CVAug 11, 2023
CaPhy: Capturing Physical Properties for Animatable Human AvatarsZhaoqi Su, Liangxiao Hu, Siyou Lin et al.
We present CaPhy, a novel method for reconstructing animatable human avatars with realistic dynamic properties for clothing. Specifically, we aim for capturing the geometric and physical properties of the clothing from real observations. This allows us to apply novel poses to the human avatar with physically correct deformations and wrinkles of the clothing. To this end, we combine unsupervised training with physics-based losses and 3D-supervised training using scanned data to reconstruct a dynamic model of clothing that is physically realistic and conforms to the human scans. We also optimize the physical parameters of the underlying physical model from the scans by introducing gradient constraints of the physics-based losses. In contrast to previous work on 3D avatar reconstruction, our method is able to generalize to novel poses with realistic dynamic cloth deformations. Experiments on several subjects demonstrate that our method can estimate the physical properties of the garments, resulting in superior quantitative and qualitative results compared with previous methods.
CVApr 3, 2023
Revisiting Context Aggregation for Image MattingQinglin Liu, Xiaoqian Lv, Quanling Meng et al.
Traditional studies emphasize the significance of context information in improving matting performance. Consequently, deep learning-based matting methods delve into designing pooling or affinity-based context aggregation modules to achieve superior results. However, these modules cannot well handle the context scale shift caused by the difference in image size during training and inference, resulting in matting performance degradation. In this paper, we revisit the context aggregation mechanisms of matting networks and find that a basic encoder-decoder network without any context aggregation modules can actually learn more universal context aggregation, thereby achieving higher matting performance compared to existing methods. Building on this insight, we present AEMatter, a matting network that is straightforward yet very effective. AEMatter adopts a Hybrid-Transformer backbone with appearance-enhanced axis-wise learning (AEAL) blocks to build a basic network with strong context aggregation learning capability. Furthermore, AEMatter leverages a large image training strategy to assist the network in learning context aggregation from data. Extensive experiments on five popular matting datasets demonstrate that the proposed AEMatter outperforms state-of-the-art matting methods by a large margin.
CVNov 27, 2023
Animatable and Relightable Gaussians for High-fidelity Human Avatar ModelingZhe Li, Yipengjing Sun, Zerong Zheng et al.
Modeling animatable human avatars from RGB videos is a long-standing and challenging problem. Recent works usually adopt MLP-based neural radiance fields (NeRF) to represent 3D humans, but it remains difficult for pure MLPs to regress pose-dependent garment details. To this end, we introduce Animatable Gaussians, a new avatar representation that leverages powerful 2D CNNs and 3D Gaussian splatting to create high-fidelity avatars. To associate 3D Gaussians with the animatable avatar, we learn a parametric template from the input videos, and then parameterize the template on two front & back canonical Gaussian maps where each pixel represents a 3D Gaussian. The learned template is adaptive to the wearing garments for modeling looser clothes like dresses. Such template-guided 2D parameterization enables us to employ a powerful StyleGAN-based CNN to learn the pose-dependent Gaussian maps for modeling detailed dynamic appearances. Furthermore, we introduce a pose projection strategy for better generalization given novel poses. To tackle the realistic relighting of animatable avatars, we introduce physically-based rendering into the avatar representation for decomposing avatar materials and environment illumination. Overall, our method can create lifelike avatars with dynamic, realistic, generalized and relightable appearances. Experiments show that our method outperforms other state-of-the-art approaches.
CVJul 3, 2023
ProxyCap: Real-time Monocular Full-body Capture in World Space via Human-Centric Proxy-to-Motion LearningYuxiang Zhang, Hongwen Zhang, Liangxiao Hu et al.
Learning-based approaches to monocular motion capture have recently shown promising results by learning to regress in a data-driven manner. However, due to the challenges in data collection and network designs, it remains challenging for existing solutions to achieve real-time full-body capture while being accurate in world space. In this work, we introduce ProxyCap, a human-centric proxy-to-motion learning scheme to learn world-space motions from a proxy dataset of 2D skeleton sequences and 3D rotational motions. Such proxy data enables us to build a learning-based network with accurate world-space supervision while also mitigating the generalization issues. For more accurate and physically plausible predictions in world space, our network is designed to learn human motions from a human-centric perspective, which enables the understanding of the same motion captured with different camera trajectories. Moreover, a contact-aware neural motion descent module is proposed in our network so that it can be aware of foot-ground contact and motion misalignment with the proxy observations. With the proposed learning-based solution, we demonstrate the first real-time monocular full-body capture system with plausible foot-ground contact in world space even using hand-held moving cameras. Our project page is https://zhangyux15.github.io/ProxyCapV2.
ROMay 25
TapSampling: Inference-Time Sampling with a Task-Progress-Understanding Verifier for Robotic ManipulationSizhe Zhao, Shengping Zhang, Shuo Yang et al.
Existing embodied control research demonstrates remarkable performance improvements by scaling training data and model size. We instead explore inference-time strategy as an alternative axis. Non-deterministic generative models, such as diffusion and autoregressive models, have been widely adopted in the field of embodied control. However, the single-shot inference paradigm limits their performance. In this paper, we propose \textbf{TapSampling}, a plug-and-play framework for inference-time sampling. First, we introduce an Action-VAE that represents actions in a low-dimensional latent space by mapping policy-generated initial actions into a compressed posterior distribution, from which any number of latent samples can be drawn and decoded into candidate actions that approximate the true action distribution. Second, we formulate action verification as task-progress outcome prediction, using the intrinsic sequential structure of robotic datasets to train a semantically grounded verifier for interpretable action selection. Furthermore, TapSampling is a policy-agnostic framework. Extensive experiments in both simulated and real-world environments demonstrate that our method substantially improves multiple generalist policies without further policy finetuning. Code and models are available at the project page.
CVJan 3, 2024Code
ODTrack: Online Dense Temporal Token Learning for Visual TrackingYaozong Zheng, Bineng Zhong, Qihua Liang et al.
