Chaoyue Xing

CV
4papers
51citations
Novelty54%
AI Score44

4 Papers

CVJul 27, 2023Code
P2C: Self-Supervised Point Cloud Completion from Single Partial Clouds

Ruikai Cui, Shi Qiu, Saeed Anwar et al.

Point cloud completion aims to recover the complete shape based on a partial observation. Existing methods require either complete point clouds or multiple partial observations of the same object for learning. In contrast to previous approaches, we present Partial2Complete (P2C), the first self-supervised framework that completes point cloud objects using training samples consisting of only a single incomplete point cloud per object. Specifically, our framework groups incomplete point clouds into local patches as input and predicts masked patches by learning prior information from different partial objects. We also propose Region-Aware Chamfer Distance to regularize shape mismatch without limiting completion capability, and devise the Normal Consistency Constraint to incorporate a local planarity assumption, encouraging the recovered shape surface to be continuous and complete. In this way, P2C no longer needs multiple observations or complete point clouds as ground truth. Instead, structural cues are learned from a category-specific dataset to complete partial point clouds of objects. We demonstrate the effectiveness of our approach on both synthetic ShapeNet data and real-world ScanNet data, showing that P2C produces comparable results to methods trained with complete shapes, and outperforms methods learned with multiple partial observations. Code is available at https://github.com/CuiRuikai/Partial2Complete.

CVOct 1, 2023
Scene-aware Human Motion Forecasting via Mutual Distance Prediction

Chaoyue Xing, Wei Mao, Miaomiao Liu

In this paper, we tackle the problem of scene-aware 3D human motion forecasting. A key challenge of this task is to predict future human motions that are consistent with the scene by modeling the human-scene interactions. While recent works have demonstrated that explicit constraints on human-scene interactions can prevent the occurrence of ghost motion, they only provide constraints on partial human motion e.g., the global motion of the human or a few joints contacting the scene, leaving the rest of the motion unconstrained. To address this limitation, we propose to model the human-scene interaction with the mutual distance between the human body and the scene. Such mutual distances constrain both the local and global human motion, resulting in a whole-body motion constrained prediction. In particular, mutual distance constraints consist of two components, the signed distance of each vertex on the human mesh to the scene surface and the distance of basis scene points to the human mesh. We further introduce a global scene representation learned from a signed distance function (SDF) volume to ensure coherence between the global scene representation and the explicit constraint from the mutual distance. We develop a pipeline with two sequential steps: predicting the future mutual distances first, followed by forecasting future human motion. During training, we explicitly encourage consistency between predicted poses and mutual distances. Extensive evaluations on the existing synthetic and real datasets demonstrate that our approach consistently outperforms the state-of-the-art methods.

46.3CVMay 1
InterPhys: Physics-aware Human Motion Synthesis in a Dynamic Scene

Chaoyue Xing, Wei Mao, Miaomiao Liu

This paper tackles the problem of physics-aware human motion synthesis in a dynamic scene. Unlike existing works which mainly tend to generate physically unrealistic motions due to limited contact modeling, typically restricted to hands, in this paper, we introduce a physics-aware human motion generation framework that explicitly models the full spectrum of human-related forces, including human-object, human-scene, and internal body dynamics.~Our method imposes soft physical constraints to maintain force and torque balance, ensuring physically grounded motion synthesis. We further propose a novel continuous distance-based force model that generalizes contact modeling to arbitrary surfaces, capturing interactions not only with static environments but also with dynamic, moving objects. Extensive experiments show that our approach significantly improves physical plausibility and generalizes well to complex scenes, setting a new benchmark for physically consistent human motion generation.

CROct 18, 2020
Disguising Personal Identity Information in EEG Signals

Shiya Liu, Yue Yao, Chaoyue Xing et al.

There is a need to protect the personal identity information in public EEG datasets. However, it is challenging to remove such information that has infinite classes (open set). We propose an approach to disguise the identity information in EEG signals with dummy identities, while preserving the key features. The dummy identities are obtained by applying grand average on EEG spectrums across the subjects within a group that have common attributes. The personal identity information in original EEGs are transformed into disguised ones with a CycleGANbased EEG disguising model. With the constraints added to the model, the features of interest in EEG signals can be preserved. We evaluate the model by performing classification tasks on both the original and the disguised EEG and compare the results. For evaluation, we also experiment with ResNet classifiers, which perform well especially on the identity recognition task with an accuracy of 98.4%. The results show that our EEG disguising model can hide about 90% of personal identity information and can preserve most of the other key features.