11.6CVSep 1, 2021
Sparse to Dense Motion Transfer for Face Image AnimationRuiqi Zhao, Tianyi Wu, Guodong Guo
Face image animation from a single image has achieved remarkable progress. However, it remains challenging when only sparse landmarks are available as the driving signal. Given a source face image and a sequence of sparse face landmarks, our goal is to generate a video of the face imitating the motion of landmarks. We develop an efficient and effective method for motion transfer from sparse landmarks to the face image. We then combine global and local motion estimation in a unified model to faithfully transfer the motion. The model can learn to segment the moving foreground from the background and generate not only global motion, such as rotation and translation of the face, but also subtle local motion such as the gaze change. We further improve face landmark detection on videos. With temporally better aligned landmark sequences for training, our method can generate temporally coherent videos with higher visual quality. Experiments suggest we achieve results comparable to the state-of-the-art image driven method on the same identity testing and better results on cross identity testing.
12.8CVSep 28, 2016
A Simple, Fast and Highly-Accurate Algorithm to Recover 3D Shape from 2D Landmarks on a Single ImageRuiqi Zhao, Yan Wang, Aleix Martinez
Three-dimensional shape reconstruction of 2D landmark points on a single image is a hallmark of human vision, but is a task that has been proven difficult for computer vision algorithms. We define a feed-forward deep neural network algorithm that can reconstruct 3D shapes from 2D landmark points almost perfectly (i.e., with extremely small reconstruction errors), even when these 2D landmarks are from a single image. Our experimental results show an improvement of up to two-fold over state-of-the-art computer vision algorithms; 3D shape reconstruction of human faces is given at a reconstruction error < .004, cars at .0022, human bodies at .022, and highly-deformable flags at an error of .0004. Our algorithm was also a top performer at the 2016 3D Face Alignment in the Wild Challenge competition (done in conjunction with the European Conference on Computer Vision, ECCV) that required the reconstruction of 3D face shape from a single image. The derived algorithm can be trained in a couple hours and testing runs at more than 1, 000 frames/s on an i7 desktop. We also present an innovative data augmentation approach that allows us to train the system efficiently with small number of samples. And the system is robust to noise (e.g., imprecise landmark points) and missing data (e.g., occluded or undetected landmark points).