Online contextual reasoning and association across consecutive video frames are critical to perceive instances in visual tracking. However, most current top-performing trackers persistently lean on sparse temporal relationships between reference and search frames via an offline mode. Consequently, they can only interact independently within each image-pair and establish limited temporal correlations. To alleviate the above problem, we propose a simple, flexible and effective video-level tracking pipeline, named \textbf{ODTrack}, which densely associates the contextual relationships of video frames in an online token propagation manner. ODTrack receives video frames of arbitrary length to capture the spatio-temporal trajectory relationships of an instance, and compresses the discrimination features (localization information) of a target into a token sequence to achieve frame-to-frame association. This new solution brings the following benefits: 1) the purified token sequences can serve as prompts for the inference in the next video frame, whereby past information is leveraged to guide future inference; 2) the complex online update strategies are effectively avoided by the iterative propagation of token sequences, and thus we can achieve more efficient model representation and computation. ODTrack achieves a new \textit{SOTA} performance on seven benchmarks, while running at real-time speed. Code and models are available at \url{https://github.com/GXNU-ZhongLab/ODTrack}.
CVJan 6, 2024Code
Explicit Visual Prompts for Visual Object TrackingLiangtao Shi, Bineng Zhong, Qihua Liang et al.
How to effectively exploit spatio-temporal information is crucial to capture target appearance changes in visual tracking. However, most deep learning-based trackers mainly focus on designing a complicated appearance model or template updating strategy, while lacking the exploitation of context between consecutive frames and thus entailing the \textit{when-and-how-to-update} dilemma. To address these issues, we propose a novel explicit visual prompts framework for visual tracking, dubbed \textbf{EVPTrack}. Specifically, we utilize spatio-temporal tokens to propagate information between consecutive frames without focusing on updating templates. As a result, we cannot only alleviate the challenge of \textit{when-to-update}, but also avoid the hyper-parameters associated with updating strategies. Then, we utilize the spatio-temporal tokens to generate explicit visual prompts that facilitate inference in the current frame. The prompts are fed into a transformer encoder together with the image tokens without additional processing. Consequently, the efficiency of our model is improved by avoiding \textit{how-to-update}. In addition, we consider multi-scale information as explicit visual prompts, providing multiscale template features to enhance the EVPTrack's ability to handle target scale changes. Extensive experimental results on six benchmarks (i.e., LaSOT, LaSOT\rm $_{ext}$, GOT-10k, UAV123, TrackingNet, and TNL2K.) validate that our EVPTrack can achieve competitive performance at a real-time speed by effectively exploiting both spatio-temporal and multi-scale information. Code and models are available at https://github.com/GXNU-ZhongLab/EVPTrack.
CVJul 27, 2025Code
Towards Universal Modal Tracking with Online Dense Temporal Token LearningYaozong Zheng, Bineng Zhong, Qihua Liang et al.
We propose a universal video-level modality-awareness tracking model with online dense temporal token learning (called {\modaltracker}). It is designed to support various tracking tasks, including RGB, RGB+Thermal, RGB+Depth, and RGB+Event, utilizing the same model architecture and parameters. Specifically, our model is designed with three core goals: \textbf{Video-level Sampling}. We expand the model's inputs to a video sequence level, aiming to see a richer video context from an near-global perspective. \textbf{Video-level Association}. Furthermore, we introduce two simple yet effective online dense temporal token association mechanisms to propagate the appearance and motion trajectory information of target via a video stream manner. \textbf{Modality Scalable}. We propose two novel gated perceivers that adaptively learn cross-modal representations via a gated attention mechanism, and subsequently compress them into the same set of model parameters via a one-shot training manner for multi-task inference. This new solution brings the following benefits: (i) The purified token sequences can serve as temporal prompts for the inference in the next video frames, whereby previous information is leveraged to guide future inference. (ii) Unlike multi-modal trackers that require independent training, our one-shot training scheme not only alleviates the training burden, but also improves model representation. Extensive experiments on visible and multi-modal benchmarks show that our {\modaltracker} achieves a new \textit{SOTA} performance. The code will be available at https://github.com/GXNU-ZhongLab/ODTrack.
CVDec 14, 2023Code
SpectralNeRF: Physically Based Spectral Rendering with Neural Radiance FieldRu Li, Jia Liu, Guanghui Liu et al.
In this paper, we propose SpectralNeRF, an end-to-end Neural Radiance Field (NeRF)-based architecture for high-quality physically based rendering from a novel spectral perspective. We modify the classical spectral rendering into two main steps, 1) the generation of a series of spectrum maps spanning different wavelengths, 2) the combination of these spectrum maps for the RGB output. Our SpectralNeRF follows these two steps through the proposed multi-layer perceptron (MLP)-based architecture (SpectralMLP) and Spectrum Attention UNet (SAUNet). Given the ray origin and the ray direction, the SpectralMLP constructs the spectral radiance field to obtain spectrum maps of novel views, which are then sent to the SAUNet to produce RGB images of white-light illumination. Applying NeRF to build up the spectral rendering is a more physically-based way from the perspective of ray-tracing. Further, the spectral radiance fields decompose difficult scenes and improve the performance of NeRF-based methods. Comprehensive experimental results demonstrate the proposed SpectralNeRF is superior to recent NeRF-based methods when synthesizing new views on synthetic and real datasets. The codes and datasets are available at https://github.com/liru0126/SpectralNeRF.
CVMar 16, 2025Code
Progressive Limb-Aware Virtual Try-OnXiaoyu Han, Shengping Zhang, Qinglin Liu et al.
Existing image-based virtual try-on methods directly transfer specific clothing to a human image without utilizing clothing attributes to refine the transferred clothing geometry and textures, which causes incomplete and blurred clothing appearances. In addition, these methods usually mask the limb textures of the input for the clothing-agnostic person representation, which results in inaccurate predictions for human limb regions (i.e., the exposed arm skin), especially when transforming between long-sleeved and short-sleeved garments. To address these problems, we present a progressive virtual try-on framework, named PL-VTON, which performs pixel-level clothing warping based on multiple attributes of clothing and embeds explicit limb-aware features to generate photo-realistic try-on results. Specifically, we design a Multi-attribute Clothing Warping (MCW) module that adopts a two-stage alignment strategy based on multiple attributes to progressively estimate pixel-level clothing displacements. A Human Parsing Estimator (HPE) is then introduced to semantically divide the person into various regions, which provides structural constraints on the human body and therefore alleviates texture bleeding between clothing and limb regions. Finally, we propose a Limb-aware Texture Fusion (LTF) module to estimate high-quality details in limb regions by fusing textures of the clothing and the human body with the guidance of explicit limb-aware features. Extensive experiments demonstrate that our proposed method outperforms the state-of-the-art virtual try-on methods both qualitatively and quantitatively. The code is available at https://github.com/xyhanHIT/PL-VTON.
