present an open multi-view volumetric human dataset, denoted BVI-CR, which contains 18 multi-view RGB-D captures and their corresponding textured polygonal meshes, depicting a range of diverse human actions. Each video sequence contains 10 views in 1080p resolution with durations between 10-15 seconds at 30FPS. Using BVI-CR, we benchmarked three conventional and neural coordinate-based multi-view video compression methods, following the MPEG MIV Common Test Conditions, and reported their rate quality performance based on various quality metrics. The results show the great potential of neural representation based methods in volumetric video compression compared to conventional video coding methods (with an up to 38\% average coding gain in PSNR). This dataset provides a development and validation platform for a variety of tasks including volumetric reconstruction, compression, and quality assessment. The database will be shared publicly at \url{https://github.com/fan-aaron-zhang/bvi-cr}.
CVApr 14, 2025
The Tenth NTIRE 2025 Efficient Super-Resolution Challenge ReportBin Ren, Hang Guo, Lei Sun et al.
This paper presents a comprehensive review of the NTIRE 2025 Challenge on Single-Image Efficient Super-Resolution (ESR). The challenge aimed to advance the development of deep models that optimize key computational metrics, i.e., runtime, parameters, and FLOPs, while achieving a PSNR of at least 26.90 dB on the $\operatorname{DIV2K\_LSDIR\_valid}$ dataset and 26.99 dB on the $\operatorname{DIV2K\_LSDIR\_test}$ dataset. A robust participation saw \textbf{244} registered entrants, with \textbf{43} teams submitting valid entries. This report meticulously analyzes these methods and results, emphasizing groundbreaking advancements in state-of-the-art single-image ESR techniques. The analysis highlights innovative approaches and establishes benchmarks for future research in the field.
IVApr 15, 2024
MTKD: Multi-Teacher Knowledge Distillation for Image Super-ResolutionYuxuan Jiang, Chen Feng, Fan Zhang et al.
Knowledge distillation (KD) has emerged as a promising technique in deep learning, typically employed to enhance a compact student network through learning from their high-performance but more complex teacher variant. When applied in the context of image super-resolution, most KD approaches are modified versions of methods developed for other computer vision tasks, which are based on training strategies with a single teacher and simple loss functions. In this paper, we propose a novel Multi-Teacher Knowledge Distillation (MTKD) framework specifically for image super-resolution. It exploits the advantages of multiple teachers by combining and enhancing the outputs of these teacher models, which then guides the learning process of the compact student network. To achieve more effective learning performance, we have also developed a new wavelet-based loss function for MTKD, which can better optimize the training process by observing differences in both the spatial and frequency domains. We fully evaluate the effectiveness of the proposed method by comparing it to five commonly used KD methods for image super-resolution based on three popular network architectures. The results show that the proposed MTKD method achieves evident improvements in super-resolution performance, up to 0.46dB (based on PSNR), over state-of-the-art KD approaches across different network structures. The source code of MTKD will be made available here for public evaluation.
AIJan 6, 2025
Artificial Intelligence in Creative Industries: Advances Prior to 2025Nantheera Anantrasirichai, Fan Zhang, David Bull
The rapid advancements in artificial intelligence (AI), particularly in generative AI and large language models (LLMs), have profoundly impacted the creative industries, enabling more innovative content creation, enhancing workflows, and democratizing access to creative tools. This paper explores these technological shifts, with particular focus on how those that have emerged since our previous review in 2022 have expanded creative opportunities and improved efficiency. These technological advancements have enhanced the capabilities of text-to-image, text-to-video, and multimodal generation technologies. In particular, key breakthroughs in LLMs have established new benchmarks in conversational AI, while advancements in image generators have revolutionized content creation. We also discuss the integration of AI into post-production workflows, which has significantly accelerated and improved traditional processes. Once content has been created, it must be delivered to its audiences; the media industry is now facing the demands of increased communication traffic due to creative content. We therefore include a discussion of how AI is beginning to transform the way we represent and compress media content. We highlight the trend toward unified AI frameworks capable of addressing and integrating multiple creative tasks, and we underscore the importance of human insight to drive the creative process and oversight to mitigate AI-generated inaccuracies. Finally, we explore AI's future potential in the creative sector, stressing the need to navigate emerging challenges and to maximize its benefits while addressing the associated risks.
