Chun-Yi Lee

CV
h-index25
47papers
1,005citations
Novelty50%
AI Score58

47 Papers

ROJun 1
The Lie We Tell: Correcting the Euclidean Fallacy in Vision Language Action Policies via Score Matching on Tangent Space

Bing-Cheng Chuang, I-Hsuan Chu, Bor-Jiun Lin et al.

Diffusion-based Vision-Language-Action policies achieve remarkable success in robotic manipulation, yet commit a fundamental geometric error we term the $\textbf{Euclidean Fallacy}$: representing SE(3) poses as flat $\mathbb{R}^{12}$ vectors. This approximation induces (1) manifold drift violating SO(3) constraints, (2) broken equivariance under coordinate transformations, and (3) non-geodesic trajectories with excessive kinematic cost. We introduce $\textbf{Lie Diffuser Actor (LDA)}$, a diffusion framework operating intrinsically on SE(3). Our method injects noise through left-invariant SDEs, predicts scores in the tangent space, and retracts samples via the exponential map. This formulation eliminates manifold drift by construction while guaranteeing coordinate-frame equivariance and geodesic optimality. On CALVIN ABC$\rightarrow$D, LDA improves average task length from $3.27$ to $3.51$ ($+7.3\%$). We further validate our method on real robot and the results show that our methodology outperforms the baseline on majority tasks.

LGMar 27, 2022
Denoising Likelihood Score Matching for Conditional Score-based Data Generation

Chen-Hao Chao, Wei-Fang Sun, Bo-Wun Cheng et al. · utoronto

Many existing conditional score-based data generation methods utilize Bayes' theorem to decompose the gradients of a log posterior density into a mixture of scores. These methods facilitate the training procedure of conditional score models, as a mixture of scores can be separately estimated using a score model and a classifier. However, our analysis indicates that the training objectives for the classifier in these methods may lead to a serious score mismatch issue, which corresponds to the situation that the estimated scores deviate from the true ones. Such an issue causes the samples to be misled by the deviated scores during the diffusion process, resulting in a degraded sampling quality. To resolve it, we formulate a novel training objective, called Denoising Likelihood Score Matching (DLSM) loss, for the classifier to match the gradients of the true log likelihood density. Our experimental evidence shows that the proposed method outperforms the previous methods on both Cifar-10 and Cifar-100 benchmarks noticeably in terms of several key evaluation metrics. We thus conclude that, by adopting DLSM, the conditional scores can be accurately modeled, and the effect of the score mismatch issue is alleviated.

CVJul 18, 2023
MVA2023 Small Object Detection Challenge for Spotting Birds: Dataset, Methods, and Results

Yuki Kondo, Norimichi Ukita, Takayuki Yamaguchi et al.

Small Object Detection (SOD) is an important machine vision topic because (i) a variety of real-world applications require object detection for distant objects and (ii) SOD is a challenging task due to the noisy, blurred, and less-informative image appearances of small objects. This paper proposes a new SOD dataset consisting of 39,070 images including 137,121 bird instances, which is called the Small Object Detection for Spotting Birds (SOD4SB) dataset. The detail of the challenge with the SOD4SB dataset is introduced in this paper. In total, 223 participants joined this challenge. This paper briefly introduces the award-winning methods. The dataset, the baseline code, and the website for evaluation on the public testset are publicly available.

LGSep 26, 2022
On Investigating the Conservative Property of Score-Based Generative Models

Chen-Hao Chao, Wei-Fang Sun, Bo-Wun Cheng et al. · utoronto

Existing Score-Based Models (SBMs) can be categorized into constrained SBMs (CSBMs) or unconstrained SBMs (USBMs) according to their parameterization approaches. CSBMs model probability density functions as Boltzmann distributions, and assign their predictions as the negative gradients of some scalar-valued energy functions. On the other hand, USBMs employ flexible architectures capable of directly estimating scores without the need to explicitly model energy functions. In this paper, we demonstrate that the architectural constraints of CSBMs may limit their modeling ability. In addition, we show that USBMs' inability to preserve the property of conservativeness may lead to degraded performance in practice. To address the above issues, we propose Quasi-Conservative Score-Based Models (QCSBMs) for keeping the advantages of both CSBMs and USBMs. Our theoretical derivations demonstrate that the training objective of QCSBMs can be efficiently integrated into the training processes by leveraging the Hutchinson's trace estimator. In addition, our experimental results on the CIFAR-10, CIFAR-100, ImageNet, and SVHN datasets validate the effectiveness of QCSBMs. Finally, we justify the advantage of QCSBMs using an example of a one-layered autoencoder.

MAJun 4, 2023
A Unified Framework for Factorizing Distributional Value Functions for Multi-Agent Reinforcement Learning

Wei-Fang Sun, Cheng-Kuang Lee, Simon See et al.

In fully cooperative multi-agent reinforcement learning (MARL) settings, environments are highly stochastic due to the partial observability of each agent and the continuously changing policies of other agents. To address the above issues, we proposed a unified framework, called DFAC, for integrating distributional RL with value function factorization methods. This framework generalizes expected value function factorization methods to enable the factorization of return distributions. To validate DFAC, we first demonstrate its ability to factorize the value functions of a simple matrix game with stochastic rewards. Then, we perform experiments on all Super Hard maps of the StarCraft Multi-Agent Challenge and six self-designed Ultra Hard maps, showing that DFAC is able to outperform a number of baselines.

CVMar 29, 2023
Cascaded Local Implicit Transformer for Arbitrary-Scale Super-Resolution

Hao-Wei Chen, Yu-Syuan Xu, Min-Fong Hong et al.

Implicit neural representation has recently shown a promising ability in representing images with arbitrary resolutions. In this paper, we present a Local Implicit Transformer (LIT), which integrates the attention mechanism and frequency encoding technique into a local implicit image function. We design a cross-scale local attention block to effectively aggregate local features. To further improve representative power, we propose a Cascaded LIT (CLIT) that exploits multi-scale features, along with a cumulative training strategy that gradually increases the upsampling scales during training. We have conducted extensive experiments to validate the effectiveness of these components and analyze various training strategies. The qualitative and quantitative results demonstrate that LIT and CLIT achieve favorable results and outperform the prior works in arbitrary super-resolution tasks.