IVJun 22, 2025Code
LVPNet: A Latent-variable-based Prediction-driven End-to-end Framework for Lossless Compression of Medical ImagesChenyue Song, Chen Hui, Qing Lin et al.
Autoregressive Initial Bits is a framework that integrates sub-image autoregression and latent variable modeling, demonstrating its advantages in lossless medical image compression. However, in existing methods, the image segmentation process leads to an even distribution of latent variable information across each sub-image, which in turn causes posterior collapse and inefficient utilization of latent variables. To deal with these issues, we propose a prediction-based end-to-end lossless medical image compression method named LVPNet, leveraging global latent variables to predict pixel values and encoding predicted probabilities for lossless compression. Specifically, we introduce the Global Multi-scale Sensing Module (GMSM), which extracts compact and informative latent representations from the entire image, effectively capturing spatial dependencies within the latent space. Furthermore, to mitigate the information loss introduced during quantization, we propose the Quantization Compensation Module (QCM), which learns the distribution of quantization errors and refines the quantized features to compensate for quantization loss. Extensive experiments on challenging benchmarks demonstrate that our method achieves superior compression efficiency compared to state-of-the-art lossless image compression approaches, while maintaining competitive inference speed. The code is at https://github.com/scy-Jackel/LVPNet.
CVFeb 28, 2024Code
Dual-Context Aggregation for Universal Image MattingQinglin Liu, Xiaoqian Lv, Wei Yu et al.
Natural image matting aims to estimate the alpha matte of the foreground from a given image. Various approaches have been explored to address this problem, such as interactive matting methods that use guidance such as click or trimap, and automatic matting methods tailored to specific objects. However, existing matting methods are designed for specific objects or guidance, neglecting the common requirement of aggregating global and local contexts in image matting. As a result, these methods often encounter challenges in accurately identifying the foreground and generating precise boundaries, which limits their effectiveness in unforeseen scenarios. In this paper, we propose a simple and universal matting framework, named Dual-Context Aggregation Matting (DCAM), which enables robust image matting with arbitrary guidance or without guidance. Specifically, DCAM first adopts a semantic backbone network to extract low-level features and context features from the input image and guidance. Then, we introduce a dual-context aggregation network that incorporates global object aggregators and local appearance aggregators to iteratively refine the extracted context features. By performing both global contour segmentation and local boundary refinement, DCAM exhibits robustness to diverse types of guidance and objects. Finally, we adopt a matting decoder network to fuse the low-level features and the refined context features for alpha matte estimation. Experimental results on five matting datasets demonstrate that the proposed DCAM outperforms state-of-the-art matting methods in both automatic matting and interactive matting tasks, which highlights the strong universality and high performance of DCAM. The source code is available at \url{https://github.com/Windaway/DCAM}.
CVDec 4, 2023
GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D GaussiansLiangxiao Hu, Hongwen Zhang, Yuxiang Zhang et al.
We present GaussianAvatar, an efficient approach to creating realistic human avatars with dynamic 3D appearances from a single video. We start by introducing animatable 3D Gaussians to explicitly represent humans in various poses and clothing styles. Such an explicit and animatable representation can fuse 3D appearances more efficiently and consistently from 2D observations. Our representation is further augmented with dynamic properties to support pose-dependent appearance modeling, where a dynamic appearance network along with an optimizable feature tensor is designed to learn the motion-to-appearance mapping. Moreover, by leveraging the differentiable motion condition, our method enables a joint optimization of motions and appearances during avatar modeling, which helps to tackle the long-standing issue of inaccurate motion estimation in monocular settings. The efficacy of GaussianAvatar is validated on both the public dataset and our collected dataset, demonstrating its superior performances in terms of appearance quality and rendering efficiency.
CVDec 4, 2023
GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View SynthesisShunyuan Zheng, Boyao Zhou, Ruizhi Shao et al.
We present a new approach, termed GPS-Gaussian, for synthesizing novel views of a character in a real-time manner. The proposed method enables 2K-resolution rendering under a sparse-view camera setting. Unlike the original Gaussian Splatting or neural implicit rendering methods that necessitate per-subject optimizations, we introduce Gaussian parameter maps defined on the source views and regress directly Gaussian Splatting properties for instant novel view synthesis without any fine-tuning or optimization. To this end, we train our Gaussian parameter regression module on a large amount of human scan data, jointly with a depth estimation module to lift 2D parameter maps to 3D space. The proposed framework is fully differentiable and experiments on several datasets demonstrate that our method outperforms state-of-the-art methods while achieving an exceeding rendering speed.
CVMar 15, 2020Code
Siamese Box Adaptive Network for Visual TrackingZedu Chen, Bineng Zhong, Guorong Li et al.
Most of the existing trackers usually rely on either a multi-scale searching scheme or pre-defined anchor boxes to accurately estimate the scale and aspect ratio of a target. Unfortunately, they typically call for tedious and heuristic configurations. To address this issue, we propose a simple yet effective visual tracking framework (named Siamese Box Adaptive Network, SiamBAN) by exploiting the expressive power of the fully convolutional network (FCN). SiamBAN views the visual tracking problem as a parallel classification and regression problem, and thus directly classifies objects and regresses their bounding boxes in a unified FCN. The no-prior box design avoids hyper-parameters associated with the candidate boxes, making SiamBAN more flexible and general. Extensive experiments on visual tracking benchmarks including VOT2018, VOT2019, OTB100, NFS, UAV123, and LaSOT demonstrate that SiamBAN achieves state-of-the-art performance and runs at 40 FPS, confirming its effectiveness and efficiency. The code will be available at https://github.com/hqucv/siamban.
CVMar 15, 2024
Autoregressive Queries for Adaptive Tracking with Spatio-TemporalTransformersJinxia Xie, Bineng Zhong, Zhiyi Mo et al.
