Joyjit Daw

h-index3
2papers
30citations

2 Papers

46.9CVJun 1Code
Cosmos 3: Omnimodal World Models for Physical AI

Aditi, Niket Agarwal, Arslan Ali et al.

We introduce Cosmos 3, a family of omnimodal world models designed to jointly process and generate language, image, video, audio, and action sequences within a unified mixture-of-transformers architecture. By supporting highly flexible input-output configurations, Cosmos 3 seamlessly unifies critical modalities for Physical AI -- effectively subsuming vision-language models, video generators, world simulators, and world-action models into a single framework. Our evaluation demonstrates that Cosmos 3 establishes a new state-of-the-art across a diverse suite of understanding and generation tasks, demonstrating omnimodal world models as scalable, general-purpose backbones for embodied agents. Our post-trained Cosmos 3 models were ranked as the best open-source Text-to-Image and Image-to-Video models by Artificial Analysis, and the best policy model by RoboArena at the time the technical report was written. To accelerate open research and deployment in Physical AI, we make our code, model checkpoints, curated synthetic datasets, and evaluation benchmark available under the Linux Foundation's OpenMDW-1.1 https://openmdw.ai/license/1-1/ License at https://github.com/nvidia/cosmos}{github.com/nvidia/cosmos and https://huggingface.co/collections/nvidia/cosmos3 . The project website is available at https://research.nvidia.com/labs/cosmos-lab/cosmos3 .

11.6CVOct 17, 2020
The NVIDIA PilotNet Experiments

Mariusz Bojarski, Chenyi Chen, Joyjit Daw et al.

Four years ago, an experimental system known as PilotNet became the first NVIDIA system to steer an autonomous car along a roadway. This system represents a departure from the classical approach for self-driving in which the process is manually decomposed into a series of modules, each performing a different task. In PilotNet, on the other hand, a single deep neural network (DNN) takes pixels as input and produces a desired vehicle trajectory as output; there are no distinct internal modules connected by human-designed interfaces. We believe that handcrafted interfaces ultimately limit performance by restricting information flow through the system and that a learned approach, in combination with other artificial intelligence systems that add redundancy, will lead to better overall performing systems. We continue to conduct research toward that goal. This document describes the PilotNet lane-keeping effort, carried out over the past five years by our NVIDIA PilotNet group in Holmdel, New Jersey. Here we present a snapshot of system status in mid-2020 and highlight some of the work done by the PilotNet group.