Junle Wang

CV
h-index28
25papers
480citations
Novelty56%
AI Score61

25 Papers

CVApr 9, 2023Code
Semantic Human Parsing via Scalable Semantic Transfer over Multiple Label Domains

Jie Yang, Chaoqun Wang, Zhen Li et al.

This paper presents Scalable Semantic Transfer (SST), a novel training paradigm, to explore how to leverage the mutual benefits of the data from different label domains (i.e. various levels of label granularity) to train a powerful human parsing network. In practice, two common application scenarios are addressed, termed universal parsing and dedicated parsing, where the former aims to learn homogeneous human representations from multiple label domains and switch predictions by only using different segmentation heads, and the latter aims to learn a specific domain prediction while distilling the semantic knowledge from other domains. The proposed SST has the following appealing benefits: (1) it can capably serve as an effective training scheme to embed semantic associations of human body parts from multiple label domains into the human representation learning process; (2) it is an extensible semantic transfer framework without predetermining the overall relations of multiple label domains, which allows continuously adding human parsing datasets to promote the training. (3) the relevant modules are only used for auxiliary training and can be removed during inference, eliminating the extra reasoning cost. Experimental results demonstrate SST can effectively achieve promising universal human parsing performance as well as impressive improvements compared to its counterparts on three human parsing benchmarks (i.e., PASCAL-Person-Part, ATR, and CIHP). Code is available at https://github.com/yangjie-cv/SST.

CVAug 23, 2023Code
NPF-200: A Multi-Modal Eye Fixation Dataset and Method for Non-Photorealistic Videos

Ziyu Yang, Sucheng Ren, Zongwei Wu et al.

Non-photorealistic videos are in demand with the wave of the metaverse, but lack of sufficient research studies. This work aims to take a step forward to understand how humans perceive non-photorealistic videos with eye fixation (\ie, saliency detection), which is critical for enhancing media production, artistic design, and game user experience. To fill in the gap of missing a suitable dataset for this research line, we present NPF-200, the first large-scale multi-modal dataset of purely non-photorealistic videos with eye fixations. Our dataset has three characteristics: 1) it contains soundtracks that are essential according to vision and psychological studies; 2) it includes diverse semantic content and videos are of high-quality; 3) it has rich motions across and within videos. We conduct a series of analyses to gain deeper insights into this task and compare several state-of-the-art methods to explore the gap between natural images and non-photorealistic data. Additionally, as the human attention system tends to extract visual and audio features with different frequencies, we propose a universal frequency-aware multi-modal non-photorealistic saliency detection model called NPSNet, demonstrating the state-of-the-art performance of our task. The results uncover strengths and weaknesses of multi-modal network design and multi-domain training, opening up promising directions for future works. {Our dataset and code can be found at \url{https://github.com/Yangziyu/NPF200}}.

CVJun 16, 2023
C2F2NeUS: Cascade Cost Frustum Fusion for High Fidelity and Generalizable Neural Surface Reconstruction

Luoyuan Xu, Tao Guan, Yuesong Wang et al.

There is an emerging effort to combine the two popular 3D frameworks using Multi-View Stereo (MVS) and Neural Implicit Surfaces (NIS) with a specific focus on the few-shot / sparse view setting. In this paper, we introduce a novel integration scheme that combines the multi-view stereo with neural signed distance function representations, which potentially overcomes the limitations of both methods. MVS uses per-view depth estimation and cross-view fusion to generate accurate surfaces, while NIS relies on a common coordinate volume. Based on this strategy, we propose to construct per-view cost frustum for finer geometry estimation, and then fuse cross-view frustums and estimate the implicit signed distance functions to tackle artifacts that are due to noise and holes in the produced surface reconstruction. We further apply a cascade frustum fusion strategy to effectively captures global-local information and structural consistency. Finally, we apply cascade sampling and a pseudo-geometric loss to foster stronger integration between the two architectures. Extensive experiments demonstrate that our method reconstructs robust surfaces and outperforms existing state-of-the-art methods.