CVMar 9, 2023
Local Implicit Normalizing Flow for Arbitrary-Scale Image Super-Resolution

Jie-En Yao, Li-Yuan Tsao, Yi-Chen Lo et al.

Flow-based methods have demonstrated promising results in addressing the ill-posed nature of super-resolution (SR) by learning the distribution of high-resolution (HR) images with the normalizing flow. However, these methods can only perform a predefined fixed-scale SR, limiting their potential in real-world applications. Meanwhile, arbitrary-scale SR has gained more attention and achieved great progress. Nonetheless, previous arbitrary-scale SR methods ignore the ill-posed problem and train the model with per-pixel L1 loss, leading to blurry SR outputs. In this work, we propose "Local Implicit Normalizing Flow" (LINF) as a unified solution to the above problems. LINF models the distribution of texture details under different scaling factors with normalizing flow. Thus, LINF can generate photo-realistic HR images with rich texture details in arbitrary scale factors. We evaluate LINF with extensive experiments and show that LINF achieves the state-of-the-art perceptual quality compared with prior arbitrary-scale SR methods.

CVNov 16, 2022
ELDA: Using Edges to Have an Edge on Semantic Segmentation Based UDA

Ting-Hsuan Liao, Huang-Ru Liao, Shan-Ya Yang et al. · utoronto

Many unsupervised domain adaptation (UDA) methods have been proposed to bridge the domain gap by utilizing domain invariant information. Most approaches have chosen depth as such information and achieved remarkable success. Despite their effectiveness, using depth as domain invariant information in UDA tasks may lead to multiple issues, such as excessively high extraction costs and difficulties in achieving a reliable prediction quality. As a result, we introduce Edge Learning based Domain Adaptation (ELDA), a framework which incorporates edge information into its training process to serve as a type of domain invariant information. In our experiments, we quantitatively and qualitatively demonstrate that the incorporation of edge information is indeed beneficial and effective and enables ELDA to outperform the contemporary state-of-the-art methods on two commonly adopted benchmarks for semantic segmentation based UDA tasks. In addition, we show that ELDA is able to better separate the feature distributions of different classes. We further provide an ablation analysis to justify our design decisions.

ROSep 28, 2023Code
Learning to Terminate in Object Navigation

Yuhang Song, Anh Nguyen, Chun-Yi Lee

This paper tackles the critical challenge of object navigation in autonomous navigation systems, particularly focusing on the problem of target approach and episode termination in environments with long optimal episode length in Deep Reinforcement Learning (DRL) based methods. While effective in environment exploration and object localization, conventional DRL methods often struggle with optimal path planning and termination recognition due to a lack of depth information. To overcome these limitations, we propose a novel approach, namely the Depth-Inference Termination Agent (DITA), which incorporates a supervised model called the Judge Model to implicitly infer object-wise depth and decide termination jointly with reinforcement learning. We train our judge model along with reinforcement learning in parallel and supervise the former efficiently by reward signal. Our evaluation shows the method is demonstrating superior performance, we achieve a 9.3% gain on success rate than our baseline method across all room types and gain 51.2% improvements on long episodes environment while maintaining slightly better Success Weighted by Path Length (SPL). Code and resources, visualization are available at: https://github.com/HuskyKingdom/DITA_acml2023

LGMar 17
MDM-Prime-v2: Binary Encoding and Index Shuffling Enable Compute-optimal Scaling of Diffusion Language Models

Chen-Hao Chao, Wei-Fang Sun, Junwei Qua et al. · utoronto

Masked diffusion models (MDM) exhibit superior generalization when learned using a Partial masking scheme (Prime). This approach converts tokens into sub-tokens and models the diffusion process at the sub-token level. We identify two limitations of the MDM-Prime framework. First, we lack tools to guide the hyperparameter choice of the token granularity in the subtokenizer. Second, we find that the function form of the subtokenizer significantly degrades likelihood estimation when paired with commonly used Byte-Pair-Encoding (BPE) tokenizers. To address these limitations, we study the tightness of the variational bound in MDM-Prime and develop MDM-Prime-v2, a masked diffusion language model which incorporates Binary Encoding and Index Shuffling. Our scaling analysis reveals that MDM-Prime-v2 is 21.8$\times$ more compute-efficient than autoregressive models (ARM). In compute-optimal comparisons, MDM-Prime-v2 achieves 7.77 perplexity on OpenWebText, outperforming ARM (12.99), MDM (18.94), and MDM-Prime (13.41). When extending the model size to 1.1B parameters, our model further demonstrates superior zero-shot accuracy on various commonsense reasoning tasks.

CVMay 19
Landscape-Awareness for Geometric View Diffusion Model

Yan-Ting Chen, Hao-Wei Chen, Tsu-Ching Hsiao et al.

Accurate camera viewpoint estimation under sparse-view conditions remains challenging, particularly in two-view scenarios. Recent approaches leverage diffusion models such as Zero123 to synthesize novel views conditioned on relative viewpoint, showing promising results when repurposed for viewpoint estimation via optimization with MSE loss. However, existing methods often suffer from nonconvex loss landscape with numerous local minima, making them sensitive to initialization and reliant on naive multistart strategies. We analyze these optimization challenges and visualize failure cases, showing that geometric ambiguities, such as symmetry and self-similarity, can mislead gradient-based updates toward incorrect viewpoints. To address these limitations, we propose a score-based method that reshapes the optimization landscape to guide updates toward the ground-truth viewpoint, followed by a refinement stage using a viewpoint-conditioned diffusion model. Experiments show that our method improves convergence, reduces reliance on brute-force sampling, and achieves competitive accuracy with higher sample-efficiency.

LGMar 9, 2022
Investigation of Factorized Optical Flows as Mid-Level Representations

Hsuan-Kung Yang, Tsu-Ching Hsiao, Ting-Hsuan Liao et al.

In this paper, we introduce a new concept of incorporating factorized flow maps as mid-level representations, for bridging the perception and the control modules in modular learning based robotic frameworks. To investigate the advantages of factorized flow maps and examine their interplay with the other types of mid-level representations, we further develop a configurable framework, along with four different environments that contain both static and dynamic objects, for analyzing the impacts of factorized optical flow maps on the performance of deep reinforcement learning agents. Based on this framework, we report our experimental results on various scenarios, and offer a set of analyses to justify our hypothesis. Finally, we validate flow factorization in real world scenarios.

