Buse G. A. Tekgul

2papers

2 Papers

LGJul 27, 2023
FLARE: Fingerprinting Deep Reinforcement Learning Agents using Universal Adversarial Masks

Buse G. A. Tekgul, N. Asokan

We propose FLARE, the first fingerprinting mechanism to verify whether a suspected Deep Reinforcement Learning (DRL) policy is an illegitimate copy of another (victim) policy. We first show that it is possible to find non-transferable, universal adversarial masks, i.e., perturbations, to generate adversarial examples that can successfully transfer from a victim policy to its modified versions but not to independently trained policies. FLARE employs these masks as fingerprints to verify the true ownership of stolen DRL policies by measuring an action agreement value over states perturbed by such masks. Our empirical evaluations show that FLARE is effective (100% action agreement on stolen copies) and does not falsely accuse independent policies (no false positives). FLARE is also robust to model modification attacks and cannot be easily evaded by more informed adversaries without negatively impacting agent performance. We also show that not all universal adversarial masks are suitable candidates for fingerprints due to the inherent characteristics of DRL policies. The spatio-temporal dynamics of DRL problems and sequential decision-making process make characterizing the decision boundary of DRL policies more difficult, as well as searching for universal masks that capture the geometry of it.

LGJun 16, 2021
Real-time Adversarial Perturbations against Deep Reinforcement Learning Policies: Attacks and Defenses

Buse G. A. Tekgul, Shelly Wang, Samuel Marchal et al.

Deep reinforcement learning (DRL) is vulnerable to adversarial perturbations. Adversaries can mislead the policies of DRL agents by perturbing the state of the environment observed by the agents. Existing attacks are feasible in principle, but face challenges in practice, either by being too slow to fool DRL policies in real time or by modifying past observations stored in the agent's memory. We show that Universal Adversarial Perturbations (UAP), independent of the individual inputs to which they are applied, can fool DRL policies effectively and in real time. We introduce three attack variants leveraging UAP. Via an extensive evaluation using three Atari 2600 games, we show that our attacks are effective, as they fully degrade the performance of three different DRL agents (up to 100%, even when the $l_\infty$ bound on the perturbation is as small as 0.01). It is faster than the frame rate (60 Hz) of image capture and considerably faster than prior attacks ($\approx 1.8$ms). Our attack technique is also efficient, incurring an online computational cost of $\approx 0.027$ms. Using two tasks involving robotic movement, we confirm that our results generalize to complex DRL tasks. Furthermore, we demonstrate that the effectiveness of known defenses diminishes against universal perturbations. We introduce an effective technique that detects all known adversarial perturbations against DRL policies, including all universal perturbations presented in this paper.