CVMay 23, 2022
Active Domain Adaptation with Multi-level Contrastive Units for Semantic Segmentation

Hao Zhang, Ruimao Zhang, Zhanglin Peng et al.

To further reduce the cost of semi-supervised domain adaptation (SSDA) labeling, a more effective way is to use active learning (AL) to annotate a selected subset with specific properties. However, domain adaptation tasks are always addressed in two interactive aspects: domain transfer and the enhancement of discrimination, which requires the selected data to be both uncertain under the model and diverse in feature space. Contrary to active learning in classification tasks, it is usually challenging to select pixels that contain both the above properties in segmentation tasks, leading to the complex design of pixel selection strategy. To address such an issue, we propose a novel Active Domain Adaptation scheme with Multi-level Contrastive Units (ADA-MCU) for semantic image segmentation. A simple pixel selection strategy followed with the construction of multi-level contrastive units is introduced to optimize the model for both domain adaptation and active supervised learning. In practice, MCUs are constructed from intra-image, cross-image, and cross-domain levels by using both labeled and unlabeled pixels. At each level, we define contrastive losses from center-to-center and pixel-to-pixel manners, with the aim of jointly aligning the category centers and reducing outliers near the decision boundaries. In addition, we also introduce a categories correlation matrix to implicitly describe the relationship between categories, which are used to adjust the weights of the losses for MCUs. Extensive experimental results on standard benchmarks show that the proposed method achieves competitive performance against state-of-the-art SSDA methods with 50% fewer labeled pixels and significantly outperforms state-of-the-art with a large margin by using the same level of annotation cost.

HCAug 23, 2023
Dance with You: The Diversity Controllable Dancer Generation via Diffusion Models

Siyue Yao, Mingjie Sun, Bingliang Li et al.

Recently, digital humans for interpersonal interaction in virtual environments have gained significant attention. In this paper, we introduce a novel multi-dancer synthesis task called partner dancer generation, which involves synthesizing virtual human dancers capable of performing dance with users. The task aims to control the pose diversity between the lead dancer and the partner dancer. The core of this task is to ensure the controllable diversity of the generated partner dancer while maintaining temporal coordination with the lead dancer. This scenario varies from earlier research in generating dance motions driven by music, as our emphasis is on automatically designing partner dancer postures according to pre-defined diversity, the pose of lead dancer, as well as the accompanying tunes. To achieve this objective, we propose a three-stage framework called Dance-with-You (DanY). Initially, we employ a 3D Pose Collection stage to collect a wide range of basic dance poses as references for motion generation. Then, we introduce a hyper-parameter that coordinates the similarity between dancers by masking poses to prevent the generation of sequences that are over-diverse or consistent. To avoid the rigidity of movements, we design a Dance Pre-generated stage to pre-generate these masked poses instead of filling them with zeros. After that, a Dance Motion Transfer stage is adopted with leader sequences and music, in which a multi-conditional sampling formula is rewritten to transfer the pre-generated poses into a sequence with a partner style. In practice, to address the lack of multi-person datasets, we introduce AIST-M, a new dataset for partner dancer generation, which is publicly availiable. Comprehensive evaluations on our AIST-M dataset demonstrate that the proposed DanY can synthesize satisfactory partner dancer results with controllable diversity.

CVNov 27, 2022
Dynamic Feature Pruning and Consolidation for Occluded Person Re-Identification

YuTeng Ye, Hang Zhou, Jiale Cai et al.