CVAug 18, 2022
Pixel-Wise Prediction based Visual Odometry via Uncertainty Estimation

Hao-Wei Chen, Ting-Hsuan Liao, Hsuan-Kung Yang et al.

This paper introduces pixel-wise prediction based visual odometry (PWVO), which is a dense prediction task that evaluates the values of translation and rotation for every pixel in its input observations. PWVO employs uncertainty estimation to identify the noisy regions in the input observations, and adopts a selection mechanism to integrate pixel-wise predictions based on the estimated uncertainty maps to derive the final translation and rotation. In order to train PWVO in a comprehensive fashion, we further develop a data generation workflow for generating synthetic training data. The experimental results show that PWVO is able to deliver favorable results. In addition, our analyses validate the effectiveness of the designs adopted in PWVO, and demonstrate that the uncertainty maps estimated by PWVO is capable of capturing the noises in its input observations.

CVMar 16, 2024Code
Boosting Flow-based Generative Super-Resolution Models via Learned Prior

Li-Yuan Tsao, Yi-Chen Lo, Chia-Che Chang et al.

Flow-based super-resolution (SR) models have demonstrated astonishing capabilities in generating high-quality images. However, these methods encounter several challenges during image generation, such as grid artifacts, exploding inverses, and suboptimal results due to a fixed sampling temperature. To overcome these issues, this work introduces a conditional learned prior to the inference phase of a flow-based SR model. This prior is a latent code predicted by our proposed latent module conditioned on the low-resolution image, which is then transformed by the flow model into an SR image. Our framework is designed to seamlessly integrate with any contemporary flow-based SR model without modifying its architecture or pre-trained weights. We evaluate the effectiveness of our proposed framework through extensive experiments and ablation analyses. The proposed framework successfully addresses all the inherent issues in flow-based SR models and enhances their performance in various SR scenarios. Our code is available at: https://github.com/liyuantsao/BFSR

LGMar 5, 2023
Virtual Guidance as a Mid-level Representation for Navigation with Augmented Reality

Hsuan-Kung Yang, Tsung-Chih Chiang, Jou-Min Liu et al.

In the context of autonomous navigation, effectively conveying abstract navigational cues to agents in dynamic environments presents significant challenges, particularly when navigation information is derived from diverse modalities such as both vision and high-level language descriptions. To address this issue, we introduce a novel technique termed `Virtual Guidance,' which is designed to visually represent non-visual instructional signals. These visual cues are overlaid onto the agent's camera view and served as comprehensible navigational guidance signals. To validate the concept of virtual guidance, we propose a sim-to-real framework that enables the transfer of the trained policy from simulated environments to real world, ensuring the adaptability of virtual guidance in practical scenarios. We evaluate and compare the proposed method against a non-visual guidance baseline through detailed experiments in simulation. The experimental results demonstrate that the proposed virtual guidance approach outperforms the baseline methods across multiple scenarios and offers clear evidence of its effectiveness in autonomous navigation tasks.

CVSep 6, 2024
Reprojection Errors as Prompts for Efficient Scene Coordinate Regression

Ting-Ru Liu, Hsuan-Kung Yang, Jou-Min Liu et al.

Scene coordinate regression (SCR) methods have emerged as a promising area of research due to their potential for accurate visual localization. However, many existing SCR approaches train on samples from all image regions, including dynamic objects and texture-less areas. Utilizing these areas for optimization during training can potentially hamper the overall performance and efficiency of the model. In this study, we first perform an in-depth analysis to validate the adverse impacts of these areas. Drawing inspiration from our analysis, we then introduce an error-guided feature selection (EGFS) mechanism, in tandem with the use of the Segment Anything Model (SAM). This mechanism seeds low reprojection areas as prompts and expands them into error-guided masks, and then utilizes these masks to sample points and filter out problematic areas in an iterative manner. The experiments demonstrate that our method outperforms existing SCR approaches that do not rely on 3D information on the Cambridge Landmarks and Indoor6 datasets.

SDMar 20
ALICE: A Multifaceted Evaluation Framework of Large Audio-Language Models' In-Context Learning Ability

Yen-Ting Piao, Jay Chiehen Liao, Wei-Tang Chien et al.

While Large Audio-Language Models (LALMs) have been shown to exhibit degraded instruction-following capabilities, their ability to infer task patterns from in-context examples under audio conditioning remains unstudied. To address this gap, we present ALICE, a three-stage framework that progressively reduces textual guidance to systematically evaluate LALMs' in-context learning ability under audio conditioning. Evaluating six LALMs across four audio understanding tasks under two output constraint categories, we uncover a consistent asymmetry across all stages and LALMs: in-context demonstrations reliably improve format compliance but fail to improve, and often degrade, the core task performance. This suggests that LALMs can glean surface-level formatting patterns from demonstrations but may struggle to leverage cross-modal semantic grounding to reliably infer task objectives from audio-conditioned examples, highlighting potential limitations in current cross-modal integration.

CVJul 26, 2025Code
FROSS: Faster-than-Real-Time Online 3D Semantic Scene Graph Generation from RGB-D Images

Hao-Yu Hou, Chun-Yi Lee, Motoharu Sonogashira et al.

The ability to abstract complex 3D environments into simplified and structured representations is crucial across various domains. 3D semantic scene graphs (SSGs) achieve this by representing objects as nodes and their interrelationships as edges, facilitating high-level scene understanding. Existing methods for 3D SSG generation, however, face significant challenges, including high computational demands and non-incremental processing that hinder their suitability for real-time open-world applications. To address this issue, we propose FROSS (Faster-than-Real-Time Online 3D Semantic Scene Graph Generation), an innovative approach for online and faster-than-real-time 3D SSG generation that leverages the direct lifting of 2D scene graphs to 3D space and represents objects as 3D Gaussian distributions. This framework eliminates the dependency on precise and computationally-intensive point cloud processing. Furthermore, we extend the Replica dataset with inter-object relationship annotations, creating the ReplicaSSG dataset for comprehensive evaluation of FROSS. The experimental results from evaluations on ReplicaSSG and 3DSSG datasets show that FROSS can achieve superior performance while operating significantly faster than prior 3D SSG generation methods. Our implementation and dataset are publicly available at https://github.com/Howardkhh/FROSS.