IVDec 31, 2023
Compressing Deep Image Super-resolution ModelsYuxuan Jiang, Jakub Nawala, Fan Zhang et al.
Deep learning techniques have been applied in the context of image super-resolution (SR), achieving remarkable advances in terms of reconstruction performance. Existing techniques typically employ highly complex model structures which result in large model sizes and slow inference speeds. This often leads to high energy consumption and restricts their adoption for practical applications. To address this issue, this work employs a three-stage workflow for compressing deep SR models which significantly reduces their memory requirement. Restoration performance has been maintained through teacher-student knowledge distillation using a newly designed distillation loss. We have applied this approach to two popular image super-resolution networks, SwinIR and EDSR, to demonstrate its effectiveness. The resulting compact models, SwinIRmini and EDSRmini, attain an 89% and 96% reduction in both model size and floating-point operations (FLOPs) respectively, compared to their original versions. They also retain competitive super-resolution performance compared to their original models and other commonly used SR approaches. The source code and pre-trained models for these two lightweight SR approaches are released at https://pikapi22.github.io/CDISM/.
IVMar 4, 2024
A Spatio-temporal Aligned SUNet Model for Low-light Video EnhancementRuirui Lin, Nantheera Anantrasirichai, Alexandra Malyugina et al.
Distortions caused by low-light conditions are not only visually unpleasant but also degrade the performance of computer vision tasks. The restoration and enhancement have proven to be highly beneficial. However, there are only a limited number of enhancement methods explicitly designed for videos acquired in low-light conditions. We propose a Spatio-Temporal Aligned SUNet (STA-SUNet) model using a Swin Transformer as a backbone to capture low light video features and exploit their spatio-temporal correlations. The STA-SUNet model is trained on a novel, fully registered dataset (BVI), which comprises dynamic scenes captured under varying light conditions. It is further analysed comparatively against various other models over three test datasets. The model demonstrates superior adaptivity across all datasets, obtaining the highest PSNR and SSIM values. It is particularly effective in extreme low-light conditions, yielding fairly good visualisation results.
CVDec 4, 2024
HIIF: Hierarchical Encoding based Implicit Image Function for Continuous Super-resolutionYuxuan Jiang, Ho Man Kwan, Tianhao Peng et al.
Recent advances in implicit neural representations (INRs) have shown significant promise in modeling visual signals for various low-vision tasks including image super-resolution (ISR). INR-based ISR methods typically learn continuous representations, providing flexibility for generating high-resolution images at any desired scale from their low-resolution counterparts. However, existing INR-based ISR methods utilize multi-layer perceptrons for parameterization in the network; this does not take account of the hierarchical structure existing in local sampling points and hence constrains the representation capability. In this paper, we propose a new \textbf{H}ierarchical encoding based \textbf{I}mplicit \textbf{I}mage \textbf{F}unction for continuous image super-resolution, \textbf{HIIF}, which leverages a novel hierarchical positional encoding that enhances the local implicit representation, enabling it to capture fine details at multiple scales. Our approach also embeds a multi-head linear attention mechanism within the implicit attention network by taking additional non-local information into account. Our experiments show that, when integrated with different backbone encoders, HIIF outperforms the state-of-the-art continuous image super-resolution methods by up to 0.17dB in PSNR. The source code of HIIF will be made publicly available at \url{www.github.com}.
CVMar 17, 2025
C2D-ISR: Optimizing Attention-based Image Super-resolution from Continuous to Discrete ScalesYuxuan Jiang, Chengxi Zeng, Siyue Teng et al.
In recent years, attention mechanisms have been exploited in single image super-resolution (SISR), achieving impressive reconstruction results. However, these advancements are still limited by the reliance on simple training strategies and network architectures designed for discrete up-sampling scales, which hinder the model's ability to effectively capture information across multiple scales. To address these limitations, we propose a novel framework, \textbf{C2D-ISR}, for optimizing attention-based image super-resolution models from both performance and complexity perspectives. Our approach is based on a two-stage training methodology and a hierarchical encoding mechanism. The new training methodology involves continuous-scale training for discrete scale models, enabling the learning of inter-scale correlations and multi-scale feature representation. In addition, we generalize the hierarchical encoding mechanism with existing attention-based network structures, which can achieve improved spatial feature fusion, cross-scale information aggregation, and more importantly, much faster inference. We have evaluated the C2D-ISR framework based on three efficient attention-based backbones, SwinIR-L, SRFormer-L and MambaIRv2-L, and demonstrated significant improvements over the other existing optimization framework, HiT, in terms of super-resolution performance (up to 0.2dB) and computational complexity reduction (up to 11%). The source code will be made publicly available at www.github.com.
