CVDec 4, 2022
3D Object Aided Self-Supervised Monocular Depth EstimationSonglin Wei, Guodong Chen, Wenzheng Chi et al.
Monocular depth estimation has been actively studied in fields such as robot vision, autonomous driving, and 3D scene understanding. Given a sequence of color images, unsupervised learning methods based on the framework of Structure-From-Motion (SfM) simultaneously predict depth and camera relative pose. However, dynamically moving objects in the scene violate the static world assumption, resulting in inaccurate depths of dynamic objects. In this work, we propose a new method to address such dynamic object movements through monocular 3D object detection. Specifically, we first detect 3D objects in the images and build the per-pixel correspondence of the dynamic pixels with the detected object pose while leaving the static pixels corresponding to the rigid background to be modeled with camera motion. In this way, the depth of every pixel can be learned via a meaningful geometry model. Besides, objects are detected as cuboids with absolute scale, which is used to eliminate the scale ambiguity problem inherent in monocular vision. Experiments on the KITTI depth dataset show that our method achieves State-of-The-Art performance for depth estimation. Furthermore, joint training of depth, camera motion and object pose also improves monocular 3D object detection performance. To the best of our knowledge, this is the first work that allows a monocular 3D object detection network to be fine-tuned in a self-supervised manner.
ROJul 26, 2025
DOA: A Degeneracy Optimization Agent with Adaptive Pose Compensation Capability based on Deep Reinforcement LearningYanbin Li, Canran Xiao, Hongyang He et al.
Particle filter-based 2D-SLAM is widely used in indoor localization tasks due to its efficiency. However, indoor environments such as long straight corridors can cause severe degeneracy problems in SLAM. In this paper, we use Proximal Policy Optimization (PPO) to train an adaptive degeneracy optimization agent (DOA) to address degeneracy problem. We propose a systematic methodology to address three critical challenges in traditional supervised learning frameworks: (1) data acquisition bottlenecks in degenerate dataset, (2) inherent quality deterioration of training samples, and (3) ambiguity in annotation protocol design. We design a specialized reward function to guide the agent in developing perception capabilities for degenerate environments. Using the output degeneracy factor as a reference weight, the agent can dynamically adjust the contribution of different sensors to pose optimization. Specifically, the observation distribution is shifted towards the motion model distribution, with the step size determined by a linear interpolation formula related to the degeneracy factor. In addition, we employ a transfer learning module to endow the agent with generalization capabilities across different environments and address the inefficiency of training in degenerate environments. Finally, we conduct ablation studies to demonstrate the rationality of our model design and the role of transfer learning. We also compare the proposed DOA with SOTA methods to prove its superior degeneracy detection and optimization capabilities across various environments.
ROOct 19, 2021
Learning-based Fast Path Planning in Complex EnvironmentsJianbang Liu, Baopu Li, Tingguang Li et al.
In this paper, we present a novel path planning algorithm to achieve fast path planning in complex environments. Most existing path planning algorithms are difficult to quickly find a feasible path in complex environments or even fail. However, our proposed framework can overcome this difficulty by using a learning-based prediction module and a sampling-based path planning module. The prediction module utilizes an auto-encoder-decoder-like convolutional neural network (CNN) to output a promising region where the feasible path probably lies in. In this process, the environment is treated as an RGB image to feed in our designed CNN module, and the output is also an RGB image. No extra computation is required so that we can maintain a high processing speed of 60 frames-per-second (FPS). Incorporated with a sampling-based path planner, we can extract a feasible path from the output image so that the robot can track it from start to goal. To demonstrate the advantage of the proposed algorithm, we compare it with conventional path planning algorithms in a series of simulation experiments. The results reveal that the proposed algorithm can achieve much better performance in terms of planning time, success rate, and path length.