ROSep 15, 2024
Precise Pick-and-Place using Score-Based Diffusion Networks

Shih-Wei Guo, Tsu-Ching Hsiao, Yu-Lun Liu et al.

In this paper, we propose a novel coarse-to-fine continuous pose diffusion method to enhance the precision of pick-and-place operations within robotic manipulation tasks. Leveraging the capabilities of diffusion networks, we facilitate the accurate perception of object poses. This accurate perception enhances both pick-and-place success rates and overall manipulation precision. Our methodology utilizes a top-down RGB image projected from an RGB-D camera and adopts a coarse-to-fine architecture. This architecture enables efficient learning of coarse and fine models. A distinguishing feature of our approach is its focus on continuous pose estimation, which enables more precise object manipulation, particularly concerning rotational angles. In addition, we employ pose and color augmentation techniques to enable effective training with limited data. Through extensive experiments in simulated and real-world scenarios, as well as an ablation study, we comprehensively evaluate our proposed methodology. Taken together, the findings validate its effectiveness in achieving high-precision pick-and-place tasks.

ROSep 17, 2023
Visual Forecasting as a Mid-level Representation for Avoidance

Hsuan-Kung Yang, Tsung-Chih Chiang, Ting-Ru Liu et al.

The challenge of navigation in environments with dynamic objects continues to be a central issue in the study of autonomous agents. While predictive methods hold promise, their reliance on precise state information makes them less practical for real-world implementation. This study presents visual forecasting as an innovative alternative. By introducing intuitive visual cues, this approach projects the future trajectories of dynamic objects to improve agent perception and enable anticipatory actions. Our research explores two distinct strategies for conveying predictive information through visual forecasting: (1) sequences of bounding boxes, and (2) augmented paths. To validate the proposed visual forecasting strategies, we initiate evaluations in simulated environments using the Unity engine and then extend these evaluations to real-world scenarios to assess both practicality and effectiveness. The results confirm the viability of visual forecasting as a promising solution for navigation and obstacle avoidance in dynamic environments.

LGMay 22, 2024
Maximum Entropy Reinforcement Learning via Energy-Based Normalizing Flow

Chen-Hao Chao, Chien Feng, Wei-Fang Sun et al. · utoronto

Existing Maximum-Entropy (MaxEnt) Reinforcement Learning (RL) methods for continuous action spaces are typically formulated based on actor-critic frameworks and optimized through alternating steps of policy evaluation and policy improvement. In the policy evaluation steps, the critic is updated to capture the soft Q-function. In the policy improvement steps, the actor is adjusted in accordance with the updated soft Q-function. In this paper, we introduce a new MaxEnt RL framework modeled using Energy-Based Normalizing Flows (EBFlow). This framework integrates the policy evaluation steps and the policy improvement steps, resulting in a single objective training process. Our method enables the calculation of the soft value function used in the policy evaluation target without Monte Carlo approximation. Moreover, this design supports the modeling of multi-modal action distributions while facilitating efficient action sampling. To evaluate the performance of our method, we conducted experiments on the MuJoCo benchmark suite and a number of high-dimensional robotic tasks simulated by Omniverse Isaac Gym. The evaluation results demonstrate that our method achieves superior performance compared to widely-adopted representative baselines.

LGMay 24, 2025
Beyond Masked and Unmasked: Discrete Diffusion Models via Partial Masking

Chen-Hao Chao, Wei-Fang Sun, Hanwen Liang et al. · utoronto

Masked diffusion models (MDM) are powerful generative models for discrete data that generate samples by progressively unmasking tokens in a sequence. Each token can take one of two states: masked or unmasked. We observe that token sequences often remain unchanged between consecutive sampling steps; consequently, the model repeatedly processes identical inputs, leading to redundant computation. To address this inefficiency, we propose the Partial masking scheme (Prime), which augments MDM by allowing tokens to take intermediate states interpolated between the masked and unmasked states. This design enables the model to make predictions based on partially observed token information, and facilitates a fine-grained denoising process. We derive a variational training objective and introduce a simple architectural design to accommodate intermediate-state inputs. Our method demonstrates superior performance across a diverse set of generative modeling tasks. On text data, it achieves a perplexity of 15.36 on OpenWebText, outperforming previous MDM (21.52), autoregressive models (17.54), and their hybrid variants (17.58), without relying on an autoregressive formulation. On image data, it attains competitive FID scores of 3.26 on CIFAR-10 and 6.98 on ImageNet-32, comparable to leading continuous generative models.

CVNov 27, 2024
HoliSDiP: Image Super-Resolution via Holistic Semantics and Diffusion Prior

Li-Yuan Tsao, Hao-Wei Chen, Hao-Wei Chung et al.

Text-to-image diffusion models have emerged as powerful priors for real-world image super-resolution (Real-ISR). However, existing methods may produce unintended results due to noisy text prompts and their lack of spatial information. In this paper, we present HoliSDiP, a framework that leverages semantic segmentation to provide both precise textual and spatial guidance for diffusion-based Real-ISR. Our method employs semantic labels as concise text prompts while introducing dense semantic guidance through segmentation masks and our proposed Segmentation-CLIP Map. Extensive experiments demonstrate that HoliSDiP achieves significant improvement in image quality across various Real-ISR scenarios through reduced prompt noise and enhanced spatial control.

LGOct 11, 2024
Retraining-Free Merging of Sparse MoE via Hierarchical Clustering

I-Chun Chen, Hsu-Shen Liu, Wei-Fang Sun et al. · utoronto

Sparse Mixture-of-Experts (SMoE) models represent a significant advancement in large language model (LLM) development through their efficient parameter utilization. These models achieve substantial performance improvements at reduced inference costs. However, the deployment of SMoE models faces constraints from extensive memory requirements of expert components in resource-limited environments. To address these limitations, this paper introduces Hierarchical Clustering for Sparsely activated Mixture of Experts (HC-SMoE), a task-agnostic expert merging framework for parameter reduction without retraining. HC-SMoE introduces a novel hierarchical clustering approach based on expert outputs to ensure merging robustness independent of routing decisions. The proposed output-based clustering method enables effective capture of functional relationships between experts for large-scale architectures. We provide theoretical analysis and comprehensive evaluations across multiple zero-shot language tasks to demonstrate HC-SMoE's effectiveness in state-of-the-art models including Qwen and Mixtral. The experimental results validate HC-SMoE's superior performance and practical applicability for real-world deployments.