Occluded person re-identification (ReID) is a challenging problem due to contamination from occluders. Existing approaches address the issue with prior knowledge cues, such as human body key points and semantic segmentations, which easily fail in the presence of heavy occlusion and other humans as occluders. In this paper, we propose a feature pruning and consolidation (FPC) framework to circumvent explicit human structure parsing. The framework mainly consists of a sparse encoder, a multi-view feature mathcing module, and a feature consolidation decoder. Specifically, the sparse encoder drops less important image tokens, mostly related to background noise and occluders, solely based on correlation within the class token attention. Subsequently, the matching stage relies on the preserved tokens produced by the sparse encoder to identify k-nearest neighbors in the gallery by measuring the image and patch-level combined similarity. Finally, we use the feature consolidation module to compensate pruned features using identified neighbors for recovering essential information while disregarding disturbance from noise and occlusion. Experimental results demonstrate the effectiveness of our proposed framework on occluded, partial, and holistic Re-ID datasets. In particular, our method outperforms state-of-the-art results by at least 8.6\% mAP and 6.0\% Rank-1 accuracy on the challenging Occluded-Duke dataset.

CVApr 3, 2023
NeMF: Inverse Volume Rendering with Neural Microflake Field

Youjia Zhang, Teng Xu, Junqing Yu et al.

Recovering the physical attributes of an object's appearance from its images captured under an unknown illumination is challenging yet essential for photo-realistic rendering. Recent approaches adopt the emerging implicit scene representations and have shown impressive results.However, they unanimously adopt a surface-based representation,and hence can not well handle scenes with very complex geometry, translucent object and etc. In this paper, we propose to conduct inverse volume rendering, in contrast to surface-based, by representing a scene using microflake volume, which assumes the space is filled with infinite small flakes and light reflects or scatters at each spatial location according to microflake distributions. We further adopt the coordinate networks to implicitly encode the microflake volume, and develop a differentiable microflake volume renderer to train the network in an end-to-end way in principle.Our NeMF enables effective recovery of appearance attributes for highly complex geometry and scattering object, enables high-quality relighting, material editing, and especially simulates volume rendering effects, such as scattering, which is infeasible for surface-based approaches.

CVSep 10, 2023
FreeMan: Towards Benchmarking 3D Human Pose Estimation under Real-World Conditions

Jiong Wang, Fengyu Yang, Wenbo Gou et al.

Estimating the 3D structure of the human body from natural scenes is a fundamental aspect of visual perception. 3D human pose estimation is a vital step in advancing fields like AIGC and human-robot interaction, serving as a crucial technique for understanding and interacting with human actions in real-world settings. However, the current datasets, often collected under single laboratory conditions using complex motion capture equipment and unvarying backgrounds, are insufficient. The absence of datasets on variable conditions is stalling the progress of this crucial task. To facilitate the development of 3D pose estimation, we present FreeMan, the first large-scale, multi-view dataset collected under the real-world conditions. FreeMan was captured by synchronizing 8 smartphones across diverse scenarios. It comprises 11M frames from 8000 sequences, viewed from different perspectives. These sequences cover 40 subjects across 10 different scenarios, each with varying lighting conditions. We have also established an semi-automated pipeline containing error detection to reduce the workload of manual check and ensure precise annotation. We provide comprehensive evaluation baselines for a range of tasks, underlining the significant challenges posed by FreeMan. Further evaluations of standard indoor/outdoor human sensing datasets reveal that FreeMan offers robust representation transferability in real and complex scenes. Code and data are available at https://wangjiongw.github.io/freeman.

AIApr 21, 2025Code
Stop Summation: Min-Form Credit Assignment Is All Process Reward Model Needs for Reasoning

Jie Cheng, Gang Xiong, Ruixi Qiao et al.

