Wenjin Li

AI
3papers
2citations
Novelty33%
AI Score32

3 Papers

AIJul 8, 2023
PCG-based Static Underground Garage Scenario Generation

Wenjin Li, Kai Li

Autonomous driving technology has five levels, from L0 to L5. Currently, only the L2 level (partial automation) can be achieved, and there is a long way to go before reaching the final level of L5 (full automation). The key to crossing these levels lies in training the autonomous driving model. However, relying solely on real-world road data to train the model is far from enough and consumes a great deal of resources. Although there are already examples of training autonomous driving models through simulators that simulate real-world scenarios, these scenarios require complete manual construction. Directly converting 3D scenes from road network formats will lack a large amount of detail and cannot be used as training sets. Underground parking garage static scenario simulation is regarded as a procedural content generation (PCG) problem. This paper will use the Sarsa algorithm to solve procedural content generation on underground garage structures.

ROOct 17, 2023
Exploration of the Assessment for AVP Algorithm Training in Underground Parking Garages Simulation Scenario

Wenjin Li

The autonomous valet parking (AVP) functionality in self-driving vehicles is currently capable of handling most simple parking tasks. However, further training is necessary to enable the AVP algorithm to adapt to complex scenarios and complete parking tasks in any given situation. Training algorithms with real-world data is time-consuming and labour-intensive, and the current state of constructing simulation environments is predominantly manual. This paper introduces an approach to automatically generate 3D underground garage simulation scenarios of varying difficulty levels based on pre-input 2D underground parking structure plans.

AIApr 18
GraphDC: A Divide-and-Conquer Multi-Agent System for Scalable Graph Algorithm Reasoning

Wenjin Li, Jiaming Cui

Large Language Models (LLMs) have demonstrated strong potential for many mathematical problems. However, their performance on graph algorithmic tasks is still unsatisfying, since graphs are naturally more complex in topology and often require systematic multi-step reasoning, especially on larger graphs. Motivated by this gap, we propose GraphDC, a Divide-and-Conquer multi-agent framework for scalable graph algorithm reasoning. Specifically, inspired by Divide-and-Conquer design, GraphDC decomposes an input graph into smaller subgraphs, assigns each subgraph to a specialized agent for local reasoning, and uses a master agent to integrate the local outputs with inter-subgraph information to produce the final solution. This hierarchical design reduces the reasoning burden on individual agents, alleviates computational bottlenecks, and improves robustness on large graph instances. Extensive experiments show that GraphDC consistently outperforms existing methods on graph algorithm reasoning across diverse tasks and scales, especially on larger instances where direct end-to-end reasoning is less reliable.