The rich spatio-temporal information is crucial to capture the complicated target appearance variations in visual tracking. However, most top-performing tracking algorithms rely on many hand-crafted components for spatio-temporal information aggregation. Consequently, the spatio-temporal information is far away from being fully explored. To alleviate this issue, we propose an adaptive tracker with spatio-temporal transformers (named AQATrack), which adopts simple autoregressive queries to effectively learn spatio-temporal information without many hand-designed components. Firstly, we introduce a set of learnable and autoregressive queries to capture the instantaneous target appearance changes in a sliding window fashion. Then, we design a novel attention mechanism for the interaction of existing queries to generate a new query in current frame. Finally, based on the initial target template and learnt autoregressive queries, a spatio-temporal information fusion module (STM) is designed for spatiotemporal formation aggregation to locate a target object. Benefiting from the STM, we can effectively combine the static appearance and instantaneous changes to guide robust tracking. Extensive experiments show that our method significantly improves the tracker's performance on six popular tracking benchmarks: LaSOT, LaSOText, TrackingNet, GOT-10k, TNL2K, and UAV123.
CVDec 7, 2023
MonoGaussianAvatar: Monocular Gaussian Point-based Head AvatarYufan Chen, Lizhen Wang, Qijing Li et al.
The ability to animate photo-realistic head avatars reconstructed from monocular portrait video sequences represents a crucial step in bridging the gap between the virtual and real worlds. Recent advancements in head avatar techniques, including explicit 3D morphable meshes (3DMM), point clouds, and neural implicit representation have been exploited for this ongoing research. However, 3DMM-based methods are constrained by their fixed topologies, point-based approaches suffer from a heavy training burden due to the extensive quantity of points involved, and the last ones suffer from limitations in deformation flexibility and rendering efficiency. In response to these challenges, we propose MonoGaussianAvatar (Monocular Gaussian Point-based Head Avatar), a novel approach that harnesses 3D Gaussian point representation coupled with a Gaussian deformation field to learn explicit head avatars from monocular portrait videos. We define our head avatars with Gaussian points characterized by adaptable shapes, enabling flexible topology. These points exhibit movement with a Gaussian deformation field in alignment with the target pose and expression of a person, facilitating efficient deformation. Additionally, the Gaussian points have controllable shape, size, color, and opacity combined with Gaussian splatting, allowing for efficient training and rendering. Experiments demonstrate the superior performance of our method, which achieves state-of-the-art results among previous methods.
IVJun 2, 2025
RAW Image Reconstruction from RGB on Smartphones. NTIRE 2025 Challenge ReportMarcos V. Conde, Radu Timofte, Radu Berdan et al.
Numerous low-level vision tasks operate in the RAW domain due to its linear properties, bit depth, and sensor designs. Despite this, RAW image datasets are scarce and more expensive to collect than the already large and public sRGB datasets. For this reason, many approaches try to generate realistic RAW images using sensor information and sRGB images. This paper covers the second challenge on RAW Reconstruction from sRGB (Reverse ISP). We aim to recover RAW sensor images from smartphones given the corresponding sRGB images without metadata and, by doing this, ``reverse" the ISP transformation. Over 150 participants joined this NTIRE 2025 challenge and submitted efficient models. The proposed methods and benchmark establish the state-of-the-art for generating realistic RAW data.
CVApr 16, 2025
NTIRE 2025 Challenge on Event-Based Image Deblurring: Methods and ResultsLei Sun, Andrea Alfarano, Peiqi Duan et al.
This paper presents an overview of NTIRE 2025 the First Challenge on Event-Based Image Deblurring, detailing the proposed methodologies and corresponding results. The primary goal of the challenge is to design an event-based method that achieves high-quality image deblurring, with performance quantitatively assessed using Peak Signal-to-Noise Ratio (PSNR). Notably, there are no restrictions on computational complexity or model size. The task focuses on leveraging both events and images as inputs for single-image deblurring. A total of 199 participants registered, among whom 15 teams successfully submitted valid results, offering valuable insights into the current state of event-based image deblurring. We anticipate that this challenge will drive further advancements in event-based vision research.
CVNov 18, 2024
GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse ViewsBoyao Zhou, Shunyuan Zheng, Hanzhang Tu et al.
Differentiable rendering techniques have recently shown promising results for free-viewpoint video synthesis of characters. However, such methods, either Gaussian Splatting or neural implicit rendering, typically necessitate per-subject optimization which does not meet the requirement of real-time rendering in an interactive application. We propose a generalizable Gaussian Splatting approach for high-resolution image rendering under a sparse-view camera setting. To this end, we introduce Gaussian parameter maps defined on the source views and directly regress Gaussian properties for instant novel view synthesis without any fine-tuning or optimization. We train our Gaussian parameter regression module on human-only data or human-scene data, jointly with a depth estimation module to lift 2D parameter maps to 3D space. The proposed framework is fully differentiable with both depth and rendering supervision or with only rendering supervision. We further introduce a regularization term and an epipolar attention mechanism to preserve geometry consistency between two source views, especially when neglecting depth supervision. Experiments on several datasets demonstrate that our method outperforms state-of-the-art methods while achieving an exceeding rendering speed.
CVMar 18, 2025
Limb-Aware Virtual Try-On Network with Progressive Clothing WarpingShengping Zhang, Xiaoyu Han, Weigang Zhang et al.
Image-based virtual try-on aims to transfer an in-shop clothing image to a person image. Most existing methods adopt a single global deformation to perform clothing warping directly, which lacks fine-grained modeling of in-shop clothing and leads to distorted clothing appearance. In addition, existing methods usually fail to generate limb details well because they are limited by the used clothing-agnostic person representation without referring to the limb textures of the person image. To address these problems, we propose Limb-aware Virtual Try-on Network named PL-VTON, which performs fine-grained clothing warping progressively and generates high-quality try-on results with realistic limb details. Specifically, we present Progressive Clothing Warping (PCW) that explicitly models the location and size of in-shop clothing and utilizes a two-stage alignment strategy to progressively align the in-shop clothing with the human body. Moreover, a novel gravity-aware loss that considers the fit of the person wearing clothing is adopted to better handle the clothing edges. Then, we design Person Parsing Estimator (PPE) with a non-limb target parsing map to semantically divide the person into various regions, which provides structural constraints on the human body and therefore alleviates texture bleeding between clothing and body regions. Finally, we introduce Limb-aware Texture Fusion (LTF) that focuses on generating realistic details in limb regions, where a coarse try-on result is first generated by fusing the warped clothing image with the person image, then limb textures are further fused with the coarse result under limb-aware guidance to refine limb details. Extensive experiments demonstrate that our PL-VTON outperforms the state-of-the-art methods both qualitatively and quantitatively.