Process reward models (PRMs) have proven effective for test-time scaling of Large Language Models (LLMs) on challenging reasoning tasks. However, reward hacking issues with PRMs limit their successful application in reinforcement fine-tuning. In this paper, we identify the main cause of PRM-induced reward hacking: the canonical summation-form credit assignment in reinforcement learning (RL), which defines the value as cumulative gamma-decayed future rewards, easily induces LLMs to hack steps with high rewards. To address this, we propose PURE: Process sUpervised Reinforcement lEarning. The key innovation of PURE is a min-form credit assignment that formulates the value function as the minimum of future rewards. This method significantly alleviates reward hacking by limiting the value function range and distributing advantages more reasonably. Through extensive experiments on 3 base models, we show that PRM-based approaches enabling min-form credit assignment achieve comparable reasoning performance to verifiable reward-based methods within only 30% steps. In contrast, the canonical sum-form credit assignment collapses training even at the beginning! Additionally, when we supplement PRM-based fine-tuning with just 10% verifiable rewards, we further alleviate reward hacking and produce the best fine-tuned model based on Qwen2.5-Math-7B in our experiments, achieving 82.5% accuracy on AMC23 and 53.3% average accuracy across 5 benchmarks. Moreover, we summarize the observed reward hacking cases and analyze the causes of training collapse. We release our code and model weights at https://github.com/CJReinforce/PURE.

CVApr 22, 2024Code
Narrative Action Evaluation with Prompt-Guided Multimodal Interaction

Shiyi Zhang, Sule Bai, Guangyi Chen et al.

In this paper, we investigate a new problem called narrative action evaluation (NAE). NAE aims to generate professional commentary that evaluates the execution of an action. Unlike traditional tasks such as score-based action quality assessment and video captioning involving superficial sentences, NAE focuses on creating detailed narratives in natural language. These narratives provide intricate descriptions of actions along with objective evaluations. NAE is a more challenging task because it requires both narrative flexibility and evaluation rigor. One existing possible solution is to use multi-task learning, where narrative language and evaluative information are predicted separately. However, this approach results in reduced performance for individual tasks because of variations between tasks and differences in modality between language information and evaluation information. To address this, we propose a prompt-guided multimodal interaction framework. This framework utilizes a pair of transformers to facilitate the interaction between different modalities of information. It also uses prompts to transform the score regression task into a video-text matching task, thus enabling task interactivity. To support further research in this field, we re-annotate the MTL-AQA and FineGym datasets with high-quality and comprehensive action narration. Additionally, we establish benchmarks for NAE. Extensive experiment results prove that our method outperforms separate learning methods and naive multi-task learning methods. Data and code are released at https://github.com/shiyi-zh0408/NAE_CVPR2024.

AIMay 15
TopoEvo: A Topology-Aware Self-Evolving Multi-Agent Framework for Root Cause Analysis in Microservices

Junle Wang, Xingchuang Liao, Wenjun Wu

Root cause analysis (RCA) in microservices is challenging due to (i) noisy and heterogeneous multimodal observability (metrics, logs, traces), (ii) cascading failure propagation that amplifies downstream symptoms, and (iii) non-stationary topology drift induced by autoscaling and rolling updates. Recent LLM-based RCA agents can generate tool-grounded explanations, yet they often remain topology-agnostic and suffer from \emph{symptom-amplification bias}, misattributing the root cause to salient downstream victims. We propose \textbf{TopoEvo}, a topology-aware self-evolving multi-agent framework that couples graph representation learning with structured, topology-constrained reasoning. TopoEvo first introduces \emph{Metric-orthogonal Multimodal Alignment} (MOMA), which decomposes metric embeddings into complementary subspaces and contrastively aligns logs and traces to reduce modality redundancy and sparsity, yielding stable node representations for graph encoding. It then applies \emph{Vector Quantization} (VQ) to discretize topology-enhanced states into auditable \emph{symptom tokens} with a symptom lexicon, enabling reliable retrieval and token-level evidence grounding. On top of these discrete topology cues, TopoEvo performs a multi-agent \emph{Hypothesis--Evidence--Test} (HET) workflow to explicitly verify propagation-consistent explanations and separate initiating anomalies from amplified downstream symptoms. Finally, a \emph{Self-Evolving Mechanism} refreshes hierarchical incident memory and performs conservative test-time adaptation with high-confidence pseudo-labels to maintain robustness under drift.