IVFeb 2, 2024
Immersive Video Compression using Implicit Neural RepresentationsHo Man Kwan, Fan Zhang, Andrew Gower et al.
Recent work on implicit neural representations (INRs) has evidenced their potential for efficiently representing and encoding conventional video content. In this paper we, for the first time, extend their application to immersive (multi-view) videos, by proposing MV-HiNeRV, a new INR-based immersive video codec. MV-HiNeRV is an enhanced version of a state-of-the-art INR-based video codec, HiNeRV, which was developed for single-view video compression. We have modified the model to learn a different group of feature grids for each view, and share the learnt network parameters among all views. This enables the model to effectively exploit the spatio-temporal and the inter-view redundancy that exists within multi-view videos. The proposed codec was used to compress multi-view texture and depth video sequences in the MPEG Immersive Video (MIV) Common Test Conditions, and tested against the MIV Test model (TMIV) that uses the VVenC video codec. The results demonstrate the superior performance of MV-HiNeRV, with significant coding gains (up to 72.33\%) over TMIV. The implementation of MV-HiNeRV is published for further development and evaluation.
CVFeb 3, 2024
BVI-Lowlight: Fully Registered Benchmark Dataset for Low-Light Video EnhancementNantheera Anantrasirichai, Ruirui Lin, Alexandra Malyugina et al.
Low-light videos often exhibit spatiotemporal incoherent noise, leading to poor visibility and compromised performance across various computer vision applications. One significant challenge in enhancing such content using modern technologies is the scarcity of training data. This paper introduces a novel low-light video dataset, consisting of 40 scenes captured in various motion scenarios under two distinct low-lighting conditions, incorporating genuine noise and temporal artifacts. We provide fully registered ground truth data captured in normal light using a programmable motorized dolly, and subsequently, refine them via image-based post-processing to ensure the pixel-wise alignment of frames in different light levels. This paper also presents an exhaustive analysis of the low-light dataset, and demonstrates the extensive and representative nature of our dataset in the context of supervised learning. Our experimental results demonstrate the significance of fully registered video pairs in the development of low-light video enhancement methods and the need for comprehensive evaluation. Our dataset is available at DOI:10.21227/mzny-8c77.
CVJan 24, 2025
Bayesian Neural Networks for One-to-Many Mapping in Image EnhancementGuoxi Huang, Nantheera Anantrasirichai, Fei Ye et al.
In image enhancement tasks, such as low-light and underwater image enhancement, a degraded image can correspond to multiple plausible target images due to dynamic photography conditions, such as variations in illumination. This naturally results in a one-to-many mapping challenge. To address this, we propose a Bayesian Enhancement Model (BEM) that incorporates Bayesian Neural Networks (BNNs) to capture data uncertainty and produce diverse outputs. To achieve real-time inference, we introduce a two-stage approach: Stage I employs a BNN to model the one-to-many mappings in the low-dimensional space, while Stage II refines fine-grained image details using a Deterministic Neural Network (DNN). To accelerate BNN training and convergence, we introduce a dynamic Momentum Prior. Extensive experiments on multiple low-light and underwater image enhancement benchmarks demonstrate the superiority of our method over deterministic models.
IVDec 5, 2023
Accelerating Learnt Video Codecs with Gradient Decay and Layer-wise DistillationTianhao Peng, Ge Gao, Heming Sun et al.
In recent years, end-to-end learnt video codecs have demonstrated their potential to compete with conventional coding algorithms in term of compression efficiency. However, most learning-based video compression models are associated with high computational complexity and latency, in particular at the decoder side, which limits their deployment in practical applications. In this paper, we present a novel model-agnostic pruning scheme based on gradient decay and adaptive layer-wise distillation. Gradient decay enhances parameter exploration during sparsification whilst preventing runaway sparsity and is superior to the standard Straight-Through Estimation. The adaptive layer-wise distillation regulates the sparse training in various stages based on the distortion of intermediate features. This stage-wise design efficiently updates parameters with minimal computational overhead. The proposed approach has been applied to three popular end-to-end learnt video codecs, FVC, DCVC, and DCVC-HEM. Results confirm that our method yields up to 65% reduction in MACs and 2x speed-up with less than 0.3dB drop in BD-PSNR. Supporting code and supplementary material can be downloaded from: https://jasminepp.github.io/lightweightdvc/
IVMar 25, 2025
GIViC: Generative Implicit Video CompressionGe Gao, Siyue Teng, Tianhao Peng et al.