CVMay 23, 2024
Tele-Aloha: A Low-budget and High-authenticity Telepresence System Using Sparse RGB CamerasHanzhang Tu, Ruizhi Shao, Xue Dong et al.
In this paper, we present a low-budget and high-authenticity bidirectional telepresence system, Tele-Aloha, targeting peer-to-peer communication scenarios. Compared to previous systems, Tele-Aloha utilizes only four sparse RGB cameras, one consumer-grade GPU, and one autostereoscopic screen to achieve high-resolution (2048x2048), real-time (30 fps), low-latency (less than 150ms) and robust distant communication. As the core of Tele-Aloha, we propose an efficient novel view synthesis algorithm for upper-body. Firstly, we design a cascaded disparity estimator for obtaining a robust geometry cue. Additionally a neural rasterizer via Gaussian Splatting is introduced to project latent features onto target view and to decode them into a reduced resolution. Further, given the high-quality captured data, we leverage weighted blending mechanism to refine the decoded image into the final resolution of 2K. Exploiting world-leading autostereoscopic display and low-latency iris tracking, users are able to experience a strong three-dimensional sense even without any wearable head-mounted display device. Altogether, our telepresence system demonstrates the sense of co-presence in real-life experiments, inspiring the next generation of communication.
CVMar 3, 2024
End-to-End Human Instance MattingQinglin Liu, Shengping Zhang, Quanling Meng et al.
Human instance matting aims to estimate an alpha matte for each human instance in an image, which is extremely challenging and has rarely been studied so far. Despite some efforts to use instance segmentation to generate a trimap for each instance and apply trimap-based matting methods, the resulting alpha mattes are often inaccurate due to inaccurate segmentation. In addition, this approach is computationally inefficient due to multiple executions of the matting method. To address these problems, this paper proposes a novel End-to-End Human Instance Matting (E2E-HIM) framework for simultaneous multiple instance matting in a more efficient manner. Specifically, a general perception network first extracts image features and decodes instance contexts into latent codes. Then, a united guidance network exploits spatial attention and semantics embedding to generate united semantics guidance, which encodes the locations and semantic correspondences of all instances. Finally, an instance matting network decodes the image features and united semantics guidance to predict all instance-level alpha mattes. In addition, we construct a large-scale human instance matting dataset (HIM-100K) comprising over 100,000 human images with instance alpha matte labels. Experiments on HIM-100K demonstrate the proposed E2E-HIM outperforms the existing methods on human instance matting with 50% lower errors and 5X faster speed (6 instances in a 640X640 image). Experiments on the PPM-100, RWP-636, and P3M datasets demonstrate that E2E-HIM also achieves competitive performance on traditional human matting.
CVMay 27, 2025
Generalizable and Relightable Gaussian Splatting for Human Novel View SynthesisYipengjing Sun, Chenyang Wang, Shunyuan Zheng et al.
We propose GRGS, a generalizable and relightable 3D Gaussian framework for high-fidelity human novel view synthesis under diverse lighting conditions. Unlike existing methods that rely on per-character optimization or ignore physical constraints, GRGS adopts a feed-forward, fully supervised strategy that projects geometry, material, and illumination cues from multi-view 2D observations into 3D Gaussian representations. Specifically, to reconstruct lighting-invariant geometry, we introduce a Lighting-aware Geometry Refinement (LGR) module trained on synthetically relit data to predict accurate depth and surface normals. Based on the high-quality geometry, a Physically Grounded Neural Rendering (PGNR) module is further proposed to integrate neural prediction with physics-based shading, supporting editable relighting with shadows and indirect illumination. Besides, we design a 2D-to-3D projection training scheme that leverages differentiable supervision from ambient occlusion, direct, and indirect lighting maps, which alleviates the computational cost of explicit ray tracing. Extensive experiments demonstrate that GRGS achieves superior visual quality, geometric consistency, and generalization across characters and lighting conditions.
CVMar 5, 2025
Path-Adaptive Matting for Efficient Inference Under Various Computational Cost ConstraintsQinglin Liu, Zonglin Li, Xiaoqian Lv et al.
In this paper, we explore a novel image matting task aimed at achieving efficient inference under various computational cost constraints, specifically FLOP limitations, using a single matting network. Existing matting methods which have not explored scalable architectures or path-learning strategies, fail to tackle this challenge. To overcome these limitations, we introduce Path-Adaptive Matting (PAM), a framework that dynamically adjusts network paths based on image contexts and computational cost constraints. We formulate the training of the computational cost-constrained matting network as a bilevel optimization problem, jointly optimizing the matting network and the path estimator. Building on this formalization, we design a path-adaptive matting architecture by incorporating path selection layers and learnable connect layers to estimate optimal paths and perform efficient inference within a unified network. Furthermore, we propose a performance-aware path-learning strategy to generate path labels online by evaluating a few paths sampled from the prior distribution of optimal paths and network estimations, enabling robust and efficient online path learning. Experiments on five image matting datasets demonstrate that the proposed PAM framework achieves competitive performance across a range of computational cost constraints.
CVJun 15, 2024
Technique Report of CVPR 2024 PBDL ChallengesYing Fu, Yu Li, Shaodi You et al.
The intersection of physics-based vision and deep learning presents an exciting frontier for advancing computer vision technologies. By leveraging the principles of physics to inform and enhance deep learning models, we can develop more robust and accurate vision systems. Physics-based vision aims to invert the processes to recover scene properties such as shape, reflectance, light distribution, and medium properties from images. In recent years, deep learning has shown promising improvements for various vision tasks, and when combined with physics-based vision, these approaches can enhance the robustness and accuracy of vision systems. This technical report summarizes the outcomes of the Physics-Based Vision Meets Deep Learning (PBDL) 2024 challenge, held in CVPR 2024 workshop. The challenge consisted of eight tracks, focusing on Low-Light Enhancement and Detection as well as High Dynamic Range (HDR) Imaging. This report details the objectives, methodologies, and results of each track, highlighting the top-performing solutions and their innovative approaches.
CVSep 25, 2021
Long-Range Feature Propagating for Natural Image MattingQinglin Liu, Haozhe Xie, Shengping Zhang et al.