CVJul 17, 2025
MVA 2025 Small Multi-Object Tracking for Spotting Birds Challenge: Dataset, Methods, and Results

Yuki Kondo, Norimichi Ukita, Riku Kanayama et al.

Small Multi-Object Tracking (SMOT) is particularly challenging when targets occupy only a few dozen pixels, rendering detection and appearance-based association unreliable. Building on the success of the MVA2023 SOD4SB challenge, this paper introduces the SMOT4SB challenge, which leverages temporal information to address limitations of single-frame detection. Our three main contributions are: (1) the SMOT4SB dataset, consisting of 211 UAV video sequences with 108,192 annotated frames under diverse real-world conditions, designed to capture motion entanglement where both camera and targets move freely in 3D; (2) SO-HOTA, a novel metric combining Dot Distance with HOTA to mitigate the sensitivity of IoU-based metrics to small displacements; and (3) a competitive MVA2025 challenge with 78 participants and 308 submissions, where the winning method achieved a 5.1x improvement over the baseline. This work lays a foundation for advancing SMOT in UAV scenarios with applications in bird strike avoidance, agriculture, fisheries, and ecological monitoring.

CVApr 17, 2024
AdaIR: Exploiting Underlying Similarities of Image Restoration Tasks with Adapters

Hao-Wei Chen, Yu-Syuan Xu, Kelvin C. K. Chan et al.

Existing image restoration approaches typically employ extensive networks specifically trained for designated degradations. Despite being effective, such methods inevitably entail considerable storage costs and computational overheads due to the reliance on task-specific networks. In this work, we go beyond this well-established framework and exploit the inherent commonalities among image restoration tasks. The primary objective is to identify components that are shareable across restoration tasks and augment the shared components with modules specifically trained for individual tasks. Towards this goal, we propose AdaIR, a novel framework that enables low storage cost and efficient training without sacrificing performance. Specifically, a generic restoration network is first constructed through self-supervised pre-training using synthetic degradations. Subsequent to the pre-training phase, adapters are trained to adapt the pre-trained network to specific degradations. AdaIR requires solely the training of lightweight, task-specific modules, ensuring a more efficient storage and training regimen. We have conducted extensive experiments to validate the effectiveness of AdaIR and analyze the influence of the pre-training strategy on discovering shareable components. Extensive experimental results show that AdaIR achieves outstanding results on multi-task restoration while utilizing significantly fewer parameters (1.9 MB) and less training time (7 hours) for each restoration task. The source codes and trained models will be released.

CVJun 27, 2025
EAMamba: Efficient All-Around Vision State Space Model for Image Restoration

Yu-Cheng Lin, Yu-Syuan Xu, Hao-Wei Chen et al.

Image restoration is a key task in low-level computer vision that aims to reconstruct high-quality images from degraded inputs. The emergence of Vision Mamba, which draws inspiration from the advanced state space model Mamba, marks a significant advancement in this field. Vision Mamba demonstrates excellence in modeling long-range dependencies with linear complexity, a crucial advantage for image restoration tasks. Despite its strengths, Vision Mamba encounters challenges in low-level vision tasks, including computational complexity that scales with the number of scanning sequences and local pixel forgetting. To address these limitations, this study introduces Efficient All-Around Mamba (EAMamba), an enhanced framework that incorporates a Multi-Head Selective Scan Module (MHSSM) with an all-around scanning mechanism. MHSSM efficiently aggregates multiple scanning sequences, which avoids increases in computational complexity and parameter count. The all-around scanning strategy implements multiple patterns to capture holistic information and resolves the local pixel forgetting issue. Our experimental evaluations validate these innovations across several restoration tasks, including super resolution, denoising, deblurring, and dehazing. The results validate that EAMamba achieves a significant 31-89% reduction in FLOPs while maintaining favorable performance compared to existing low-level Vision Mamba methods.

CVNov 22, 2024
Fine-Grained Alignment in Vision-and-Language Navigation through Bayesian Optimization

Yuhang Song, Mario Gianni, Chenguang Yang et al.

This paper addresses the challenge of fine-grained alignment in Vision-and-Language Navigation (VLN) tasks, where robots navigate realistic 3D environments based on natural language instructions. Current approaches use contrastive learning to align language with visual trajectory sequences. Nevertheless, they encounter difficulties with fine-grained vision negatives. To enhance cross-modal embeddings, we introduce a novel Bayesian Optimization-based adversarial optimization framework for creating fine-grained contrastive vision samples. To validate the proposed methodology, we conduct a series of experiments to assess the effectiveness of the enriched embeddings on fine-grained vision negatives. We conduct experiments on two common VLN benchmarks R2R and REVERIE, experiments on the them demonstrate that these embeddings benefit navigation, and can lead to a promising performance enhancement. Our source code and trained models are available at: https://anonymous.4open.science/r/FGVLN.

LGJul 14, 2025
Parallel Sampling of Diffusion Models on $SO(3)$

Yan-Ting Chen, Hao-Wei Chen, Tsu-Ching Hsiao et al.

In this paper, we design an algorithm to accelerate the diffusion process on the $SO(3)$ manifold. The inherently sequential nature of diffusion models necessitates substantial time for denoising perturbed data. To overcome this limitation, we proposed to adapt the numerical Picard iteration for the $SO(3)$ space. We demonstrate our algorithm on an existing method that employs diffusion models to address the pose ambiguity problem. Moreover, we show that this acceleration advantage occurs without any measurable degradation in task reward. The experiments reveal that our algorithm achieves a speed-up of up to 4.9$\times$, significantly reducing the latency for generating a single sample.

LGFeb 1, 2025
EDELINE: Enhancing Memory in Diffusion-based World Models via Linear-Time Sequence Modeling

Jia-Hua Lee, Bor-Jiun Lin, Wei-Fang Sun et al.