While video compression based on implicit neural representations (INRs) has recently demonstrated great potential, existing INR-based video codecs still cannot achieve state-of-the-art (SOTA) performance compared to their conventional or autoencoder-based counterparts given the same coding configuration. In this context, we propose a Generative Implicit Video Compression framework, GIViC, aiming at advancing the performance limits of this type of coding methods. GIViC is inspired by the characteristics that INRs share with large language and diffusion models in exploiting long-term dependencies. Through the newly designed implicit diffusion process, GIViC performs diffusive sampling across coarse-to-fine spatiotemporal decompositions, gradually progressing from coarser-grained full-sequence diffusion to finer-grained per-token diffusion. A novel Hierarchical Gated Linear Attention-based transformer (HGLA), is also integrated into the framework, which dual-factorizes global dependency modeling along scale and sequential axes. The proposed GIViC model has been benchmarked against SOTA conventional and neural codecs using a Random Access (RA) configuration (YUV 4:2:0, GOPSize=32), and yields BD-rate savings of 15.94%, 22.46% and 8.52% over VVC VTM, DCVC-FM and NVRC, respectively. As far as we are aware, GIViC is the first INR-based video codec that outperforms VTM based on the RA coding configuration. The source code will be made available.
IVNov 20, 2024
RTSR: A Real-Time Super-Resolution Model for AV1 Compressed ContentYuxuan Jiang, Jakub Nawała, Chen Feng et al.
Super-resolution (SR) is a key technique for improving the visual quality of video content by increasing its spatial resolution while reconstructing fine details. SR has been employed in many applications including video streaming, where compressed low-resolution content is typically transmitted to end users and then reconstructed with a higher resolution and enhanced quality. To support real-time playback, it is important to implement fast SR models while preserving reconstruction quality; however most existing solutions, in particular those based on complex deep neural networks, fail to do so. To address this issue, this paper proposes a low-complexity SR method, RTSR, designed to enhance the visual quality of compressed video content, focusing on resolution up-scaling from a) 360p to 1080p and from b) 540p to 4K. The proposed approach utilizes a CNN-based network architecture, which was optimized for AV1 (SVT)-encoded content at various quantization levels based on a dual-teacher knowledge distillation method. This method was submitted to the AIM 2024 Video Super-Resolution Challenge, specifically targeting the Efficient/Mobile Real-Time Video Super-Resolution competition. It achieved the best trade-off between complexity and coding performance (measured in PSNR, SSIM and VMAF) among all six submissions. The code will be available soon.
CVDec 14, 2023
BVI-Artefact: An Artefact Detection Benchmark Dataset for Streamed VideosChen Feng, Duolikun Danier, Fan Zhang et al.
Professionally generated content (PGC) streamed online can contain visual artefacts that degrade the quality of user experience. These artefacts arise from different stages of the streaming pipeline, including acquisition, post-production, compression, and transmission. To better guide streaming experience enhancement, it is important to detect specific artefacts at the user end in the absence of a pristine reference. In this work, we address the lack of a comprehensive benchmark for artefact detection within streamed PGC, via the creation and validation of a large database, BVI-Artefact. Considering the ten most relevant artefact types encountered in video streaming, we collected and generated 480 video sequences, each containing various artefacts with associated binary artefact labels. Based on this new database, existing artefact detection methods are benchmarked, with results showing the challenging nature of this tasks and indicating the requirement of more reliable artefact detection methods. To facilitate further research in this area, we have made BVI-Artifact publicly available at https://chenfeng-bristol.github.io/BVI-Artefact/
IVMay 14, 2024
RMT-BVQA: Recurrent Memory Transformer-based Blind Video Quality Assessment for Enhanced Video ContentTianhao Peng, Chen Feng, Duolikun Danier et al.