Natural image matting estimates the alpha values of unknown regions in the trimap. Recently, deep learning based methods propagate the alpha values from the known regions to unknown regions according to the similarity between them. However, we find that more than 50\% pixels in the unknown regions cannot be correlated to pixels in known regions due to the limitation of small effective reception fields of common convolutional neural networks, which leads to inaccurate estimation when the pixels in the unknown regions cannot be inferred only with pixels in the reception fields. To solve this problem, we propose Long-Range Feature Propagating Network (LFPNet), which learns the long-range context features outside the reception fields for alpha matte estimation. Specifically, we first design the propagating module which extracts the context features from the downsampled image. Then, we present Center-Surround Pyramid Pooling (CSPP) that explicitly propagates the context features from the surrounding context image patch to the inner center image patch. Finally, we use the matting module which takes the image, trimap and context features to estimate the alpha matte. Experimental results demonstrate that the proposed method performs favorably against the state-of-the-art methods on the AlphaMatting and Adobe Image Matting datasets.
CVApr 25, 2021
Distractor-Aware Fast Tracking via Dynamic Convolutions and MOT PhilosophyZikai Zhang, Bineng Zhong, Shengping Zhang et al.
A practical long-term tracker typically contains three key properties, i.e. an efficient model design, an effective global re-detection strategy and a robust distractor awareness mechanism. However, most state-of-the-art long-term trackers (e.g., Pseudo and re-detecting based ones) do not take all three key properties into account and therefore may either be time-consuming or drift to distractors. To address the issues, we propose a two-task tracking frame work (named DMTrack), which utilizes two core components (i.e., one-shot detection and re-identification (re-id) association) to achieve distractor-aware fast tracking via Dynamic convolutions (d-convs) and Multiple object tracking (MOT) philosophy. To achieve precise and fast global detection, we construct a lightweight one-shot detector using a novel dynamic convolutions generation method, which provides a unified and more flexible way for fusing target information into the search field. To distinguish the target from distractors, we resort to the philosophy of MOT to reason distractors explicitly by maintaining all potential similarities' tracklets. Benefited from the strength of high recall detection and explicit object association, our tracker achieves state-of-the-art performance on the LaSOT, OxUvA, TLP, VOT2018LT and VOT2019LT benchmarks and runs in real-time (3x faster than comparisons).
CVMar 24, 2021
Efficient Regional Memory Network for Video Object SegmentationHaozhe Xie, Hongxun Yao, Shangchen Zhou et al.
Recently, several Space-Time Memory based networks have shown that the object cues (e.g. video frames as well as the segmented object masks) from the past frames are useful for segmenting objects in the current frame. However, these methods exploit the information from the memory by global-to-global matching between the current and past frames, which lead to mismatching to similar objects and high computational complexity. To address these problems, we propose a novel local-to-local matching solution for semi-supervised VOS, namely Regional Memory Network (RMNet). In RMNet, the precise regional memory is constructed by memorizing local regions where the target objects appear in the past frames. For the current query frame, the query regions are tracked and predicted based on the optical flow estimated from the previous frame. The proposed local-to-local matching effectively alleviates the ambiguity of similar objects in both memory and query frames, which allows the information to be passed from the regional memory to the query region efficiently and effectively. Experimental results indicate that the proposed RMNet performs favorably against state-of-the-art methods on the DAVIS and YouTube-VOS datasets.
CLJul 29, 2020
Object-and-Action Aware Model for Visual Language NavigationYuankai Qi, Zizheng Pan, Shengping Zhang et al.
Vision-and-Language Navigation (VLN) is unique in that it requires turning relatively general natural-language instructions into robot agent actions, on the basis of the visible environment. This requires to extract value from two very different types of natural-language information. The first is object description (e.g., 'table', 'door'), each presenting as a tip for the agent to determine the next action by finding the item visible in the environment, and the second is action specification (e.g., 'go straight', 'turn left') which allows the robot to directly predict the next movements without relying on visual perceptions. However, most existing methods pay few attention to distinguish these information from each other during instruction encoding and mix together the matching between textual object/action encoding and visual perception/orientation features of candidate viewpoints. In this paper, we propose an Object-and-Action Aware Model (OAAM) that processes these two different forms of natural language based instruction separately. This enables each process to match object-centered/action-centered instruction to their own counterpart visual perception/action orientation flexibly. However, one side-issue caused by above solution is that an object mentioned in instructions may be observed in the direction of two or more candidate viewpoints, thus the OAAM may not predict the viewpoint on the shortest path as the next action. To handle this problem, we design a simple but effective path loss to penalize trajectories deviating from the ground truth path. Experimental results demonstrate the effectiveness of the proposed model and path loss, and the superiority of their combination with a 50% SPL score on the R2R dataset and a 40% CLS score on the R4R dataset in unseen environments, outperforming the previous state-of-the-art.
CVJun 22, 2020
Pix2Vox++: Multi-scale Context-aware 3D Object Reconstruction from Single and Multiple ImagesHaozhe Xie, Hongxun Yao, Shengping Zhang et al.
Recovering the 3D shape of an object from single or multiple images with deep neural networks has been attracting increasing attention in the past few years. Mainstream works (e.g. 3D-R2N2) use recurrent neural networks (RNNs) to sequentially fuse feature maps of input images. However, RNN-based approaches are unable to produce consistent reconstruction results when given the same input images with different orders. Moreover, RNNs may forget important features from early input images due to long-term memory loss. To address these issues, we propose a novel framework for single-view and multi-view 3D object reconstruction, named Pix2Vox++. By using a well-designed encoder-decoder, it generates a coarse 3D volume from each input image. A multi-scale context-aware fusion module is then introduced to adaptively select high-quality reconstructions for different parts from all coarse 3D volumes to obtain a fused 3D volume. To further correct the wrongly recovered parts in the fused 3D volume, a refiner is adopted to generate the final output. Experimental results on the ShapeNet, Pix3D, and Things3D benchmarks show that Pix2Vox++ performs favorably against state-of-the-art methods in terms of both accuracy and efficiency.
CVJun 6, 2020
GRNet: Gridding Residual Network for Dense Point Cloud CompletionHaozhe Xie, Hongxun Yao, Shangchen Zhou et al.