World models represent a promising approach for training reinforcement learning agents with significantly improved sample efficiency. While most world model methods primarily rely on sequences of discrete latent variables to model environment dynamics, this compression often neglects critical visual details essential for reinforcement learning. Recent diffusion-based world models condition generation on a fixed context length of frames to predict the next observation, using separate recurrent neural networks to model rewards and termination signals. Although this architecture effectively enhances visual fidelity, the fixed context length approach inherently limits memory capacity. In this paper, we introduce EDELINE, a unified world model architecture that integrates state space models with diffusion models. Our approach outperforms existing baselines across visually challenging Atari 100k tasks, memory-demanding Crafter benchmark, and 3D first-person ViZDoom environments, demonstrating superior performance in all these diverse challenges.

LGFeb 1, 2024
Expert Proximity as Surrogate Rewards for Single Demonstration Imitation Learning

Chia-Cheng Chiang, Li-Cheng Lan, Wei-Fang Sun et al.

In this paper, we focus on single-demonstration imitation learning (IL), a practical approach for real-world applications where acquiring multiple expert demonstrations is costly or infeasible and the ground truth reward function is not available. In contrast to typical IL settings with multiple demonstrations, single-demonstration IL involves an agent having access to only one expert trajectory. We highlight the issue of sparse reward signals in this setting and propose to mitigate this issue through our proposed Transition Discriminator-based IL (TDIL) method. TDIL is an IRL method designed to address reward sparsity by introducing a denser surrogate reward function that considers environmental dynamics. This surrogate reward function encourages the agent to navigate towards states that are proximal to expert states. In practice, TDIL trains a transition discriminator to differentiate between valid and non-valid transitions in a given environment to compute the surrogate rewards. The experiments demonstrate that TDIL outperforms existing IL approaches and achieves expert-level performance in the single-demonstration IL setting across five widely adopted MuJoCo benchmarks as well as the "Adroit Door" robotic environment.

CVMay 25, 2023
Confronting Ambiguity in 6D Object Pose Estimation via Score-Based Diffusion on SE(3)

Tsu-Ching Hsiao, Hao-Wei Chen, Hsuan-Kung Yang et al.

Addressing pose ambiguity in 6D object pose estimation from single RGB images presents a significant challenge, particularly due to object symmetries or occlusions. In response, we introduce a novel score-based diffusion method applied to the $SE(3)$ group, marking the first application of diffusion models to $SE(3)$ within the image domain, specifically tailored for pose estimation tasks. Extensive evaluations demonstrate the method's efficacy in handling pose ambiguity, mitigating perspective-induced ambiguity, and showcasing the robustness of our surrogate Stein score formulation on $SE(3)$. This formulation not only improves the convergence of denoising process but also enhances computational efficiency. Thus, we pioneer a promising strategy for 6D object pose estimation.

LGMay 24, 2023
Training Energy-Based Normalizing Flow with Score-Matching Objectives

Chen-Hao Chao, Wei-Fang Sun, Yen-Chang Hsu et al.

In this paper, we establish a connection between the parameterization of flow-based and energy-based generative models, and present a new flow-based modeling approach called energy-based normalizing flow (EBFlow). We demonstrate that by optimizing EBFlow with score-matching objectives, the computation of Jacobian determinants for linear transformations can be entirely bypassed. This feature enables the use of arbitrary linear layers in the construction of flow-based models without increasing the computational time complexity of each training iteration from $O(D^2L)$ to $O(D^3L)$ for an $L$-layered model that accepts $D$-dimensional inputs. This makes the training of EBFlow more efficient than the commonly-adopted maximum likelihood training method. In addition to the reduction in runtime, we enhance the training stability and empirical performance of EBFlow through a number of techniques developed based on our analysis of the score-matching methods. The experimental results demonstrate that our approach achieves a significant speedup compared to maximum likelihood estimation while outperforming prior methods with a noticeable margin in terms of negative log-likelihood (NLL).

SDAug 11, 2021
Variable-Length Music Score Infilling via XLNet and Musically Specialized Positional Encoding

Chin-Jui Chang, Chun-Yi Lee, Yi-Hsuan Yang

This paper proposes a new self-attention based model for music score infilling, i.e., to generate a polyphonic music sequence that fills in the gap between given past and future contexts. While existing approaches can only fill in a short segment with a fixed number of notes, or a fixed time span between the past and future contexts, our model can infill a variable number of notes (up to 128) for different time spans. We achieve so with three major technical contributions. First, we adapt XLNet, an autoregressive model originally proposed for unsupervised model pre-training, to music score infilling. Second, we propose a new, musically specialized positional encoding called relative bar encoding that better informs the model of notes' position within the past and future context. Third, to capitalize relative bar encoding, we perform look-ahead onset prediction to predict the onset of a note one time step before predicting the other attributes of the note. We compare our proposed model with two strong baselines and show that our model is superior in both objective and subjective analyses.

AIMay 30, 2021
Reducing the Deployment-Time Inference Control Costs of Deep Reinforcement Learning Agents via an Asymmetric Architecture

Chin-Jui Chang, Yu-Wei Chu, Chao-Hsien Ting et al.

Deep reinforcement learning (DRL) has been demonstrated to provide promising results in several challenging decision making and control tasks. However, the required inference costs of deep neural networks (DNNs) could prevent DRL from being applied to mobile robots which cannot afford high energy-consuming computations. To enable DRL methods to be affordable in such energy-limited platforms, we propose an asymmetric architecture that reduces the overall inference costs via switching between a computationally expensive policy and an economic one. The experimental results evaluated on a number of representative benchmark suites for robotic control tasks demonstrate that our method is able to reduce the inference costs while retaining the agent's overall performance.