With recent advances in deep learning, numerous algorithms have been developed to enhance video quality, reduce visual artifacts, and improve perceptual quality. However, little research has been reported on the quality assessment of enhanced content - the evaluation of enhancement methods is often based on quality metrics that were designed for compression applications. In this paper, we propose a novel blind deep video quality assessment (VQA) method specifically for enhanced video content. It employs a new Recurrent Memory Transformer (RMT) based network architecture to obtain video quality representations, which is optimized through a novel content-quality-aware contrastive learning strategy based on a new database containing 13K training patches with enhanced content. The extracted quality representations are then combined through linear regression to generate video-level quality indices. The proposed method, RMT-BVQA, has been evaluated on the VDPVE (VQA Dataset for Perceptual Video Enhancement) database through a five-fold cross validation. The results show its superior correlation performance when compared to ten existing no-reference quality metrics.
CVFeb 28, 2024
Multi-Scale Denoising in the Feature Space for Low-Light Instance SegmentationJoanne Lin, Nantheera Anantrasirichai, David Bull
Instance segmentation for low-light imagery remains largely unexplored due to the challenges imposed by such conditions, for example shot noise due to low photon count, color distortions and reduced contrast. In this paper, we propose an end-to-end solution to address this challenging task. Our proposed method implements weighted non-local blocks (wNLB) in the feature extractor. This integration enables an inherent denoising process at the feature level. As a result, our method eliminates the need for aligned ground truth images during training, thus supporting training on real-world low-light datasets. We introduce additional learnable weights at each layer in order to enhance the network's adaptability to real-world noise characteristics, which affect different feature scales in different ways. Experimental results on several object detectors show that the proposed method outperforms the pretrained networks with an Average Precision (AP) improvement of at least +7.6, with the introduction of wNLB further enhancing AP by upto +1.3.
IVDec 14, 2023
RankDVQA-mini: Knowledge Distillation-Driven Deep Video Quality AssessmentChen Feng, Duolikun Danier, Haoran Wang et al.
Deep learning-based video quality assessment (deep VQA) has demonstrated significant potential in surpassing conventional metrics, with promising improvements in terms of correlation with human perception. However, the practical deployment of such deep VQA models is often limited due to their high computational complexity and large memory requirements. To address this issue, we aim to significantly reduce the model size and runtime of one of the state-of-the-art deep VQA methods, RankDVQA, by employing a two-phase workflow that integrates pruning-driven model compression with multi-level knowledge distillation. The resulting lightweight full reference quality metric, RankDVQA-mini, requires less than 10% of the model parameters compared to its full version (14% in terms of FLOPs), while still retaining a quality prediction performance that is superior to most existing deep VQA methods. The source code of the RankDVQA-mini has been released at https://chenfeng-bristol.github.io/RankDVQA-mini/ for public evaluation.
CVAug 14, 2025
Trajectory-aware Shifted State Space Models for Online Video Super-ResolutionQiang Zhu, Xiandong Meng, Yuxian Jiang et al.
Online video super-resolution (VSR) is an important technique for many real-world video processing applications, which aims to restore the current high-resolution video frame based on temporally previous frames. Most of the existing online VSR methods solely employ one neighboring previous frame to achieve temporal alignment, which limits long-range temporal modeling of videos. Recently, state space models (SSMs) have been proposed with linear computational complexity and a global receptive field, which significantly improve computational efficiency and performance. In this context, this paper presents a novel online VSR method based on Trajectory-aware Shifted SSMs (TS-Mamba), leveraging both long-term trajectory modeling and low-complexity Mamba to achieve efficient spatio-temporal information aggregation. Specifically, TS-Mamba first constructs the trajectories within a video to select the most similar tokens from the previous frames. Then, a Trajectory-aware Shifted Mamba Aggregation (TSMA) module consisting of proposed shifted SSMs blocks is employed to aggregate the selected tokens. The shifted SSMs blocks are designed based on Hilbert scannings and corresponding shift operations to compensate for scanning losses and strengthen the spatial continuity of Mamba. Additionally, we propose a trajectory-aware loss function to supervise the trajectory generation, ensuring the accuracy of token selection when training our model. Extensive experiments on three widely used VSR test datasets demonstrate that compared with six online VSR benchmark models, our TS-Mamba achieves state-of-the-art performance in most cases and over 22.7\% complexity reduction (in MACs). The source code for TS-Mamba will be available at https://github.com.
IVJun 17, 2025
Compressed Video Super-Resolution based on Hierarchical EncodingYuxuan Jiang, Siyue Teng, Qiang Zhu et al.