Estimating the complete 3D point cloud from an incomplete one is a key problem in many vision and robotics applications. Mainstream methods (e.g., PCN and TopNet) use Multi-layer Perceptrons (MLPs) to directly process point clouds, which may cause the loss of details because the structural and context of point clouds are not fully considered. To solve this problem, we introduce 3D grids as intermediate representations to regularize unordered point clouds. We therefore propose a novel Gridding Residual Network (GRNet) for point cloud completion. In particular, we devise two novel differentiable layers, named Gridding and Gridding Reverse, to convert between point clouds and 3D grids without losing structural information. We also present the differentiable Cubic Feature Sampling layer to extract features of neighboring points, which preserves context information. In addition, we design a new loss function, namely Gridding Loss, to calculate the L1 distance between the 3D grids of the predicted and ground truth point clouds, which is helpful to recover details. Experimental results indicate that the proposed GRNet performs favorably against state-of-the-art methods on the ShapeNet, Completion3D, and KITTI benchmarks.
CVMar 18, 2020
Scene Text Recognition via TransformerXinjie Feng, Hongxun Yao, Yuankai Qi et al.
Scene text recognition with arbitrary shape is very challenging due to large variations in text shapes, fonts, colors, backgrounds, etc. Most state-of-the-art algorithms rectify the input image into the normalized image, then treat the recognition as a sequence prediction task. The bottleneck of such methods is the rectification, which will cause errors due to distortion perspective. In this paper, we find that the rectification is completely unnecessary. What all we need is the spatial attention. We therefore propose a simple but extremely effective scene text recognition method based on transformer [50]. Different from previous transformer based models [56,34], which just use the decoder of the transformer to decode the convolutional attention, the proposed method use a convolutional feature maps as word embedding input into transformer. In such a way, our method is able to make full use of the powerful attention mechanism of the transformer. Extensive experimental results show that the proposed method significantly outperforms state-of-the-art methods by a very large margin on both regular and irregular text datasets. On one of the most challenging CUTE dataset whose state-of-the-art prediction accuracy is 89.6%, our method achieves 99.3%, which is a pretty surprising result. We will release our source code and believe that our method will be a new benchmark of scene text recognition with arbitrary shapes.
CVOct 18, 2019
Toward 3D Object Reconstruction from Stereo ImagesHaozhe Xie, Hongxun Yao, Shangchen Zhou et al.
Inferring the 3D shape of an object from an RGB image has shown impressive results, however, existing methods rely primarily on recognizing the most similar 3D model from the training set to solve the problem. These methods suffer from poor generalization and may lead to low-quality reconstructions for unseen objects. Nowadays, stereo cameras are pervasive in emerging devices such as dual-lens smartphones and robots, which enables the use of the two-view nature of stereo images to explore the 3D structure and thus improve the reconstruction performance. In this paper, we propose a new deep learning framework for reconstructing the 3D shape of an object from a pair of stereo images, which reasons about the 3D structure of the object by taking bidirectional disparities and feature correspondences between the two views into account. Besides, we present a large-scale synthetic benchmarking dataset, namely StereoShapeNet, containing 1,052,976 pairs of stereo images rendered from ShapeNet along with the corresponding bidirectional depth and disparity maps. Experimental results on the StereoShapeNet benchmark demonstrate that the proposed framework outperforms the state-of-the-art methods.
CVOct 14, 2019
Sketch-Specific Data Augmentation for Freehand Sketch RecognitionYing Zheng, Hongxun Yao, Xiaoshuai Sun et al.
Sketch recognition remains a significant challenge due to the limited training data and the substantial intra-class variance of freehand sketches for the same object. Conventional methods for this task often rely on the availability of the temporal order of sketch strokes, additional cues acquired from different modalities and supervised augmentation of sketch datasets with real images, which also limit the applicability and feasibility of these methods in real scenarios. In this paper, we propose a novel sketch-specific data augmentation (SSDA) method that leverages the quantity and quality of the sketches automatically. From the aspect of quantity, we introduce a Bezier pivot based deformation (BPD) strategy to enrich the training data. Towards quality improvement, we present a mean stroke reconstruction (MSR) approach to generate a set of novel types of sketches with smaller intra-class variances. Both of these solutions are unrestricted from any multi-source data and temporal cues of sketches. Furthermore, we show that some recent deep convolutional neural network models that are trained on generic classes of real images can be better choices than most of the elaborate architectures that are designed explicitly for sketch recognition. As SSDA can be integrated with any convolutional neural networks, it has a distinct advantage over the existing methods. Our extensive experimental evaluations demonstrate that the proposed method achieves the state-of-the-art results (84.27%) on the TU-Berlin dataset, outperforming the human performance by a remarkable 11.17% increase. Finally, more experiments show the practical value of our approach for the task of sketch-based image retrieval.
CVJun 19, 2019
Light Field Saliency Detection with Deep Convolutional NetworksJun Zhang, Yamei Liu, Shengping Zhang et al.
Light field imaging presents an attractive alternative to RGB imaging because of the recording of the direction of the incoming light. The detection of salient regions in a light field image benefits from the additional modeling of angular patterns. For RGB imaging, methods using CNNs have achieved excellent results on a range of tasks, including saliency detection. However, it is not trivial to use CNN-based methods for saliency detection on light field images because these methods are not specifically designed for processing light field inputs. In addition, current light field datasets are not sufficiently large to train CNNs. To overcome these issues, we present a new Lytro Illum dataset, which contains 640 light fields and their corresponding ground-truth saliency maps. Compared to current light field saliency datasets [1], [2], our new dataset is larger, of higher quality, contains more variation and more types of light field inputs. This makes our dataset suitable for training deeper networks and benchmarking. Furthermore, we propose a novel end-to-end CNN-based framework for light field saliency detection. Specifically, we propose three novel MAC (Model Angular Changes) blocks to process light field micro-lens images. We systematically study the impact of different architecture variants and compare light field saliency with regular 2D saliency. Our extensive comparisons indicate that our novel network significantly outperforms state-of-the-art methods on the proposed dataset and has desired generalization abilities on other existing datasets.
CVMay 12, 2019
DeepIlluminance: Contextual Illuminance Estimation via Deep Neural NetworksJun Zhang, Tong Zheng, Shengping Zhang et al.