AIMay 15
STAR: A Stage-attributed Triage and Repair framework for RCA Agents in Microservices

Junle Wang, Xingchuang Liao, Wenjun Wu

LLM-based root cause analysis (RCA) agents have recently emerged as a promising paradigm for incident diagnosis in microservice AIOps. However, their reliability remains fragile: an error in early evidence collection, hypothesis formulation, or causal analysis can propagate through the reasoning trace and eventually corrupt the final diagnosis. In this paper, we present \textbf{STAR}, a \emph{Stage-attributed Triage and Repair} framework for repairing erroneous RCA traces. STAR explicitly decomposes an RCA workflow into four structured stages, namely \emph{Evidence Package} (EP), \emph{Hypothesis Set} (HS), \emph{Analysis Structure} (AS), and \emph{Decision Report} (DR), and treats agent failure as a stage-localizable reasoning bug rather than a monolithic end-to-end error. Built on top of LangGraph, STAR performs stage-wise auditing, budget-aware \emph{Fast/Slow Routing}, \emph{decisive stage localization via counterfactual candidate evaluation}, and stage-specific patch-and-replay repair. We evaluate STAR on a public large-scale benchmark and a real-world production dataset, using two RCA agent workflows and three foundation models. Experimental results show that STAR consistently improves both root cause localization and fault type classification over strong baselines. Moreover, STAR identifies the decisive faulty stage with high accuracy, repairs most initially incorrect traces within one or two replay rounds, and benefits substantially from both Fast/Slow Routing and counterfactual stage evaluation. These results suggest that explicitly modeling \emph{where} an RCA agent fails is an effective path toward reliable, debuggable, and self-repairing agentic RCA systems.

CVMay 14
AgentSteerTTS: A Multi-Agent Closed-Loop Framework for Composite-Instruction Text-to-Speech

Bin Kang, Shaoguo Wen, Yang Fan et al.

While existing text-to-speech (TTS) models exhibit high expressiveness, fine-grained control over composite instructions remains challenging due to the structural mismatch between discrete textual intents and continuous acoustic realizations. Inspired by human cognitive decoupling, we introduce AgentSteerTTS, a multi-agent closed-loop framework designed for intent-faithful expressive control of composite instructions. First, in our framework, an adversarial disentanglement agent mitigates speaker-emotion leakage by learning separable identity and emotion-prosody subspaces with leakage-suppressing regularization. Next, a Dual-Stream Anchoring Controller grounds abstract intents using a large-scale acoustic prototype library: a Retrieval Agent selects expressive anchors, while a Synthesis Agent fuses them into continuous control vectors via gated attention. Finally, a Fast-Slow Feedback Agent refines output intensity through latent gradient correction and resolves semantic-acoustic mismatches using high-level perceptual critique. Experiments on a composite-instruction benchmark and public test sets show that AgentSteerTTS yields consistent and significant improvements to the baselines, demonstrating the effectiveness of the proposed method.

CVMay 23, 2023Code
REC-MV: REconstructing 3D Dynamic Cloth from Monocular Videos

Lingteng Qiu, Guanying Chen, Jiapeng Zhou et al.

Reconstructing dynamic 3D garment surfaces with open boundaries from monocular videos is an important problem as it provides a practical and low-cost solution for clothes digitization. Recent neural rendering methods achieve high-quality dynamic clothed human reconstruction results from monocular video, but these methods cannot separate the garment surface from the body. Moreover, despite existing garment reconstruction methods based on feature curve representation demonstrating impressive results for garment reconstruction from a single image, they struggle to generate temporally consistent surfaces for the video input. To address the above limitations, in this paper, we formulate this task as an optimization problem of 3D garment feature curves and surface reconstruction from monocular video. We introduce a novel approach, called REC-MV, to jointly optimize the explicit feature curves and the implicit signed distance field (SDF) of the garments. Then the open garment meshes can be extracted via garment template registration in the canonical space. Experiments on multiple casually captured datasets show that our approach outperforms existing methods and can produce high-quality dynamic garment surfaces. The source code is available at https://github.com/GAP-LAB-CUHK-SZ/REC-MV.