CVApr 29, 2021
Rethinking Ensemble-Distillation for Semantic Segmentation Based Unsupervised Domain Adaptation

Chen-Hao Chao, Bo-Wun Cheng, Chun-Yi Lee

Recent researches on unsupervised domain adaptation (UDA) have demonstrated that end-to-end ensemble learning frameworks serve as a compelling option for UDA tasks. Nevertheless, these end-to-end ensemble learning methods often lack flexibility as any modification to the ensemble requires retraining of their frameworks. To address this problem, we propose a flexible ensemble-distillation framework for performing semantic segmentation based UDA, allowing any arbitrary composition of the members in the ensemble while still maintaining its superior performance. To achieve such flexibility, our framework is designed to be robust against the output inconsistency and the performance variation of the members within the ensemble. To examine the effectiveness and the robustness of our method, we perform an extensive set of experiments on both GTA5 to Cityscapes and SYNTHIA to Cityscapes benchmarks to quantitatively inspect the improvements achievable by our method. We further provide detailed analyses to validate that our design choices are practical and beneficial. The experimental evidence validates that the proposed method indeed offer superior performance, robustness and flexibility in semantic segmentation based UDA tasks against contemporary baseline methods.

MAFeb 16, 2021
DFAC Framework: Factorizing the Value Function via Quantile Mixture for Multi-Agent Distributional Q-Learning

Wei-Fang Sun, Cheng-Kuang Lee, Chun-Yi Lee

In fully cooperative multi-agent reinforcement learning (MARL) settings, the environments are highly stochastic due to the partial observability of each agent and the continuously changing policies of the other agents. To address the above issues, we integrate distributional RL and value function factorization methods by proposing a Distributional Value Function Factorization (DFAC) framework to generalize expected value function factorization methods to their DFAC variants. DFAC extends the individual utility functions from deterministic variables to random variables, and models the quantile function of the total return as a quantile mixture. To validate DFAC, we demonstrate DFAC's ability to factorize a simple two-step matrix game with stochastic rewards and perform experiments on all Super Hard tasks of StarCraft Multi-Agent Challenge, showing that DFAC is able to outperform expected value function factorization baselines.

LGJul 16, 2020
Mixture of Step Returns in Bootstrapped DQN

Po-Han Chiang, Hsuan-Kung Yang, Zhang-Wei Hong et al.

The concept of utilizing multi-step returns for updating value functions has been adopted in deep reinforcement learning (DRL) for a number of years. Updating value functions with different backup lengths provides advantages in different aspects, including bias and variance of value estimates, convergence speed, and exploration behavior of the agent. Conventional methods such as TD-lambda leverage these advantages by using a target value equivalent to an exponential average of different step returns. Nevertheless, integrating step returns into a single target sacrifices the diversity of the advantages offered by different step return targets. To address this issue, we propose Mixture Bootstrapped DQN (MB-DQN) built on top of bootstrapped DQN, and uses different backup lengths for different bootstrapped heads. MB-DQN enables heterogeneity of the target values that is unavailable in approaches relying only on a single target value. As a result, it is able to maintain the advantages offered by different backup lengths. In this paper, we first discuss the motivational insights through a simple maze environment. In order to validate the effectiveness of MB-DQN, we perform experiments on the Atari 2600 benchmark environments, and demonstrate the performance improvement of MB-DQN over a number of baseline methods. We further provide a set of ablation studies to examine the impacts of different design configurations of MB-DQN.

NEAug 5, 2019
Reusability and Transferability of Macro Actions for Reinforcement Learning

Yi-Hsiang Chang, Kuan-Yu Chang, Henry Kuo et al.

Conventional reinforcement learning (RL) typically determines an appropriate primitive action at each timestep. However, by using a proper macro action, defined as a sequence of primitive actions, an agent is able to bypass intermediate states to a farther state and facilitate its learning procedure. The problem we would like to investigate is what associated beneficial properties that macro actions may possess. In this paper, we unveil the properties of reusability and transferability of macro actions. The first property, reusability, means that a macro action generated along with one RL method can be reused by another RL method for training, while the second one, transferability, means that a macro action can be utilized for training agents in similar environments with different reward settings. In our experiments, we first generate macro actions along with RL methods. We then provide a set of analyses to reveal the properties of reusability and transferability of the generated macro actions.

LGMay 24, 2019
Flow-based Intrinsic Curiosity Module

Hsuan-Kung Yang, Po-Han Chiang, Min-Fong Hong et al.

In this paper, we focus on a prediction-based novelty estimation strategy upon the deep reinforcement learning (DRL) framework, and present a flow-based intrinsic curiosity module (FICM) to exploit the prediction errors from optical flow estimation as exploration bonuses. We propose the concept of leveraging motion features captured between consecutive observations to evaluate the novelty of observations in an environment. FICM encourages a DRL agent to explore observations with unfamiliar motion features, and requires only two consecutive frames to obtain sufficient information when estimating the novelty. We evaluate our method and compare it with a number of existing methods on multiple benchmark environments, including Atari games, Super Mario Bros., and ViZDoom. We demonstrate that FICM is favorable to tasks or environments featuring moving objects, which allow FICM to utilize the motion features between consecutive observations. We further ablatively analyze the encoding efficiency of FICM, and discuss its applicable domains comprehensively.

LGJan 24, 2019
Never Forget: Balancing Exploration and Exploitation via Learning Optical Flow

Hsuan-Kung Yang, Po-Han Chiang, Kuan-Wei Ho et al.

Exploration bonus derived from the novelty of the states in an environment has become a popular approach to motivate exploration for deep reinforcement learning agents in the past few years. Recent methods such as curiosity-driven exploration usually estimate the novelty of new observations by the prediction errors of their system dynamics models. Due to the capacity limitation of the models and difficulty of performing next-frame prediction, however, these methods typically fail to balance between exploration and exploitation in high-dimensional observation tasks, resulting in the agents forgetting the visited paths and exploring those states repeatedly. Such inefficient exploration behavior causes significant performance drops, especially in large environments with sparse reward signals. In this paper, we propose to introduce the concept of optical flow estimation from the field of computer vision to deal with the above issue. We propose to employ optical flow estimation errors to examine the novelty of new observations, such that agents are able to memorize and understand the visited states in a more comprehensive fashion. We compare our method against the previous approaches in a number of experimental experiments. Our results indicate that the proposed method appears to deliver superior and long-lasting performance than the previous methods. We further provide a set of comprehensive ablative analysis of the proposed method, and investigate the impact of optical flow estimation on the learning curves of the DRL agents.

CVSep 9, 2018
Visual Relationship Prediction via Label Clustering and Incorporation of Depth Information

Hsuan-Kung Yang, An-Chieh Cheng, Kuan-Wei Ho et al.