Computational color constancy refers to the estimation of the scene illumination and makes the perceived color relatively stable under varying illumination. In the past few years, deep Convolutional Neural Networks (CNNs) have delivered superior performance in illuminant estimation. Several representative methods formulate it as a multi-label prediction problem by learning the local appearance of image patches using CNNs. However, these approaches inevitably make incorrect estimations for the ambiguous patches affected by their neighborhood contexts. Inaccurate local estimates are likely to bring in degraded performance when combining into a global prediction. To address the above issues, we propose a contextual deep network for patch-based illuminant estimation equipped with refinement. First, the contextual net with a center-surround architecture extracts local contextual features from image patches, and generates initial illuminant estimates and the corresponding color corrected patches. The patches are sampled based on the observation that pixels with large color differences describe the illumination well. Then, the refinement net integrates the input patches with the corrected patches in conjunction with the use of intermediate features to improve the performance. To train such a network with numerous parameters, we propose a stage-wise training strategy, in which the features and the predicted illuminant from previous stages are provided to the next learning stage with more finer estimates recovered. Experiments show that our approach obtains competitive performance on two illuminant estimation benchmarks.
CVJan 31, 2019
Pix2Vox: Context-aware 3D Reconstruction from Single and Multi-view ImagesHaozhe Xie, Hongxun Yao, Xiaoshuai Sun et al.
Recovering the 3D representation of an object from single-view or multi-view RGB images by deep neural networks has attracted increasing attention in the past few years. Several mainstream works (e.g., 3D-R2N2) use recurrent neural networks (RNNs) to fuse multiple feature maps extracted from input images sequentially. However, when given the same set of input images with different orders, RNN-based approaches are unable to produce consistent reconstruction results. Moreover, due to long-term memory loss, RNNs cannot fully exploit input images to refine reconstruction results. To solve these problems, we propose a novel framework for single-view and multi-view 3D reconstruction, named Pix2Vox. By using a well-designed encoder-decoder, it generates a coarse 3D volume from each input image. Then, a context-aware fusion module is introduced to adaptively select high-quality reconstructions for each part (e.g., table legs) from different coarse 3D volumes to obtain a fused 3D volume. Finally, a refiner further refines the fused 3D volume to generate the final output. Experimental results on the ShapeNet and Pix3D benchmarks indicate that the proposed Pix2Vox outperforms state-of-the-arts by a large margin. Furthermore, the proposed method is 24 times faster than 3D-R2N2 in terms of backward inference time. The experiments on ShapeNet unseen 3D categories have shown the superior generalization abilities of our method.
CVAug 17, 2018
Convolutional Neural Networks based Intra Prediction for HEVCWenxue Cui, Tao Zhang, Shengping Zhang et al.
Traditional intra prediction methods for HEVC rely on using the nearest reference lines for predicting a block, which ignore much richer context between the current block and its neighboring blocks and therefore cause inaccurate prediction especially when weak spatial correlation exists between the current block and the reference lines. To overcome this problem, in this paper, an intra prediction convolutional neural network (IPCNN) is proposed for intra prediction, which exploits the rich context of the current block and therefore is capable of improving the accuracy of predicting the current block. Meanwhile, the predictions of the three nearest blocks can also be refined. To the best of our knowledge, this is the first paper that directly applies CNNs to intra prediction for HEVC. Experimental results validate the effectiveness of applying CNNs to intra prediction and achieved significant performance improvement compared to traditional intra prediction methods.
CVApr 13, 2018
An efficient deep convolutional laplacian pyramid architecture for CS reconstruction at low sampling ratiosWenxue Cui, Heyao Xu, Xinwei Gao et al.
The compressed sensing (CS) has been successfully applied to image compression in the past few years as most image signals are sparse in a certain domain. Several CS reconstruction models have been proposed and obtained superior performance. However, these methods suffer from blocking artifacts or ringing effects at low sampling ratios in most cases. To address this problem, we propose a deep convolutional Laplacian Pyramid Compressed Sensing Network (LapCSNet) for CS, which consists of a sampling sub-network and a reconstruction sub-network. In the sampling sub-network, we utilize a convolutional layer to mimic the sampling operator. In contrast to the fixed sampling matrices used in traditional CS methods, the filters used in our convolutional layer are jointly optimized with the reconstruction sub-network. In the reconstruction sub-network, two branches are designed to reconstruct multi-scale residual images and muti-scale target images progressively using a Laplacian pyramid architecture. The proposed LapCSNet not only integrates multi-scale information to achieve better performance but also reduces computational cost dramatically. Experimental results on benchmark datasets demonstrate that the proposed method is capable of reconstructing more details and sharper edges against the state-of-the-arts methods.
CVJul 22, 2017
Deep Networks for Compressed Image SensingWuzhen Shi, Feng Jiang, Shengping Zhang et al.
The compressed sensing (CS) theory has been successfully applied to image compression in the past few years as most image signals are sparse in a certain domain. Several CS reconstruction models have been recently proposed and obtained superior performance. However, there still exist two important challenges within the CS theory. The first one is how to design a sampling mechanism to achieve an optimal sampling efficiency, and the second one is how to perform the reconstruction to get the highest quality to achieve an optimal signal recovery. In this paper, we try to deal with these two problems with a deep network. First of all, we train a sampling matrix via the network training instead of using a traditional manually designed one, which is much appropriate for our deep network based reconstruct process. Then, we propose a deep network to recover the image, which imitates traditional compressed sensing reconstruction processes. Experimental results demonstrate that our deep networks based CS reconstruction method offers a very significant quality improvement compared against state of the art ones.
CVJul 30, 2016
Sparse vs. Non-sparse: Which One Is Better for Practical Visual Tracking?Yashar Deldjoo, Shengping Zhang, Bahman Zanj et al.
Recently, sparse representation based visual tracking methods have attracted increasing attention in the computer vision community. Although achieve superior performance to traditional tracking methods, however, a basic problem has not been answered yet --- that whether the sparsity constrain is really needed for visual tracking? To answer this question, in this paper, we first propose a robust non-sparse representation based tracker and then conduct extensive experiments to compare it against several state-of-the-art sparse representation based trackers. Our experiment results and analysis indicate that the proposed non-sparse tracker achieved competitive tracking accuracy with sparse trackers while having faster running speed, which support our non-sparse tracker to be used in practical applications.