CVMar 30, 2022Code
High-resolution Face Swapping via Latent Semantics Disentanglement

Yangyang Xu, Bailin Deng, Junle Wang et al.

We present a novel high-resolution face swapping method using the inherent prior knowledge of a pre-trained GAN model. Although previous research can leverage generative priors to produce high-resolution results, their quality can suffer from the entangled semantics of the latent space. We explicitly disentangle the latent semantics by utilizing the progressive nature of the generator, deriving structure attributes from the shallow layers and appearance attributes from the deeper ones. Identity and pose information within the structure attributes are further separated by introducing a landmark-driven structure transfer latent direction. The disentangled latent code produces rich generative features that incorporate feature blending to produce a plausible swapping result. We further extend our method to video face swapping by enforcing two spatio-temporal constraints on the latent space and the image space. Extensive experiments demonstrate that the proposed method outperforms state-of-the-art image/video face swapping methods in terms of hallucination quality and consistency. Code can be found at: https://github.com/cnnlstm/FSLSD_HiRes.

IVNov 13, 2021Code
A strong baseline for image and video quality assessment

Shaoguo Wen, Junle Wang

In this work, we present a simple yet effective unified model for perceptual quality assessment of image and video. In contrast to existing models which usually consist of complex network architecture, or rely on the concatenation of multiple branches of features, our model achieves a comparable performance by applying only one global feature derived from a backbone network (i.e. resnet18 in the presented work). Combined with some training tricks, the proposed model surpasses the current baselines of SOTA models on public and private datasets. Based on the architecture proposed, we release the models well trained for three common real-world scenarios: UGC videos in the wild, PGC videos with compression, Game videos with compression. These three pre-trained models can be directly applied for quality assessment, or be further fine-tuned for more customized usages. All the code, SDK, and the pre-trained weights of the proposed models are publicly available at https://github.com/Tencent/CenseoQoE.

CLApr 23
Planning Beyond Text: Graph-based Reasoning for Complex Narrative Generation

Hanwen Gu, Chao Guo, Junle Wang et al.

While LLMs demonstrate remarkable fluency in narrative generation, existing methods struggle to maintain global narrative coherence, contextual logical consistency, and smooth character development, often producing monotonous scripts with structural fractures. To this end, we introduce PLOTTER, a framework that performs narrative planning on structural graph representations instead of the direct sequential text representations used in existing work. Specifically, PLOTTER executes the Evaluate-Plan-Revise cycle on the event graph and character graph. By diagnosing and repairing issues of the graph topology under rigorous logical constraints, the model optimizes the causality and narrative skeleton before complete context generation. Experiments demonstrate that PLOTTER significantly outperforms representative baselines across diverse narrative scenarios. These findings verify that planning narratives on structural graph representations-rather than directly on text-is crucial to enhance the long context reasoning of LLMs in complex narrative generation.

CRMar 10, 2024
Attacking Transformers with Feature Diversity Adversarial Perturbation

Chenxing Gao, Hang Zhou, Junqing Yu et al.

Understanding the mechanisms behind Vision Transformer (ViT), particularly its vulnerability to adversarial perturba tions, is crucial for addressing challenges in its real-world applications. Existing ViT adversarial attackers rely on la bels to calculate the gradient for perturbation, and exhibit low transferability to other structures and tasks. In this paper, we present a label-free white-box attack approach for ViT-based models that exhibits strong transferability to various black box models, including most ViT variants, CNNs, and MLPs, even for models developed for other modalities. Our inspira tion comes from the feature collapse phenomenon in ViTs, where the critical attention mechanism overly depends on the low-frequency component of features, causing the features in middle-to-end layers to become increasingly similar and eventually collapse. We propose the feature diversity attacker to naturally accelerate this process and achieve remarkable performance and transferability.