This paper presents a general-purpose video super-resolution (VSR) method, dubbed VSR-HE, specifically designed to enhance the perceptual quality of compressed content. Targeting scenarios characterized by heavy compression, the method upscales low-resolution videos by a ratio of four, from 180p to 720p or from 270p to 1080p. VSR-HE adopts hierarchical encoding transformer blocks and has been sophisticatedly optimized to eliminate a wide range of compression artifacts commonly introduced by H.265/HEVC encoding across various quantization parameter (QP) levels. To ensure robustness and generalization, the model is trained and evaluated under diverse compression settings, allowing it to effectively restore fine-grained details and preserve visual fidelity. The proposed VSR-HE has been officially submitted to the ICME 2025 Grand Challenge on VSR for Video Conferencing (Team BVI-VSR), under both the Track 1 (General-Purpose Real-World Video Content) and Track 2 (Talking Head Videos).
CVMay 31, 2025
ViVo: A Dataset for Volumetric Video Reconstruction and CompressionAdrian Azzarelli, Ge Gao, Ho Man Kwan et al.
As research on neural volumetric video reconstruction and compression flourishes, there is a need for diverse and realistic datasets, which can be used to develop and validate reconstruction and compression models. However, existing volumetric video datasets lack diverse content in terms of both semantic and low-level features that are commonly present in real-world production pipelines. In this context, we propose a new dataset, ViVo, for VolumetrIc VideO reconstruction and compression. The dataset is faithful to real-world volumetric video production and is the first dataset to extend the definition of diversity to include both human-centric characteristics (skin, hair, etc.) and dynamic visual phenomena (transparent, reflective, liquid, etc.). Each video sequence in this database contains raw data including fourteen multi-view RGB and depth video pairs, synchronized at 30FPS with per-frame calibration and audio data, and their associated 2-D foreground masks and 3-D point clouds. To demonstrate the use of this database, we have benchmarked three state-of-the-art (SotA) 3-D reconstruction methods and two volumetric video compression algorithms. The obtained results evidence the challenging nature of the proposed dataset and the limitations of existing datasets for both volumetric video reconstruction and compression tasks, highlighting the need to develop more effective algorithms for these applications. The database and the associated results are available at https://vivo-bvicr.github.io/
CVMay 27, 2025
Instance Data Condensation for Image Super-ResolutionTianhao Peng, Ho Man Kwan, Yuxuan Jiang et al.
Deep learning based image Super-Resolution (ISR) relies on large training datasets to optimize model generalization; this requires substantial computational and storage resources during training. While dataset condensation has shown potential in improving data efficiency and privacy for high-level computer vision tasks, it has not yet been fully exploited for ISR. In this paper, we propose a novel Instance Data Condensation (IDC) framework specifically for ISR, which achieves instance-level data condensation through Random Local Fourier Feature Extraction and Multi-level Feature Distribution Matching. This aims to optimize feature distributions at both global and local levels and obtain high-quality synthesized training content with fine detail. This framework has been utilized to condense the most commonly used training dataset for ISR, DIV2K, with a 10% condensation rate. The resulting synthetic dataset offers comparable or (in certain cases) even better performance compared to the original full dataset and excellent training stability when used to train various popular ISR models. To the best of our knowledge, this is the first time that a condensed/synthetic dataset (with a 10% data volume) has demonstrated such performance. The source code and the synthetic dataset have been made available at https://github.com/.
CVApr 20, 2025
NTIRE 2025 Challenge on Image Super-Resolution ($\times$4): Methods and ResultsZheng Chen, Kai Liu, Jue Gong et al.
This paper presents the NTIRE 2025 image super-resolution ($\times$4) challenge, one of the associated competitions of the 10th NTIRE Workshop at CVPR 2025. The challenge aims to recover high-resolution (HR) images from low-resolution (LR) counterparts generated through bicubic downsampling with a $\times$4 scaling factor. The objective is to develop effective network designs or solutions that achieve state-of-the-art SR performance. To reflect the dual objectives of image SR research, the challenge includes two sub-tracks: (1) a restoration track, emphasizes pixel-wise accuracy and ranks submissions based on PSNR; (2) a perceptual track, focuses on visual realism and ranks results by a perceptual score. A total of 286 participants registered for the competition, with 25 teams submitting valid entries. This report summarizes the challenge design, datasets, evaluation protocol, the main results, and methods of each team. The challenge serves as a benchmark to advance the state of the art and foster progress in image SR.