In this paper, we investigate the use of an unsupervised label clustering technique and demonstrate that it enables substantial improvements in visual relationship prediction accuracy on the Person in Context (PIC) dataset. We propose to group object labels with similar patterns of relationship distribution in the dataset into fewer categories. Label clustering not only mitigates both the large classification space and class imbalance issues, but also potentially increases data samples for each clustered category. We further propose to incorporate depth information as an additional feature into the instance segmentation model. The additional depth prediction path supplements the relationship prediction model in a way that bounding boxes or segmentation masks are unable to deliver. We have rigorously evaluated the proposed techniques and performed various ablation analysis to validate the benefits of them.

LGJun 26, 2018
Adversarial Active Exploration for Inverse Dynamics Model Learning

Zhang-Wei Hong, Tsu-Jui Fu, Tzu-Yun Shann et al.

We present an adversarial active exploration for inverse dynamics model learning, a simple yet effective learning scheme that incentivizes exploration in an environment without any human intervention. Our framework consists of a deep reinforcement learning (DRL) agent and an inverse dynamics model contesting with each other. The former collects training samples for the latter, with an objective to maximize the error of the latter. The latter is trained with samples collected by the former, and generates rewards for the former when it fails to predict the actual action taken by the former. In such a competitive setting, the DRL agent learns to generate samples that the inverse dynamics model fails to predict correctly, while the inverse dynamics model learns to adapt to the challenging samples. We further propose a reward structure that ensures the DRL agent to collect only moderately hard samples but not overly hard ones that prevent the inverse model from predicting effectively. We evaluate the effectiveness of our method on several robotic arm and hand manipulation tasks against multiple baseline models. Experimental results show that our method is comparable to those directly trained with expert demonstrations, and superior to the other baselines even without any human priors.

CVApr 3, 2018
Dynamic Video Segmentation Network

Yu-Syuan Xu, Tsu-Jui Fu, Hsuan-Kung Yang et al.

In this paper, we present a detailed design of dynamic video segmentation network (DVSNet) for fast and efficient semantic video segmentation. DVSNet consists of two convolutional neural networks: a segmentation network and a flow network. The former generates highly accurate semantic segmentations, but is deeper and slower. The latter is much faster than the former, but its output requires further processing to generate less accurate semantic segmentations. We explore the use of a decision network to adaptively assign different frame regions to different networks based on a metric called expected confidence score. Frame regions with a higher expected confidence score traverse the flow network. Frame regions with a lower expected confidence score have to pass through the segmentation network. We have extensively performed experiments on various configurations of DVSNet, and investigated a number of variants for the proposed decision network. The experimental results show that our DVSNet is able to achieve up to 70.4% mIoU at 19.8 fps on the Cityscape dataset. A high speed version of DVSNet is able to deliver an fps of 30.4 with 63.2% mIoU on the same dataset. DVSNet is also able to reduce up to 95% of the computational workloads.

AIFeb 13, 2018
Diversity-Driven Exploration Strategy for Deep Reinforcement Learning

Zhang-Wei Hong, Tzu-Yun Shann, Shih-Yang Su et al.

Efficient exploration remains a challenging research problem in reinforcement learning, especially when an environment contains large state spaces, deceptive local optima, or sparse rewards. To tackle this problem, we present a diversity-driven approach for exploration, which can be easily combined with both off- and on-policy reinforcement learning algorithms. We show that by simply adding a distance measure to the loss function, the proposed methodology significantly enhances an agent's exploratory behaviors, and thus preventing the policy from being trapped in local optima. We further propose an adaptive scaling method for stabilizing the learning process. Our experimental results in Atari 2600 show that our method outperforms baseline approaches in several tasks in terms of mean scores and exploration efficiency.

CVFeb 1, 2018
Virtual-to-Real: Learning to Control in Visual Semantic Segmentation

Zhang-Wei Hong, Chen Yu-Ming, Shih-Yang Su et al.

Collecting training data from the physical world is usually time-consuming and even dangerous for fragile robots, and thus, recent advances in robot learning advocate the use of simulators as the training platform. Unfortunately, the reality gap between synthetic and real visual data prohibits direct migration of the models trained in virtual worlds to the real world. This paper proposes a modular architecture for tackling the virtual-to-real problem. The proposed architecture separates the learning model into a perception module and a control policy module, and uses semantic image segmentation as the meta representation for relating these two modules. The perception module translates the perceived RGB image to semantic image segmentation. The control policy module is implemented as a deep reinforcement learning agent, which performs actions based on the translated image segmentation. Our architecture is evaluated in an obstacle avoidance task and a target following task. Experimental results show that our architecture significantly outperforms all of the baseline methods in both virtual and real environments, and demonstrates a faster learning curve than them. We also present a detailed analysis for a variety of variant configurations, and validate the transferability of our modular architecture.

AIDec 21, 2017
A Deep Policy Inference Q-Network for Multi-Agent Systems

Zhang-Wei Hong, Shih-Yang Su, Tzu-Yun Shann et al.

We present DPIQN, a deep policy inference Q-network that targets multi-agent systems composed of controllable agents, collaborators, and opponents that interact with each other. We focus on one challenging issue in such systems---modeling agents with varying strategies---and propose to employ "policy features" learned from raw observations (e.g., raw images) of collaborators and opponents by inferring their policies. DPIQN incorporates the learned policy features as a hidden vector into its own deep Q-network (DQN), such that it is able to predict better Q values for the controllable agents than the state-of-the-art deep reinforcement learning models. We further propose an enhanced version of DPIQN, called deep recurrent policy inference Q-network (DRPIQN), for handling partial observability. Both DPIQN and DRPIQN are trained by an adaptive training procedure, which adjusts the network's attention to learn the policy features and its own Q-values at different phases of the training process. We present a comprehensive analysis of DPIQN and DRPIQN, and highlight their effectiveness and generalizability in various multi-agent settings. Our models are evaluated in a classic soccer game involving both competitive and collaborative scenarios. Experimental results performed on 1 vs. 1 and 2 vs. 2 games show that DPIQN and DRPIQN demonstrate superior performance to the baseline DQN and deep recurrent Q-network (DRQN) models. We also explore scenarios in which collaborators or opponents dynamically change their policies, and show that DPIQN and DRPIQN do lead to better overall performance in terms of stability and mean scores.