CLJul 25, 2025
CoE-Ops: Collaboration of LLM-based Experts for AIOps Question-Answering

Jinkun Zhao, Yuanshuai Wang, Xingjian Zhang et al.

With the rapid evolution of artificial intelligence, AIOps has emerged as a prominent paradigm in DevOps. Lots of work has been proposed to improve the performance of different AIOps phases. However, constrained by domain-specific knowledge, a single model can only handle the operation requirement of a specific task,such as log parser,root cause analysis. Meanwhile, combining multiple models can achieve more efficient results, which have been proved in both previous ensemble learning and the recent LLM training domain. Inspired by these works,to address the similar challenges in AIOPS, this paper first proposes a collaboration-of-expert framework(CoE-Ops) incorporating a general-purpose large language model task classifier. A retrieval-augmented generation mechanism is introduced to improve the framework's capability in handling both Question-Answering tasks with high-level(Code,build,Test,etc.) and low-level(fault analysis,anomaly detection,etc.). Finally, the proposed method is implemented in the AIOps domain, and extensive experiments are conducted on the DevOps-EVAL dataset. Experimental results demonstrate that CoE-Ops achieves a 72% improvement in routing accuracy for high-level AIOps tasks compared to existing CoE methods, delivers up to 8% accuracy enhancement over single AIOps models in DevOps problem resolution, and outperforms larger-scale Mixture-of-Experts (MoE) models by up to 14% in accuracy.

CVOct 13, 2021
Considering user agreement in learning to predict the aesthetic quality

Suiyi Ling, Andreas Pastor, Junle Wang et al.

How to robustly rank the aesthetic quality of given images has been a long-standing ill-posed topic. Such challenge stems mainly from the diverse subjective opinions of different observers about the varied types of content. There is a growing interest in estimating the user agreement by considering the standard deviation of the scores, instead of only predicting the mean aesthetic opinion score. Nevertheless, when comparing a pair of contents, few studies consider how confident are we regarding the difference in the aesthetic scores. In this paper, we thus propose (1) a re-adapted multi-task attention network to predict both the mean opinion score and the standard deviation in an end-to-end manner; (2) a brand-new confidence interval ranking loss that encourages the model to focus on image-pairs that are less certain about the difference of their aesthetic scores. With such loss, the model is encouraged to learn the uncertainty of the content that is relevant to the diversity of observers' opinions, i.e., user disagreement. Extensive experiments have demonstrated that the proposed multi-task aesthetic model achieves state-of-the-art performance on two different types of aesthetic datasets, i.e., AVA and TMGA.

CVJan 27, 2021
Multi-Modal Aesthetic Assessment for MObile Gaming Image

Zhenyu Lei, Yejing Xie, Suiyi Ling et al.

With the proliferation of various gaming technology, services, game styles, and platforms, multi-dimensional aesthetic assessment of the gaming contents is becoming more and more important for the gaming industry. Depending on the diverse needs of diversified game players, game designers, graphical developers, etc. in particular conditions, multi-modal aesthetic assessment is required to consider different aesthetic dimensions/perspectives. Since there are different underlying relationships between different aesthetic dimensions, e.g., between the `Colorfulness' and `Color Harmony', it could be advantageous to leverage effective information attached in multiple relevant dimensions. To this end, we solve this problem via multi-task learning. Our inclination is to seek and learn the correlations between different aesthetic relevant dimensions to further boost the generalization performance in predicting all the aesthetic dimensions. Therefore, the `bottleneck' of obtaining good predictions with limited labeled data for one individual dimension could be unplugged by harnessing complementary sources of other dimensions, i.e., augment the training data indirectly by sharing training information across dimensions. According to experimental results, the proposed model outperforms state-of-the-art aesthetic metrics significantly in predicting four gaming aesthetic dimensions.

CVJan 27, 2021
Subjective and Objective Quality Assessment of Mobile Gaming Video

Shaoguo Wen, Suiyi Ling, Junle Wang et al.

Nowadays, with the vigorous expansion and development of gaming video streaming techniques and services, the expectation of users, especially the mobile phone users, for higher quality of experience is also growing swiftly. As most of the existing research focuses on traditional video streaming, there is a clear lack of both subjective study and objective quality models that are tailored for quality assessment of mobile gaming content. To this end, in this study, we first present a brand new Tencent Gaming Video dataset containing 1293 mobile gaming sequences encoded with three different codecs. Second, we propose an objective quality framework, namely Efficient hard-RAnk Quality Estimator (ERAQUE), that is equipped with (1) a novel hard pairwise ranking loss, which forces the model to put more emphasis on differentiating similar pairs; (2) an adapted model distillation strategy, which could be utilized to compress the proposed model efficiently without causing significant performance drop. Extensive experiments demonstrate the efficiency and robustness of our model.

AIMar 1, 2020
GPM: A Generic Probabilistic Model to Recover Annotator's Behavior and Ground Truth Labeling

Jing Li, Suiyi Ling, Junle Wang et al.

In the big data era, data labeling can be obtained through crowdsourcing. Nevertheless, the obtained labels are generally noisy, unreliable or even adversarial. In this paper, we propose a probabilistic graphical annotation model to infer the underlying ground truth and annotator's behavior. To accommodate both discrete and continuous application scenarios (e.g., classifying scenes vs. rating videos on a Likert scale), the underlying ground truth is considered following a distribution rather than a single value. In this way, the reliable but potentially divergent opinions from "good" annotators can be recovered. The proposed model is able to identify whether an annotator has worked diligently towards the task during the labeling procedure, which could be used for further selection of qualified annotators. Our model has been tested on both simulated data and real-world data, where it always shows superior performance than the other state-of-the-art models in terms of accuracy and robustness.

MMMar 28, 2019
GANs-NQM: A Generative Adversarial Networks based No Reference Quality Assessment Metric for RGB-D Synthesized Views

Suiyi Ling, Jing Li, Junle Wang et al.

In this paper, we proposed a no-reference (NR) quality metric for RGB plus image-depth (RGB-D) synthesis images based on Generative Adversarial Networks (GANs), namely GANs-NQM. Due to the failure of the inpainting on dis-occluded regions in RGB-D synthesis process, to capture the non-uniformly distributed local distortions and to learn their impact on perceptual quality are challenging tasks for objective quality metrics. In our study, based on the characteristics of GANs, we proposed i) a novel training strategy of GANs for RGB-D synthesis images using existing large-scale computer vision datasets rather than RGB-D dataset; ii) a referenceless quality metric based on the trained discriminator by learning a `Bag of Distortion Word' (BDW) codebook and a local distortion regions selector; iii) a hole filling inpainter, i.e., the generator of the trained GANs, for RGB-D dis-occluded regions as a side outcome. According to the experimental results on IRCCyN/IVC DIBR database, the proposed model outperforms the state-of-the-art quality metrics, in addition, is more applicable in real scenarios. The corresponding context inpainter also shows appealing results over other inpainting algorithms.

LGOct 20, 2018
Hybrid-MST: A Hybrid Active Sampling Strategy for Pairwise Preference Aggregation

Jing Li, Rafal K. Mantiuk, Junle Wang et al.

In this paper we present a hybrid active sampling strategy for pairwise preference aggregation, which aims at recovering the underlying rating of the test candidates from sparse and noisy pairwise labelling. Our method employs Bayesian optimization framework and Bradley-Terry model to construct the utility function, then to obtain the Expected Information Gain (EIG) of each pair. For computational efficiency, Gaussian-Hermite quadrature is used for estimation of EIG. In this work, a hybrid active sampling strategy is proposed, either using Global Maximum (GM) EIG sampling or Minimum Spanning Tree (MST) sampling in each trial, which is determined by the test budget. The proposed method has been validated on both simulated and real-world datasets, where it shows higher preference aggregation ability than the state-of-the-art methods.